Vanguard ZERO: Dimension Police Zeal Deck Build and Guide


Here's a quick guide and tips for Dimension Police Galactic Beast, Zeal Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Monsters work a little different from the Heroes. Instead of increasing their own power, Monsters are more proficient at weakening the opponent. By reducing the opponent's power to 0 and below, and even reducing the Vanguard's Power, it will be easier to strike continuously!


Dimension Police Zeal Deck

Notable Info

   - Field Control = Can retire units controlled by the opponent.
Vanguard ZERO: Dimension Police Zeal Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Larva Beast, Zeal (FV)Diamond Ace PG
   - Larva Beast, Zeal (FV) = Higher chance to ride Devourer of Planets, Zeal (G2) or Galactic Beast, Zeal (G3). Can be used as Booster if you did not get any "Zeal" cards.
   - Diamond Ace (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Eye of Destruction, Zeal (G1)Devourer of Planets, Zeal (G2)Galactic Beast, Zeal (G3)
   - Eye of Destruction, Zeal (G1) = Add x4, recommended as Grade 1 Vanguard.
   - Devourer of Planets, Zeal (G2) = Add x4, recommended as Grade 2 Vanguard.
   - Galactic Beast, Zeal (G3) = Add x4, your main Vanguard for this build.

   - Assault Monster, Gunrock (G2) = Add x4. When placed, 1 of your opponent's units gets -2,000 Power until end of turn. Retire that rear-guard with 0 Power or less.
   - Psychic Grey (G1) = Add x2~x4. When placed, 1 of your opponent's units gets -2,000 Power until end of turn. Retire that rear-guard with 0 Power or less.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Fighting Saucer (G1) = Limit to x1~x2. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual (possible RRR cards replacement).

Grade 2 Cards

   - Dimensional Robo, Daifighter (G2) = Add x1~x4. Nice base Power and Defense.
   - Twin Order (G2) = Add x1~x4. Nice base Power and Defense.
   - Operator Girl, Mika (G2) = Add x1~x3. When this unit's attack hits, CB2 to draw a card.

Grade 3 Cards

   - Subterranean Beast, Magma Lord (G3) = Add up to x4, your sub Vanguard for this build.
   - Lady Justice (G3) = Add up to x4, can reach 12,000 Power when attacking a Vanguard (possible RRR cards replacement).

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Laurel G1Super Dimensional Robo, Daiyusha (G3)
   - Commander Laurel (G1) = Limit to x1 or x2. When your Vanguard's attack hits, rest four rear guards to stand your Vanguard. Used to proc more Triggers and get more cards like Sentinel cards (PG) from Draw Triggers.
   - Super Dimensional Robo, Daiyusha (G3) = Add x4, good Heal Trigger carrier and for getting additional Grade 1 and 2 cards, just in case you draw this card.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Dimension Police Zeal Deck Build and Guide
(*Use as reference, feel free to remove/add cards.)
(*Replace x1~x3 Twin Order (G2) with Dimensional Robo, Daifighter (G2) if you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Trigger Set for specific cards.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Dimension Police Battle Strategies

Mulligan (Starting Cards)

   - Eye of Destruction, Zeal (G1) = Keep x1, your main priority!
   - Devourer of Planets, Zeal (G2) = Keep x1, to ensure a Grade 2 ride.
   - Galactic Beast, Zeal (G3) = Keep x1, to ensure a Grade 3 ride.

   - Maiden of Blossom Rain (G1) = Keep at least x1 (optional).

Basic Battle Strategies

   - During your first turn, ride Eye of Destruction, Zeal (G1) to activate your FV's skill (search a Grade 2 or 3 "Zeal" card). 
   - Zeal (G1) to Zeal (G2) is a really good ride chain if you can pull it off, because you can retire your opponent's 5,000 or less Power FV, just like that!
   - If you missed Zeal (G1), you can get another chance by riding Zeal (G2) to Zeal (G3) to use the same effect. 
Eye of Destruction, Zeal (G1)Devourer of Planets, Zeal (G2)Galactic Beast, Zeal (G3)
   - Riding all "Zeal" ride chain would give you 2 chances, use the 2nd effect to retire a Booster with 7,000 or less Power (debuff the target with -5,000 Power then use Psychic Grey (G1) or Assault Monster, Gunrock (G2) to reduce another -2,000 and retire).
   - You can also use it to the Vanguard to help you land 2 or 3 Damage (even better if your opponent is still using a Grade 2 Vanguard).

   - Optional: Use Psychic Grey (G1) and Assault Monster, Gunrock (G2) to debuff Intercepts in case your units have lower Power.

Subterranean Beast, Magma Lord (G3)
   - If the above 2 options are not viable or after riding Zeal (G3), another option is to ride your Sub Vanguard Subterranean Beast, Magma Lord (G3) during your 3rd or 4th turn (otherwise better stick to Zeal (G3) all the way). If you can get another copy of Magma Lord (G3), you can re-ride again to reach at least 6 cards in Soul (to use it's Mega Blast skill).

   - Note though that if you want to use Magma Lord (G3) as Vanguard (also in case of a miss-ride) and decide to focus on it's Mega Blast skill, riding Zeal (G3) is optional (like only when you get Heal Triggers to recover CBs, or when you have copies for Persona Blasts).

   - NOTE: Overall, in order for this build to work better, you might need to proc more Draw Triggers because you are losing cards by doing re-rides (one way is to use Commander Laurel (G1)).

How To Use Galactic Beast, Zeal (G3)

Galactic Beast, Zeal (G3)
   - (VC): (1/Turn), LB4, CB2 to have all of your opponent's units get -1,000 Power for each of your units until end of turn. Retire all of those rear-guards with 0 Power or less.

   - This is why we need to use 9 Draw Triggers and x4 Daiyusha (G3), to help fill up the field.
   - Debuffing your opponent's units with -6,000 Power would instantly retire cards with 6,000 or less Power. If there are units with 8,000 Power, place Psychic Grey (G1) or Assault Monster, Gunrock (G2) first to reduce their Power to 6,000 (you may also place 2 cards first if you want to reduce a unit with 10,000 Power to 6,000 if you like).

   - (VC): When this unit's attack hits a Vanguard, Persona Blast (discard a Zeal (G3) from your hand) to have 1 of your opponent's units get -5,000 Power. Retire that rear-guard with 0 Power or less.

   - Note that this only works if your opponent's Damage is 4 or less.
   - Useful skill if you want to retire a Booster or to kinda deny a Trigger Buff (enemy Vanguard will get +5,000 instead of +10,000 from 1 "Trigger Check" buff).

   - (VC): If Zeal (G2) is in your Soul, this unit gets +1,000 Power.

Counter Blasts

Galactic Beast, Zeal (G3)Subterranean Beast, Magma Lord (G3)
   - Galactic Beast, Zeal (G3) = (1/Turn), LB4, CB2 to have all of your opponent's units get -1,000 Power for each of your units until end of turn. Retire all of those rear-guards with 0 Power or less.
   - Subterranean Beast, Magma Lord (G3) = SB6CB4 to have all of your opponent's units get -8,000 Power until end of turn. Retire all of those rear-guards with 0 Power or less.

   - NOTE: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Galactic Beast, Zeal (G3) = 10,000 base Power Vanguard (11,000 Power with skill).
   - Zeal (G3) + Any Booster with 6,000~7,000 Power = 17,000~18,000 total Power (22,000~23,000 Power with +5,000 "Trigger Check" buff).

   - Subterranean Beast, Magma Lord (G3) = 10,000 base Power Vanguard (12,000 Power during your turn).
   - Magma Lord (G3) + Any Booster with 6,000~7,000 Power = 18,000~19,000 total Power (23,000~24,000 Power with +5,000 "Trigger Check" buff).

Rear Guards + Booster

   - Any 7,000 Booster (G1)
   - 7,000 Booster (G1) + Any Rear Guard with 9,000~12,000 Power = 16,000~19,000 total Power (21,000~24,000 Power with +5,000 "Trigger Check" buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Dimension Police Zeal Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).