Vanguard ZERO: Royal Paladin MLB/Garmore Deck Build and Guide


Here's a quick guide and tips for Royal Paladin Majesty Lord Blaster (MLB) and Garmore Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Majesty is the embodiment of the combined power of two Blasters! By applying Blade and Dark to the soul, you can unleash it's true power! Collect the Blasters with Gancelot and Brave, then maximize the use of Majesty's skills!

Royal Paladin Majesty (MLB)/Garmore Deck

Notable Info

   - Majesty Lord Blaster (G3) = 10,000 base Power Vanguard (+2000 Power if Blaster Blade and Blaster Dark are in your Soul). When this unit attacks, put a Blaster Blade (G2) and Blaster Dark (G2) into your Soul to get Critical +1 ("permanent"), and it gets +10,000 Power until the end of turn.
   - This unit can easily reach 19,000~20,000 Power with 7,000~8,000 Booster (29,000~30,000 Power with skill).
   - 16,000+ RG Columns = Easy to build 17,000~18,000 Power columns.
   - 21,000+ RG Columns = You can build a 21,000~22,000 Power column as long as you have the specific cards in place and conditions are met.

   - Crit Vanguard = Can do 2 or more damage per attack.
   - Field Control = Can retire units controlled by the opponent.
   - Good Defense = You can call more Intercept Cards from your Hand or Deck!
   - Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Recyclable Triggers = If you have Gancelot (G3), also to increase Trigger Chance and defense.
Vanguard ZERO: Royal Paladin Majesty (MLB) Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Wingal Brave FVLibergal FVRoyal Paladin PG
   - Wingal Brave (FV) = Very powerful card used to get 1 of the 3 key Blaster cards from your deck when conditions are met (CB1).
   - Libergal (FV) = Alternative to Wingal Brave (FV) to try your luck searching MLB (G3) from your deck's top 5 cards (CB1), would recommended x4 MLB (G3) if you want to use this FV. Also good for getting other Grade 3 units like Alfred (G3), Gancelot (G3), or Palamedes (G3).
   - Flash Shield, Iseult (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Blaster Blade G2Blaster Dark G2Star Call Trumpeter (G2)MLB G3Garmore G3Snogal G1Gancelot G3
   - Blaster Blade (G2) = Add x4, needed for MLBs' (G3) skill.
   - Blaster Dark (G2) = Add x4, a Shadow Paladin card, also needed for MLBs' (G3) skill. You can get 1 free card after completing Chapter 11 Ride 52.
   - Star Call Trumpeter (G2) = Limit to x1~x2, CB2 to call a Grade 2 or less "Blaster" card from your deck.
   - Majesty Lord Blaster (G3) = Aim for x3 or x4, your main Vanguard for this build.
   - Fang of Light, Garmore (G3) = Aim for x4, your sub Vanguard for this build and to enable Snogal (G1) to Intercept attacks when needed!
   - Snogal (G1) = Add x4, if you have 3 dogs in play for example, they can increase their Power to 9000. Use them to Intercept attacks later on.
   - Solitary Knight, Gancelot (G3) = Aim for x3 or x4, excellent Heal Trigger carrier and will be used to get Blaster Blade (G2) from your deck.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Knight of Friendship, Kay (G1) = Add x1~x3, can reach 10,000 Power if you have a "Blaster" Vanguard, nice option if you need high Power attackers (front only) to compensate your low Power columns because of your Grade 2 units.
   - Lake Maiden, Lien (G1) = Add x1~x3, nice card to filter cards in hand, to try and get certain cards that you need.
   - Little Sage, Marron (G1) = Add up to x4, nice base Power and Defense.
   - Miru Biru (G1) = Limit to x1~x2, also a good alternative or addition to Lake Maiden, Lien (G1), can Boost but with lower Power.
   - Starlight Unicorn (G1) = Limit to x1 or x2, optional card used to Boost a column's Power if needed, especially for Grade 2 units.
   - Toypugal (G1) = Limit to x1 or x2, optional card that can reach 9,000 Power.

Grade 2 Cards

   - Knight of Loyalty, Bedivere (G2) = Limit to x2~x3, can reach 12,000 Power if you have a "Blaster" Vanguard.
   - Beast Knight, Garmore (G2) = Limit to x1~x2 if you want to add, to call Snogal (G1), add more if you don't have enough Garmore (G3) cards.
   - Knight of Silence, Gallatin (G2) = Add if you need more cards, nice base Power and Defense.

Grade 3 Cards

   - Alfred Early (G3) = Limit to x1~x2, optional card used as Vanguard early on in-case you rode Blaster Blade (G2), you can call that unit out from your Soul and use it for MLB's (G3) skill next turn (place Blaster Blade (G2) to the back row).
   - Swordsman of the Explosive Flames, Palamedes (G3) = Limit to x2, nice 13,000 Power if you have 2 or more Grade 3 cards in play.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

   - King of Knights, Alfred (G3) = Add x1~x2, used to call a Grade 2 or less card from your deck when needed (CB3). Also used as backup Vanguard in-case you are unable to get MLB (G3).

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Royal Paladin MLB/Garmore Deck 1
 (*Use as reference, feel free to remove/add cards.)
(*Replace x1 Garmore (G2) with x1 Bedivere (G2) if you like.)
(*Replace x1 Gancelot (G3) with x1 King of Knights, Alfred (G3) if you like, then set him with Heal Trigger.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.

   - It is best to set your Heal Triggers to your Gancelot (G3) to put them back into your deck in case you have them in hand, and to get Blaster Blade (G2).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Why Use More Draw Triggers?

   - More cards would give you more options, especially for this build that would require you to get specific cards asap, and to discard cards to call certain cards.
   - Draw Triggers can also help you grab those Sentinel Cards (PG), more Grade 2 Intercept Cards, and other useful cards to execute your strategies.

Royal Paladin Battle Strategies

Mulligan (Starting Cards)

   - Lake Maiden, Lien (G1) or Little Sage, Marron (G1) = Keep x1 to ensure a Grade 1 Vanguard.
   - Blaster Dark (G2) = Keep x1, and keep any Grade 2 card to avoid riding this if possible.
   - Blaster Blade (G2) or Solitary Knight, Gancelot (G3) = Keep x1.
   - Majesty Lord Blaster (G3) = Keep x1 to ensure a Grade 3 ride.

   - Flash Shield, Iseult (G1) = Keep at least x1.

Basic Battle Strategies

   - Activate Majesty Lord Blaster's (G3) skill asap by placing 1 Blaster Blade (G2) and Blaster Dark (G2) as rear guards, use 1 or both units to attack first then let MLB (G3) attack to activate his skill effect!

   - TIP: If you will put 2 Blasters in the front row, your defense might suffer during your opponent's turn, so try to place 1 Intercept card in front and your 2 Blasters in 1 column (or 1 behind your Vanguard). Try to land at least 1 attack to the Vanguard before using skill to effectively use MLB's (G3) high Power buff.

   - Use your FV, Star Call Trumpeter (G2), and Gancelot (G3), and other Grade 3 cards to get the cards you need from your deck. Also learn how to use Lake Maiden, Lien (G1) to filter cards you don't need in hand to find Sentinel Cards (PG) and other cards you need like MLB (G3) or any Blaster Cards.

   - In case you can't get MLB (G3) early on because your FV got sniped or due to bad luck, ride your sub Vanguard Garmore (G3) if you like. Switch Garmore (G3) and MLB (G3) depending on the situation and if you have enough cards to play.

   - Also use Garmore (G3) as rear guard to call your Snogals (G1) to setup 2 or 3 attacks that might be able to break through those Sentinel Cards (PG) for example.

Counter Blasts

Libergal FVWingal Brave FVBlaster Blade G2Star Call Trumpeter (G2)
   - Libergal (FV) = CB1 to try your luck searching a Grade 3 card (top 5 cards).
   - Wingal Brave (FV) = CB1 to get a "Blaster" card from your deck when conditions are met.
   - Blaster Blade (G2) = CB2 to mainly retire 1 of your opponent's Grade 2 Intercept card, to open up more attack opportunities.
   - Star Call Trumpeter (G2) = CB2 to call a Grade 2 or less "Blaster" card from your deck.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Majesty Lord Blaster (G3) = Can reach 19,000~20,000 Power with 7,000~8,000 Booster, that can be pushed to 29,000~30,000 Power with skill (only until the end of turn).
   - After using skill, you might need to rely on Triggers to reach 21,000+ Power, if not used as 1st attacker (vs Vanguard).
   - Toypugal (G1) = As long as you have at least 2 Grade 3 units in play, this unit can reach 9,000 Power. If used to Boost, your MLB (G3) would be able to reach 21,000 Power.

   - Garmore (G3) = Can reach 20,000 or 22,000 Power if boosted by 8000~9000 Power Snogal (G1).
   - Toypugal (G1) = If there are 2 dogs in play, you can use this unit to Boost your Vanguard and reach 21,000 Power.

Rear Guards + Booster

   - Little Sage, Marron (G1) = 8,000 Power Booster. Boost any Rear Guard that can reach at least 13,000 Power to reach 21,000 Power, like:
   - Palamedes (G3) = 13,000 Power with skill, can reach 21,000 Power.
   - Any Rear Guard with at least 8,000 Power + 5,000 Power from "Trigger Check" (can reach 21,000 Power).

   - Toypugal (G1) = 9,000 Power Booster with active skill. Boost any Rear Guard that can reach at least 12,000 Power to reach 21,000 Power, like:
   - Palamedes (G3) = 13,000 Power with skill, can reach 22,000 Power.
   - Bedivere (G2) = 12,000 Power if you have a "Blaster" Vanguard, can reach 21,000 Power.

   - Starlight Unicorn (G1) = Used to Boost a column's Power (+2000) if needed, like:
   - Any 7,000 Booster (G1) + Palamedes (G3) = 20,000 Power (with +2,000 buff, that column can reach 22,000 Power).

   - NOTE: Other cards not included here are also OK to use but very situational or unsustainable, use them if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Royal Paladin Majesty (MLB) and Garmore Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Royal Paladin Majesty (MLB) Deck Build and Guide


Here's a quick guide and tips for Royal Paladin Majesty Lord Blaster (MLB) Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Majesty is the embodiment of the combined power of two Blasters! By applying Blade and Dark to the soul, you can unleash it's true power! Collect the Blasters with Gancelot and Brave, then maximize the use of Majesty's skills!

Royal Paladin Majesty (MLB) Deck

Notable Info

   - Majesty Lord Blaster (G3) = 10,000 base Power Vanguard (+2000 Power if Blaster Blade and Blaster Dark are in your Soul). When this unit attacks, put a Blaster Blade (G2) and Blaster Dark (G2) into your Soul to get Critical +1 ("permanent"), and it gets +10,000 Power until the end of turn.
   - This unit can easily reach 19,000~20,000 Power with 7,000~8,000 Booster (29,000~30,000 Power with skill).
   - 16,000+ RG Columns = Easy to build 17,000~18,000 Power columns.
   - 21,000+ RG Columns = You can build a 21,000~22,000 Power column as long as you have the specific cards in place and conditions are met.

   - Crit Vanguard = Can do 2 or more damage per attack.
   - Field Control = Can retire units controlled by the opponent.
   - Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Recyclable Triggers = If you have Gancelot (G3), also to increase Trigger Chance and defense.
Vanguard ZERO: Royal Paladin Majesty (MLB) Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Wingal Brave FVLibergal FVRoyal Paladin PG
   - Wingal Brave (FV) = Used to get 1 of the 3 key Blaster cards from your deck when conditions are met (CB1).
   - Libergal (FV) = Alternative to Wingal Brave (FV) to try your luck searching MLB (G3) from your deck's top 5 cards (CB1), would recommended x4 MLB (G3) if you want to use this FV. Also good for getting other Grade 3 units like Alfred (G3), Gancelot (G3), or Palamedes (G3).
   - Flash Shield, Iseult (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Blaster Blade G2Blaster Dark G2Star Call Trumpeter (G2)MLB G3Gancelot G3
   - Blaster Blade (G2) = Add x4, needed for MLBs' (G3) skill.
   - Blaster Dark (G2) = Add x4, a Shadow Paladin card, also needed for MLBs' (G3) skill. You can get 1 free card after completing Chapter 11 Ride 52.
   - Star Call Trumpeter (G2) = Limit to x1~x2, CB2 to call a Grade 2 or less "Blaster" card from your deck.
   - Majesty Lord Blaster (G3) = Aim for x4, your main Vanguard for this build.
   - Solitary Knight, Gancelot (G3) = Aim for x4, excellent Heal Trigger carrier and will be used to get Blaster Blade (G2) from your deck.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Knight of Friendship, Kay (G1) = Add x1~x3, can reach 10,000 Power if you have a "Blaster" Vanguard, nice option if you need high Power attackers (front only) to compensate your low Power columns because of your Grade 2 units.
   - Lake Maiden, Lien (G1) = Add x2~x4, nice card to filter cards in hand, to try and get certain cards that you need.
   - Little Sage, Marron (G1) = Add x3~x4, nice base Power and Defense.
   - Miru Biru (G1) = Limit to x1~x2, also a good alternative or addition to Lake Maiden, Lien (G1), can Boost but with lower Power.
   - Starlight Unicorn (G1) = Limit to x1 or x2, optional card used to Boost a column's Power if needed, especially for Grade 2 units.
   - Toypugal (G1) = Limit to x1 or x2, optional card that can reach 9,000 Power.

Grade 2 Cards

   - Knight of Loyalty, Bedivere (G2) = Add x2~x3, can reach 12,000 Power if you have a "Blaster" Vanguard.
   - Knight of Silence, Gallatin (G2) = Add if you need more cards, nice base Power and Defense.

Grade 3 Cards

   - Alfred Early (G3) = Limit to x1~x2, optional card in-case you rode Blaster Blade (G2) early on, you can call that unit out from your Soul and use it for MLB's (G3) skill next turn (place Blaster Blade (G2) to the back row).
   - Swordsman of the Explosive Flames, Palamedes (G3) = Add x3~x4, nice 13,000 Power if you have 2 or more Grade 3 cards in play.
   - Knight of Conviction, Bors (G3) = Add as filler if you need more cards.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

SSD G3
   - King of Knights, Alfred (G3) = Add x1~x2, used to call a Grade 2 or less card from your deck when needed (CB3). Also used as backup Vanguard in-case you are unable to get MLB (G3).
   - Soul Saver Dragon (G3) = Limit to x1~x2, optional card used for potential final turn events. Note that using this card will remove your 2 Blasters from your Soul, MLB (G3) will revert back to 10,000 base Power, but will retain the Crit!

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Royal Paladin Majesty (MLB) Deck Build 1
 (*Use as reference, feel free to remove/add cards.)
(*Replace x1 King of Knights, Alfred (G3) with x1 Alfred Early (G3) or x1 Palamedes (G3) if you like.)
(*Replace x1 Gancelot (G3) with x1 Alfred Early (G3) if you like, then set him with Heal Trigger.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.

   - It is best to set your Heal Triggers to your Gancelot (G3) to put them back into your deck in case you have them in hand, and to get Blaster Blade (G2).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Why Use More Draw Triggers?

   - More cards would give you more options, especially for this build that would require you to get specific cards asap, and to replace cards that will be used to activate skill effects.
   - Draw Triggers can also help you grab those Sentinel Cards (PG), more Grade 2 Intercept Cards, and other useful cards to execute your strategies.

Royal Paladin Battle Strategies

Mulligan (Starting Cards)

   - Lake Maiden, Lien (G1) or Little Sage, Marron (G1) = Keep x1 to ensure a Grade 1 Vanguard.
   - Blaster Dark (G2) = Keep x1, and keep any Grade 2 card to avoid riding this if possible.
   - Blaster Blade (G2) or Solitary Knight, Gancelot (G3) = Keep x1.
   - Majesty Lord Blaster (G3) = Keep x1 to ensure a Grade 3 ride.

   - Flash Shield, Iseult (G1) = Keep at least x1.

Basic Battle Strategies

   - Activate Majesty Lord Blaster's (G3) skill asap by placing 1 Blaster Blade (G2) and Blaster Dark (G2) as rear guards, use 1 or both units to attack first then let MLB (G3) attack to activate his skill effect!

   - TIP: If you will put 2 Blasters in the front row, your defense might suffer during your opponent's turn, so try to place 1 Intercept card in front and your 2 Blasters in 1 column (or 1 behind your Vanguard). Try to land at least 1 attack to the Vanguard before using skill to effectively use MLB's (G3) high Power buff.

   - Use your FV, Star Call Trumpeter (G2), Gancelot (G3), and other Grade 3 cards to get the cards you need from your deck. Also learn how to use Lake Maiden, Lien (G1) to filter cards you don't need in hand to find Sentinel Cards (PG) and other cards you need like MLB (G3) or any Blaster Cards.

   - TIP: If your opponent got 3 Damages and you are able to land 2 Damage with your MLB (G3), that's your confirmation that your opponent doesn't have any Sentinel Cards (PG) in hand, you can rush him/her next turn if you want to take a bit of risk.
   - Better use this unit to attack first when your opponent's Damage is 4, to check if you can end the battle, or at least pop a Sentinel Card (PG).

   - In case you can't get MLB (G3) early on because your FV got sniped or due to bad luck, ride your sub Vanguard King of Knights, Alfred (G3) if you have.

Counter Blasts

Libergal FVWingal Brave FVBlaster Blade G2Star Call Trumpeter (G2)
   - Libergal (FV) = CB1 to try your luck searching a Grade 3 card (top 5 cards).
   - Wingal Brave (FV) = CB1 to get a "Blaster" card from your deck when conditions are met.
   - Blaster Blade (G2) = CB2 to mainly retire 1 of your opponent's Grade 2 Intercept card, to open up more attack opportunities.
   - Star Call Trumpeter (G2) = CB2 to call a Grade 2 or less "Blaster" card from your deck.
   - King of Knights, Alfred (G3) = CB3 to call a Grade 2 or less card from your deck when needed.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Majesty Lord Blaster (G3) = This unit can easily reach 19,000~20,000 Power with 7,000~8,000 Booster, that can be pushed to 29,000~30,000 Power with skill (only until the end of turn).
   - After using skill, you might need to rely on Triggers to reach 21,000+ Power, if not used as 1st attacker (vs Vanguard).
   - Toypugal (G1) = As long as you have at least 2 Grade 3 units in play, this unit can reach 9,000 Power. If used to Boost, your MLB (G3) would be able to reach 21,000 Power.

Rear Guards + Booster

   - Little Sage, Marron (G1) = 8,000 Power Booster. Boost any Rear Guard that can reach at least 13,000 Power to reach 21,000 Power, like:
   - Palamedes (G3) = 13,000 Power with skill, can reach 21,000 Power.
   - Any Rear Guard with at least 8,000 Power + 5,000 Power from "Trigger Check" (can reach 21,000 Power).

   - Toypugal (G1) = 9,000 Power Booster with active skill. Boost any Rear Guard that can reach at least 12,000 Power to reach 21,000 Power, like:
   - Palamedes (G3) = 13,000 Power with skill, can reach 22,000 Power.
   - Bedivere (G2) = 12,000 Power if you have a "Blaster" Vanguard, can reach 21,000 Power.

   - Starlight Unicorn (G1) = Used to Boost a column's Power (+2000) if needed, like:
   - Any 7,000 Booster (G1) + Palamedes (G3) = 20,000 Power (with +2,000 buff, that column can reach 22,000 Power).

   - NOTE: Other cards not included here are also OK to use but very situational or unsustainable, use them if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Royal Paladin Majesty (MLB) Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

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