Vanguard ZERO: Pale Moon Deck Builds and Guides


Here's a list of Pale Moon decks and guides that you can use as reference in the Card Battle RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

NOTE: Please note that these are just suggestions and are not the only way to play these decks or clans. Feel free to add/remove cards according to your preference or available cards. Good luck! ^^


Pale Moon Deck List and Guides

Vanguard ZERO: Pale Moon Golden Beast Tamer Deck Build and Guide

Golden Beast Tamer Deck Builds

Main Vanguards
Golden Beast Tamer G3
Sub Vanguards
- Multi Attacks
*NOTE: The Deck list above is ordered by prioritizing newly released cards or decks first.
*New deck builds and guides will be included once we gather enough info (Global Version), check back here for more updates!

Basic and Budget Deck Builds

Basic Decks

   - Suitable for "Free To Play" players early game who wants to play test decks and/or complete certain missions just by using a simple deck with Common and Rare cards.

Budget Decks

   - Decks that can be played without using Triple R (RRR) cards, but feel free to add your available RRR cards by replacing some cards if you like.
   - NOTE: Check the "Budget Deck Build" section included when checking the guides.


More Vanguard ZERO Tips and Guides:

Beginner's Quick Tips and Guide

Farming Materials and Crafting Cards Tips and Guide

Beginner's Quick Battle Tips


That's it guys, thank you for checking our Pale Moon Deck Builds and Guides for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Pale Moon Golden Beast Tamer Deck Build and Guide


Here's a quick guide and tips for Pale Moon Golden Beast Tamer Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

The Pale Moon clan specializes in calling rear guards from the Soul. Additionally, "Alice" and "Bunny" units can be replaced from the Soul with skills, so you can attack continuously. It's important for this clan to have good cards in your Soul.

Pale Moon Golden Beast Tamer Deck

Notable Info

   - Golden Beast Tamer (G3) = 10,000 base Power Vanguard, can reach 16,000~17,000 Power with 6,000~7000 Booster. During your turn, all of your rear-guards in the front row gets +3,000 Power.
   - 16,000+ RG Columns = Easy to build 16,000~17,000 Power columns, can reach 19,000~20,000 with Vanguard's skill.
   - 21,000+ RG Columns = You can build a 21,000~22,000 Power column as long as you have the specific cards in place and conditions are met. Some cards can reach 22,000~23,000.

   - Multi Attacks = Can attack more than 3 times in 1 turn.
Vanguard ZERO: Pale Moon Golden Beast Tamer Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Hades Ringmaster FVInnocent Magician FVHades Hypnotist PG
   - Hades Ringmaster (FV) = Can be placed back to your Soul plus Soul Charge (1).
   - Innocent Magician (FV) = Possible alternative FV to increase your chance to ride Golden Beast Tamer (G3).
   - Hades Hypnotist (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Purple Trapezist G1Golden Beast Tamer G3Alice G3
   - Purple Trapezist (G1) = Add x4, mainly used as a rear guard. When placed, put another rear guard into your Soul, to call a card other than Purple Trapezist (G1) from your Soul. Very useful for a lot of things!
   - Golden Beast Tamer (G3) = Aim for x4, your main Vanguard for this deck build.
   - Nightmare Doll, Alice (G3) = Aim for x4, when attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Nightmare Doll, Alice (G3) from your Soul. Useful for setting up combos.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Midnight Bunny (G1) = Limit to x2, when the attack it boosted hits a Vanguard, CB1 and put this unit into your Soul, to Call a card other than Midnight Bunny (G1) from your Soul.
   - Skull Juggler (G1) = Add x2~x4, when placed, Soul Charge (1).
   - Dark Metal Bicorn (G1) = Add as filler if you need more cards, nice base Power and Defense.
   - Turquoise Beast Tamer (G1) = Limit to x1~x2, can reach 10,000 if you have Crimson Beast Tamer (G2) in your Soul. You really don't need a lot though because the buff that you can get from your Vanguard is more than enough to hit 21,000+ Power.

Grade 2 Cards

   - Barking Cerberus (G2) = Add x3~x4, nice base Power and Defense.
   - Crimson Beast Tamer (G2) = Aim for x4 if you want to add, needed to activate other card skills when this unit is in your Soul. Can reach 12,000 Power if you have a copy of this card in your Soul.
   - Jumping Jill (G2) = Add x1~x4, can reach 12,000 Power if you call this unit from your Soul. Possible alternative to Crimson Beast Tamer (G2) cards.
   - Mirror Demon (G2) = Add x2~x3, when attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Mirror Demon (G2) from your Soul. Useful for setting up combos, add more if you don't have enough Alice (G3) cards.
   - Nitro Juggler (G2) = Add x3~x4, when placed, Soul Charge (1).

Grade 3 Cards

   - Barking Manticore (G3) = Add x1~x4, mostly used as a rear guard, a 10,000 base Power that can reach 13,000 if you have Crimson Beast Tamer (G2) in your Soul. Possible sub Vanguard as well.
   - Dark Lord of Pale Moon (G3) = Add x2~x4, can reach 13,000 Power when Boosted, helpful for reaching 21,000+ Power.
   - Mistress Hurricane (G3) = Add as filler if you need more cards, possible sub Vanguard.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.

Vanguard ZERO: Pale Moon Golden Beast Tamer Deck Build
(*Use as reference, feel free to remove/add cards.)
(*Replace x4 Crimson Beast Tamer (G2) with x4 Jumping Jill (G2) if you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.

   - Most of the time, you'll be using your Vanguard to attack a rear guard, to let your rear guards attack the Vanguard and activate their skills. Place all Trigger buffs to your Boosters depending on your strategy.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Why Use More Draw Triggers?

   - More cards would give you more options, especially for this deck build that might require you to get more cards into your hand and Soul asap to perform combos.
   - Draw Triggers can also help you grab those Sentinel Cards (PG), more Grade 2 Intercept Cards, and other useful cards to execute your strategies.

Pale Moon Battle Strategies

Mulligan (Starting Cards)

   - Skull Juggler (G1) = Keep x1 to secure a Grade 1 ride, other Grade 1 cards are also ok but might require you to use card effects to pull them out from your Soul.
   - Crimson Beast Tamer (G2)Barking Cerberus (G2) = Keep x1 to secure a Grade 2 ride (keep both cards if you like).
   - Golden Beast Tamer (G3) = Keep x1 to secure a Grade 3 ride.

   - Hades Hypnotist (G1) = Keep at least x1.

Basic Battle Strategies

   - Since you'll be playing with your Soul cards, always track the cards moving into Soul. You can do a lot of combinations with this build, just be crafty and find a way to land more than 3 attacks if possible while maintaining a decent defense.

How To Use Crimson Beast Tamer (G2)

Crimson Beast Tamer G2
   - Try to ride a Grade 1 Card (G1) > Crimson Beast Tamer (G2) > Golden Beast Tamer (G3) to keep Crimson Beast Tamer (G2) to your Soul and activate certain card effects like:

   - Turquoise Beast Tamer (G1) = to get a 10,000 Booster during your turn (optional card though).
   - Crimson Beast Tamer (G2)  = to reach 12,000 Power during your turn (good for early quick combos if you can set it up).
   - Barking Manticore (G3) = to reach 13,000 Power during your turn.

   - If you were unable to ride or Soul Charge Crimson Beast Tamer (G2), one good way to put her into your Soul is by using Purple Trapezist's (G1) switching skill.
   - Using Barking Manticore's (G3) skill is also possible but requires you to ride this card and have Crimson Beast Tamer (G2) in hand, ready to place into your Soul.

How To Use Golden Beast Tamer (G3)

Golden Beast Tamer G3
   - Try to ride a Grade 1 Card (G1) > Barking Cerberus (G2) > Golden Beast Tamer (G3) early on to pull out Barking Cerberus (G2) from your Soul and use to Intercept attacks.

   - Use Hades Ringmaster's (FV) skill to add 2 cards to your Soul, enough to remove Golden Beast Tamer's (G3) "Restraint". This is also to avoid removing Crimson Beast Tamer (G2) from your Soul in case you rode her as your Grade 2 Vanguard.
   - Using her Soul Blast will remove the bottom cards first, you can check this by opening the (SB) window in-game (cards with higher numbers = bottom cards).

   - In case you can't ride Golden Beast Tamer (G3) due to bad luck, ride any viable Grade 3 units you have, then just ride her once you get her. If you rode Barking Manticore (G3) or Mistress Hurricane (G3), you can call one of them by using Golden Beast Tamer's (G3) skill, out from your Soul since both are "Chimeras".

   - Golden Beast Tamer (G3) will always buff your 2 front rear guards with +3000 Power during your turn, so it's great for clearing any enemy rear guards without using Boosters, and to reach higher Power for combos!

   - Golden Beast Tamer (G3) is a terrible rear guard unit though, so if possible use your Purple Trapezist's (G1) to switch her into your Soul. Another option is to do a re-ride to call a "Chimera" from your Soul which is good, but would require you to use another Soul Blast.

How To Use Purple Trapezist (G1)

Purple Trapezist G1
   - Aside from the ones mentioned above, you can use Purple Trapezist (G1) during your Main Phase to adjust your columns/units/defense, or to activate certain skills like Soul Charging.
   - Can also be used during Battle Phase, when called from Soul by your CB users, to use as Booster,  to switch a front unit that can no longer attack (rest state), or to switch a back row unit that can no longer Boost (rest state) or doesn't have anything to Boost for example.

   - Learn how to use her well, here'a an example combo:
   - Use Alice (G3) to attack the Vanguard with no Booster > CB1 > Call Purple Trapezist (G1) from Soul and place to the back row (left/right column) > Select any G1 card or a front row card in rest state > Switch that card for Alice (G3) and place in-front of your available Booster > Attack Vanguard again using Alice (G3) + Booster > CB1 > Call any Grade 2 Intercept card from your Soul > Attack any rear guard with your G2 unit if available > End your combos with defense.

   - Once your opponent got 1 Life left (or 5 Damage), multi attacks are no longer effective because of those Sentinel Cards (PG), so use Purple Trapezist (G1) if you have during Main Phase, to setup 3 attacks to try and break through.

Counter Blasts

Midnight Bunny G1Mirror Demon G2Alice G3
   - Nightmare Doll, Alice (G3) = When attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Nightmare Doll, Alice (G3) from your Soul. This unit is more flexible because you can hit well without a Booster. Switch to an Intercept card, Booster, Attacker, or any card needed like Purple Trapezist (G1) or other CB users.
   - Midnight Bunny (G1) = When the attack it boosted hits a Vanguard, CB1 and put this unit into your Soul, to Call a card other than Midnight Bunny (G1) from your Soul. Switch to an Intercept card, Booster, Attacker, or any card needed like Purple Trapezist (G1) or other CB users.
   - Mirror Demon (G2) = When attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Mirror Demon (G2) from your Soul. You need to use this wisely because you'll lose an Intercept card, so use only if you are sure that you can land another attack and still good for next turn.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Golden Beast Tamer (G3) = 10,000 base Power Vanguard, can reach 16,000~17,000 Power with 6,000~7000 Booster. You need to rely on Triggers to reach 21,000+ Power.
   - NOTE: Most of the time, you'll be using your Vanguard to attack a rear guard, to let your rear guards attack the Vanguard and activate their skills, so building 21,000 Power here is not needed.

Rear Guards + Booster

   - Golden Beast Tamer (G3) = When used as Vanguard, all of your rear-guards in the front row gets +3,000 Power during your turn. You just need 6,000~7,000 Boosters to boost a Rear Guard that can reach at least 12,000~13,000 Power like:

   - Barking Manticore (G3) = 13,000 Power with skill, can reach 22,000~23,000 Power.
   - Crimson Beast Tamer (G2) = 12,000 Power with skill, can reach 21,000~22,000 Power.

   - Dark Lord of Pale Moon (G3) = 13,000 Power with skill, can reach 22,000~23,000 Power.
   - Jumping Jill (G2) = 12,000 Power with skill, can reach 21,000~22,000 Power.

   - NOTE: Other cards not included here are also OK to use but very situational or unsustainable, use them if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Pale Moon Golden Beast Tamer Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Dark Irregulars Deck Builds and Guides


Here's a list of Dark Irregulars decks and guides that you can use as reference in the Card Battle RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

NOTE: Please note that these are just suggestions and are not the only way to play these decks or clans. Feel free to add/remove cards according to your preference or available cards. Good luck! ^^


Dark Irregulars Deck List and Guides

Vanguard ZERO Dark Irregulars Amon Deck Build and Guide

Amon Deck Builds

Main Vanguards
Amon G3
Sub Vanguards
NLK G3
- Field Control
- Higher Trigger Chance
- Recyclable Triggers
*NOTE: The Deck list above is ordered by prioritizing newly released cards or decks first.
*New deck builds and guides will be included once we gather enough info (Global Version), check back here for more updates!

Basic and Budget Deck Builds

Basic Decks

   - Suitable for "Free To Play" players early game who wants to play test decks and/or complete certain missions just by using a simple deck with Common and Rare cards.

Budget Decks

   - Decks that can be played without using Triple R (RRR) cards, but feel free to add your available RRR cards by replacing some cards if you like.
   - NOTE: Check the "Budget Deck Build" section included when checking the guides.


More Vanguard ZERO Tips and Guides:

Beginner's Quick Tips and Guide

Farming Materials and Crafting Cards Tips and Guide

Beginner's Quick Battle Tips


That's it guys, thank you for checking our Dark Irregulars Deck Builds and Guides for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Dark Irregulars Amon Deck Build and Guide


Here's a quick guide and tips for Dark Irregulars Amon Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Dark Irregulars is a clan that increases strength with "Soul Charge", and unleashes it's true power when the number of Souls exceeds a certain level! Use the skills of "Doreen" to increase your power to attack as you accumulate souls, and use the skills of "Death Anchor" to annihilate your foes.

Dark Irregulars Amon Deck

Notable Info

   - Demon World Marquis, Amon (G3) = 11,000 base Power Vanguard (+1000 for each card in your Soul), can reach 21,000 Power if there 2 cards in Soul with 8,000 Booster.
   - 16,000+ RG Columns = Easy to build 17,000~18,000 Power columns.
   - 21,000+ RG Columns = You can build a 21,000 Power column as long as you have the specific cards in place and conditions are met. Some cards can reach 22,000+ but only until the end of turn.

   - Field Control = Can retire units controlled by the opponent.
   - Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Recyclable Triggers = If you have Edel Rose (G3), also to increase Trigger Chance and defense.
Vanguard ZERO Dark Irregulars Amon Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Vermillion Gatekeeper FVDevil in Shadow FVMarch Rabbit of Nightmareland PG
   - Vermillion Gatekeeper (FV) = Can be placed back to your Soul plus Soul Charge (1).
   - Devil in Shadow (FV) = Possible alternative FV to increase your chance to ride Amon (G3).
   - March Rabbit of Nightmareland (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Amon G3
   - Demon World Marquis, Amon (G3) = Aim for x4, your main Vanguard for this deck build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Alluring Succubus (G1) = Add x3~x4, when placed, Soul Charge (1).
   - Doreen the Thruster (G1) = Add x3, during your main phase, +3000 Power per card placed into your Soul, good for building combos early on.
   - Prisoner Beast (G1) = Add x2~x4, nice base Power and Defense.
   - Bloody Calf (G1) = Limit to x1~x2, CB2 to retire one Grade 1 or less rear guard.
   - Poet of Darkness, Amon (G1) = Add x2~x4, optional, can reach 9,000 Power if you have 6 or more cards in Soul.

Grade 2 Cards

   - NOTE: For this build, it is better to add high base Power Grade 2 units to increase your column's Power without relying too much on Boosters, and to give you more options when sacrificing cards for Amon's (G3) skill.

   - Flirtatious Succubus (G2) = Add x2~x4, when placed, Soul Charge (1).
   - Gwynn the Ripper (G2) = Add x2~x4, CB2 to retire one Grade 2 or lower rear guard.
   - Imprisoned Fallen Angel, Saraqael (G2) = Add x3, SB2 to remove Restraint, high 11,000 base Power, good unit to force your opponents to use Boosters. Do not use Amon (G1 and G2) units if you want to use this though.
   - Werewolf Sieger (G2) = Add x4, nice base Power and Defense, even better if you have Edel Rose (G3).
   - Demon of Aspiration, Amon (G2) = Add x2~x4, optional, can reach 12,000 Power if you have 6 or more cards in Soul.

Grade 3 Cards

   - Demon Eater (G3) = Add as filler if you need more cards, mostly used as a Rear Guard or sub Vanguard in case you need to Soul Charge more or if you can't ride Amon (G3).
   - Earth Gunner (G3) = Add as filler if you need more cards, can reach 13,000 Power when Boosted, helpful for reaching 21,000+ Power.
   - Stil Vampir (G3) = Add as filler if you need more cards, limited potential because it doesn't really work well with Amon (G3), but still playable if done right.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

NLK G3Edel Rose G3
   - No Life King, Death Anchor (G3) = Add x3~x4, backup 11,000 base Power Vanguard used when you have 5 cards in your Damage Zone, especially once you run out of CBs, use to get +10,000 Power and Critical+1 until the end of turn (can reach 23,000 Power alone).
   - Edel Rose (G3) = Aim for x4, excellent Heal Trigger carrier.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.

Vanguard ZERO Dark Irregulars Amon Deck Build
(*Use as reference, feel free to remove/add cards.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x0), Draw Trigger (x5~x7), Stand Trigger (x2~x4), and Heal Trigger (x4)
   - Critical Trigger (x2~x4), Draw Trigger (x5~x7), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs".

   - For this build, it is best to set your Heal Triggers to your Edel Rose (G3) to put them back into your deck in case you have them in hand, and get Werewolf Sieger (G2) to Intercept attacks.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Why Use More Draw Triggers?

   - More cards would give you more options, especially for this deck build that might require you to sacrifice units to activate skill effects.
   - Draw Triggers can also help you grab those Sentinel Cards (PG), more Grade 2 Intercept Cards, and other useful cards to execute your strategies.

Dark Irregulars Battle Strategies

Mulligan (Starting Cards)

   - Alluring Succubus (G1) or Prisoner Beast (G1) = Keep x1, if possible to avoid using Doreen the Thruster (G1) as Vanguard early on.
   - Any Grade 2 Cards = Keep x1 or x2, would recommend keeping Flirtatious Succubus (G2) or Imprisoned Fallen Angel, Saraqael (G2) as your Grade 2 ride.
   - Demon World Marquis, Amon (G3) = Keep x1 to secure a Grade 3 ride. Edel Rose (G3) can also be an alternative to avoid mistakes, then just put it back to your deck if not needed.

   - March Rabbit of Nightmareland (G1) = Keep at least x1.

Basic Battle Strategies

   - Try to ride Alluring Succubus (G1) > Flirtatious Succubus (G2) early on to get 3 cards in your Soul. If you'll use Imprisoned Fallen Angel, Saraqael (G2) as your Grade 2 Vanguard, make sure to ride Alluring Succubus (G1) or use Vermillion Gatekeeper (FV) to remove her Restraint (SB2), use her to land another 2 easy Damages.
   - Don't forget to place Doreen the Thruster (G3) first to get those bonuses as well.

   - Ride your main Vanguard Amon (G3).
   - You don't need to worry too much about how many cards you have in Soul to buff this unit, what you need here is it's ability to retire enemy units.
   - Place more Imprisoned Fallen Angel, Saraqael (G2), Werewolf Sieger (G2), and other 11,000 base Power G3 units to keep forcing your opponent to use Boosters or high base Power units, while eliminating them if you can, to keep your plan solid.
   - Sacrifice G1 or G3 units you don't need, but try to build at least 1 column that can reach 21,000+ Power for combos.

   - In case you can't ride Amon (G3) due to bad luck, ride your sub Vanguard No Life King, Death Anchor (G3) or Demon Eater (G3) if you have.
   - It is best to ride No Life King, Death Anchor (G3) once you get 5 Damages and no more CBs to use (if you like). Note that you can use this unit as your first attacker when your opponent's Damage is 4, to check if you can end the battle, or at least pop a Sentinel Card (PG).

Counter Blasts

Amon G3Gwynn the Ripper G3
   - Demon World Marquis, Amon (G3) = CB1 and place 1 of your rear guards to your Soul, to retire 1 enemy unit at random, prioritizing back row first.
   - Gwynn the Ripper (G3) = CB2, only use to make high impact moves like retiring an Intercept to land more Damage to the opponent's Vanguard. Do not use CB just because you have this card, use it wisely.

   - Demon Eater (G3) = CB4, optional, use if you can setup this skill by conserving CBs early on.
   - Note: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Demon World Marquis, Amon (G3) = 11,000 base Power Vanguard (+1000 for each card in your Soul). Use the following Boosters if needed.
   - Prisoner Beast (G1) = 8000 base Power, you just need at least 2 cards in Soul to reach 21,000 Power.
   - Doreen the Thruster (G1) = 6000 base Power (+3000 when a card is put into your Soul), you just need at least 1 card in Soul to reach 21,000 Power.

   - No Life King, Death Anchor (G3) = 11,000 base Power Vanguard, can reach 23,000 Power alone with skill.

Rear Guards + Booster

   - Prisoner Beast (G1) = 8000 base Power, you need to boost a Rear Guard that can reach at least 13,000 Power like:
   - Earth Gunner (G3) = 13,000 Power just by using a Booster, can reach 21,000 Power.
   - Any Rear Guard with at least 8,000 Power + 5,000 Power from "Trigger Check" (can reach 21,000 Power).

   - Doreen the Thruster (G1) = 6000 base Power (+3000 when a card is put into your Soul), can reach at least 9,000 Power until the end of turn, then Boost Rear Guards with at least 12,000 Power like:
   - Earth Gunner (G3) = 13,000 Power just by using a Booster, can reach 22,000 Power.
   - Any Rear Guard with at least 7,000 Power + 5,000 Power from "Trigger Check" (can reach 21,000 Power).

   - NOTE: Other cards not included here are also OK to use but very situational or unsustainable, use them if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Dark Irregulars Amon Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

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