Archero: Beginner's Tips and Guide - Best Basic Skills To Get and Build


Here's a guide on how to get and build skills in the arcade and action mobile game - Archero. This guide will focus more on the basic skills since they are pretty common than those that can only be unlocked from new Chapters.

You can roll and get a random skill every time you level up. To level up, defeat monsters to gather Coins and EXP. After a boss fight, you'll be given a chance to roll a lucky wheel to get a bonus skill or Coins and more EXP.
Archero: Beginner's Tips and Guide - Best Basic Skills To Get and Build

Basic Skills To Get

Stat Boosters

   - A good balance between these stats is what you need for your character, adjust according to your current gears' bonus stats and Talents.
   - These are also pretty common (can also be obtained from the Angel NPC), so use them to your advantage.
   - To check your current skills, just hit the Pause button.

Attack Boost
   - Now you can deal higher damage.
   - Get at least 2, more if you need to defeat enemies faster.

Attack Speed Boost
   - Now you can attack faster.
   - Get at least 1 or 2, more if you need to defeat enemies faster.

Crit Master
   - Critical chance and critical strike damage increased.
   - Get at least 1 or 2, also increase your attack speed and number of hits to increase chances.

HP Boost
   - Max HP increased.
   - Depends on the difficulty of the stage, adjust according to your current gears' bonus stats and Talents.
   - In case you got a lot of HP Boosts, trade some of your HP to acquire skills from the Devil NPC that randomly pops between stages.

Damage Boosters and Crowd Control Skills To Get

   - Next, increase your fire power and crowd control skills. Follow the Tiers below (note: these are just recommendations based on my experience playing the game).

Tier 5 Skills: Recommended Basic Skills To Get

   - Must have skills, to make things a lot easier!

Front Arrow +1
   - Arrow fired forward +1.

Multishot
   - Fires an additional arrow.

Ricochet
   - Your arrows jump between monsters.
   - Crowd control skill, and can also knock them all back (delaying their attacks), increasing your survivability. Awesome against stages with more than 1 Boss.

Tier 4 Skills: Great Basic Skills To Get (Additional Dmg)

   - Note: Prioritize Stat Boosters over these skills, but get them if you already have a decent stats for the current Chapter, or if there are no better alternative.

Freeze
   - Slows enemies down.
   - Really helps you land more hits than usual.

Blaze
   - Your attacks inflict Flame effect.

Poisoned Touch
   - Your attacks cause Poison effect.

Rage
   - Your attacks deal more damage at low HP.
   - Gives you a chance to defeat bosses at lower HP.

Diagonal Arrows +1
   - Diagonal arrows +1.
   - Decent alternative if you don't have "Ricochet" skill, but works well too with "Ricochet".

Tier 3 Skills: Great Basic Skills To Get (Skill Combos)

   - These skills are weak on their own, but great if all required skills are present. Totally luck based so I'll give them lower ratings.

Piercing Shot
   - Your arrows pierce enemies.
   - Awesome when paired with "Bouncy Wall" with "Front Arrow" or "Multishot" skill , also a decent skill against grouped enemies.

Bouncy Wall
   - Arrow bounce against walls (bounces 2 times).
   - Kinda weak, but if you can get "Piercing Shot", this skill can give you a lot of damage, especially with "Front Arrow" or "Multishot" skill.

Rear Arrow +1
   - Arrow fired backward +1.
   - Only get if you have a "Bouncy Wall" skill, otherwise it's kinda useless.

Tier 2 Skills: Basic Skills That Are Also OK

Smart
   - You level up faster now.
   - Only get this though during early to mid levels, ineffective if obtained when character's level is already high or almost at MAX.

Headshot
   - Small chance to kill lesser monsters instantly.
   - Great but only works on first hit.

Bolt
   - Your attacks cause Lightning effect.
   - Jumps between monsters, ignores obstacles. Decent alternative if you don't have "Ricochet" skill.

Holy Touch
   - Your attacks cause holy effect.
   - Ricochets light bolts from enemies when hit. Decent alternative if you don't have "Ricochet" skill.

Tier 1 Skills: Basic Skills with Limited Use (Situational)


Death Bomb
   - Monsters explodes when they die.

Death Nova
   - Enemies explode into a ring of light bolts.

Bolt Circle
   - Two lightning orbs circle around you.
   - Ignores obstacles and hits enemies. Attacks even while moving.
   - Jumps between monsters.

Fire Circle
   - Two flame orbs circle around you.
   - Ignores obstacles and hits enemies. Attacks even while moving.
   - Inflicts Flame effect.

Poison Circle
   - Two poisonous orbs circle around you.
   - Ignores obstacles and hits enemies. Attacks even while moving.

Ice Circle
   - Two ice orbs circle around you.
   - Ignores obstacles and hits enemies. Attacks even while moving.
   - Slows enemies down.

Side Arrows +1
   - Fires an arrow on your both sides.

Defense and Survival Boosters

   - As much as possible, focus more on fire power but if the situation requires it or if you don't have better skills from that roll, then get some defense type skills.
   - Follow the Tiers below (note: these are just recommendations based on my experience playing the game).
   - Note: Tier 2 Defense Type Skills below are better than getting Tiers 1 to 3 Basic Skills above.

Tier 2: Recommended Basic Skills To Get

Invincibility Star
   - Becomes invincible for 2 sec once a while.
   - Every after 10 seconds.
   - Tip: After the barrier disappears, count to 8 or 9 then enter the next stage to get extra protection from 1st wave of monsters.

Shield Guard
   - A shield circles around you.
   - Attacks that hits your shield will get nullified.
   - Tip: during Boss fights, move your character to adjust your defense according to the movement of the shield, try to deflect enemy attacks with your shield.

Tier 1: Great Basic Skills To Get

Bloodthirst
   - Restores HP when you kill enemies.

Strong Heart
   - You are healed more HP than before.

Non-Listed Skills

Skills Unlocked By Completing Chapters

   - Every time you complete a Chapter and unlock the new one, you'll be given a new set of skills (examples: Elemental Swords similar to the basic Elemental Circles, Summons, Buff Skills, Pet Skills, and more).
   - Use what you think is best for your skill build above, since these skills are uncommon to get from rolls, especially the useful ones.

Angel Skills

   - Refer to the "Stats Boosters" section above for similar info.

Attack Boost (Minor)
Attack Speed (Minor)
Crit Master (Minor)

HP Boost: Increase Maximum HP.
Recover: Partially restores your HP (always available).

Devil Skills

   - Randomly appears after clearing stage (usually after a boss fight).
   - Trade some HP (max HP) to acquire a new Skill.

Life +1
   - You gain extra life for your adventure (highly recommended).

Through the Wall
   - You can go through obstacles.

Water Walker
   - You can walk on the Water.

Sword Art Online: MD - Best 6* Burst Damagers Tier List (Rank S)


This tier list will show you how good your 6 star characters are when it comes to burst damages and ranking events.

   - For best results, use vs their counter element and with teams. For beginners with limited number of characters, aim for a high ranked Dagger, Lance, Rapier, Dual, or Sword wielder that can also generate combos.


Rank [S] 6* Burst DPS Damagers for Ranking Events

Other Useful Lists:

   - Character List (Element, Stats and Info)
   - 6* Burst DPS Tier List (Ranking Events)
   - 6* Characters Tier List (Overall)
   - 5* Burst DPS Tier List (Ranking Events)
   - 5* Characters Tier List (Overall)
   - 4* Burst DPS Tier List (Ranking Events)
   - 4* Characters Tier List (Overall)
Sword Art Online: MD - Best 6* Burst Damagers and Overall Tier List

SAO MD RANK SSS Burst DamagersSAO MD RANK SS+ Burst DamagersSAO MD RANK SS Burst Damagers

Wide AoE Nukers and/or Combo Generators

   - Note: Units with high Hits/Sec on their SS3s are great combo builders vs mobs. The effectiveness of mob clearing units depends on how the mobs are spaced out.

None at the moment...
Image Character
Name
Elem.
Wep.
Combo
Gen
DPS Ratings
vs Elements
Mob
Clear
Roles
(Best As)
(Hits/Sec) Strong Others Weak


Nukers and Combo Generators

   - Units with high Hits/Sec on their SS3s. Can be used anytime during battle, but more effective if used from the start to generate fast combos (against single targets like bosses).

None at the moment...
Image Character
Name
Elem.
Wep.
Combo
Gen
DPS Ratings
vs Elements
Mob
Clear
Roles
(Best As)
(Hits/Sec) Strong Others Weak

Support Nukers

   - Characters with average or low Hits/Sec on their SS3s, using ranged or slow speed weapons. Still strong characters especially against their counter elements, best played with combo generators to deal stronger nukes at higher combo counts.

Image Character
Name
Elem.
Wep.
Combo
Gen
DPS Ratings
vs Elements
Mob
Clear
Roles
(Best As)
(Hits/Sec) Strong Others Weak
Umino [Fluffy Bunny] Umino
[Fluffy Bunny]
Neutral
Rifle
11 Hits
1.5sec
(7.3)

SS

S+

--

B
*Leader Skill:
+6% Attack
*Nuker
*Combo Gen


Combo Window: Passive Single Target
SS3 Notes [MP:100],  [Auto Heal],  [Ends behind target at mid-ranged position],  [Skill: Charging Skill],  [Targets: Ground and Midair Enemies]
- Combo Partner: [Neutral Element] - Increases damage by 5% vs Neutral Element.

Support Characters

   - DO NOT limit your team by only using high DPS units, also consider using Support units like Debuffers.
   - Characters that focuses on inflicting status effects like Stuns are also effective as support/utility units, depending on your current character pool and/or battle situation.

Rankings Are Based On:

Lvl 80 Character Stats (Lvl 100 for Free Characters).
   - Note that Ranking Event limited characters will get higher stat bonuses than Gacha characters when limit breaking.

SS3 Attack Duration (Seconds):
   - SS3 Attack Duration in seconds (6* characters above will adapt in-game time, not real time).
   - #.#sec* =  Average Time. Dual Wielders (and some units) will get Max/Min speed depending on combos (10~50) but will only consider their average speed and DPS.
   - (Hits/Sec) determines how fast they can generate combos "per target".

Ranking Event - Burst DPS:
   - Overall Damage Output/Sec (including buffs, defense debuffs, non-elemental damage multipliers, crit damage, and more). Tested on a null enemy (no elemental advantage) with same armor rating, without gears. Elemental damage multipliers will be calculated according to their overall DPS rating.
   - Combo Generation and "how easy" SS3s can be spammed will affect DPS Ratings.

Ranking Event - Mob Clearing:
   - Heavily based on their AoE Range (considering all skills) and Speed.
   - We will not consider Mob Clearing as ranking basis for now because it would be unfair for other limited ranged units.

Support Units that can buff, debuff enemies, or heal your team won't affect their rankings for now, since these characters' effectiveness also depends on their teammates' strengths.

   - Please note that these Tier Lists are for reference only, ranking basis is a work in progress and will never be final. It's not 100% accurate, but we'll do our best to polish the guides.

Other Helpful Notes

Character Rankings: Order List

   - Ordered By: Category > Combo Generation (Hits/Sec) > Faster Weapon Type > Name
   - Characters under same rank are not always treated as on par, because they also have different roles, which will also require different playing styles.

Elemental Bonuses and Weaknesses

   - Fire > Wind > Earth > Water > Fire (Holy < > Dark)
   - Characters with an Element that is in a disadvantage (except Holy/Dark) can only deal 75% damage.
   - Note that OS Characters and some selected characters have a Battle Skill or Skill Slot that increases their damages against Neutral element enemies.

Recommended Guides To Read


How To Obtain Specific 6* Characters?

   - Mostly from Gacha Scout (check "characters and rates" option under the featured banners for more info on which characters are available).
   - Medal Scout/Ticket Scout: Limited characters that can be obtained from Ranking Events (gets a different image thumbnail), upgrade to 6* if available.
   - Limited Events: Free 6* or 5* (upgradeable) characters via limited events.

Final Notes: 

   - The list above isn't absolute, if we missed some info regarding their SS3's performance like range or extra effects for example, please notify us below, thanks!
   - For new characters or banners, please check the Changelog and Updates Section.
   - Enjoy! ^^


Related Sword Art Online: MD Tips & Guides:
Sword Art Online: MD - Terminologies and Team Building Guide
- Sword Art Online: MD - How to Defeat Ranking Event Bosses (Master+1)
or

Sword Art Online: MD - Best 6-Star Characters Tier List - Rank SS+ Fire Element


Here's a list of Fire Element 6-Star Characters that are currently rated under Rank SS+! This section is the summary of all ranks and ratings given to all characters in the game, in terms of Speed Rankings, Floor Clearing capabilities or Tankiness.

Rank [SS+] Overall 6* Characters - Fire Element

   - For beginners with limited number of characters, aim for a high ranked Dagger, Lance, Rapier, Dual, or Sword wielder that can also generate combos, as your 1st character and main DPS unit.

Other Helpful Lists:

   - Character List (Element, Stats and Info)
   - 6* Burst DPS Tier List (Ranking Events)
   - 6* Characters Tier List (Overall)
   - 5* Burst DPS Tier List (Ranking Events)
   - 5* Characters Tier List (Overall)
   - 4* Burst DPS Tier List (Ranking Events)
   - 4* Characters Tier List (Overall)
Sword Art Online: MD - Best 6-Star Characters Tier List - Rank SS

SAO MD RANK SSS Burst Damagers
Neutral ElementFire ElementWind ElementEarth ElementWater ElementHoly ElementDark Element
(This Ranking Page (Overall Rank SS+) is divided based on Element)

Wide AoE Nukers and/or Combo Generators

   - Note: Units with high Hits/Sec on their SS3s are great combo builders vs mobs. The effectiveness of mob clearing units depends on how the mobs are spaced out.
   - *Ratings are mostly based under "NO Elemental Advantage", so DPS ranks below can go higher when used against their counter element.

None at the moment...
Image
Thumb
Character
Name
Elem.
Wep.
Combo
Gen
Ranking
Event DPS
Floor Clear
Event
--- Roles
(Best As)
Hits/sec Burst Mob Clear Boss

Nukers and Combo Generators

   - Units with high Hits/Sec on their SS3s. Can be used anytime during battle, but more effective if used from the start to generate fast combos (against single targets like bosses).
   - *Ratings are mostly based under "NO Elemental Advantage", so DPS ranks below can go higher when used against their counter element.

Image
Thumb
Character
Name
Elem.
Wep.
Combo
Gen
Ranking
Event DPS
Floor Clear
Event
--- Roles
(Best As)
Hits/sec Burst Mob Clear Boss
Rain [Dual Wielding Swordsman] Rain
[Dual Wielding Swordsman]
Fire
Dual
14 Hits
1.1sec*
(12.7)

SS+

A

AA

S
*LS:+10% Atk
(30+ Combos)
*Nuker&CG
*Crit DMG+ Buffer
Combo Window: Passive Limited In-line AoE
SS3 Notes [MP:100],  [Auto-Heal],  [Crit DMG+ Team Buff],  [Frame Lock],  [Midair Attack],   [Targets: Ground and Midair Enemies]
Combo Partner: [Fire Element] - Increases damage by 10%.
Asuna [Milky Angel] Asuna
[Milky Angel]
Fire
Dagger
12 Hits
1.2sec
(10.0)

SS+

A

B

S
*LS:+10% Atk
(30+ Combos)
*Nuker
*Combo Gen
Combo Window: Passive Limited In-line AoE
SS3 Notes [MP:100],  [Midair Attack],  [Frame Lock],  [Ends behind target at mid-ranged position],  [Skill: Charging Skill],  [Targets: Ground and Midair Enemies]
Combo Partner: [Fire Element] - Increases damage by 10%.
Asuna [Unrestrained Emotion]
Upgrade Character to 5* or 6*
Asuna
[Unrestrained Emotion]
Fire
Rapier
9 Hits
0.9sec*
(10.0)

SS+

AA

S

S+
*LS:+10% Atk
(Fire Element)
*Nuker
*Combo Gen
*Attack+ Zone
Combo Window: Passive Decent In-line AoE
SS3 Notes [MP:100],  [Attack+ Zone],  [Auto Heal], [Teleports behind target at mid-ranged position],   [Targets: Ground Enemies]
- SS3s are easy to spam just time it well.
Combo Partner: [Leafa] - Increases damage by 10%.

Support Nukers

   - Characters with average or low Hits/Sec on their SS3s, using  long ranged or slow speed weapons. Still strong characters especially against their counter elements, best played with combo generators to deal stronger nukes at higher combo counts.
   - *Ratings are mostly based under "NO Elemental Advantage", so DPS ranks below can go higher when used against their counter element.

None at the moment...
Image
Thumb
Character
Name
Elem.
Wep.
Combo
Gen
Ranking
Event DPS
Floor Clear
Event
--- Roles
(Best As)
Hits/sec Burst Mob Clear Boss

Support Characters

   - DO NOT limit your team by only using high DPS units, also consider using Support units like Debuffers.
   - Characters that focuses on inflicting status effects like Stuns are also effective as support/utility units, depending on your current character pool and/or battle situation.

Rankings Are Based On:

Lvl 80 Character Stats (Lvl 100 for Free Characters).
   - Note that Ranking Event limited characters will get higher stat bonuses than Gacha characters when limit breaking.

SS3 Attack Duration (Seconds):
   - SS3 Attack Duration in seconds (6* characters above will adapt in-game time, not real time).
   - #.#sec* =  Average Time. Dual Wielders (and some units) will get Max/Min speed depending on combos (10~50) but will only consider their average speed and DPS.
   - (Hits/Sec) determines how fast they can generate combos "per target".

Ranking Event - Burst DPS:
   - Overall Damage Output/Sec (including buffs, defense debuffs, non-elemental damage multipliers, crit damage, and more). Tested on a null enemy (no elemental advantage) with same armor rating, without gears.
   - Combo Generation and "how easy" SS3s can be spammed will affect DPS Ratings.
   - Note: DPS rating may increase if used against their counter element.

Ranking Event - Mob Clearing:
   - Heavily based on their AoE Range (considering all skills) and Speed.

Floor Clearing Event - Mob Clearing
   - Heavily based on their AoE Range (considering all skills) + Survival Capabilities without relying on Healers. Basically, units without any survivability skills, should be paired with Healers to increase/maintain their effectiveness.
   - Based on Floor 60 onwards mob difficulty.
   - Note: Rating may increase if used against their counter element.

Floor Clearing Event - vs Boss
   - Heavily based on their Damage Output (DPS will not be used here), Tankiness and Survival Capabilities. So, units with very high Damage Output with limited durability can still find their way to a decent rank, since we can still defeat Bosses by dodging attacks.
   - Based on Floor 60 onwards Boss difficulty.
   - Note: Rating may increase if used against their counter element. Units without any survivability skills, should be paired with Healers to increase/maintain their effectiveness.

Overall Rankings
   - Heavily based on DPS rating (Ranking Events) and Floor Clearing vs Boss (Damage Output and Survivability). So units without Self Healing or Auto-Heal are in a big disadvantage.
   - We will not consider Mob Clearing as ranking basis for now because it would be unfair for other limited ranged units.
   - NOTE: Support Units that can buff, debuff enemies, or heal your team won't affect their rankings for now, since these characters' effectiveness also depends on their teammates' strengths.

   - Please note that these Tier Lists are for reference only, ranking basis is a work in progress and will never be final. It's not 100% accurate, but we'll do our best to polish the guides.

Other Helpful Notes

Character Rankings: Order List

   - Ordered By: Category > Combo Generation (Hits/Sec) > Faster Weapon Type > Name
   - Characters under same rank are not always treated as on par, because they also have different roles, which will also require different playing styles.

Weapon Type Weaknesses (Floor Clearing Event)

   - To find which characters are effective to a certain floor, refer below.
   - Slash - Swords and Dual Blades
   - Effective against soft-bodied enemies such as Mantises, Slimes and Gerberas (plant monsters).
   - Not effective against tough-skinned enemies such as Lizardmen.
   - Strike - Mace and Guns
   - Effective against hard-bodied enemies such as Elementals and Skeletons.
   - Not effective against soft-bodied enemies such as Mantises, Slimes and Gerberas (plant monsters).
   - Thrust/Pierce - Rapiers, Lances, Daggers, and Bows.
   - Effective against tough-skinned enemies such as Lizardmen.
   - Not effective against hard-bodied enemies such as Elementals and Skeletons.
   - Magic - Rods
   - Deals more damage to a certain element than the usual elemental affinity bonus damage.

Elemental Bonuses and Weaknesses

   - Fire > Wind > Earth > Water > Fire (Holy < > Dark)
   - Note that some selected characters have a Battle Skill or Skill Slot that increases their damages against Neutral element enemies.
   - Element that is in disadvantage can only deal 75% damage, so also consider that unit's current DPS rank to go down.

Recommended Guides To Read


How To Obtain Specific 6* Characters?

   - Mostly from Gacha Scout (check "characters and rates" option under the featured banners for more info on which characters are available).
   - Medal Scout/Ticket Scout: Limited characters that can be obtained from Ranking Events (gets a different image thumbnail), upgrade to 6* if available.
   - Limited Events: Free 6* or 5* (upgradeable) characters via limited events.

Final Notes: 

   - The list above isn't absolute, if we missed some info regarding their SS3's performance like range or extra effects for example, please notify us below, thanks!
   - For new characters or banners, please check the Changelog and Updates Section.
   - Enjoy! ^^


Related Sword Art Online: MD Tips & Guides:
Sword Art Online: MD - Terminologies and Team Building Guide
Sword Art Online: MD - How to Defeat Ranking Event Bosses (Master+1)
or

Sword Art Online: MD - Best 6-Star Characters Tier List - Rank SS+ Water Element


Here's a list of Water Element 6-Star Characters that are currently rated under Rank SS+! This section is the summary of all ranks and ratings given to all characters in the game, in terms of Speed Rankings, Floor Clearing capabilities or Tankiness.

Rank [SS+] Overall 6* Characters - Water Element

   - For beginners with limited number of characters, aim for a high ranked Dagger, Lance, Rapier, Dual, or Sword wielder that can also generate combos, as your 1st character and main DPS unit.

Other Helpful Lists:

   - Character List (Element, Stats and Info)
   - 6* Burst DPS Tier List (Ranking Events)
   - 6* Characters Tier List (Overall)
   - 5* Burst DPS Tier List (Ranking Events)
   - 5* Characters Tier List (Overall)
   - 4* Burst DPS Tier List (Ranking Events)
   - 4* Characters Tier List (Overall)
Sword Art Online: MD - Best 6-Star Characters Tier List - Rank SS

SAO MD RANK SSS Burst Damagers
Neutral ElementFire ElementWind ElementEarth ElementWater ElementHoly ElementDark Element
(This Ranking Page (Overall Rank SS+) is divided based on Element)

Wide AoE Nukers and/or Combo Generators

   - Note: Units with high Hits/Sec on their SS3s are great combo builders vs mobs. The effectiveness of mob clearing units depends on how the mobs are spaced out.
   - *Ratings are mostly based under "NO Elemental Advantage", so DPS ranks below can go higher when used against their counter element.

None at the moment...
Image
Thumb
Character
Name
Elem.
Wep.
Combo
Gen
Ranking
Event DPS
Floor Clear
Event
--- Roles
(Best As)
Hits/sec Burst Mob Clear Boss

Nukers and Combo Generators

   - Units with high Hits/Sec on their SS3s. Can be used anytime during battle, but more effective if used from the start to generate fast combos (against single targets like bosses).
   - *Ratings are mostly based under "NO Elemental Advantage", so DPS ranks below can go higher when used against their counter element.

Image
Thumb
Character
Name
Elem.
Wep.
Combo
Gen
Ranking
Event DPS
Floor Clear
Event
--- Roles
(Best As)
Hits/sec Burst Mob Clear Boss
Tiese [Midsummer's Innocence] Tiese
[Midsummer's Innocence]
Water
Sword
27~13 Hits
1.5sec
(18.0~8.7)

SS+

AA

S

S+
*LS:+15% Atk
(30+ Combos; Water Element)
*Nuker
*Combo Gen
Combo Window: Passive Decent In-line AoE
SS3 Notes [MP:100],  [Self Heal],  [Barrier negates 1 strike],  [Teleports behind target at mid-ranged position],  [Frame Lock],  [Skill: Tracking Circular],   [Targets: Ground Enemies]
Combo Partner[Water Element] - Increases damage attained by 10%.
Yuuki [Susanoo] Yuuki
[Susanoo]
Water
Dual
12 Hits
1.3sec*
(9.2)

SS+

A

AA

S
*LS:+10% Atk
(30+ Combos)
*Nuker
*Combo Gen
Combo Window: Passive Limited In-line AoE
SS3 Notes [MP:100],  [Self Heal],  [Barrier negates 2 strikes],  [Teleports behind target],  [Frame Lock],  [Ends behind target],  [Targets: Ground and Midair Enemies]
Combo Partner: [Water Element] - Increases damage attained by 10%.
Kirito [Guide in Snow]
Upgrade Character to 5* or 6*
Kirito
[Guide in Snow]
Water
Dual
8 Hits
0.9sec*
(8.9)

SS+

B

A

S
*Leader Skill:
+6% Attack
*Nuker
*Combo Gen
Combo Window: Passive Single Target
SS3 Notes [MP:110],  [Instant SS3 upon switch],  [Self Heal],  [100% Frame Lock],   [Targets: Ground Enemies]
Combo Partner[Water Element] - Increases damage attained by 10%.
Sachi [Snow Blessings]
Upgrade Character to 5* or 6*
Sachi
[Snow Blessings]
Water
Lance
8 Hits
1.1sec
(7.3)

SS+

AA

S

S+
*Leader Skill:
+6% Attack
*Nuker
*Combo Gen
Combo Window: Passive Decent In-line AoE
SS3 Notes [MP:110],  [Instant SS3 upon switch],  [Self Heal],  [Ends behind target],   [Targets: Ground Enemies]
Combo Partner[Water Element] - Increases damage attained by 10%.

Support Nukers

   - Characters with average or low Hits/Sec on their SS3s, using  long ranged or slow speed weapons. Still strong characters especially against their counter elements, best played with combo generators to deal stronger nukes at higher combo counts.
   - *Ratings are mostly based under "NO Elemental Advantage", so DPS ranks below can go higher when used against their counter element.

None at the moment...
Image
Thumb
Character
Name
Elem.
Wep.
Combo
Gen
Ranking
Event DPS
Floor Clear
Event
--- Roles
(Best As)
Hits/sec Burst Mob Clear Boss

Support Characters

   - DO NOT limit your team by only using high DPS units, also consider using Support units like Debuffers.
   - Characters that focuses on inflicting status effects like Stuns are also effective as support/utility units, depending on your current character pool and/or battle situation.

Rankings Are Based On:

Lvl 80 Character Stats (Lvl 100 for Free Characters).
   - Note that Ranking Event limited characters will get higher stat bonuses than Gacha characters when limit breaking.

SS3 Attack Duration (Seconds):
   - SS3 Attack Duration in seconds (6* characters above will adapt in-game time, not real time).
   - #.#sec* =  Average Time. Dual Wielders (and some units) will get Max/Min speed depending on combos (10~50) but will only consider their average speed and DPS.
   - (Hits/Sec) determines how fast they can generate combos "per target".

Ranking Event - Burst DPS:
   - Overall Damage Output/Sec (including buffs, defense debuffs, non-elemental damage multipliers, crit damage, and more). Tested on a null enemy (no elemental advantage) with same armor rating, without gears.
   - Combo Generation and "how easy" SS3s can be spammed will affect DPS Ratings.
   - Note: DPS rating may increase if used against their counter element.

Ranking Event - Mob Clearing:
   - Heavily based on their AoE Range (considering all skills) and Speed.

Floor Clearing Event - Mob Clearing
   - Heavily based on their AoE Range (considering all skills) + Survival Capabilities without relying on Healers. Basically, units without any survivability skills, should be paired with Healers to increase/maintain their effectiveness.
   - Based on Floor 60 onwards mob difficulty.
   - Note: Rating may increase if used against their counter element.

Floor Clearing Event - vs Boss
   - Heavily based on their Damage Output (DPS will not be used here), Tankiness and Survival Capabilities. So, units with very high Damage Output with limited durability can still find their way to a decent rank, since we can still defeat Bosses by dodging attacks.
   - Based on Floor 60 onwards Boss difficulty.
   - Note: Rating may increase if used against their counter element. Units without any survivability skills, should be paired with Healers to increase/maintain their effectiveness.

Overall Rankings
   - Heavily based on DPS rating (Ranking Events) and Floor Clearing vs Boss (Damage Output and Survivability). So units without Self Healing or Auto-Heal are in a big disadvantage.
   - We will not consider Mob Clearing as ranking basis for now because it would be unfair for other limited ranged units.
   - NOTE: Support Units that can buff, debuff enemies, or heal your team won't affect their rankings for now, since these characters' effectiveness also depends on their teammates' strengths.

   - Please note that these Tier Lists are for reference only, ranking basis is a work in progress and will never be final. It's not 100% accurate, but we'll do our best to polish the guides.

Other Helpful Notes

Character Rankings: Order List

   - Ordered By: Category > Combo Generation (Hits/Sec) > Faster Weapon Type > Name
   - Characters under same rank are not always treated as on par, because they also have different roles, which will also require different playing styles.

Weapon Type Weaknesses (Floor Clearing Event)

   - To find which characters are effective to a certain floor, refer below.
   - Slash - Swords and Dual Blades
   - Effective against soft-bodied enemies such as Mantises, Slimes and Gerberas (plant monsters).
   - Not effective against tough-skinned enemies such as Lizardmen.
   - Strike - Mace and Guns
   - Effective against hard-bodied enemies such as Elementals and Skeletons.
   - Not effective against soft-bodied enemies such as Mantises, Slimes and Gerberas (plant monsters).
   - Thrust/Pierce - Rapiers, Lances, Daggers, and Bows.
   - Effective against tough-skinned enemies such as Lizardmen.
   - Not effective against hard-bodied enemies such as Elementals and Skeletons.
   - Magic - Rods
   - Deals more damage to a certain element than the usual elemental affinity bonus damage.

Elemental Bonuses and Weaknesses

   - Fire > Wind > Earth > Water > Fire (Holy < > Dark)
   - Note that some selected characters have a Battle Skill or Skill Slot that increases their damages against Neutral element enemies.
   - Element that is in disadvantage can only deal 75% damage, so also consider that unit's current DPS rank to go down.

Recommended Guides To Read


How To Obtain Specific 6* Characters?

   - Mostly from Gacha Scout (check "characters and rates" option under the featured banners for more info on which characters are available).
   - Medal Scout/Ticket Scout: Limited characters that can be obtained from Ranking Events (gets a different image thumbnail), upgrade to 6* if available.
   - Limited Events: Free 6* or 5* (upgradeable) characters via limited events.

Final Notes: 

   - The list above isn't absolute, if we missed some info regarding their SS3's performance like range or extra effects for example, please notify us below, thanks!
   - For new characters or banners, please check the Changelog and Updates Section.
   - Enjoy! ^^


Related Sword Art Online: MD Tips & Guides:
Sword Art Online: MD - Terminologies and Team Building Guide
Sword Art Online: MD - How to Defeat Ranking Event Bosses (Master+1)
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