Coromon: How To Get or Farm More Gold


Other than battling other trainers and getting Gold from chests or hidden spots, here are some ways on how to get or farm more Gold in the monster taming adventure mobile game Coromon, available to download from Google Play (Android), App Store (iOS), and Steam.

There are Coromons with useful Traits in the game that are available to catch early game, these Traits can increase your gold gain just by adding them to your squad!
Coromon: How To Get/Farm More Gold

Get a Coromon with a Robber Trait

Robber Trait

   - The spoils go to the victor. Steal 50% extra gold when defeating an opponent (vs trainers only).

   - A nice Passive Trait that can boost your Gold gain right from the start, and it also works just by adding the Coromon to your squad (it does not need to participate in battle).
   - NOTE: This effect will also stack when multiple Coromons with the same Trait is in your squad.

Early Game Coromons with Robber Trait (random):

Patterbit

Coromon Patterbit

   - Location = (Free from Training Coarse), Radiant Park.

Silquill

Coromon Silquill
   - Location = Radiant Park, Hayville, and Woodlow Forest.

   - Coin Snatch = Steal an increasing amount of gold from the opposing trainer up to 3 times.
   - An optional skill that you can use 3 times max when battling a trainer to get more Gold (combo with Robber Trait).

Get Coromon with a Hoarder Trait

Hoarder Trait

   - The Coromon sometimes hoards items it finds lying around the battlefield (triggers after winning any battle - around 10% chance).

   - A nice Passive Trait to get some free items that you can use or sell for Gold, and it also works just by adding the Coromon to your squad (it does not need to participate in battle).

   - NOTE: This effect will also stack when multiple Coromons with the same Trait is in your squad (chance of getting items will increase, also possible to get 2 or more items). So if you need more Gold, just take your Hoarder squad and farm items in any location you like, then sell those items at a Shop.

   - You can get items like Cakes (HP and/or SP), Spinners (Standard, Silver, or Golden), Stinky Scents, Lux Recalls, and some Fruits (Dally, Dip, Juba, Oki, etc).

Early Game Coromons with Hoarder Trait (random):

Armado

Coromon Armado
   - Location = Radiant Park, Woodlow Forest, and Thunderous Cave.

How To Change My Coromon's Trait?

   - You can change the Traits of your Coromon once you reach Donar Island. Go to the 2nd floor of the Trainer Hub (the building where you can heal your Coromons), then talk to Roman.
   - Select the "Traitformate" option to add a Trait or to change your Cormon's Trait for 250 Gold.

   - TIP: The "timer" is based on the number of steps you make, so just run around until you get a phone message from Roman.

More Coromon Tips and Guides:

 <  Go Back to Coromon Guides List

That's it guys, thank you for checking our How To Get or Farm More Gold Guide for the monster taming adventure mobile game Coromon. Available to download from Google Play (Android), App Store (iOS), and Steam.

Coromon: FAQs, Tips, and Strategy Guides List


Here's a list of FAQs, tips, and strategy guides for the monster taming adventure mobile game Coromon, presented by Freedom! Games. Available to download from Google Play (Android), App Store (iOS), and Steam.

Step into the role of a young hero and train, fight and puzzle your way through an adventure-filled world in order to stop the rise of darkness.

Coromon: FAQs, Tips, and Strategy Guides List

Beginner's FAQs, Tips, and Guides

   - NOTE: Guides below are currently based on the "Demo Build V0.5.5", some info might not be accurate once they release the full version of the game.


 >  How to Get the Best/Perfect Starter Coromons
   - What is Potential Value?
   - How to Upgrade Potential Values
   - Starter Coromons Re-rolling Guide (Fastest Way!)
   - Re-rolling Patterbit (Free Coromon)

 >  List of Side Quests and Guides
   - Lux Solis Campus Side Quests
   - Hayville Side Quests
   - Donar Island Side Quests
 >  How To Get or Farm More Gold
   - Catch Coromons with Useful Passive Traits!
   - How To Change My Coromon's Trait?

 >  Best Coromons to Defeat Voltgar (Titan)
   - Recommended Coromons To Get (Damage Dealers)
   - Recommended Coromons To Get (Support)
   - Example Strategies
Coromon: How To Solve Puzzles in Power Tower (Donar Island)

Quick Guides for Solving Puzzles

 >  How To Solve Puzzles in Power Tower (Donar Island)
   - Mini walkthrough guide on how to clear all Floors in Power Tower.
 >  How To Solve Mr. Mind's Puzzle (Power Tower)
   - Quick guide on how to complete Power Tower's 4th Floor challenge.


In a world where Humans and Coromon and live in harmony, a young trainer stands on the verge of following his dream: becoming the next CoroChampion!

But a shady organization is on the rise, and spreading its influence across the lands. Will they succeed in their evil plans?

Get ready to train, fight and puzzle your way through this adventure-filled world!

More Guides Coming Soon!

Thank You For Checking Our Coromon: FAQs, Tips, and Strategy Guides List!
Come back here for more tips, tricks and guide updates for your favorite games. 
Good Luck and Happy Playing! ^^

Coromon: How To Solve Puzzles in Power Tower (Donar Island)


Here are some tips and guide on how to solve all puzzles while traveling through the Power Tower Floors (Donar Island) in the monster taming adventure mobile game Coromon, available to download from Google Play (Android), App Store (iOS), and Steam.

   - Puzzle Tip: Each lever switch will control 2 doors (check the signs near each lever switch in-game as reference). Turning a lever switch up or down would open a door and close the other one.
Coromon: How To Solve Puzzles in Power Tower (Donar Island)
Important Notes:
   - This guide only works if all lever switches are still untouched (but doable if you just entered a new area specified below or if you can navigate your way while checking how the guide works), so save your game right after entering new floors or areas, then refer to the guide below (follow in order).

   - For specific lever switches to turn up or down, refer to the symbols used below. Navigate your way and strictly follow the guide. If you made a mistake or lost, just load your saved game (or auto saved game) and do it again.

Power Tower - Donar Island (1st Floor)

1st Floor Puzzle (Follow in order):

   - = Located right after entering the floor, turn this lever switch (DOWN), to open the door on the right side.
   - = Located at the lower right corner room, turn this lever switch (DOWN), to gain access to the room at the top.
   -  = Top most room, battle the scientist here, then turn this lever switch (DOWN), to open the door to the next floor.
   -  = Middle area, turn this lever switch (DOWN).
   -  = Bottom mid area, turn this lever switch (DOWN).
   - Proceed to the next floor.

Power Tower - Donar Island (2nd Floor)

Getting the Gold Chest (Follow in order):

   -  = Go first to the lower right corner room, turn this lever switch (DOWN).
   -  = Just above from where you are, turn this lever switch (DOWN).
   - = Located near the entrance, turn this lever switch (DOWN).
   -  = Go back and turn this lever switch (UP), to open the room directly below you.
   -  = Just below from where you are, turn this lever switch (UP).
   -  = Go back and turn this lever switch (DOWN).
   - Proceed to the left area to get the gold chest.

   - ⇔ = To open up the next area, go back and turn this lever switch (DOWN) first.
   -  = To exit this area, go back and turn this lever switch (UP).
   -  = Just below from where you are, turn this lever switch (DOWN).
   -  = Go back again and turn this lever switch (DOWN), to exit this area.

2nd Floor - 2nd Area (Follow in order):

   - After getting the 2 silver chests and fighting Diane and Terry, it's time to exit this floor.

   -  = First, go to the top-mid area to turn this lever switch (DOWN).
   - ⇘ = Just move to the next room (left side) and also turn this lever switch (DOWN).
   -  = Navigate your way, go back to turn this lever switch (UP).
   -  = Next, move down then switch this lever (DOWN), to access the lower area.
   - = Just move straight to the lower left corner room, then turn this lever switch (DOWN).
   - Proceed to the next floor.

Power Tower - Donar Island (3rd and 4th Floors)

3rd Floor: Just Proceed To The Next Floor

   - No puzzles here, just navigate your way while battling and opening some chests along the way, then proceed to the 4th floor.

4th Floor: Solve Mr. Mind's Puzzle

Coromon: How To Solve Mr. Mind's Puzzle (Power Tower)
   - Refer to our separate guide here:

Power Tower - Donar Island (5th Floor)

Coromon: How To Solve 5th Floor Puzzles

5th Floor Puzzle (Follow in order):

   - •• = First, turn this lever switch (DOWN) to move forward, ride the treadmills then go to the lower right area first to get a chest after a quick battle. 

Getting the Gold Chest (Follow in order):

   -  = From the starting point, go straight to the left most area and ride the treadmill to reach the middle area, turn this lever switch (DOWN) so you can go to the upper area.
   -  = Just above from where you are, ride the treadmill going up then turn this lever switch (DOWN).
   -  = Ride the treadmill going down to go back to the middle area, then turn this lever switch (UP).
   -  = Ride the treadmill going down (right side) then go to the left side area, turn this lever switch (DOWN).
   -  = Just above from where you are, ride the treadmill going up then turn this lever switch (DOWN).
   -  = Move to the middle area again then turn this lever switch (DOWN).
   -  = Ride the treadmill going up (right side), ride the treadmill going up again (top), then the treadmill to the left to reach the top area. Follow the treadmill to the right to finally reach the lever switch, turn it (DOWN).

   -  = Follow the treadmill going down until you can see this lever switch, turn it (DOWN), note that you'll need this for later, to exit this floor.
   -  = Continue moving down then navigate your way until you reach the middle area again, turn this lever switch (UP).
   - Ride the treadmill going down (right side), then proceed to the right side and ride the treadmill going up towards the Gold Chest this time!
   -  = After the 2 battles, just turn this lever switch (DOWN) to go back towards the middle area.

5th Floor - After Getting the Gold Chest (Follow in order):

   - After getting the gold chest, it's time to exit this floor.

   -  = Navigate your way again until you can reach the middle area, turn this lever switch (DOWN). 
   -  = Follow the 2 treadmills going up, then ride the treadmill going to the left to reach the left most area (previously to the top, thanks to the lever switch that you pulled down before getting the Gold chest). Now, turn this lever switch (DOWN).
   -  = Move to the middle area again, follow the 2 treadmills going up, then move to the right side this time to turn this lever switch (UP).
   -   = Move to the middle area again (note that and are different so leave the middle one untouched), just follow the 2 treadmills going up instead, but this time move to the left side and ride the treadmills until you reach the new area, turn this lever switch (DOWN) to open the way towards the exit.

   -  = Go down the treadmill then back to the right side area to turn this lever switch (DOWN).
   -  = Navigate your way back to the middle area again then follow the 2 treadmills going up. Ride the treadmill going to the left to reach the left most area this time, to turn this lever switch (UP).
   -  = Navigate your way back to the middle area again, follow the 2 treadmills going up, but this time move to the right side, to turn this lever switch (UP).
   - Navigate your way back to the middle area again, follow the 2 treadmills going up, then ride the treadmill going to the left to reach the top most area. Keep going until you can finally reach the elevator going to the 6th floor!

   - Congratulations! You just solved all Puzzles in Donar Island's Power Tower! ^^
Coromon: Power Tower Puzzles Solved
   - You can now access the elevator to instantly go back outside, get ready to face Voltgar, the Bender of Storms!

That's it guys, thank you for checking our Donar Island's Power Tower Puzzle Floors Guide for the monster taming adventure mobile game Coromon. Available for Android (Google Play) and iOS (App Store).

Coromon: How To Solve Mr. Mind's Puzzle (Power Tower)


Here are some tips and guide on how to solve Mr. Mind's Puzzle once you reach the 4th Floor of the Power Tower (Donar Island) in the monster taming adventure mobile game Coromon (available to download from Google Play (Android), App Store (iOS), and Steam).


If you are having trouble solving it, just refer below and follow the steps. Good Luck! ^^

Coromon: How To Solve Mr. Mind's Puzzle (Power Tower)

Solve Mr. Mind's Puzzle (Power Tower 4th Floor)

   - Fuses = Green, Red, Blue, Orange, Yellow, and Purple.
   - Green Checkmark = Number of fuses in correct position.
   - Orange Arrows = Number of fuses in wrong position.
   - Red Cross = Number of fuses not present in the code.

1st Step: Place Your 1st Correct Fuse:

   - NOTE: Save your game before placing your first fuse. Also note that you can pause the game while following this guide.
   - Start by placing the Green Fuse to any socket, then press the red button.

If You Got 1 Green Checkmark

   - Good, do not move this anymore, move to the 2nd step below.

If You Got 1 Orange Arrows

   - Move the Green Fuse to a different socket then press the red button again, repeat until you are able to get 1 Green Checkmark. If there is only 1 left socket to try, better remove the fuse then place it in that last socket (probably a correct position, plus you can save a guess. Just move next to the 2nd step below).

If You Got 1 Red Cross

   - Remove that Green Fuse (do not use it anymore), and replace with a Red fuse. Follow the same patterns above but this time using a Red fuse. If you still got 1 Red Cross, better load your saved game and do it again from the top.

2nd Step: Place Your 2nd Correct Fuse:

   - NOTE: Use a Red fuse if the Green fuse above is in correct position, use a Blue fuse if the Red fuse above is in correct position. Place it to any slot then press the red button.

If You Got 2 Green Checkmarks

   - Good, do not move them anymore, move to the 3rd step below.

If You Got 1 Orange Arrows

   - Move the fuse to a different socket then press the red button again.
   - Check Next Result: If you got 2 Green Checkmarks, do not move them anymore, move to the 3rd step below, but if you got 1 Orange Arrows again, better remove the fuse then place it in that last socket that you haven't tried yet (probably a correct position, plus you can save a guess. Just move next to the 3rd step below).

If You Got 1 Red Cross

   - Remove that fuse (do not use it anymore), and replace with a fuse that you haven't tried yet (choose the next color). Follow the same patterns above but this time using that new fuse.
   - If you still got 1 Red Cross, replace that fuse again with a fuse that you haven't tried yet (choose the next color).

3rd Step: Place Your 3rd Correct Fuse:

   - NOTE: Use a fuse that you haven't tried yet (choose the next color), place it to any slot then press the red button.

If You Got 3 Green Checkmarks

   - Good, do not move them anymore, move to the 4th step below.

If You Got 1 Orange Arrows

   - Remove the fuse then place it in the other socket that you haven't tried yet (probably a correct position, plus you can save a guess. Just move next to the 4th step below).

If You Got 1 Red Cross

   - Remove that fuse (do not use it anymore), and replace with a fuse that you haven't tried yet (choose the next color). Follow the same patterns above but this time using that new fuse.
   - If you still got 1 Red Cross, replace again with a fuse that you haven't tried yet (choose the next color).

4th Step: Place Your Last Correct Fuse:

   - NOTE: Use a fuse that you haven't tried yet (choose the next color), place it to any slot then press the red button.
Coromon: Mr. Mind's Puzzle Solved

If You Got 4 Green Checkmarks

   - Congratulations, you solved the puzzle! ^^

If You Got 1 Red Cross

   - Remove that fuse (do not use it anymore), and replace with a fuse that you haven't tried yet (choose the next color), repeat until you are able to get 4 Green Checkmarks.

   - In case you run out of tries and used all 10 guesses, just try it again. Good Luck!


That's it guys, thank you for checking our How To Solve Mr. Mind's Puzzle (Power Tower) Guide for the monster taming adventure mobile game Coromon. Available to download from Google Play (Android), App Store (iOS), and Steam.

Coromon: Best Coromons to Defeat Voltgar (Titan)


Here are some tips and guide on how to defeat Voltgar using some of the best or recommended Coromons available in the monster taming adventure mobile game Coromon, available to download from Google Play (Android), App Store (iOS), and Steam.

Voltgar, the Bender of Storms is the 1st Titan that you'll encounter while adventuring around Velva Region. You can find him at the top of the Power Tower in Donar Island during the Project Chimaera main quest.
Coromon - Best Coromons to Defeat Voltgar (Titan)

Voltgar (Electric Type)

   - Electric Type Attack Skills = Very effective against Water Type Coromons.
   - Electric Type Attack Skills = Not effective against Electric and Sand Type Coromons.

   - Sturdy From = Electric and Water Type attack skills.
   - Weak From = Sand and Cut Type attack skills.

   - Voltgar can use both Physical and Special attacks, and can sometimes inflict "Shock" to stun your Coromons, so make sure that your Coromons have decent Defensive stats to survive longer.

   - Pure Essence = Activates once it's HP is less than 50%, it removes all inflicted debuffs.
   - Static Haze = Activates once it's HP is less than 50%, it doubles all SP requirements when using skills.

Coromons To Get (Damage Dealers):

   - Note: All Coromons and Skills listed below are just recommendations, feel free to use any Coromon you like. Lvl them up to Lvl 25 to get more stat bonuses.

Moffel > Digmow (Sand Type)

Coromon Digmow
   - Strong and sturdy against Electric Types, highly recommended!
   - Location = Hayville, Woodlow Forest, Woodlow Harbor, and Thunderous Cave.

   - Boulder Barrage = Notable Sand Type skill that is strong against Electric Types. It doesn't create contact with the target, so use this especially when Voltgar's Spark Wall skill is up while this Coromon is currently in battle. Even better if you can "Knock Down" Voltgar with this skill!
   - Double Slash = Cut Type skill that deals high damage against Electric Types (Boulder Barrage is better though).

Armado > Armadil (Normal Type)

Coromon Armadil
   - Location = Radiant Park, Woodlow Forest, and Thunderous Cave.

   - Double Slash = Cut Type skill that deals high damage against Electric Types!

Patterbit > Pitterbyte (Normal Type)

Coromon - Pitterbyte
   - Location = (Free from Training Coarse), Radiant Park.

   - Feelers + Face Slap = Nice combo that deals high damage and a chance to inflict Hazy status to the target (when a Coromon is feeling hazy, its Critical Chance is reduced and all skills will require double the amount of SP to use).

Toruga > Embaval (Fire Type)

Coromon - Embaval
   - Location = (Starter Coromon).

   - Boulder Barrage = Notable Sand Type skill that is strong against Electric Types. It doesn't create contact with the target, so use this especially when Voltgar's Spark Wall skill is up while this Coromon is currently in battle. Even better if you can "Knock Down" Voltgar with this skill!
   - Cute Pose = Great support skill that can debuff the target's Defense by 1 stage.

Cubzero > Aroara (Ice Type)

Coromon - Aroara
   - Location = (Starter Coromon).

   - Scratch = Cut Type skill that deals decent damage against Electric Types (must have Clumsy Power Trait).
   - Cute Pose = Great support skill that can debuff the target's Defense by 1 stage.

Coromons To Get (Support):

   - Note: All Coromons and Skills listed below are just recommendations, feel free to use any Coromon you like. Lvl them up to Lvl 25 to get more stat bonuses.

Lumon > Lampyre (Electric Type)

Coromon Lampyre
   - Nice debuffer for your squad, also sturdy against Electric Types, highly recommended!
   - Location = Thunderous Cave.

   - Cute Pose = Great support skill that can debuff the target's Defense by 1 stage.
   - Swarm Diversion = Great support skill that can debuff the target's Accuracy by 2 stages.

Example Strategies

Increase Survivability with Lampyre!

   - Place Lampyre as the leader of your squad before battling Voltgar.

   - Swarm Diversion = Use this debuff skill 3 times in a row right from the start to reduce Voltgar's Accuracy by 6 stages! This should help your Coromons survive longer and deal more damage! 
   - Switch to your damage dealers next to start your attacks.

   - After Voltgar uses it's Pure Essence skill and Static Haze, bring back Lampyre to battle again then use Swarm Diversion 2 or 3 times.

Increase Damage with Lampyre!

   - Place Lampyre as the leader of your squad before battling Voltgar.

   - Cute Pose = Use this debuff skill 2 times right from the start to reduce Voltgar's Defense by 2 stages! Also make sure that your Lampyre have at least 50% HP for the next round (just focus on defensive stats when allocating bonus stats).

   - Switch to your damage dealers next to start your attacks. Lampyre's debuffs should be able to help your Coromons deal more damage!

   - After Voltgar uses it's Pure Essence skill and Static Haze, bring back Lampyre to battle again then spam Cute Pose at least 2 times, more if possible.

   - TIP: With this strategy, it is possible to defeat Voltgar just by using Lampyre and Digmow if done right.

Optional: Give Fruits To Your Coromons

   - Mull Fruit = Restores to 75% SP when nearing exhaustion.
   - Once Voltgar's HP reaches below 50%, it will activate Static Haze to double all SP when using skills! Give this fruit to your key Coromons to let them use more skills without resting.

   - Cuco Fruit = Removes the shock immediately when getting shocked.
   - Shock can be sometimes annoying because it can skip more turns than usual, give this Fruit to your key Coromons if you like.

   - Juba Fruit = Restores to 50% HP when in danger.
   - A basic Fruit that restores HP of any Coromon while in battle.

More Coromon Tips and Guides:

 <  Go Back to Coromon Guides List

That's it guys, thank you for checking our How To Defeat Voltgar (Titan) in Donar Island Guide for the monster taming adventure mobile game Coromon. Available for Android (Google Play) and iOS (App Store).

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