Vanguard ZERO: Oracle Think Tank Deck Builds and Guides


Here's a list of Oracle Think Tank decks and guides that you can use as reference in the Card Battle RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

NOTE: Please note that these are just suggestions and are not the only way to play these decks or clans. Feel free to add/remove cards according to your preference or available cards. Good luck! ^^


Oracle Think Tank Deck List and Guides

Vanguard ZERO: Oracle Think Tank Tsukuyomi Build and Guide

Tsukuyomi Deck Builds

Main Vanguards
Tsukuyomi G3
Sub Vanguards
- Higher Trigger Chance
- Recyclable Triggers
*NOTE: The Deck list above is ordered by prioritizing newly released cards or decks first.
*New deck builds and guides will be included once we gather enough info (Global Version), check back here for more updates!

Basic and Budget Deck Builds

Basic Decks

   - Suitable for "Free To Play" players early game who wants to play test decks and/or complete certain missions just by using a simple deck with Common and Rare cards.

Budget Decks

   - Decks that can be played without using Triple R (RRR) cards, but feel free to add your available RRR cards by replacing some cards if you like.
   - NOTE: Check the "Budget Deck Build" section included when checking the guides.


More Vanguard ZERO Tips and Guides:

Beginner's Quick Tips and Guide

Crafting Guide and C Cards to Craft Early Game

Beginner's Quick Battle Tips


That's it guys, thank you for checking our Oracle Think Tank Deck Builds and Guides for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Oracle Think Tank Tsukuyomi Build and Guide


Here's a quick guide and tips for Oracle Think Tank Tsukuyomi Deck users in the RPG mobile card game Vanguard ZERO.

"Tsukuyomi" cards are able to ride from Deck without going through the hand. By skillfully riding on "Goddess of the Full Moon", Soul cards will increase to 6, and your hand cards can increase with their own skill, making it possible for various tactical strategies. Lastly, use the skill of 'Euryale" and "Silent Tom" to nullify the Sentinel!

Oracle Think Tank Tsukuyomi Deck

Notable Info

   - Tsukuyomi (G3) = 11,000 base Power Vanguard can reach 18,000~19,000 Power with 7,000~8000 Booster.
   - 16,000+ RG Columns = Easy to build 17,000 Power columns, 18,000 will require specific cards.
   - 21,000+ RG Columns = It's possible, but this deck build will not utilize 21,000+ Power columns.

   - Higher Trigger Chance = Getting non-Triggers cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Recyclable Triggers = If you have cards that can recycle a card from your hand back to your deck, like Oracle Guardian, Blue Eye (G1), Faithful Angel (G2), and Secretary Angel (G3).
Vanguard ZERO: Oracle Think Tank Tsukuyomi Build and Guide

First Vanguard and Sentinel Cards (PG)

Tsukuyomi FVOTT PG
   - Godhawk, Ichibyoshi (FV) = To start Tsukuyomi chain rides, and to add cards into your Soul.
   - Battle Sister, Chocolat (G1) = Add at least x2, but aim for x3 or x4.

Tsukuyomi Chain Ride Cards (Must Have)

Tsukuyomi G1Tsukuyomi G2Tsukuyomi G3
   - Goddess of the Crescent Moon, Tsukuyomi (G1) = Aim for x4.
   - Goddess of the Half Moon, Tsukuyomi (G2) = Aim for x4.
   - Goddess of the Full Moon, Tsukuyomi (G3) = At least x2, but aim for x3 or x4.
   - If done right, you should get 6 cards in your "Soul", enough to enable Tsukuyomi's (G3) skill.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Oracle Guardian, Gemini (G1) = Add x2, nice base Power and Defense.
   - Oracle Guardian, Blue Eye (G1) = Add x3, used to recycle cards if conditions are met.

Grade 2 Cards

   - Battle Maiden, Tagitsuhime (G2) = Add x2~x3, nice 12,000 Power if you have 6 or more cards in Soul. Players prefer using x2 or x3 because skill is kinda hard to activate early on.
   - Battle Sister, Mocha (G2) = Optional card, used as alternative that can reach 11,000 Power if your have 3 or more cards in hand.
   - Faithful Angel (G2) = Add x2~x4, used to recycle cards if you have 6 or more cards in Soul.
   - Oracle Guardian, Wiseman (G2) = Add up to x4, nice base Power and Defense.
   - Oracle Guardian, Red Eye (G2) = Limit to x2~x3, optional card used to add "Soul" cards in case your Chain Ride failed.

Grade 3 Cards

   - Evil-eye Princess, Euryale (G3) = Limit to x1~x3, optional card, bind a random card from your opponent's hand until the end of turn, nice backup if you don't have Silent Tom (G2) in hand.
   - Meteor Break Wizard (G3) = Add as filler if you need more cards, CB1 to reach 13,000 Power when needed.
   - Omniscience Madonna (G3) = Add as filler if you need more cards.
   - Oracle Guardian, Apollon (G3) = Limit to x1~x2, also a possible addition to your deck if you don't have enough cards, but make sure not to use it as a Vanguard because this unit's skill will shuffle your deck.
   - Secretary Angel (G3) = Add x2~x4, used to recycle cards if you have 6 or more cards in Soul.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Silent Tom G2
   - Silent Tom (G2) = Add x2~x3, used to ignore Sentinel Cards (PG), awesome card that can give you higher chance to win battles (best used when your opponent's Damage is 5).
   - CEO Amaterasu (G3) = Aim for x3 or x4, nice sub Vanguard in case your Chain Ride failed, but performs better as a rear guard for this build.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.

OTT Tsukuyomi Deck Build 1
 (*Use as reference, feel free to remove/add cards.)
 (*Replace Oracle Guardian, Wiseman (G2) with any Grade 2 cards you like to add.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x5~x7), Stand Trigger (x2~x4), and Heal Trigger (x4)
   - Critical Trigger (x2~x4), Draw Trigger (x5~x7), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs".

   - Do not set Heal Triggers to your Tsukuyomi (G3).
   - Setting Heal Triggers to your CEO Amaterasu (G3) is ok, just recycle it back to deck if you will no longer use it.
   - Stand Triggers can help Faithful Angel (G2) and Secretary Angel (G3) recycle more cards, to clear some rear guards, and to help break through Sentinel Cards (PG).
   - Critical Triggers can help you land and reach 5 Damage asap, or end the battle before you run out of cards.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Why Use More Draw Triggers?

   - More cards would give you more options, and would ensure that you'll not run out of cards in hand, especially against certain decks.
   - Draw Triggers can also help you grab those Sentinel Cards (PG), more Grade 2 Intercept Cards, and other useful cards to execute your strategies.

Oracle Think Tank Battle Strategies

Mulligan (Starting Cards)

   - Goddess of the Crescent Moon, Tsukuyomi (G1) = Keep x1.
   - Goddess of the Half Moon, Tsukuyomi (G2) = Keep x1.
   - Goddess of the Full Moon, Tsukuyomi (G3) = Keep x1.

   - CEO Amaterasu (G3) = Keep x1, optional if you didn't get Tsukuyomi (G3).
   - Battle Sister, Chocolat (G1) = Keep at least x1.

Basic Battle Strategies

   - Complete the Combo Chain until you can ride Tsukuyomi (G3).
   - Efficiently play your cards according to your opponent's cards in play, don't rush in and place all your cards unnecessarily especially if you up against decks with high field control. This way, you can easily manage your cards in hand depending on the situation.
   - Use your Intercept cards to minimize damages and to control how many Damage you are want to take for your Counter Blast users.

What If The Chain Ride Failed?

Option 1:
   - Use "Soul Charge" cards depending on how many cards you need (need at least 6 total cards in Soul).
Red Eye G2
   - Oracle Guardian, Red Eye (G2) = When this unit's attack hits, Soul Charge 1.
   - CEO Amaterasu (G3) = Ride first to use "Soul Charge" then ride Tsukuyomi (G3) once you have at least 5 cards in your Soul (CEO Amaterasu (G3) will be your 6th).

   - If you failed right from the start and did not ride both Tsukuyomi (G1) and (G2), you'll need 3 more cards into the Soul. Better use CEO Amaterasu (G3) as Vanguard at this point.
   - If you rode Tsukuyomi (G1) but missed Tsukuyomi (G2), you'll need 2 more cards into the Soul. Use CEO Amaterasu (G3) as Vanguard or use 2 Red Eye (G2) cards.
   - If you just missed Tsukuyomi (G1) but able to ride Tsukuyomi (G2), you just need 1 card into the Soul. Use CEO Amaterasu (G3) as Vanguard or use 1 Red Eye (G2) card, you can also ride any Grade 3 card before riding Tsukuyomi (G3) or any Grade 3 if you don't have.

   - TIP: If you want to avoid getting a "Deck Out" vs certain decks, ride any Grade 3 card instead of CEO Amaterasu (G3) if you were able to ride both Tsukuyomi (G1) and (G2). Use CEO Amaterasu (G3) as rear guard instead if you want to use her skill.
   - Remember this especially when you are using Oracle Guardian, Red Eye (G2) to place cards into your Soul.

Option 2:
   - Do a "Re-Ride" but don't overdo it though. If for example you have Tsukuyomi (G2) but your current Vanguard is already Grade 2, then just do a Re-Ride especially if you have Tsukuyomi (G3) in hand.

Counter Blasts

Tsukuyomi G3
   - Goddess of the Full Moon, Tsukuyomi (G3) = CB2 to increase your cards. Just make sure though that your card in hand is NOT 8 or more before using this skill.

   - CEO Amaterasu (G3) = Use this unit's skill when you need to draw cards to get Grade 2 Intercept cards, Sentinel Cards (PG), Silent Tom (G2), and other cards you need. This would consume Soul cards though, so your other cards would lose their skill effect, use only when needed.
   - NOTE: Do not use her skill if your opponent's Damage is 5, use it instead to attack a Rear Guard to avoid getting blocked by a Sentinel Card (PG).

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Recycle Cards in Hand to Deck

Blue Eye G1Faithful Angel G2Secretary Angel G3
   - Use cards like Oracle Guardian, Blue Eye (G1), Faithful Angel (G2), and Secretary Angel (G3) that can recycle cards in hand. Use them to search Grade 2 Intercept cards, Sentinel Cards (PG), Silent Tom (G2), and other cards you need, make sure that you have at least 1 card in hand, the more the better.

   - NOTE: If you have CEO Amaterasu (G3) as Vanguard and the next card you checked is a Trigger that you can use, remember not to use the 3 cards mentioned above or else you'll lose that Trigger. On the other hand, if you are able to check a non Trigger card like Silent Tom (G2) that you want to get into your hand, then use any of the 3 cards above to get that card.

Closing Battles

Silent Tom G2Euryale G3
   - Aim for 5 Damage then use Silent Tom (G2) to close battles (hope your opponent won't draw a Heal Trigger though). In case your opponent's Damage is 4, it is possible to setup Silent Tom (G2) as your 2nd attacker, but it's a bit risky and requires that you have a decent Booster or maybe rely on Trigger bonuses.

   - You can also use Evil-eye Princess, Euryale (G3) if you don't have Silent Tom (G2) to try and bind those Sentinel Cards (PG) before attacking (works better if your opponent got few cards).

If You Want To Level Up Your Game

   - Track every card that goes to the bottom of your deck, then use that to your advantage once the deck starts to cycle back to top. Do it fast though to avoid getting a "Time Out" or do it during your opponent's turn or during your Ride Phase.
   - Use simple words or codes when tracking like 1, 2, S, H, D, PG, or Tom.

   - TIP: Check the Log (Menu > View Log) to track cards like "Drive Check No Trigger" and "Put to Deck Bottom". You can also write them down, would recommend to do it from that start and up to 15~20 cards, take note of the first 2 or 3 cards to know when it would start.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Tsukuyomi (G3) = 11,000 base Power Vanguard can reach 18,000~19,000 Power with 7,000~8000 Booster. You need to rely on Triggers to reach 21,000+ Power.

   - CEO Amaterasu (G3) = 10,000 base Power if used as Vanguard (+4000 Power if you have 2 or more cards in hand), can reach 21,000~22,000 Power with 7,000~8000 Booster.

Rear Guards + Booster

   - You need to rely on Triggers to reach 21,000+ Power.

   - Oracle Guardian, Gemini (G1) = 8,000 Power, Boost any Rear Guard that can reach at least 13,000 Power to reach 21,000 Power, like:
   - Meteor Break Wizard (G3) = 13,000 Power with skill (CB1), can reach 21,000 Power.

   - NOTE: Other cards not included here are also OK to use but very situational or unsustainable, use them if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Crafting Guide and C Cards to Craft Early Game


That's it guys, thank you for checking our Oracle Think Tank Galahad Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Nova Grappler Perfect Raizer Deck Build and Guide


Here's a quick guide and tips for Nova Grappler Perfect Raizer Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

"Perfect Raizer" can be the strongest Raizer, once strengthened to become stronger. It gets stronger, simply based on the number of Raizers in your Soul. Besides, Critical can be increased if there are four or more Raizers! Get more Raizers to make the strongest one and take the opponent down!

Nova Grappler Perfect Raizer Deck

Notable Info

   - Perfect Raizer (G3) = 11,000 base Power Vanguard (during your turn +3000 Power per Raizer in your Soul, Critical +1 if there are 4 or more Raizers), can reach 23,000 Power alone with just 4 Raizers.
   - 16,000+ RG Columns = Easy to build 17,000~18,000 Power columns.
   - 21,000+ RG Columns = You can build a 21,000 Power column as long as you have the specific cards in place and conditions are met (can be pushed to 24,000).

   - Crit Vanguard = Can do 2 or more damage per attack.
   - Higher Trigger Chance = Getting non-Triggers cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Multi Attacks = Can attack more than 3 times in 1 turn.
Vanguard ZERO: Nova Grappler Perfect Raizer Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Battleraizer (FV)Twin Blader (G1)
   - Battleraizer (FV) = Raizer FV, adds a Stand Trigger to your deck if used to Boost.
   - Transmigrating Evolution, Miraioh (FV) = Possible alternative if you want to increase your chance to ride Perfect Raizer (G3) as your 3rd turn Vanguard.
   - Twin Blader (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Burstraizer (G1)Raizer Custom (G1)Transraizer (G2)Hi-powered Raizer Custom (G2)Perfect Raizer (G3)
   - Burstraizer (G1) = Add x4.
   - Raizer Custom (G1) = Add x3~x4.
   - Transraizer (G2) = Add x4, chance to get more Raizers from your deck.
   - Hi-powered Raizer Custom (G2) = Add x3~x4.
   - Perfect Raizer (G3) = Aim for x4, your main Vanguard for this deck build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Death Army Guy (G2) = Add x2~x3, stands when your Drive Check reveals a Grade 3.
   - Screamin' and Dancin' Announcer, Shout (G1) = Add x1~x2, optional card to help recycle a card in hand, useful if you still don't have any Perfect Raizer (G3) early on for example.
   - Toolkit Boy (G1) = Limit to x1, optional card to use "Counter Charge 1" when used to boost a Vanguard (attack must also hit).

Grade 2 Cards

   - Death Army Lady (G2) = Add x2~x3, stands when your Drive Check reveals a Grade 3.
   - King of Sword (G2) = Add x1~x4, nice base Power and Defense, add if you need more cards.
   - Magician Girl, Kirara (G2) = Limit to x1~x3, when attack hits, CB2 to draw a card.

Grade 3 Cards

   - Death Metal Droid (G3) = Nice filler card with 13,000 Power (CB1).
   - Gold Rutile (G3) = Can be your sub Vanguard if you don't have enough Asura Kaiser (G3) cards. Not recommended to use if your opponent got 5 Damages though (can't utilize skill).
   - Lion Heat (G3) = Optional card similar to Gold Rutile (R3), but works better as a rear guard, add if you need more cards..
   - Muscle Hercules (G3) = Add up to x4, when placed "Counter Charge 1", good support card for this build.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Brutal Jack G2Asura Kaiser G3Cosmo Lord (G3)
   - Brutal Jack (G2) = Add x1~x3, nice base Power and Defense.
   - Asura Kaiser (G3) = Add x3~x4, your sub Vanguard if you don't have Perfect Raizer (G3) in hand, or when your opponent got 1 Life left to try and break through their Sentinel Cards (PG).
   - Ultimate Lifeform, Cosmo Lord (G3) = 11,000 Base Power (Rest 1 of your rear-guards to get +3000 Power until end of turn). Good for reaching 20,000+ Power when needed.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.

Nova Grappler Raizer Deck and Build 2
 (*Use as reference, feel free to remove/add cards.)

Nova Grappler Raizer Deck and Build 1
(*Use as reference, feel free to remove/add cards.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.
   - Do not set Heal Triggers to your Perfect Raizer (G3).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Why Use More Draw Triggers?

   - More cards would give you more options, especially for this deck build that would require you to move cards into your Soul to strengthen your Perfect Raizer (G3).
   - Draw Triggers can also help you grab those Sentinel Cards (PG), more Grade 2 Intercept Cards, and other useful cards to execute your strategies.

Nova Grappler Battle Strategies

Mulligan (Starting Cards)

   - Burstraizer (G1) and/or Raizer Custom (G1) = Keep x1.
   - Transraizer (G2) and/or Hi-powered Raizer Custom (G2) = Keep x1.
   - Perfect Raizer (G3) = Keep x1, to ensure a Grade 3 ride, but if you didn't get one, keep x1 Asura Kaiser (G3) if you have.

   - Screamin' and Dancin' Announcer, Shout (G1) = Keep x1 if you have this card.
   - Twin Blader (G1) = Keep at least x1.

Basic Battle Strategies

   - Focus on riding all Raizers (needed to the Soul) until you can ride Perfect Raizer (G3).
   - Try to Ride Raizer Custom (G1) > Hi-powered Raizer Custom (G2) while Burstraizer (FV) is behind them so you won't need to Boost unless needed to do some quick combos.
   - If you still don't have Perfect Raizer (G3) early on, you can use Screamin' and Dancin' Announcer, Shout (G1) if you have, to try and recycle a card in hand.

   - Once you ride Perfect Raizer (G3), use it's skill to move Raizers into your Soul. Place a total of 4 Raizers to add Critical +1 to your Vanguard. If you rode all Raizers, you just need 2 Raizers to reach 4 Raizers.
   - Always clear Interceptors first to land your Crits!

   - NOTE: If your opponent's Damage is 5, you might not be able to maximize Perfect Raizer's (G3) skill because of those Sentinel Cards (PG), so at this point, you may use your Asura Kaiser (G3) if you like to try and break through their Sentinel Cards with Stand effects.

Counter Blasts

Brutal Jack G2Kirara G2Perfect Raizer (G3)
   - Brutal Jack (G2) = CB1 to remove Restraint.
   - Magician Girl, Kirara (G2) = CB2 to draw a card. Best during the early stage of the battle to give you chance to recover those CB with Heal Triggers.

   - Perfect Raizer (G3) = When placed, CB2 to put one Battleraizer (G0) into your hand. If you can pay the cost, go and get a Battleraizer (G0) then let it Boost to move it into your deck, or let it stay behind your Hi-powered Raizer Custom (G2) or Raizer Custom (G1) to increase their Power.
   - TIP: You can re-ride another Perfect Raizer (G3) to get another Battleraizer (G0), to increase your Trigger chance and get more Stand Triggers!

   - NOTE: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Perfect Raizer (G3) = 11,000 base Power Vanguard (during your turn +3000 Power per Raizer in your Soul, Critical +1 if there are 4 or more Raizers), can reach 23,000 Power alone with just 4 Raizers!

Rear Guards + Booster

   - Ultimate Lifeform, Cosmo Lord (G3) = 11,000 base Power, rest a Rear Guard to get +3000 Power until the end of turn (can reach 21,000 Power with 7,000 Booster and 1 Rear Guard. If 2 Rear Guards are used, this unit can reach 23,000~24,000 Power with 6,000~7,000 Booster.
   - TIP: During your third turn for example, you can rest your Raizers first to increase this unit's Power, then use Perfect Raizer's (G3) skill to put those into your Soul.
   - If you rode Asura Kaiser (G3) early on as Vanguard, try to use this if you need 21,000+ Power for combos.

   - NOTE: Other cards not included here are also OK to use but very situational or unsustainable, use them if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Crafting Guide and C Cards to Craft Early Game


That's it guys, thank you for checking our Nova Grappler Perfect Raizer Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

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