Vanguard ZERO: Nova Grappler Blau Deck Build #2 and Guide


Here's a quick guide and tips for Nova Grappler Blau Deck #2 users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

You can ride "Blau" by using the skill of Blaujunger and Blaupanzer to stabilize Blau to Grade 3. When Stren Blaukluger hits the opponent's Vanguard, one can Stand the Boosting unit and him/herself with the skill. You may thus collect Triggers and fully attack!

Nova Grappler Blau Deck #2

Notable Info

   - Multi Attacks = Can attack more than 3 times in 1 turn.
Vanguard ZERO: Nova Grappler Blau Deck Build #2 and Guide

First Vanguard and Sentinel Cards (PG)

Blau FVNova Grappler PGBeast Deity, Solar Falcon (G1)
   - Blaujunger (FV) = Higher chance to ride Blaukluger (G2).
   - Twin Blader (G1) and/or Beast Deity, Solar Falcon (G1) = Add x4.

Recommended Cards (Must Have)

Blau G1Blau G2Blau G3Beast Deity, Ethics Buster (G3)
   - Toolkit Boy (G1) = Add x2~x4, to use "Counter Charge 1" when used to boost a Vanguard (attack must also hit), a great Booster for your Stern Blaukluger (G3). Get more as reserves against certain decks.
   - Blaupanzer (G1) = Add x4, recommended as Grade 1 Vanguard if possible to activate your FV's skill effect and get Blaukluger (G2) from your deck, or place to a rear guard circle to get Stern Blaukluger (G3) from your deck.
   - Blaukluger (G2) = Add x2~x4, recommended as Grade 2 Vanguard if possible in case you need the "Counter Charge" early on, and to add +1000 Power to your Stern Blaukluger (G3) later on.
   - Stern Blaukluger (G3) = Aim for x4, your main Vanguard for this build.
   - Beast Deity, Ethics Buster (G3) = Aim for x4, your sub Vanguard for this build and for activating "Break Rides".

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Energy Charger (G1) = Limit to x1 or x2. When placed, SB2 to draw a card.
   - Tough Boy (G1) = Add x1~x3, nice base Power and Defense.

Grade 2 Cards

   - NOTE: For this build, it is better to add high base Power Grade 2 units to increase your column's Power without relying too much on Boosters, and to give you more options when discarding cards.

   - Beast Deity, Damned Leo (G2) = Add up to x4, nice base Power and Defense. Add especially if you also want to use some Ultra Beast Deity, Illuminal Dragon (G3).
   - Beast Deity, Golden Anglet (G2) = Add x4. When this unit stands during your Battle Phase, it gets +4,000 Power until end of turn.
   - Magician Girl, Kirara (G2) = Add x2~x3, when attack hits, CB2 to draw a card.
   - Death Army Rook (G2) = Add up to x4, nice base Power and Defense.
   - Eisenkugel (G2) = Add up to x4, nice base Power and Defense (12,000 Power) if conditions are met.
   - King of Sword (G2) = Add up to x4, nice base Power and Defense.
   - Transraizer (G2) = Add up to x3, can be useful for stalling while earning some cards early on if you are lucky.

Grade 3 Cards

   - Beast Deity, Yamatano Drake (G3) = Add x4. When this unit stands during your battle phase, it gets +4,000 Power until end of turn.
   - Death Army Commander (G3) = Add as filler. When your drive check reveals a Grade 3, stand this unit.
   - Moai the Great (G3) = Add as filler, can reach 13,000 Power when boosted.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Brutal Jack G2Ultra Beast Deity, Illuminal Dragon (G3)
   - Brutal Jack (G2) = Limit to x1~x2, nice base Power and Defense.
   - Ultra Beast Deity, Illuminal Dragon (G3) = Limit to x1~x2, possible sub Vanguard for this build.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Nova Grappler Blau Deck Build #2 and Guide
(*Use as reference, feel free to remove/add cards. Sentinel Cards ("Perfect Guards") have different activation conditions, add x4 depending on your preference.)
(*Replace x1~x2 Tough Boy (G1) with Energy Charger (G1) if you like.)
(*Replace x1~x3 Beast Deity, Damned Leo (G2) with any high base Power Grade 2 cards if you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Nova Grappler Battle Strategies

Mulligan (Starting Cards)

   - Blaupanzer (G1) = Keep x1, to ensure a Grade 1 ride (high priority!).
   - Blaukluger (G2) = Keep x1, if you didn't get any Blaupanzer (G1).
   - Beast Deity, Ethics Buster (G3) = Keep x1, to ensure a Grade 3 ride.

   - Stern Blaukluger (G3) = Keep x1 if you did not get Beast Deity, Ethics Buster (G3) and Blaupanzer (G1).
   - Toolkit Boy (G1) = Keep x1.
   - Sentinel Card (G1) = Keep at least x1.

Basic Battle Strategies

Blau G1Blau G2Beast Deity, Ethics Buster (G3)Blau G3
   - Try to ride the "Blau" chain with a little mix to activate a "Break Ride", Blau (G1) > Blau (G2) > Ethics Buster (G3) > Blau (G3) to search cards, Counter Charge, and use Multi Attacks!
   - TIP: Conserve your cards for later but consider placing some Grade 1 cards for example to the field to free up space in hand, in case you get Draw Triggers early on.

   - If the ride chain failed right from the start, at least try to ride Blau (G2) to add +1,000 Power to your Blau (G3) later on, and for Counter Charging if needed.
   - In case of a miss-ride, go and ride any viable Grade 3 Vanguard for now, then re-ride to your preferred Grade 3 Vanguard/s depending on the situation.

How To Use Stern Blaukluger (G3)

Blau G3Beast Deity, Ethics Buster (G3)
   - (VC): If "Blaukluger" is in your soul, this unit gets +1,000 Power.
   - (VC): When this unit's attack hits a Vanguard, CB2 and discard 2 cards from your hand to stand all of your units in the center column, and draw a card. This unit loses "Twin Drive!!" until end of turn.

   - Clear all Intercept cards and try to land at least 2 attacks if your Vanguard's Power is still higher (3 attacks is possible).
   - Discard cards that you don't need like extra copies of Blau (G1), Toolkit Boy (G1), Stern Blaukluger's (G3) and other cards that you don't need.

   - NOTEEthics Buster's (G3) "Break Ride" skill is a Limit Break 4, so only ride Blau (G3) after Ethics Buster (G3) once you get at least 4 Damage if you want to use the "Break Ride".
   - Using Ethics Buster (G3) would turbo charge your multi attacks!

   - Example Combo: Attack using your rear-guards first, then use Blau (G3) and attack the Vanguard ("Break Ride" skill activates and all front rear-guards stands). If your opponent's Damage is 4 or less, land Blau's (G3) attack to stand the center column as well. Repeat steps until you can no longer use Blau (G3) to attack or buff up your rear-guards.
   - With this combo it is possible to do 6 or more multi attacks in 1 turn!

   - TIP: If you have Beast Deity, Golden Anglet (G2) or Beast Deity, Yamatano Drake (G3) (ideal front row units with the combo above), still use them to attack even if they have lower Power, because you can stand them to buff them up with the above combo!
   - Also save some of these cards, then use them to grab the win during the later part of the battle.

Counter Blasts

Kirara G2Blau G3Brutal Jack G2
   - Magician Girl, Kirara (G2) + Blaukluger (G2) = Drawing a card for CB2 is ok, just don't overdo it or only if needed. Best during the early stage of the battle to give you chance to recover those CB with Heal Triggers or by using Toolkit Boy's (G1) skill.
   - Stern Blaukluger (G3) = When this unit's attack hits a Vanguard, CB2 and discard 2 cards from your hand to Stand all of your units in the middle column, then draw a card.

   - Brutal Jack (G2) + Blaukluger (G2) = Works great early on because you can quickly recover the CB used. If you have Toolkit Boy (G1), you can place 1 more Brutal Jack (G2).
   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Energy Charger (G1)
   - Energy Charger (G1) = When placed, SB2 to draw a card.

   - NOTE: Also consider other cards that can do Soul Blasts if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Nova Grappler Blau Deck Build #2 and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Gold Paladin Liberator Deck Build and Guide


Here's a quick guide and tips for Gold Paladin Solitary Liberator, Gancelot Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

The Limit Break activates when rode upon, that is known as a Break Ride! Not only does Gancelot raise the power of it's own rear-guards, it adds a Blaster Blade Liberator to hand as well. Increase your power and retire opponent's rear-guards at the same time!

Gold Paladin Liberator Deck

Notable Info

   - Field Control = Can retire units controlled by the opponent.
   - Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!
Vanguard ZERO: Gold Paladin Liberator Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Wingal Liberator (FV)Halo Shield, Mark PGHalo Liberator, Mark (G1)
   - Wingal Liberator (FV) = When the attack by a "Liberator" this unit boosted hits a Vanguard, put it into your Soul to add a Blaster Blade Liberator (G2) from your deck to your hand.
   - Halo Shield, Mark (G1) and/or Halo Liberator, Mark (G1) = Add x4.

Recommended Cards (Must Have)

Blaster Blade Liberator (G2)Solitary Liberator, Gancelot (G3)
   - Blaster Blade Liberator (G2) = Add up to x4, When placed, if your Vanguard is a "Liberator", CB2 to retire 1 of your opponent's rear-guards.
   - Solitary Liberator, Gancelot (G3) = Aim for x4, one of your main Vanguards for this build.
   - Would also recommend getting all "Liberator" cards below.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Fast Chase Liberator, Josephus (G1) = Add x3~x4. When placed from your deck, if your Vanguard is a "Liberator", SB1 to draw a card.
   - Little Liberator, Marron (G1) = Add x2~x4, can reach 10,000 Power (front row) if you have a "Liberator" Vanguard.
   - May Rain Liberator, Bruno (G1) = Add x1~x3. When your other rear-guard is placed from your deck, if your Vanguard is a "Liberator", this unit gets +3,000 Power until end of turn (10,000 total power or more).

Grade 2 Cards

   - Liberator of Royalty, Phallon (G2) = Add x3~x4. During your turn, if your Vanguard is a "Liberator", this unit gets +3,000 Power until end of turn (12,000 total power).
   - Liberator of Silence, Gallatin (G2) = Add x2~x4, nice base Power and Defense.
   - Overcast Liberator, Geraint (G2) = Add up to x4. When your other rear-guard is placed from your deck, if your Vanguard is a "Liberator", this unit gets +3,000 Power until end of turn (12,000 total power or more).
   - Shine Spear Liberator, Reinet (G2) = Limit to x1~x2. When this unit's attack hits a Vanguard, CB1 to look at 5 cards from the top of your deck, and add a Grade 3 or greater card to your hand.
   - Mage of Calamity, Tripp (G2) = Add x2~x4. When attack hits a Vanguard, CC1 to use more CBs.

Grade 3 Cards

   - Awakening Liberator, Freed (G3) = Add up to x4. LB4 When placed, CB1 to call 2 cards from the top of your deck.
   - Liberator of the Round Table, Alfred (G3) = Add up to x4, mostly used as a rear-guard to call out more units.
   - Steel Spear Liberator, Bleoberis (G3) = Add up to x4, also a nice sub Vanguard to call more units for your deck.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Liberator of the Flute, Escrad (G2)
   - Liberator of the Flute, Escrad (G2) = Add up to x4, When this unit's attack hits a Vanguard, if your Vanguard is a "Liberator", CB1 to call the top card of your deck.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Gold Paladin Liberator Deck Build and Guide
(*Use as reference, feel free to remove/add cards. Sentinel Cards ("Perfect Guards") have different activation conditions, add x4 depending on your preference.)
(*Replace any Grade 2 cards with x2~x3 Mage of Calamity, Tripp (G2) if you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x4~x5), Draw Trigger (x4~x5), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x0), Draw Trigger (x4~x5, Stand Trigger (x4~x5), and Heal Trigger (x4)
   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Gold Paladin Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep x1 or x2 to ensure a Grade 1 Vanguard, preferably Little Liberator, Marron (G1).
   - Any Grade 2 Card (G2) = Keep x1 or x2 to ensure a Grade 2 Vanguard, preferably Liberator of the Flute, Escrad (G2) if you have.
   - Solitary Liberator, Gancelot (G3) = Keep x1 to ensure a Grade 3 Vanguard.

   - Steel Spear Liberator, Bleoberis (G3) = Keep x1 if you did not get Solitary Liberator, Gancelot (G3) above.
   - Sentinel Card (G1) = Keep at least x1.

Basic Battle Strategies

   - You aim for this build is to call units from hand and deck to increase your field presence, column's Power, defense, and trigger chance!
Wingal Liberator (FV)Liberator of the Flute, Escrad (G2)
   - Wingal Liberator (FV) = Very nice FV especially when you don't have any Grade 2 card in hand to ride next turn ("grade stuck"). Use this to get Blaster Blade Liberator (G2) from your deck to your hand or keep as booster if your opponent can't retire it.

   - Try to deal more damage or at least increase your field presence early on by using Liberator of the Flute, Escrad (G2), even better if you also have Marron (G1) and Phallon (G2).

Solitary Liberator, Gancelot (G3)Steel Spear Liberator, Bleoberis (G3)Liberator of the Round Table, Alfred (G3)
   - Preferably, ride Solitary Liberator, Gancelot (G3) or Steel Spear Liberator, Bleoberis (G3) first to setup "Break Rides".
   - You can ride Liberator of the Round Table, Alfred (G3) only if your Damage is less than 4, or if you don't have a better choice, because he is more suitable as a rear-guard to call a unit when needed.

   - In case of a miss-ride, go and ride any viable Grade 3 Vanguard for now, then re-ride to your preferred Grade 3 Vanguard/s depending on the situation.

How To Use Solitary Liberator, Gancelot (G3)

Solitary Liberator, Gancelot (G3)Awakening Liberator, Freed (G3)
   - (VC): LB4 When rode upon, until end of turn, your Vanguard gets +10,000 Power, and 3 of your rear-guards get +5,000 Power. In addition, if your Vanguard is a "Liberator", add a Blaster Blade Liberator (G2) from your deck to your hand. If your deck has no Blaster Blade Liberator (G2), add from Drop Zone.

   - Try to setup at least 2 Boosters before riding another Grade 3 card to use his buffs.
   - Notable weakness for this skill are those that can retire units before your turn which is really annoying when done right, but you can still maximize Gancelot's (G3) skill by riding Awakening Liberator, Freed (G3) to call in 2 units first!

   - (VC): When this unit attacks a Vanguard, it gets +3,000 Power until end of battle.
   - That's 14,000 Power, so using a 7,000 Power Booster would help him reach 21,000 total Power.

How To Use Blaster Blade Liberator (G2)

Blaster Blade Liberator (G2)
   - (VC/RC) When placed, if your Vanguard is a "Liberator", CB2 to retire 1 of your opponent's rear-guards.

   - This is actually one of your win cons during the later part of the battle, so try to save at least 2 Counter Blasts to pop an intercept card and aim for game (especially when your opponent's Damage is at 5).
   - Get this card from Deck or Drop Zone by using your FV's skill or Solitary Liberator, Gancelot (G3).

Counter Blasts

Blaster Blade Liberator (G2)Liberator of the Flute, Escrad (G2)Awakening Liberator, Freed (G3)Steel Spear Liberator, Bleoberis (G3)Liberator of the Round Table, Alfred (G3)
   - Blaster Blade Liberator (G2) = When placed, if your Vanguard is a "Liberator", CB2 to retire 1 of your opponent's rear-guards.
   - Liberator of the Flute, Escrad (G2) = When this unit's attack hits a Vanguard, if your Vanguard is a "Liberator", CB1 to call the top card of your deck. Really good card during the early part of the battle.

   - Awakening Liberator, Freed (G3) = LB4 When placed, CB1 to call 2 cards from the top of your deck.
   - Steel Spear Liberator, Bleoberis (G3) = LB4 When rode upon, CB1 to have your Vanguard get +10,000 Power until end of turn. Call 2 cards from the top of your deck.
   - Liberator of the Round Table, Alfred (G3) = CB2 to look at 4 cards from the top of your deck, and call a "Liberator". This skill is s a bit costly but it would give you an opportunity to pick a card.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Fast Chase Liberator, Josephus (G1)
   - Fast Chase Liberator, Josephus (G1) = When placed from your deck, if your Vanguard is a "Liberator", SB1 to draw a card.

   - NOTE: Also consider other cards that can do Soul Blasts if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Gold Paladin Liberator Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Play Now on PC with Bluestacks! (Android Emulator)
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