Vanguard ZERO: Granblue Cocytus Deck Build and Guide


Here's a quick guide and tips for Granblue Ice Prison Necromancer, Cocytus Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

NOTE: Granblue cards are available from limited Clan Events. During the event, farm "Event Tickets" from Character Fights and use those to Challenge Gouki Daimonji to get exclusive items that will be used to play the limited time Gacha that only features Granblue cards!

Granblue Cocytus Deck Build

Notable Info

   - Good Defense = You can call more Intercept Cards from your Hand or Drop Zone!
   - Higher Trigger Chance = Getting non-Triggers cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Multi Attacks = Can attack more than 3 times in 1 turn.
   - 16,000+ RG Columns = Easy to build 16,000~17,000 Power columns.
   - 21,000+ RG Columns = This deck build will not heavily rely on building 21,000+ Power RG columns except when using Trigger Check buffs.
Vanguard ZERO: Granblue Cocytus Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Captain Nightkid (FV)Gust Jinn (G1)
   - Captain Nightkid (FV) = Use skill to look at 10 cards from the top of your deck, and put a card into your Drop Zone. One way to reduce your deck's non Trigger cards.
   - Gust Jinn (G1) =  Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Chappie the Ghostie (G1)Captain Nightmist (G2)Ice Prison Necromancer, Cocytus (G3)Death Seeker Thanatos (G3)
   - Chappie the Ghostie (G1) = Aim for x3 or x4, awesome card to move specific cards from your deck to your Drop Zone. One way to reduce your deck's non Trigger cards.
   - Captain Nightmist (G2) = Aim for x4, call this card from your Drop Zone (CB1).
   - Ice Prison Necromancer, Cocytus (G3) = Aim for x4, your main Vanguard for this deck build.
   - Death Seeker Thanatos (G3) = Add up to x4, a nice rear guard unit used to set up multi attacks and call an Intercept card from the Drop Zone.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Ripple Banshee (G1) = Add x3~x4, used to buff other units with +2,000 Power.
   - Dancing Cutlass (G1) = Limit to x1~x2, SB2 to draw a card.
   - Dandy Guy, Romario (G1) = Add as filler if you need more cards, nice base Power and Defense.

Grade 2 Cards

   - Three Star Chef, Pietro (G2) = Add x3~x4. When attack hits a Vanguard, Counter Charge 1.
   - Stormride Ghost Ship (G2) = Add x2~x3, high Power and Defense. Learn how to remove it's Restraint status (call a card from the Drop Zone), or just use to Intercept if you have no choice.
   - Commodore Blueblood (G2) = Add as filler if you need more cards, nice base Power and Defense.

Grade 3 Cards

   - God-eating Zombie Shark (G2) = Add as filler if you need more cards.
   - Master Swordsman, Nightstorm (G3) = Add up to x4, can reach 12,000 Power when attacking a Vanguard.
   - Witch Doctor of the Abyss, Negromarl (G3) = Limit to x1, add as filler if you need more cards.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Ruin Shade (G2)
   - Ruin Shade (G2) = Limit to x2~x3, can reach 11,000 Power when conditions are met.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
 (*Use as reference, feel free to remove/add cards.)
(*Replace x1 Chappie the Ghostie (G1) with Dancing Cutlass (G1) if you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x0), Draw Trigger (x4~x5), Stand Trigger (x4~x5), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs".

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Granblue Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep at least x1 to ensure a Grade 1 Vanguard. If you want to keep Chappie the Ghostie (G1), try to keep another Grade 1 card.
   - Any Grade 2 Card (G2) = Keep x1 except Stormride Ghost Ship (G2), to ensure a Grade 2 Vanguard. Ruin Shade (G2) is your best pick, if you want to keep Captain Nightmist (G1), try to keep another Grade 1 card.
   - Cocytus (G3) = Keep x1 to ensure a Grade 3 Vanguard (high priority!).

   - Gust Jinn (G1) = Keep at least x1.

Basic Battle Strategies

   - Your aim here is to use your Drop Zone as an extension of your hand. Fortify your defense and keep spamming Grade 2 Intercept cards to minimize damage per turn, exhaust their Intercept cards to force them to place Grade 1 and 3 cards, then use that to deal more Damage!

How To Use Ice Prison Necromancer, Cocytus (G3) 

Ice Prison Necromancer, Cocytus (G3)
   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone) When this unit attacks a Vanguard, it gets +5,000 Power until end of battle.
   - Can reach 15,000 Power, so you'll just need a 6,000 Power Booster to reach 21,000 Power.

   - (VC): When placed, CB2 to call a card from your Drop Zone.
   - Always reserve 2 CBs before riding this card (including when doing re-rides if needed). Use your Intercepts to control how many Damage you would like to take per turn.

   - In case of an early miss-ride, your plan B is to ride any viable Vanguard, then focus on using your rear guards Captain Nightmist (G2) and Thanatos (G3) to intercept attacks while attacking.

Which Cards To Call From the Drop Zone?

Captain Nightkid (FV)Chappie the Ghostie (G1)
   - Any card you need for the current situation will do, refer below for examples. Set them up by using your FV's skill or Chappie the Ghostie (G1) if needed, before riding Cocytus (G3).

   - Three Star Chef, Pietro (G2) = Nice combo because you'll be calling this unit with 2 CB then do a Counter Charge to recover 1 CB (first attacker). Make sure that you have a Booster though unless you can hit the Vanguard, or buff it using Ripple Banshee (G1) to reach 11,000 Power.

   - Stormride Ghost Ship (G2) or Ruin Shade (G2) = Call if you don't have any Booster/Buffer available especially during the early part of the battle. These units can reach higher Power.
   - Captain Nightmist (G2) is also good if he has a copy in your Drop Zone. If you can't decide which card to dens to the Drop Zone, this is a always a good choice.

   - Thanatos (G3) = This a bit tricky, refer below on how to use this unit. Call if your opponent's Damage is 4 or less, and you have Boosters/Buffers available to use.

How To Use Death Seeker, Thanatos (G3) 

Death Seeker Thanatos (G3)
   - (RC): When attack hits a Vanguard, CB1 and retire this unit and call a card other than Thanatos (G3) from your Drop Zone.
   - Useful for setting up multi attacks, best used when your opponent's Damage is 4 or lower.

Example Combo #1:
   - Place Ripple Banshee (G1) behind this unit, and use her skill to buff Thanatos (G3) to 12,000 Power (if opponent's Vanguard is 10,000 Power or lower, no need to use buff). Next, let Thanatos (G3) attack the Vanguard without using Booster, activate skill (CB1) to call Stormride Ghost Ship (G2), Captain Nightmist (G2), or Ruin Shade (G2) to that same spot to build a 17,000 Power column.
   - NOTE: Only call Captain Nightmist (G2) if you have a copy in your Drop Zone. Other Grade 2 cards with lower Power are also ok, just use to intercept and rely on Triggers for bonuses.

 Example Combo #2:
   - In-case you can't use Ripple Banshee's (G1) skill, just let Thanatos (G3) + Booster attack the Vanguard, follow same method above and call a unit to that same spot. This time, let your Vanguard attack and try to get a Stand Trigger to stand that Booster, or just use any Trigger's Power Bonus to increase Power.

Counter Blasts

Ice Prison Necromancer, Cocytus (G3)Death Seeker Thanatos (G3)Captain Nightmist G2
   - Ice Prison Necromancer, Cocytus (G3) = When placed as Vanguard, CB2 to call a card from your Drop Zone.
   - Death Seeker Thanatos (G3) = CB1 to switch this unit with a card from your Drop Zone if it's attack hits a Vanguard.
   - Captain Nightmist (G2) = CB1 to call this card from your Drop Zone. It requires you to retire a card so choose Grade 1 or 3 units that you don't need (use this especially when you don't have Intercept cards in play).

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Dancing Cutlass (G1)
   - Dancing Cutlass (G1) = SB2 to draw a card. Also use this as sacrifice for Captain Nightmist's (G2) skill.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Ice Prison Necromancer, Cocytus (G3) = 10,000 base Power Vanguard that can reach 15,000 when attacking a Vanguard (LB4).
   - Cocytus (G3) + Any Booster with 6,000 Power = 21,000 Power (LB4).

Rear Guards + Booster

   - Any 6,000 Power Booster (G1)
   - 6,000 Booster (G1) + Any Rear Guard with 10,000~11,000 Power = 16,000~17,000 total Power (21,000~22,000 Power with +5,000 "Trigger Check" buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.

How To Get Cards to the Drop Zone?

Triggers

   - Triggers used during your turn will be placed into your Drop Zone.
   - Getting Heal Triggers during your turn and successfully using it would heal and transfer a card from your Damage Zone to the Drop Zone.

Normal Battles

   - Defeated Rear Guards will go to the Drop Zone, so it's best to use Draw Triggers to maximize your Intercept Cards (Draw > Intercept > Revive > Intercept > Revive again).
   - This is one reason why you should not to use Captain Nightmist (G2) as Vanguard (unless needed).

Using Card Effects

   - Captain Nightkid (FV) = To move a card to the Drop Zone.
   - Chappie the Ghostie (G1) = To move cards needed to the Drop Zone.
   - Ruin Shade (G2) = Puts 2 cards from the top of your deck into your Drop Zone.

Retiring Cards and Soul Blasts

   - Retiring cards due to a card effect will move that card to the Drop Zone, same way when using Soul Blast.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Granblue Clan Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Gold Paladin Ezel/Garmore Deck Build and Guide


Here's a quick guide and tips for Gold Paladin Blond Ezel and Garmore Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Gold Paladin is a clan that excels at calling rear-guards from the deck! Call them to circles of rear-guards that have already attacked and activate skills upon being called to set up a chain of attacks! Summon allies and unite their power to boldly attack the enemy!

Gold Paladin Ezel/Garmore Deck Build

Notable Info

   - Good Defense = You can call more Intercept Cards from your Hand or Deck!
   - Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Superior Ride = Chance to ride a Grade 3 card earlier than usual.
   - 16,000+ RG Columns = Easy to build 15,000~17,000 Power columns.
   - 21,000+ RG Columns = This deck build will not heavily rely on building 21,000+ Power RG columns except when using Trigger Check buffs.
Vanguard ZERO Blond Ezel Deck Builds

First Vanguard and Sentinel Cards (PG)

Spring Breeze Messenger (FV)Halo Shield, Mark PG
   - Spring Breeze Messenger (FV) = Used to call a card from deck (CB1).
   - Halo Shield, Mark (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Incandescent Lion, Blond Ezel G3)Great Silver Wolf, Garmore G3
   - Incandescent Lion, Blond Ezel (G3) = Add x4, your main Vanguard for this build.
   - Great Silver Wolf, Garmore (G3) = Add up to x4, can be used as sub Vanguard. LB4 When this unit attacks a Vanguard, it gets +5,000 Power until end of battle. When placed as Vanguard, CB2 to call a Grade 2 or less card from your deck.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Disciple of Pain (G1) = Add x3~x4. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.
   - Listener of Truth, Dindrane (G1) = Limit to x3~x4. When placed from deck, SB1 to draw a card.
   - Player of the Holy Axe, Nimue (G1) = Limit to x1~x2. When attack hits a Vanguard, CB1 to call the top card of your deck.

Grade 2 Cards

   - NOTE: This deck build will focus more on using cards that can call units from deck to keep calling Intercepts, so you'll need to sacrifice some fire power (rely on Vanguard + Critical Triggers).

   - Lop Ear Shooter (G2) = Add x2~x3. When placed from deck, discard a card from hand to look at 3 cards from the top of your deck, and call a card. Also used to filter cards in hand, decent alternative to Viviane (G2), (RRR cards replacement).
   - Mage of Calamity, Tripp (G2) = Add x3~x4. When attack hits a Vanguard, CC1 to use more CBs.
   - Master of Pain (G2) = Add x3~x4. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.

Grade 3 Cards

   - Holy Mage, Manawydan (G3) = Add up to x4, can easily reach 13,000 Power.
   - Holy Edge Knight (G3) = Add as filler if you need more cards, can reach 12,000 Power when attacking a Vanguard.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Player of the Holy Bow, Viviane (G2)
   - Player of the Holy Bow, Viviane (G2) = Add x2~x3. When attack hits a Vanguard, CB1 to call the top card of your deck.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
 (*Use as reference, feel free to remove/add cards.)
(*Replace x1 Viviane (G2) with Lop Ear Shooter (G2) if you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x9), Draw Trigger (x0), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x7~x5), Draw Trigger (x2~x4), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs".
   - Do not set Heal Triggers to your Blond Ezel (G3) and Garmore (G3).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Gold Paladin Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep x1 or x2 to ensure a Grade 1 Vanguard. Do not keep Dindrane (G1) unless you have no choice.
   - Any Grade 2 Card (G2) = Keep x1 or x2 to ensure a Grade 2 Vanguard. Do not keep Lop Ear Shooter (G2) unless you have no choice.
   - Blond Ezel (G3) = Keep x1 to ensure a Grade 3 Vanguard (high priority!).

   - Garmore (G3) = Keep x1 if you did not get Blond Ezel (G3).
   - Halo Shield, Mark (G1) = Keep at least x1.

Basic Battle Strategies

   - You aim for this build is to call units from hand and deck to increase your field presence, column's Power, defense (focus more here by calling Intercept cards per turn), and trigger chance!
Spring Breeze Messenger (FV)
   - Spring Breeze Messenger (FV)
   - Be careful when you are up against decks that can retire your FV (deny Damage if needed and activate your FV's skill asap).

   - Before entering battle phase, place a Booster (left/right column) then use this unit to boost your Vanguard to land an attack and call a card (CB1), choose a card that can help you land another Damage by using the free Booster.
   - If you don't have a Booster or that attack can't land a hit, place it to the back row instead for next turn or select others cards like Dindrane (G1) or an Intercept card.

How To Use Incandescent Lion, Blond Ezel (G3)

Incandescent Lion, Blond Ezel G3
   - Your main Vanguard, can also be used as rear guard with 11,000 base Power.
   - (VC): During your turn, this unit gets +1,000 Power for each of your rear guards. Can reach 15,000 Power with 4 rear guards for example, so you just need a 6,000 Booster to reach 21,000 Power.

   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone), CB1 to look at 4 cards from the top of your deck, and call a card from among them. Increase this unit's Power by the original Power of the unit called with this effect until end of turn.
   - This skill can easily overcome defensive Triggers, giving you higher chance to deal 2 or 3 Damage for that turn.

   - TIP: If possible, choose non-Trigger cards to thin out your deck and increase your Trigger Chance! Go for Intercept cards or any cards that you need like cards with skills that activates when placed from deck.
   - NOTE: Limit Break skills can be used earlier than usual by using self damaging cards like Disciple of Pain (G1) or Master of Pain (G2). Use them to call in units asap, especially Intercept cards (place them to the back row for next turn if you like).
   - These cards can also be used to increase your success chance to Heal, if you pulled a Heal Trigger.

   - In case of a missride, ride your sub Vanguard Garmore (G3).

Counter Blasts

Spring Breeze Messenger (FV)Player of the Holy Bow, Viviane (G2)Incandescent Lion, Blond Ezel G3Great Silver Wolf, Garmore G3
   - Spring Breeze Messenger (FV) = Used to call a card from deck (CB1).
   - Player of the Holy Bow, Viviane (G2) = When attack hits a Vanguard, CB1 to call the top card of your deck. Nice card that can be used early on, works well with Mage of Calamity, Tripp (G2) and Heal Triggers.
   - Incandescent Lion, Blond Ezel (G3) = LB4CB1 to call a card from deck, focus most of your CBs here.
   - Great Silver Wolf, Garmore (G3) = When placed as Vanguard, CB2 to call a Grade 2 or less card from your deck (if used as sub Vanguard). Do re-rides if needed, just make sure you have enough CBs to use.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Listener of Truth, Dindrane G1
   - Listener of Truth, Dindrane (G1) = When placed from deck, SB1 to draw a card.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Incandescent Lion, Blond Ezel (G3) = 11,000 base Power Vanguard.
   - This unit can reach 21,000+ Power alone, just by using his skill.

   - During your turn, this unit gets +1,000 Power for each of your rear guards, can reach 15,000~16,000 Power with 4~5 rear guards.
   - Blond Ezel (G3) + Any Booster with 6,000 Power = 21,000~22,000 total Power (4~5 rear guards).

   - Great Silver Wolf, Garmore (G3) = 10,000 base Power Vanguard.
   - Garmore (G3) + Any Booster with 6,000 Power = 21,000 total Power (LB4 when attacking a Vanguard).

Rear Guards + Booster

   - Any 6,000 Power Booster (G1)
   - 6,000 Booster (G1) + Any Rear Guard with 10,000~11,000 Power = 16,000~17,000 total Power (21,000~22,000 Power with +5,000 "Trigger Check" buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Gold Paladin Blond Ezel Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Play Now on PC with Bluestacks! (Android Emulator)
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