Vanguard ZERO: Genesis Deck Builds and Guides


Here's a list of Genesis decks and guides that you can use as reference in the Card Battle RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

NOTE: Please note that these are just suggestions and are not the only way to play these decks or clans. Feel free to add/remove cards according to your preference or available cards. Good luck! ^^


Genesis Deck List and Guides



Artemis Deck Builds

Main Vanguards
Battle Deity of the Night, Artemis (G3)
Sub Vanguards
Oracle Queen, Himiko (G3)Eternal Goddess, Iwanagahime (G3)
- Field Control
- Multi Attacks
*NOTE: The Deck list above is ordered by prioritizing newly released cards or decks first.
*New deck builds and guides will be included once we gather enough info (Global Version), check back here for more updates!

Basic and Budget Deck Builds

Basic Decks

   - Suitable for "Free To Play" players early game who wants to play test decks and/or complete certain missions just by using a simple deck with Common and Rare cards.

Budget Decks

   - Decks that can be played without using Triple R (RRR) cards, but feel free to add your available RRR cards by replacing some cards if you like.
   - NOTE: Check the "Budget Deck Build" section included when checking the guides.


More Vanguard ZERO Tips and Guides:

Beginner's Quick Tips and Guide

Farming Materials and Crafting Cards Tips and Guide

Beginner's Quick Battle Tips


That's it guys, thank you for checking our Genesis Deck Builds and Guides for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Genesis Artemis Deck Build and Guide


Here's a quick guide and tips for Genesis Battle Deity of the Night, Artemis Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

More Info Here Soon!






Genesis Artemis Deck

Notable Info

   - Field Control = Can retire units controlled by the opponent.
   - Multi Attacks = Can attack more than 3 times in 1 turn.

First Vanguard and Sentinel Cards (PG)

Aiming for the Stars, Artemis (FV)Goddess of Self-sacrifice, Kushinada (G1)
   - Aiming for the Stars, Artemis (FV) = Higher chance to ride Artemis (G2) or Artemis (G3). Can be used as Booster if you did not get any "Artemis" cards.
   - Goddess of Self-sacrifice, Kushinada (G1) = Add x4.

Recommended Cards (Must Have)

Bowstring of Heaven and Earth, Artemis (G1)Twilight Hunter, Artemis (G2)Battle Deity of the Night, Artemis (G3)Oracle Queen, Himiko (G3)Witch of Frogs, Melissa (G1)Witch of Ravens, Chamomile (G2)
   - Bowstring of Heaven and Earth, Artemis (G1) = Add x4, recommended as Grade 1 Vanguard.
   - Twilight Hunter, Artemis (G2) = Add x3~x4, recommended as Grade 2 Vanguard.
   - Battle Deity of the Night, Artemis (G3) = Add x4, your main Vanguard for this build.
   - Oracle Queen, Himiko (G3) = Add x4, useful for Soul Charging and activating "Break Rides".

   - Witch of Frogs, Melissa (G1) = Add x4. During your turn, when this card is put into your Drop Zone (from Soul), CB1 to call this card, and it gets +3,000 Power until end of turn (10,000 total Power).
   - Witch of Ravens, Chamomile (G2) = Add x4. During your turn, when this card is put into your Drop Zone (from Soul), CB1 to call this card, and it gets +3,000 Power until end of turn (12,000 total Power).
   - Would also recommend getting cards that can "Soul Charge" and "Soul Blast" below.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Battle Maiden, Mihikarihime (G1) = Add as filler, nice base Power and Defense.
   - Pineapple Law (G1) = Limit to x2. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual, add if you like to use.
   - Existence Angel (G1) = Add as filler. When the attack this unit boosted hits a Vanguard, Soul Charge 1.
   - Witch of Cats, Cumin (G1) = Add as filler. When placed, Soul Charge 1.

Grade 2 Cards

   - Battle Maiden, Izunahime (G2) = Add up to x4, nice base Power and Defense.
   - Battle Maiden, Sahohime (G2) = Add x2~x4. When this unit's attack hits a Vanguard, CB1 to Soul Charge 3. Add more if you do not have enough Twilight Hunter, Artemis (G2) cards, or as an alternative.
   - Broom Witch, Callaway (G2) = Limit to x1~x2. When this unit's attack hits, CB2 to draw a card.
   - Hazard Bob (G2) = Limit to x2. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual, add if you like to use.
   - Witch of Owls, Paprika (G2) = Add up to x4, can reach 11,000 Power if you have a Vanguard with LB4. Also a good alternative to Battle Maiden, Izunahime (G2).

Grade 3 Cards

   - Battle Maiden, Mizuha (G3) = Add as filler, useful for Soul Blasting.
   - Scheduler Angel (G3) = Add as filler if you need more cards, can reach 13,000 Power when boosted.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Eternal Goddess, Iwanagahime (G3)
   - Eternal Goddess, Iwanagahime (G3) = Add up to x4, useful for Soul Blasting and retiring units.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.


DECK BUILD COMING SOON! (GLOBAL RELEASE)


 (*Use as reference, feel free to remove/add cards.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs", add more Critical Triggers or Stand Triggers.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Genesis Battle Strategies

Mulligan (Starting Cards)

   - Bowstring of Heaven and Earth, Artemis (G1) = Keep x1, to ensure a Grade 1 ride.
   - Twilight Hunter, Artemis (G2) = Keep x1, to ensure a Grade 2 ride. Would also recommend keeping Witch of Ravens, Chamomile (G2) or other Soul Charging card if you did not get this card.
   - Oracle Queen, Himiko (G3) = Keep x1, to ensure a Grade 3 ride.

   - Battle Deity of the Night, Artemis (G3) = Keep x1 (optional), if you didn't get Oracle Queen, Himiko (G3).
   - Goddess of Self-sacrifice, Kushinada (G1) = Keep at least x1.

Basic Battle Strategies

   - This deck focuses on using Soul Charge and Soul Blasts mainly to draw cards and increase field presence.
Bowstring of Heaven and Earth, Artemis (G1)Twilight Hunter, Artemis (G2)Oracle Queen, Himiko (G3)Battle Deity of the Night, Artemis (G3)
   - Ride the Artemis chain with a little mix to activate a "Break Ride", Artemis (G1) > Artemis (G2) > Himiko (G3) > Artemis (G3) to search cards, Soul Charge, and use Soul Blasts.

   - If the ride chain failed right from the start, at least try to ride Artemis (G2) to Soul Charge cards, and to add +1,000 Power to your Artemis (G3) later on. If you missed Artemis (G2), use Battle Maiden, Sahohime (G2) as your backup for Soul Charging cards.

   - In case of a miss-ride, go and ride straight to Artemis (G3) or any viable Grade 3 Vanguard for now, then re-ride to your preferred Grade 3 Vanguard/s depending on the situation.

   - TIP: If you have Himiko (G3) as your current Vanguard, make sure to place 2 rear-guards (preferably Boosters) before riding Artemis (G3), this way you'll be able to maximize Himiko's (G3) "Break Ride" skill.

Recommended Cards to Put Into Your Soul

Witch of Ravens, Chamomile (G2)Witch of Frogs, Melissa (G1)
   - Aim for Witch of Frogs, Melissa (G1) and Witch of Ravens, Chamomile (G2). You may also send other cards into your Soul.

   - NOTE: Choose these units when using Soul Blasts (mostly with Grade 3 Vanguards) to activate their skills from your Soul. If done right, you can increase your field presence and also setup multi attacks using these units!

How To Use Battle Deity of the Night, Artemis (G3)

Battle Deity of the Night, Artemis (G3)Witch of Ravens, Chamomile (G2)Witch of Frogs, Melissa (G1)
   - (VC): LB4 When this unit attacks a Vanguard, SB3 to draw 2 cards, put a card from your hand into your Soul, and this unit gets +5,000 Power until end of battle.

   - Example Combo: Use your rear-guards to attack first (best if un-boosted, so setup high base Power rear-guards here if possible), then attack your opponent's Vanguard to use Artemi's (G3) LB4 skill. Soul Blast and choose Witch of Frogs, Melissa (G1) and/or Witch of Ravens, Chamomile (G2) to call them out to the field (retire your front/back row units to setup multi attacks, place them to the back row for later use, or to the front row to intercept).

   - Consider setting up multi attacks when your opponent's Damage is at 4~5 (or lower) to clear out their Intercepts, pop their Sentinel Cards (PG), and get the win!

   - (VC): Persona Blast (discard a Battle Deity of the Night, Artemis (G3) from your hand) to look at 5 cards from the top of your deck, add a card to your hand, and put the rest on the bottom of your deck.
   - Useful for getting cards like Sentinel Cards (PG), an intercept card, another Battle Deity of the Night, Artemis (G3), or other cards that you might need depending on the situation (like specific cards to put into Soul).

   - (VC): If Twilight Hunter, Artemis (G2) is in your Soul, this unit gets +1,000 Power.

How To Use Eternal Goddess, Iwanagahime (G3)

Eternal Goddess, Iwanagahime (G3)Oracle Queen, Himiko (G3)
   - (VC): LB4 SB6 to retire all of your opponent's front row rear-guards.
   - The best time to use this skill is when you have Himiko (G3) as Grade 3 Vanguard and your opponent's Damage is at 4 or 5 to try and get the win!

   - Ride Iwanagahime (G3) and activate Himiko's (G3) "Break Ride" skill to buff up your Vanguard and columns, especially boosters. Use Iwanagahime's (G3) LB4 skill to clear out their front row units.
   - Soul Blast will be used so again choose Witch of Frogs, Melissa (G1) and/or Witch of Ravens, Chamomile (G2) to call them out to the field (now setup 3 attacks directly to the Vanguard).

   - TIP: If you have extra copies of Witch of Frogs, Melissa (G1) and/or Witch of Ravens, Chamomile (G2) in your Soul, you can use Himiko's (G3) "Break Ride" skill to setup more attacks by Soul Blasting those units when using  Iwanagahime (G3) to attack the Vanguard!

   - (VC): SB3 to get +5,000 Power until end of turn.
   - Only use if needed, to overcome defensive triggers.

Counter Blasts

Witch of Frogs, Melissa (G1)Witch of Ravens, Chamomile (G2)Battle Maiden, Sahohime (G2)
   - Witch of Frogs, Melissa (G1) = During your turn, when this card is put into your Drop Zone (from Soul), CB1 to call this card, and it gets +3,000 Power until end of turn.
   - Witch of Ravens, Chamomile (G2) = During your turn, when this card is put into your Drop Zone (from Soul), CB1 to call this card, and it gets +3,000 Power until end of turn (12,000 total Power).
   - Battle Maiden, Sahohime (G2) = When this unit's attack hits a Vanguard, CB1 to Soul Charge 3.

   - Broom Witch, Callaway (G2) = When this unit's attack hits, CB2 to draw a card.
   - NOTE: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Battle Deity of the Night, Artemis (G3)Eternal Goddess, Iwanagahime (G3)
   - Battle Deity of the Night, Artemis (G3) = LB4 When this unit attacks a Vanguard, SB3 to draw 2 cards, put a card from your hand into your Soul, and this unit gets +5,000 Power until end of battle.
   - Eternal Goddess, Iwanagahime (G3) = LB4 SB6 to retire all of your opponent's front row rear-guards. SB3 to get +5,000 Power until end of turn.

   - Battle Maiden, Mizuha (G3) = LB4 When this unit attacks a Vanguard, SB3 to get +5,000 Power/Critical+1 until end of battle.
   - NOTE: Also consider other cards that can do Soul Blasts if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Genesis Artemis Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Narukami Eradicator, Gauntlet Buster Deck Build


Here's a quick guide and tips for Narukami Eradicator, Gauntlet Buster Dragon Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

More Info Coming Soon!






Narukami Eradicator, Gauntlet Buster Dragon Deck

Notable Info

   - Crit Vanguard = Can do 2 or more damage per attack.
   - Field Control = Can retire units controlled by the opponent.
   - Multi Attacks = Can attack more than 3 times in 1 turn.
Vanguard ZERO: Narukami Eradicator, Gauntlet Buster Deck Build

First Vanguard and Sentinel Cards (PG)

Ambush Dragon Eradicator, Linchu (FV)Eradicator Wyvern Guard, Guld (G1)Wyvern Guard, Guld (G1)
   - Ambush Dragon Eradicator, Linchu (FV) = When the attack by an "Eradicator" this unit boosted hits a Vanguard, CB1 and put this unit into your Soul to retire 1 of your opponent's rear-guards.
   - Eradicator Wyvern Guard, Guld (G1) and/or Wyvern Guard, Guld (G1) = Add x4.

Recommended Cards (Must Have)

Eradicator, Gauntlet Buster Dragon (G3)Eradicator, Dragonic Descendant (G3)Eradicator, Vowing Sword Dragon (G3)
   - Eradicator, Gauntlet Buster Dragon (G3) = Aim for x4, your main Vanguard for this build.
   - Eradicator, Dragonic Descendant (G3) = Aim for x4, one of your sub Vanguards for this build.
   - Eradicator, Vowing Sword Dragon (G3) = Aim for x4, one of your sub Vanguards for this build.
   - Would also recommend getting all "Eradicator" cards below.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Ceremonial Bonfire Eradicator, Castor (G1) = Add up to x4. When placed, if your opponent has 2 or less rear-guards, you may discard a card from your hand. If you do, draw a card.
   - Eradicator, Demolition Dragon (G1) = Add x2~x4. During your turn, if your Vanguard is an "Eradicator", this unit gets +3,000 Power (front row rear-guard circle).
   - Rising Phoenix (G1) = Add x2~x3. When placed, SB2 to draw a card.
   - Steel-blooded Eradicator, Shuki (G1) = Add up to x4. When your opponent's rear-guard is retired by your card effect, this unit gets +3,000 Power until end of turn (10,000 total Power).
   - Desert Gunner, Raien (G1) = Add x2~x3. When placed, 1 of your opponent's rear guards loses Intercept until end of turn.
   - Dragon Monk, Ginkaku (G1) = Limit to x2. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual, add if you like to use.

Grade 2 Cards

   - Dragonic Deathscythe (G2) = Limit to x2. When placed, CB2 to retire 1 of your opponent's grade 2 or less rear-guards.
   - Eradicator, Saucer Cannon Wyvern (G2) = Add x3~x4. When placed, CB2 to retire 1 of your opponent's front row rear-guards.
   - Eradicator, Spark Rain Dragon (G2) = Add x3~x4. During your turn, if your Vanguard is an "Eradicator", this unit gets +3,000 Power (12,000 total Power).
   - Eradicator, Thunder Boom Dragon (G2) = Add as filler, nice base Power and Defense.
   - Iron Fan Eradicator, Nirrti (G2) = Add x2~x3. When this unit's attack hits, CB2 to draw a card.
   - Supreme Army Eradicator, Zuitan (G2) = Add x3~x4. When this unit's attack hits a Vanguard, if your vanguard is an "Eradicator", Soul Charge 1/Counter Charge 1.
   - Desert Gunner, Shiden (G2) = Add x2~x3. When placed, 1 of your opponent's rear guards loses Intercept until end of turn.
   - Dragon Monk, Kinkaku (G2) = Limit to x2. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual, add if you like to use.
   - Storm Bring Dragon (G2) = Add up to x4. When this unit's attack hits a Vanguard, CB1 to look at 5 cards from the top of your deck, and add a Grade 3 or greater card to your hand.

Grade 3 Cards

   - Eradicator, Electric Shaper Dragon (G3) = Add as filler, also a nice sub Vanguard.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.


DECK BUILD COMING SOON! (GLOBAL RELEASE)


 (*Use as reference, feel free to remove/add cards. Sentinel Cards ("Perfect Guards") have different activation conditions, add x4 depending on your preference.)
(*.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.

   - Set your Heal Triggers to Eradicator, Dragonic Descendant (G3), because you might want to keep and ride Eradicator, Vowing Sword Dragon (G3) early on as your Grade 3 Vanguard.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Narukami Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep x1 or x2, to ensure a Grade 1 Vanguard and to avoid riding Rising Phoenix (G1).
   - Any Grade 2 Card (G2) = Keep x1 or x2, to ensure a Grade 2 Vanguard, preferably Supreme Army Eradicator, Zuitan (G2).
   - Eradicator, Vowing Sword Dragon (G3) = Keep x1, to ensure a Grade 3 Vanguard.

   - Eradicator, Gauntlet Buster Dragon (G3) = Keep x1 (optional), if you didn't get Eradicator, Vowing Sword Dragon (G3).
   - Sentinel Card (G1) = Keep at least x1.

Basic Battle Strategies

   - Your aim for this build is to deal 4 or 5 damage, then end the battle with your Eradicator, Gauntlet Buster Dragon (G3) or Eradicator, Dragonic Descendant's (G3) Limit Break skills!

   - Your FV's skill is really great because it can retire any rear-guard so use it to retire your opponent's FV or Intercept card early on if you like, then simply use Supreme Army Eradicator, Zuitan (G2) if you have, to recover the CB used.

   - Optional: Place Desert Gunner, Shiden (G2) and/or Desert Gunner, Raien (G1) if you have to disable your opponent's Grade 2 Intercept ability. Useful to help you land more Damage.

   - This time, focus on riding Eradicator, Vowing Sword Dragon (G3) as your Grade 3 Vanguard early on to setup a "Break Ride" for your main Vanguards.

   - In case of a miss-ride, you can go with your filler card Eradicator, Electric Shaper Dragon (G3) or ride straight to your main Vanguards then just switch between your 3 key Vanguards depending on the situation.

How To Use Eradicator, Gauntlet Buster Dragon (G3)

Eradicator, Gauntlet Buster Dragon (G3)Eradicator, Vowing Sword Dragon (G3)Ambush Dragon Eradicator, Linchu (FV)Dragonic Deathscythe G2Eradicator, Saucer Cannon Wyvern (G2)
   - (VC): LB4  When your opponent's rear-guard is retired by your card effect, this unit gets +3,000 Power/Critical+1 until end of turn.

   - You can use your FV's skill which can retire any rear-guard, unless used early on.
   - Break Ride (LB4): You can ride Eradicator, Vowing Sword Dragon (G3) > Eradicator, Gauntlet Buster Dragon (G3) to activate this effect as well and without using Counter Blasts! Your Vanguard's total Power should now be 24,000 with Crit if done right.
   - You can stack more Crits by using cards that can also retire like Dragonic Deathscythe (G2) and Eradicator, Saucer Cannon Wyvern (G2) for example, then check if you can end the battle.

   - This skill also works well with Steel-blooded Eradicator, Shuki (G1) to help boost your columns with +10,000 Power or more.

   - (VC): CB2 to retire 1 of your opponent's rear-guards at random, with priority to the back row.
   - Your alternative option if the above ones are not available.

How To Use Eradicator, Dragonic Descendant (G3)

Eradicator, Dragonic Descendant (G3)
   - (VC): LB4 (1/Turn) When this unit attacks, it gets the following ability until end of battle. "(VC): At the end of that battle, if the attack did not hit during that battle, CB1 and discard 2 "Eradicator" cards from your hand to stand it, draw 2 cards, and get Critical+1 until end of turn."

   - Great finisher especially when your opponent's Damage is at 4 or 5 (depends on the situation), to pop their Sentinel Cards or to avoid letting them activate a 6th Damage Heal! Setup multi attacks to maximize these card's effects + trigger checks!
   - This skill requires that you discard 2 "Eradicator" cards, so use your Draw TriggersRising Phoenix (G1), Ceremonial Bonfire Eradicator, Castor (G1), or Iron Fan Eradicator, Nirrti (G2) to gather those cards.

   - TIP: Track your opponent's Sentinel Cards (PG), if you are sure that your opponent doesn't have one in hand, you can also try to end the battle using Eradicator, Gauntlet Buster Dragon (G3) + Crits, without using Eradicator, Dragonic Descendant (G3).

   - (VC): CB2 to get +5,000 Power until end of turn.
   - Only use if needed, to overcome defensive triggers.

Counter Blasts

Ambush Dragon Eradicator, Linchu (FV)Dragonic Deathscythe G2Eradicator, Saucer Cannon Wyvern (G2)Eradicator, Gauntlet Buster Dragon (G3)
   - Ambush Dragon Eradicator, Linchu (FV) = When the attack by an "Eradicator" this unit boosted hits a Vanguard, CB1 and put this unit into your Soul to retire 1 of your opponent's rear-guards.
   - Dragonic Deathscythe (G2) = When placed, CB2 to retire 1 of your opponent's grade 2 or less rear-guards.
   - Eradicator, Saucer Cannon Wyvern (G2) = When placed, CB2 to retire 1 of your opponent's front row rear-guards.
   - Eradicator, Gauntlet Buster Dragon (G3) = CB2 to retire 1 of your opponent's rear-guards at random, with priority to the back row.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Rising Phoenix G1
   - Rising Phoenix (G1) = When placed, SB2 to draw a card. Combo with Supreme Army Eradicator, Zuitan (G2) plus your Grade 3 re-rides!


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Narukami Eradicator, Gauntlet Buster Dragon Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Play Now on PC with Bluestacks! (Android Emulator)
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Green Skin:
Dungeon Master


Lumia Saga
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Bombastic Brothers
- Top Squad


Dragons:
Titan Uprising


Darkness Rises
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Sword Art Online
Memory Defrag

Featured Casual, Action and Arcade Mobile Games


Bangbang Rabbit!
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Pawn Shop Master
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Brawl Quest - Offline
Beat Em Up Action


Magic Battleground:
Survivor Duel io


Barbarian Wars:
Hero Idle Merger...


Talking Tom
Hero Dash


Rocket Star
Idle Space Factory


Archero
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Upcoming Mobile Games