Vanguard ZERO: Narukami Dungaree Deck Build and Guide


Here's a quick guide and tips for Narukami Demon Dragon Dungaree Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

More info here soon!






Narukami Dungaree Deck

Notable Info

   - Crit Vanguard = Can do 2 or more damage per attack.
   - Cross Ride Vanguard = Permanent +2000 Power when condition is met.
   - Field Control = Can retire units controlled by the opponent.
Vanguard ZERO: Narukami Dungaree Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Exorcist Mage, Dan Dan (FV)Guld PG
   - Exorcist Mage, Dan Dan (FV) = Used to add cards to the Bind Zone (useful for your "Dungaree" Vanguards), can also be swapped to 1 of the cards in your Bind Zone if needed.
   - Wyvern Guard, Guld (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Dungaree G3Demon Conquering Dragon, Dungaree "Unlimited" (G3)
   - Sealed Demon Dragon, Dungaree (G3) = Aim for x4, one of your main Vanguard for this build.
   - Demon Conquering Dragon, Dungaree "Unlimited" (G3) = Aim for x4, one of your main Vanguard for this build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Desert Gunner, Raien (G1) = Add x4. When placed, 1 of your opponent's rear guards loses Intercept until end of turn.
   - Dragon Dancer, Stormy (G1) = Add x4. A 7,000 base Power booster, +3,000 every time you retire 1 of your opponent's rear guard.
   - Rising Phoenix (G1) = Limit to x1. When placed, SB2 to draw a card.
   - Dragon Monk, Ginkaku (G1) = Add up to x4. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual, add if you like to use.
   - Red River Dragoon (G1) = Add up to x4, nice base Power and Defense.

Grade 2 Cards

   - Demonic Dragon Berserker, Garuda (G2) = Add x3~x4. When attack hits a Vanguard, CC1.
   - Desert Gunner, Shiden (G2) = Add x3~x4. When placed, 1 of your opponent's rear guards loses Intercept until end of turn.
   - Whirlwind Axe Wielding Exorcist Knight (G2) = Add x3~x4, can reach 12,000 Power if you have a "Dungaree" Vanguard.
   - Djinn of Lightning Flare (G2) = Add x2~x3, a rear guard unit with 12,000 Power, it can't attack a rear guard, but powerful when played right.
   - Dragon Monk, Kinkaku (G2) = Add x2~x3. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual, add if you like to use.
   - Dragonic Deathscythe (G2) = Limit to x2. When placed, CB2 to retire 1 of your opponent's grade 2 or less rear-guards.
   - Storm Bring Dragon (G2) = Add x2~x4. When this unit's attack hits a Vanguard, CB1 to look at 5 cards from the top of your deck, and add a Grade 3 or greater card to your hand.
   - Thunderstorm Dragoon (G2) = Add up to x4, nice base Power and Defense.

Grade 3 Cards

   - Djinn of the Lightning Flash (G3) = Add up to x4, a rear guard unit with 14,000 Power, it can't attack a rear guard, but powerful when played right.
   - Breakthrough Dragon (G3) = Add as filler if you need more cards, can easily reach 13,000 Power.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Vermillion G3
   - Dragonic Kaiser Vermillion (G3) = Add up to x4 or as a filler, can be used as a sub Vanguard for this build.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.


DECK BUILD COMING SOON! (GLOBAL RELEASE) ^^


 (*Use as reference, feel free to remove/add cards.)
(*.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.
   - You can set your Heal Triggers to Dragonic Kasier Vermillion (G3) or Djinn of the Lightning Flash (G3).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Narukami Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep x1 or x2, to ensure a Grade 1 Vanguard and to avoid riding Rising Phoenix (G1).
   - Any Grade 2 Card (G2) = Keep x1 or x2, to ensure a Grade 2 Vanguard.
   - Sealed Demon Dragon, Dungaree (G3) = Keep x1 (top priority!) to ensure a Grade 3 Vanguard.

   - Demon Conquering Dragon, Dungaree "Unlimited" (G3) = Keep x1 (optional), if you didn't get Sealed Demon Dragon, Dungaree (G3).
   - Wyvern Guard, Guld (G1) = Keep at least x1.

Basic Battle Strategies

   - Focus on using Dan Dan (FV), combo with your "Dungaree" cards (works when placed as Vanguard or rear-guard) to add cards to your Bind Zone.
   - If needed, you may also swap your FV to get key cards from your Bind Zone like Sentinel Cards (PG), a "Dungeree" card, or an Intercept card for example.

   - Place Desert Gunner, Shiden (G2) and/or Desert Gunner, Raien (G1) to disable your opponent's Grade 2 Intercept ability (useful to help you land more Damage).
   - Use them as well when using Djinn of the Lightning Flash (G3), to open up a clear path to the Vanguard since it can't attack rear guards.

   - TIP: Try to limit Djinn of the Lightning Flash (G3) or Djinn of the Lightning Flare (G2) to 1 in play, especially when your opponent can place 2 Intercepts, to avoid mistakes, unless you can disable or retire at least 1 of their 2 Intercepts. This is also where you can use your "Dungeree's" Limit Break skills.

   - Riding Dungaree (G3) > Dungaree "Unlimited" (G3) is highly recommended to add more cards to the Bind Zone and to get Cross Ride numbers. In case your Dan Dan (FV) got sniped, doing this method is your best chance to easily activate the Critical bonus of your Dungaree "Unlimited" (G3).

   - In case of a miss-ride, you can ride straight to Dungaree "Unlimited" (G3), just place another "Dungaree" card as rear-guard to activate your Dan Dan's (FV) skill, then use it's Limit Break skill to add a total of 3 cards to the Bind Zone.

   - TIP: Re-riding back to Dungaree (G3) is also ok especially when you have only 1 CB left available and need to retire an Intercept card to do more attacks and win!
   - Since you'll be doing retires, use Dragon Dancer, Stormy (G1) to help buff up your columns!

How To Use Sealed Demon Dragon, Dungaree (G3)

Dungaree G3
   - (VC): When placed, Bind 2 cards from the top of your deck.
   - This is what we need as preparation for our Dungaree "Unlimited" (G3) Vanguard.

   - (VC): LB4 (1/Turn), CB1 and put a random card from your Bind Zone on the bottom of your deck to retire 1 of your opponent's front row rear-guards.

   - If you want to use this skill, make sure that your Dan Dan (FV) is still in play and limit only to 1 skill use to at least get 3 cards in the Bind Zone once you ride Dungaree "Unlimited" (G3).

   - In case you need to use this skill more than once, one way to keep the number of cards in the Bind Zone (to at least 2) is to place another Dungaree (G3) card as rear-guard to activate your Dan Dan's (FV) skill. Riding another Dungaree (G3) to place more cards to the Bind Zone is also a decent alternative if you have multiple copies in hand (optional).

How To Use Demon Conquering Dragon, Dungaree "Unlimited" (G3)

Demon Conquering Dragon, Dungaree "Unlimited" (G3)
   - (VC): LB4 (1/Turn), CB2 and Bind a card face up from the top of your deck to retire 1 of your opponent's front row rear-guards. Then if you have 3 or more cards in your Bind Zone, it gets Critical+1 until end of turn.

   - Retire an Intercept card and gain a Critical, that's really good and very helpful for catching up even if you have way more Damage than your opponent!

   - (VC): During your turn, this unit gets +2,000 Power for each of your bound cards.
   - Riding Dungaree (G3) > Dungaree "Unlimited" (G3) while Dan Dan (FV) is in play would let you place 4 cards in the Bind Zone (+8,000 Power). Dungaree "Unlimited" (G3) would be able to reach 21,000 Power with Cross Ride numbers.
   - Increase more if you like to reach higher numbers and go over "Defensive Triggers".

   - (VC): Cross Ride If Sealed Demon Dragon, Dungaree (G3) is in your Soul, this unit gets +2,000 Power.
   - A 13,000 base Power Vanguard would force your opponent to adjust their combos to 13k/18k/23k.

Counter Blasts

Dungaree G3Demon Conquering Dragon, Dungaree "Unlimited" (G3)
   - Sealed Demon Dragon, Dungaree (G3) = LB4 (1/Turn), CB1 and put a random card from your Bind Zone on the bottom of your deck to retire 1 of your opponent's front row rear-guards.
   - Demon Conquering Dragon, Dungaree "Unlimited" (G3) = LB4 (1/Turn), CB2 and Bind a card face up from the top of your deck to retire 1 of your opponent's front row rear-guards. Then if you have 3 or more cards in your Bind Zone, it gets Critical+1 until end of turn.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Rising Phoenix G1
   - Rising Phoenix (G1) = When placed, SB2 to draw a card. It is possible to get up to 4 cards in Soul by using your FV's skill. Just be careful not to disable Cross Ride bonuses unless needed (if you have more than 1 card).


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Narukami Dungaree Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Narukami "THE BLOOD" Deck Build and Guide


Here's a quick guide and tips for Narukami Dragonic Kaiser Vermillion "THE BLOOD" Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

More info here soon!






Narukami Vermillion "THE BLOOD" Deck

Notable Info

   - Crit Vanguard = Can do 2 or more damage per attack.
   - Cross Ride Vanguard = Permanent +2000 Power when condition is met.
   - Field Control = Can retire units controlled by the opponent.
Vanguard ZERO: Narukami "THE BLOOD" Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Saishin FVGuld PG
   - Lizard Soldier, Saishin (FV) = Used to retire opponent's Grade 1 or less rear guards (CB1).
   - Wyvern Guard, Guld (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Vermillion G3Dragonic Kaiser Vermillion "THE BLOOD" (G3)
   - Dragonic Kaiser Vermillion (G3) = Add x4, your main Vanguard for this build.
   - Dragonic Kaiser Vermillion "THE BLOOD" (G3) = Add x3 or x4, one of your main or sub Vanguard for this build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Desert Gunner, Raien (G1) = Add x4. When placed, 1 of your opponent's rear guards loses Intercept until end of turn.
   - Red River Dragoon (G1) = Add x1~x3, nice base Power and Defense.
   - Dragon Monk, Ginkaku (G1) = Add x2~x3. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual, add if you like to use.
   - Rising Phoenix (G1) = Limit to x1~x2. When placed, SB2 to draw a card.

Grade 2 Cards

   - Demonic Dragon Berserker, Garuda (G2) = Add x3~x4. When attack hits a Vanguard, CC1.
   - Desert Gunner, Shiden (G2) = Add x3~x4. When placed, 1 of your opponent's rear guards loses Intercept until end of turn.
   - Dusty Plasma Dragon (G2) = Add x4, can reach 12,000 Power if you have a "Vermillion" Vanguard.
   - Dragon Monk, Kinkaku (G2) = Add x2~x3. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual, add if you like to use.
   - Dragonic Deathscythe (G2) = Add x2~x3. When placed, CB2 to retire 1 of your opponent's grade 2 or less rear-guards.
   - Storm Bring Dragon (G2) = Add x2~x3. When this unit's attack hits a Vanguard, CB1 to look at 5 cards from the top of your deck, and add a Grade 3 or greater card to your hand.
   - Thunderstorm Dragoon (G2) = Add x2~x3, nice base Power and Defense.

Grade 3 Cards

   - Djinn of the Lightning Flash (G3) = Add x4, a rear guard unit with 14,000 Power, it can't attack a rear guard, but powerful when played right.
   - Breakthrough Dragon (G3) = Add as filler if you need more cards, can easily reach 13,000 Power.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Dungaree G3
   - Sealed Demon Dragon, Dungaree (G3) = Add as filler, use as sub Vanguard for this build. (VC): When placed, bind 2 cards from the top of your deck face up.
   - (VC): LB4 (1/Turn)CB1 and put a card from your Bind Zone to the bottom of your deck at random, to retire 1 of your opponent's front row rear guards.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.


DECK BUILD COMING SOON! (GLOBAL RELEASE) ^^


 (*Use as reference, feel free to remove/add cards.)
(*.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.
   - You can set your Heal Triggers to Dragonic Kasier Vermillion "THE BLOOD" (G3) or Djinn of the Lightning Flash (G3).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Narukami Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep x1 or x2, to ensure a Grade 1 Vanguard and to avoid riding Rising Phoenix (G1).
   - Any Grade 2 Card (G2) = Keep x1 or x2, to ensure a Grade 2 Vanguard.
   - Dragonic Kaiser Vermillion (G3) = Keep x1 (top priority!) to ensure a Grade 3 Vanguard.

   - Dragonic Kaiser Vermillion "THE BLOOD" (G3) = Keep x1 (optional), if you didn't get Dragonic Kasier Vermillion (G3).
   - Wyvern Guard, Guld (G1) = Keep at least x1.

Basic Battle Strategies

   - Your aim for this build is to deal 4 or 5 damage, then end the battle with your "Vermillion's" Limit Break skills.

   - Place Desert Gunner, Shiden (G2) and/or Desert Gunner, Raien (G1) to disable your opponent's Grade 2 Intercept ability. Useful to help you land more Damage (rear-guard can attack first before your Vanguard for example) or end the battle.
   - Use them as well when using Djinn of the Lightning Flash (G3), to open up a clear path to the Vanguard since it can't attack rear guards.

   - TIP: Try to limit Djinn of the Lightning Flash (G3) to 1 in play, especially when your opponent can place 2 Intercepts, to avoid mistakes, unless you can disable or retire at least 1 of their 2 Intercepts. This is also where you can use your "Vermillion's" Limit Break skills.

   - Dragonic Kaiser Vermillion (G3) is still your main Vanguard, Cross Riding is optional depending on the situation, because of "THE BLOOD's" (G3) Limit Break activation requirements (check more info below).

   - In case of a miss-ride, you can ride straight to Dragonic Kaiser Vermillion "THE BLOOD" (G3) especially if you are up against rushers, best with self damaging cards to help activate it's Limit Break skill.
   - Switch between your 2 main Vanguards depending on the situation and available CBs.

How To Use Dragonic Kaiser Vermillion (G3)

Vermillion G3
   - (VC): 11,000 base Power that can reach 14,000 Power when attacking a Vanguard, so you just need a 7,000~8,000 Booster to reach 21,000~22,000 Power.
   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone), CB2 to get +2,000 Power and a skill that can battle all front row units in 1 attack!

   - This is really useful for clearing Intercept cards, especially when your opponent isn't paying attention to your Damage Zone and CB usage. Some players would sometimes deny you Damage, so try to pressure them by reserving 2 CBs (reserve 1 CB at 3 Damage), while dealing more Damages.

   - Consider using Dragonic Kaiser Vermillion's (G3) skill when your opponent got 5 Damage to clear Intercepts and start breaking Sentinel Cards (PG), best if you can setup 3 attacks here.
   - If your opponent can't do Intercepts, you can use this unit as your last attacker, to use skill to clear their Grade 3 cards, especially when your opponent got very few cards in hand.

How To Use Dragonic Kaiser Vermillion "THE BLOOD" (G3)

Dragonic Kaiser Vermillion "THE BLOOD" (G3)
   - (VC): LB5, CB3 to get +5,000 Power/Critical+1 and the following ability until end of turn. "(VC): This unit battles every unit in your opponent's front row in 1 attack."
   - Similar to Dragonic Kaiser Vermillion's (G3) skill but with higher requirements, consider using if you want to utilize it's 13,000 Cross Ride numbers, want to rush the battle or catch up on damage using it's Critical attacks.
   - Best with Garuda (G2) and Heal Triggers to help recover CBs.

   - (VC): Cross Ride If Dragonic Kaiser Vermillion (G3) is in your Soul, this unit gets +2,000 Power.
   - (VC): If this unit is Cross Riding, its LB5 becomes LB4.
   - A 13,000 base Power Vanguard would force your opponent to adjust their combos to 13k/18k/23k.

Counter Blasts

Saishin FVVermillion G3Dragonic Kaiser Vermillion "THE BLOOD" (G3)
   - Lizard Soldier, Saishin (FV) = Used to retire opponent's Grade 1 or less rear guards (CB1).
   - Dragonic Kaiser Vermillion (G3) = LB4CB2 to get +2,000 Power and the following ability until end of turn. This unit battles every unit in your opponent's front row in 1 attack.
   - Dragonic Kaiser Vermillion "THE BLOOD" (G3) = LB5CB3 to get +5,000 Power/Critical+1 and an extra ability.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Rising Phoenix G1
   - Rising Phoenix (G1) = When placed, SB2 to draw a card. It is possible to get up to 4 cards in Soul by using your FV's skill. Just be careful not to disable Cross Ride bonuses unless needed (if you have more than 1 card).


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Narukami Vermillion "THE BLOOD" Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Vanguard ZERO: Nova Grappler Beast Deity Deck Build and Guide


Here's a quick guide and tips for Nova Grappler Beast Deity Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

More info here soon!






Nova Grappler Beast Deity Deck

Notable Info

   - Cross Ride Vanguard = Permanent +2000 Power when condition is met.
   - Multi Attacks = Can attack more than 3 times in 1 turn.
Vanguard ZERO: Nova Grappler Beast Deity Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Beast Deity, Riot Horn (FV)Beast Deity, White Tiger (FV)Twin Blader (G1)
   - Beast Deity, Riot Horn (FV) = When a "Beast Deity" in the same column as this unit stands, stand this unit.
   - Beast Deity, White Tiger (FV) = When the attack this unit boosted hits a Vanguard, CB1 and put it into your Soul to stand 1 of your "Beast Deity" rear-guards.
   - Twin Blader (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Beast Deity, Azure Dragon (G3)Ultra Beast Deity, Illuminal Dragon (G3)
   - Beast Deity, Azure Dragon (G3) = Aim for x4, one of your main or sub Vanguard for this build.
   - Ultra Beast Deity, Illuminal Dragon (G3) = Aim for x4, your main Vanguard for this build.
   - Would also recommend getting all "Beast Deity" cards below.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Beast Deity, Blank Marsh (G1) = Add x3~x4. When the attack this unit boosted hits a Vanguard, CB1 and put this unit into your Soul to stand 1 of your "Beast Deity" rear-guards.
   - Beast Deity, Scarlet Bird (G1) = Add x2~x3, your Beast Deity, Azure Dragon (G3) searcher.

   - Death Army Guy (G1) = Add x2~x3. When your drive check reveals a grade 3, stand this unit.

Grade 2 Cards

   - Beast Deity, Black Tortoise (G2) = Add x3~x4, your Beast Deity, Azure Dragon (G3) searcher.
   - Beast Deity, Golden Anglet (G2) = Add x4. When this unit stands during your Battle Phase, it gets +4,000 Power until end of turn.
   - Death Army Lady (G2) = Add x2~x4. When your drive check reveals a grade 3, stand this unit.
   - Transrazier (G2) = Add x1~x4. When placed, reveal the top card of your deck. If that card is Grade 2 or less, call it. If not, shuffle your deck.

Grade 3 Cards

   - Beast Deity, Yamatano Drake (G3) = Add x4. When this unit stands during your battle phase, it gets +4,000 Power until end of turn.
   - Death Army Commander (G3) = Add as filler, when your drive check reveals a grade 3, stand this unit.
   - Muscle Hercules (G3) = Add as filler, when placed Counter Charge 1.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Asura Kaiser G3
   - Asura Kaiser (G3) = Add as filler, possible sub Vanguard. When your drive check reveals a grade 3, stand 1 of your rear-guards.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.


DECK BUILD COMING SOON! (GLOBAL RELEASE) ^^


 (*Use as reference, feel free to remove/add cards.)
(*.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Nova Grappler Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Cards (G1) = Keep x1 or x2, to ensure a Grade 1 Vanguard, preferably Beast Deity, Scarlet Bird (G1) to search Beast Deity, Azure Dragon (G3).
   - Any Grade 2 Cards (G1) = Keep x1 or x2, to ensure a Grade 2 Vanguard, preferably Beast Deity, Black Tortoise (G2) to search Beast Deity, Azure Dragon (G3).
   - Beast Deity, Azure Dragon (G3) = Keep x1, to ensure a Grade 3 ride.

   - Ultra Beast Deity, Illuminal Dragon (G3) = Keep x1 if you did not get Beast Deity, Azure Dragon (G3).
   - Twin Blader (G1) = Keep at least x1.

Basic Battle Strategies

   - For this deck build, focus on rushing your opponent by using stand effects (multi-attacks) and buff ups to strengthen your columns.

   - Try to ride Beast Deity, Azure Dragon (G3) to activate Ultra Beast Deity, Illuminal Dragon's (G3) Cross Ride skill later on.
   - In case of a miss-ride or if a Limit Break skill might be possible next turn, it's ok to just ride straight to Ultra Beast Deity, Illuminal Dragon (G3), and use Beast Deity, Azure Dragon (G3) as a rear-guard.

How to Use Beast Deity, Azure Dragon (G3)

Beast Deity, Azure Dragon (G3)
   - (VC): When this unit's attack hits a Vanguard, Persona Blast (discard a Beast Deity, Azure Dragon (G3) from your hand) to stand 2 of your rear-guards.

   - It's skill is on hit, so try to use this while your opponent's Damage is 4 or less. 
   - If you have few "Beast Deity" cards, you can skip this and focus on using Ultra Beast Deity, Illuminal Dragon's (G3) Limit Break skill.

How To Use Ultra Beast Deity, Illuminal Dragon (G3)

Ultra Beast Deity, Illuminal Dragon (G3)
   - (VC): LB4 When it attacks a Vanguard, CB2 to stand 2 of your "Beast Deity" rear-guards.
   - Excellent finisher if you have enough "Beast Deity" cards with decent Power (front row) and Boosters in play (place Sentinel Cards (PG) if needed), even better if you can also get Trigger buffs.
   - Note that if your opponent got 4 Damage, it is possible to end the battle by using this skill to help you attack 4 or 5 times in 1 turn!

   - (VC): When this unit is boosted, it gets +3,000 Power until end of battle.
   - With Cross Ride numbers, this unit can reach 16,000 Power (22,000 Power with a 6,000 Power Booster).

   - (VC): Cross Ride If Beast Deity, Azure Dragon (G3) is in your Soul, this unit gets +2,000 Power.
   - A 13,000 base Power Vanguard would force your opponent to adjust their combos to 13k/18k/23k.

Counter Blasts

Beast Deity, White Tiger (FV)Beast Deity, Blank Marsh (G1)Ultra Beast Deity, Illuminal Dragon (G3)
   - Beast Deity, White Tiger (FV) = When the attack this unit boosted hits a Vanguard, CB1 and put it into your Soul to stand 1 of your "Beast Deity" rear-guards.
   - Beast Deity, Blank Marsh (G1) = When the attack this unit boosted hits a Vanguard, CB1 and put this unit into your Soul to stand 1 of your "Beast Deity" rear-guards.
   - Ultra Beast Deity, Illuminal Dragon (G3) = LB4 When it attacks a Vanguard, CB2 to stand 2 of your "Beast Deity" rear-guards.

   - Note: Also consider other card effects that requires Counter Blasts if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Nova Grappler Beast Deity Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

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