Here's a quick guide and tips for Angel Feather Crimson Impact, Metatron Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).
Metatron can exchange 2 rear-guards with 2 cards from your damage zone. It can even Superior Ride, making it a highly stable deck. When faced with insufficient boosting or intercepting units, exchange your rear-guards according to the situation, and fight on!
Angel Feather Metatron Deck
Notable Info
- Multi Attacks = Can attack more than 3 times in 1 turn.First Vanguard and Sentinel Cards (PG)
- Sunny Smile Angel (FV) = To draw a card and return this card to deck as additional Heal Trigger. Use asap if you are up against a deck that can retire your FV.
- Pure Keeper, Requiel (G1) = Add at least x2, but aim for x3 or x4.
- Love Machine Gun, Nociel (G2) = Add x3~x4. When placed, you may put a card from your hand into your Damage Zone. If you do, add a card from your Damage Zone to your hand.
- Drill Bullet, Geniel (G3) = Add as filler, can reach 12,000 Power when attacking a Vanguard.
- NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.
Recommended Cards (Must Have)
- Crimson Impact, Metatron (G3) = Add up to x4, your main Vanguard for this build.
- Battle Cupid, Nociel (G1) = Add x1~x3. When placed, you may put a card from your hand into your Damage Zone. If you do, add a card from your Damage Zone to your hand.- Love Machine Gun, Nociel (G2) = Add x3~x4. When placed, you may put a card from your hand into your Damage Zone. If you do, add a card from your Damage Zone to your hand.
Suggested Cards To Add (Budget Cards)
Grade 1 Cards
- Doctroid Micros (G1) = Add x3~x4. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual. Also used to buff up certain units, and to increase your success chance to Heal, if you pulled a Heal Trigger.
- Thousand Ray Pegasus (G1) = Add x3~x4. When a card is put into your Damage Zone, this unit gets +2,000 Power until end of turn.Grade 2 Cards
- Core Memory, Armaros (G2) = Add x3~x4. When attack hits, CB2 to draw a card.
- Doctroid Megalos (G2) = Add x1~x4. Self damaging card, refer to Doctroid Micros (G1) above for more info.
- Million Ray Pegasus (G2) = Add x2~x4. When a card is put into your Damage Zone, this unit gets +2,000 Power until end of turn.
- Doctroid Megalos (G2) = Add x1~x4. Self damaging card, refer to Doctroid Micros (G1) above for more info.
- Million Ray Pegasus (G2) = Add x2~x4. When a card is put into your Damage Zone, this unit gets +2,000 Power until end of turn.
Grade 3 Cards
- Medical Gunner, Hermieres (G3) = Add x3~x4, nice rear guard unit. When attack hits a Vanguard, CB1 to switch this card to 1 of your cards in the Damage Zone.- Drill Bullet, Geniel (G3) = Add as filler, can reach 12,000 Power when attacking a Vanguard.
- NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.
RRR and Other Cards (If Available)
- NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.
Example Deck Builds
- NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
(*Use as reference, feel free to remove/add cards.)
(*Replace x1 Battle Cupid, Nociel (G1) with x1 Pegasus (G1) if you like.)
(*Replace x1 Battle Cupid, Nociel (G1) with x1 Pegasus (G1) if you like.)
Trigger Sets
Rank Fight Trigger Set
- Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4) - Critical Trigger (x0), Draw Trigger (x5), Stand Trigger (x4), and Heal Trigger (x4)
- Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs" or more than 9 cards in hand.
- Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs" or more than 9 cards in hand.
For Non Rank Fight Battles
- NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.Angel Feather Battle Strategies
Mulligan (Starting Cards)
- Any Grade 1 Card (G1) = Keep x1, get another Grade 1 card if you want to keep Nociel (G1).
- Any Grade 2 Card (G2) = Keep x1, get another Grade 2 card if you want to keep Nociel (G2).
- Chief Nurse, Shamsiel (G3) = Keep x1 to ensure a Grade 3 Vanguard.
- Crimson Impact, Metatron (G3) = Keep x1, if you didn't get Shamsiel (G3).
- Pure Keeper, Requiel (G1) = Keep at least x1 (optional).
- Any Grade 2 Card (G2) = Keep x1, get another Grade 2 card if you want to keep Nociel (G2).
- Chief Nurse, Shamsiel (G3) = Keep x1 to ensure a Grade 3 Vanguard.
- Crimson Impact, Metatron (G3) = Keep x1, if you didn't get Shamsiel (G3).
- Pure Keeper, Requiel (G1) = Keep at least x1 (optional).
Basic Battle Strategies
- This deck build will focus on using the Damage Zone as an extension of your hand, while enhancing your column's Power.- For the early part of battle, ride Pegasus (G1) and Pegasus (G2) if you have to increase your defense every time your opponent lands a Damage.
- Plan how many Intercepts to use to control incoming damage, for your Counter Blast users.
- If you went first, try to use Medical Gunner, Hermieres (G3) if you have, to set up multi attacks while your opponent's Vanguard is still at Grade 2.
- By default, ride Shamsiel (G3) for defense and counter charging. Fully use the skills of Armoros (G2) and Hermieres (G3) first, recover CBs, then ride Metatron (G3).
- If you don't have Shamsiel (G3), ride straight to Metatron (G3), switch between this 2 depending on the situation or what you need.
- NOTE: Limit Break skills can be used earlier than usual by using self damaging cards like Doctroid Micros (G1) or Doctroid Megalos (G2).
- Avoid riding Nociel (G1) and Nociel (G2), use them as rear guards to use their skills (unless needed).
- Both units can be used like a Counter Charger, place a card face-up, then take a face-down card (this way you'll be able to use more Counter Blasts).
- If needed, filter a card in hand to select a card that you need from the Damage Zone like a Sentinel Card (PG), an Intercept card, your FV with Heal Trigger, or a Grade 3 unit that you might want to ride as Vanguard next turn.
- Place Pegasus (G1) or Pegasus (G2) first before using "swaps" to buff these cards and increase your column's Power.
How To Use Nociel (G1) and Nociel (G2)
- Avoid riding Nociel (G1) and Nociel (G2), use them as rear guards to use their skills (unless needed).
- Both units can be used like a Counter Charger, place a card face-up, then take a face-down card (this way you'll be able to use more Counter Blasts).
- If needed, filter a card in hand to select a card that you need from the Damage Zone like a Sentinel Card (PG), an Intercept card, your FV with Heal Trigger, or a Grade 3 unit that you might want to ride as Vanguard next turn.
- Place Pegasus (G1) or Pegasus (G2) first before using "swaps" to buff these cards and increase your column's Power.
How To Use Chief Nurse, Shamsiel (G3)
- (VC): LB4 When it attacks, you may put a card from your hand into your Damage Zone. If you do, add a card from your Damage Zone to your hand.
- This skill can be used like a Counter Charger, place a card face-up, then take a face-down card.
- If needed, select a card that you need like Sentinel Cards (PG) for example.
- Use skill to buff up this card and other cards as well.
- (VC): When a card is put into your damage zone, this unit gets +2,000 Power until end of turn.
- Also a good defensive skill that can sometimes disrupt your opponent's combos.
How To Use Crimson Impact, Metatron (G3)
- (VC): LB4 (1/Turn), CB1 and put 2 of your rear-guards into your Damage Zone face down to call 2 cards from your Damage Zone.
- Really good skill for swapping your Grade 1 and 3 cards to get Intercept cards from your Damage Zone. Consider riding this card if you need Intercepts or when you have a lot of Grade 2 cards in your Damage Zone.
- Also useful for buffing up certain cards as well to build huge columns!
- (VC): When this unit attacks a Vanguard, it gets +3,000 Power until end of battle.
Counter Blasts
- Core Memory, Armaros (G2) = When attack hits, CB2 to draw a card.
- Medical Gunner, Hermieres (G3) = When attack hits a Vanguard, CB1 to switch this card to 1 of your cards in the Damage Zone like an Intercept card. Best used when your opponent got 4 Damage or less, to buff up certain cards or to setup multi attacks using Trigger Buffs! Even better if your opponent got a 10,000 base Power Vanguard or lower.
- Crimson Impact, Metatron (G3) = LB4 (1/Turn), CB1 and put 2 of your rear-guards into your Damage Zone face down to call 2 cards from your Damage Zone.
- Note: Also consider other card effects that requires Counter Blasts if needed.
- Metatron (G3) + Pegasus (G1) = 21,000 total Power.
- Thousand Ray Pegasus (G1) = 7,000 Power Booster, can reach 9,000 Power when a card is put into your Damage Zone (+2,000 per card).
- Pegasus (G1) + Shamsiel (G3) = 21,000 total Power (1 card into Damage Zone).
- Pegasus (G1) + Metatron (G3) = 23,000 total Power (when attacking a Vanguard).
- NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.
- Beginner's Quick Tips and Guide
- Beginner's Quick Battle Tips
- Farming Materials and Crafting Cards Tips and Guide
That's it guys, thank you for checking our Angel Feather Metatron Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).
- Note: Also consider other card effects that requires Counter Blasts if needed.
How To Build 21,000+ Power Columns
Vanguard + Booster
- Crimson Impact, Metatron (G3) = 11,000 base Power Vanguard, can reach 14,000 Power when attacking a Vanguard.- Metatron (G3) + Pegasus (G1) = 21,000 total Power.
- Thousand Ray Pegasus (G1) = 7,000 Power Booster, can reach 9,000 Power when a card is put into your Damage Zone (+2,000 per card).
- Pegasus (G1) + Shamsiel (G3) = 21,000 total Power (1 card into Damage Zone).
- Pegasus (G1) + Metatron (G3) = 23,000 total Power (when attacking a Vanguard).
Rear Guards + Booster
- Thousand Ray Pegasus (G1) = 7,000 Power Booster, can reach 9,000 Power when a card is put into your Damage Zone (+2,000 per card).
- Pegasus (G1) + Geniel (G3) = 21,000 total Power (1 card into Damage Zone).
- Pegasus (G1) + Any Rear Guard with 10,000 Power = 21,000 total Power (2 cards into Damage Zone).
- Pegasus (G1) + Geniel (G3) = 21,000 total Power (1 card into Damage Zone).
- Pegasus (G1) + Any Rear Guard with 10,000 Power = 21,000 total Power (2 cards into Damage Zone).
- Pegasus (G1) + Geniel (G3) = 23,000 total Power (2 cards into Damage Zone).
- Pegasus (G1) + Pegasus (G2) = 24,000 total Power (2 cards into Damage Zone).
- Pegasus (G1) + Pegasus (G2) = 24,000 total Power (2 cards into Damage Zone).
More Vanguard ZERO Tips and Guides:
- Beginner's Tips Re-Rolling Guide- Beginner's Quick Tips and Guide
- Beginner's Quick Battle Tips
- Farming Materials and Crafting Cards Tips and Guide
That's it guys, thank you for checking our Angel Feather Metatron Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).