Vanguard ZERO: Oracle Think Tank CoCo Witches Deck Build and Guide

Here's a quick guide and tips for Oracle Think Tank Coco Witches Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Combine CoCo and FV Lulu to draw 3 cards! They're even units that you can utilize when low on souls. Unlike other units, their skills become unusable when you have more souls so be careful when you ride!

Oracle Think Tank Coco Witches Deck

Notable Info

   - Higher Trigger Chance = Getting non-Triggers cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Recyclable Triggers = If you have cards that can recycle a card back to your deck.
   - 16,000+ RG Columns = Easy to build 17,000 ~18,000 Power columns.
   - 21,000+ RG Columns = You can build a 21,000 Power column as long as you have the specific cards in place and conditions are met. 22,000~24,000 is possible but only until the end of turn.
Vanguard ZERO: Oracle Think Tank CoCo Witches Build and Guide

First Vanguard and Sentinel Cards (PG)

   - Little Witch, LuLu (FV) = Used to empty your Soul and draw a card after riding a Grade 3 card.
   - Battle Sister, Chocolat (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Silent Tom G2Gentle Jimm G3CoCo G3
   - Silent Tom (G2) = Add x2~x3, used to ignore Sentinel Cards (PG), awesome card that can give you higher chance to win battles (best used when your opponent's Damage is 5).
   - Gentle Jimm (G3) = Add x3~x4. When this unit attacks, SB1 and discard a card to buff 1 unit with +3,000 Power. Good for making 21,000+ Lines, to reduce Soul cards when needed, and to buff low Power columns like Tom (G2).
   - Scarlet Witch, CoCo (G3) = At least x2, but aim for x3 or x4. Your main Vanguard for this build. During your turn, if you have no cards in your soul, this unit gets +3,000 Power. When placed, if you have 1 or less cards in your soul, CB2, and draw 2 cards.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Emerald Witch, LaLa (G1) = Add x2, used to filter cards in hand if you have 0 cards in Soul.
   - Oracle Guardian, Gemini (G1) = Add x3~x4, nice base Power and Defense.
   - Petal Fairy (G1) = Limit to x1~x2, used to filter cards in hand.
   - Weather Girl, Milk (G1) = Limit to x1~x2, useful for hitting 23,000 Power with CoCo (G3).
   - Battle Sister, Omelet (G1) = Limit to x1~x2, optional card that can reach 10,000 Power if you have 0 cards in Soul (front only).

Grade 2 Cards

   - Battle Sister, Mocha (G2) = Add x3~x4, can reach 11,000 Power if your have 3 or more cards in hand. Lower Power but more stable, especially when you need to do re-rides without clearing Soul, or for setting up combos early on.
   - Maiden of Libra (G2) = Limit to x1~x2, CB2 to draw a card when this unit's attack hits. Add more especially if you don't have enough CoCo (G3) and Apollon (G3) cards.
   - Rock Witch, GaGa (G2) = Add x3~x4, used to filter cards in hand if you have 0 cards in Soul.
   - Battle Sister, Glace (G2) = Add x2~x4, can reach 12,000 Power if you have 0 cards in Soul.
   - Oracle Guardian, Wiseman (G2) = Add as filler, nice base Power and Defense.

Grade 3 Cards

   - Oracle Guardian, Apollon (G3) = Add x2~x3, your sub Vanguard for this build.
   - Sky Witch, NaNa (G3) = Add x3~x4. During your turn, if you have no cards in your Soul, this unit gets +3,000 Power. Useful for building 21,000+ Power columns.
   - Omniscience Madonna (G3) = Add as filler if you need more cards, can also be used as sub Vanguard or rear guard for this build, to help filter cards in hand.
   - Goddess of Flower Divinition, Sakuya (G3) = Usually used with Dark Cats (G1), it's good but this build won't focus on it. Add as filler if you need more cards, still usable with Emerald Witch, LaLa (G1)

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
 (*Use as reference, feel free to remove/add cards.)
(*Replace x1~x2 Maiden of Libra (G2) with x1~x2 Battle Sister, Glace (G2) or Oracle Guardian, Wiseman (G2) if you like.)
(*Replace x1 CoCo (G3) with x1 Apollon (G3) if you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x5~x7), Stand Trigger (x2~x4), and Heal Trigger (x4)
   - Critical Trigger (x2~x4), Draw Trigger (x5~x7), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs".

   - Stand Triggers can help Rock Witch, GaGa (G2) filter more cards, to clear some rear guards, and to help break through Sentinel Cards (PG).
   - Critical Triggers can help you land and reach 5 Damage asap, or end the battle before you run out of cards.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Oracle Think Tank Battle Strategies

Mulligan (Starting Cards)

   - Oracle Guardian, Gemini (G1) = Keep x1 to ensure a Grade 1 Vanguard with good defense, or keep x2 Grade 1 cards if you only have lower Power cards.
   - Any Grade 2 Cards = Keep x1 or x2, if possible use a high Power unit as Grade 2 Vanguard, and use Battle Sister, Mocha (G2) if you have + Booster to setup 2 attacks early on, if possible.
   - Scarlet Witch, CoCo (G3) = Keep x1, or Apollon (G3) if you don't have CoCo (G3) to ensure a Grade 3 ride.

   - Battle Sister, Chocolat (G1) = Keep at least x1.

Basic Battle Strategies

   - During the early part of the battle, try to make the pace slower by only using Vanguards (best with high defense to avoid early combos), because most of your cards' skill will take effect after riding a Grade 3 Vanguard. Unless you can setup and land 2 attacks because of their low Power Vanguard.
   - During your 2nd turn if you have CoCo (G3) in hand, make sure to reduce cards in hand to 5 or lower because you'll get 4 cards next turn (1 from draw phase, 2 once you ride CoCo (G3), and 1 from your FV's skill).

   - This deck build got some nice draw source and can easily recycle cards in hand, so use that advantage to grab those Intercept Cards, Sentinel Cards (PG), Tom (G2), CoCo (G3), and other cards you need.

How To Use Scarlet Witch, CoCo (G3)

CoCo G3Gentle Jimm G3
   - Your main problem with this card is that you need to do re-rides to activate her skill more than once (when placed, if you have 1 or less cards in your soul, CB2, and draw 2 cards.).

   - It is best to do a re-ride if you have CoCo (G3) and Gentle Jimm (G3) in hand, to help remove cards in Soul after re-riding CoCo (G3), because you need to clear your Soul to activate various card effects. Activating her skill once or twice per battle is already good enough, focus on getting Tom (G2) as well.

   - NOTE: If you really need more cards, check if you can go on without using the skills of your other cards, then go and do a re-ride even if you'll get 1 card in Soul. Use Gentle Jimm (G3) later on to buff columns when needed, to increase CoCo's (G3) Power again by clearing cards in Soul, and more.

   - In case of a miss-ride (as Grade 3 Vanguard), ride Apollon (G3). This sub Vanguard works great with Rock Witch, GaGa (G2) to help put back Triggers and shuffle your deck, decent Rear Guard as well for drawing cards.
   - You can still do a re-ride with CoCo (G3) anytime, just remember to use Gentle Jimm (G3) to clear your Soul if needed.

Counter Blasts

CoCo G3Apollon G3Maiden of Libra G2
   - Scarlet Witch, CoCo (G3) = Reserve CBs early on for this unit (CB2 to draw 2 cards), also before doing a re-ride.
   - Oracle Guardian, Apollon (G3) = Use CB2 skill if used as Vanguard, best after using Rock Witch, GaGa's (G2) skill to send some Triggers back to your deck first (to shuffle). Using CB2 as rear guard is optional.
   - Maiden of Libra (G2) = Optional card (CB2 to draw a card when attack hits), usually used to increase hand size while defending, decent alternative if you didn't ride CoCo (G3).
   - Note: Also consider other card effects that requires Counter Blasts if needed.

Closing Battles

Silent Tom G2Gentle Jimm G3
   - Aim for 5 Damage then use Silent Tom (G2) to close battles (hope your opponent won't draw a Heal Trigger though). In case your opponent's Damage is 4, it is possible to setup Silent Tom (G2) as your 2nd attacker, but it's a bit risky and requires that you have a decent Booster or maybe rely on Trigger bonuses.
   - You can also use Gentle Jimm (G3) to boost Tom (G2) with +3,000 Power. Example, if you have a 7,000~8,000 Booster + Tom (G2), this unit can reach 18,000~19,000 Power with buff.
   - This would require you though to do a re-ride first to use Gentle Jimm's (G3) skill, so plan ahead and use during a possible final turn opportunity.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Scarlet Witch, CoCo (G3) = 10,000 base Power Vanguard can reach 13,000 if you have no cards in your Soul during your turn. Can reach 21,000 Power with 8,000 Booster.
   - Gemini (G1) + CoCo (G3) = 21,000 total Power.

   - Weather Girl, Milk (G1) = A Booster that can reach 10,000 Power when conditions are met.
   - Weather Girl, Milk (G1) + CoCo (G3) = 23,000 total Power.

Rear Guards + Booster

   - Oracle Guardian, Gemini (G1) = 8,000 Power Booster.
   - Gemini (G1) + Sky Witch, NaNa (G3) = 21,000 total Power.
   - Gemini (G1) + Any Rear Guard with 8,000~10,000 Power = 16,000~18,000 total Power (21,000~23,000 Power with +5,000 "Trigger Check" buff).

   - Gentle Jimm (G3) = SB1 and discard a card to buff 1 unit with +3,000 Power until the end of turn. Buff columns listed above or these example columns:
   - Gemini (G1) + Any Rear Guard with 10,000 Power = 18,000 total Power (21,000 Power with buff).
   - Gemini (G1) + Battle Sister, Mocha (G2) = 19,000 total Power (22,000 Power with buff).
   - Gemini (G1) + Battle Sister, Glace (G2) = 20,000 total Power (23,000 Power with buff).
   - Gemini (G1) + Sky Witch, NaNa (G3) = 21,000 total Power (24,000 Power with buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.

More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide

That's it guys, thank you for checking our Think Tank CoCo Witches Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).