Vanguard ZERO: Gold Paladin Platina Ezel/Chrome Deck Build and Guide


Here's a quick guide and tips for Gold Paladin Ezel  and Chromejailer Dragon Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Ultimate Break is the absolute power which goes beyond limits! Ezel gives all allies a power boost, and adds 1 Critical to himself. Besides attacking with high power, use the stand trigger or even Viviane's skill to rain damage on your opponent!

Gold Paladin Ezel/Chrome Deck

Notable Info

   - Crit Vanguard = Can do 2 or more damage per attack.
   - Cross Ride Vanguard = Permanent +2000 Power when condition is met.
   - Field Control = Can retire units controlled by the opponent.
   - Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!
Vanguard ZERO: Gold Paladin Platina Ezel-Kyrph Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Little Fighter, Kron (FV)Halo Shield, Mark PGHalo Liberator, Mark (G1)
   - Little Fighter, Kron (FV)CB1 and put this unit into your Soul to look at 5 cards from the top of your deck, and add a grade 3 or greater card to your hand.
   - Halo Shield, Mark (G1) and/or Halo Liberator, Mark (G1) = Add x4.

Recommended Cards (Must Have)

Incandescent Lion, Blond Ezel G3)Blazing Lion, Platina Ezel (G3)Conviction Dragon, Chromejailer Dragon (G3)
   - Incandescent Lion, Blond Ezel (G3) = Add x4, one of your main Vanguard for this build.
   - Blazing Lion, Platina Ezel (G3) = Add x4, one of your main or sub Vanguard for this build.
   - Conviction Dragon, Chromejailer Dragon (G3) = Add x4, one of your sub Vanguard for this build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Disciple of Pain (G1) = Add x4. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual.
   - Listener of Truth, Dindrane (G1) = Add x4. When placed from deck, SB1 to draw a card.
   - Precipice Whirlwind, Sagramore (G1) = Limit to x1, used to filter cards and hand to try and draw key cards like Sentinel Cards (PG).

Grade 2 Cards

   - Blaster Blade Spirit (G2) = Add x4 (Royal Paladin card). When placed from your deck, CB1 to retire 1 of your opponent's grade 2 or greater front row rear-guards.
   - Blaster Dark Spirit (G2) = Limit to x1~x2 (Shadow Paladin card). When placed from your deck, CB1 to retire 1 of your opponent's grade 2 or less front row rear-guards.
   - Mage of Calamity, Tripp (G2) = Add x3~x4. When attack hits a Vanguard, CC1 to use more CBs.
   - Master of Pain (G2) = Add x2~x3. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual.
   - Knight of Passion, Bagdemagus (G2) = Add x1~x3, can reach 12,000 Power if you have an "Ezel" Vanguard.

Grade 3 Cards

   - Gigantech Destroyer (G3) = Add as filler, can reach 12,000 Power when attacking a Vanguard.
   - Holy Mage, Manawydan (G3) = Add as filler, can easily reach 13,000 Power.
   - Holy Edge Knight (G3) = Add as filler, can reach 12,000 Power when attacking a Vanguard.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

White Hare in the Moon's Shadow, Pellinore (G3)
   - White Hare in the Moon's Shadow, Pellinore (G3) = Add as filler, possible sub Vanguard for this build.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Gold Paladin Platina Ezel/Chrome Deck Build and Guide
(*Use as reference, feel free to remove/add cards. Sentinel Cards ("Perfect Guards") have different activation conditions, add x4 depending on your preference.)
(*Replace x1 Gigantech Destroyer (G3) with any Grade 3 cards you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x4), Draw Trigger (x5), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs".

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Gold Paladin Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card = Keep x1 or x2 to ensure a Grade 1 Vanguard.
   - Any Grade 2 Card = Keep x1 or x2 to ensure a Grade 2 Vanguard.
   - Blond Ezel (G3) = Keep x1 to ensure a Grade 3 ride.

   - Chromejailer Dragon (G3) = Keep x1 if you did not get Blond Ezel (G3) above.
   - Sentinel Card (G1) = Keep at least x1.

Basic Battle Strategies

   - You aim for this build is to call units from hand and deck to increase your field presence, column's Power, defense, and trigger chance!

   - Use Kron's (FV) skill to search Blond Ezel (G3) or Chromejailer Dragon (G3) depending on your preference and the situation, recover the CB used asap with Mage of Calamity, Tripp (G2) or Heal Triggers.
   - Switch between Blond Ezel (G3), Chromejailer Dragon (G3), or Platina Ezel (G3) depending on the situation like number of Damage (you and your opponent currently have) and available Counter Blasts.

How To Use Incandescent Lion, Blond Ezel (G3)

Incandescent Lion, Blond Ezel G3
   - Your main Vanguard, can also be used as rear guard with 11,000 base Power.
   - (VC): During your turn, this unit gets +1,000 Power for each of your rear guards. Can reach 15,000 Power with 4 rear guards for example, so you just need a 6,000~8,000 Booster to reach 21,000~23,000 Power.

   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone), CB1 to look at 4 cards from the top of your deck, and call a card from among them. Increase this unit's Power by the original Power of the unit called with this effect until end of turn.
   - This skill can easily overcome defensive Triggers, giving you higher chance to deal 2 or 3 Damage for that turn.

   - TIP: If possible, choose non-Trigger cards to thin out your deck and increase your Trigger Chance! Go for Grade 2 cards like Blaster Blade Spirit (G2) or Blaster Dark Spirit (G2) to also help you retire 1 of your opponent's Intercepts cards!

   - In case of a missride, ride any of your sub Vanguards for now.

How To Use Blazing Lion, Platina Ezel (G3)

Blazing Lion, Platina Ezel (G3)
   - (VC): LB5 (1/Turn), CB1 and until end of turn, all of your rear-guards get +5,000 Power, and this unit gets Critical +1 until end of turn.
   - Great finisher (when opponent's Damage is 4 or 5, and you only have 1 CB left), just make sure that you have Boosters in play and cards in hand to use as front row rear-guards to easily overcome "defensive Triggers".

   - (VC): Cross Ride If Blond Ezel (G3) is in your Soul, this unit gets +2,000 Power.
   - (VC): If this unit is Cross Riding, its LB5 becomes LB4.
   - A 13,000 base Power Vanguard would force your opponent to adjust their combos to 13k/18k/23k.

How to Use Conviction Dragon, Chromejailer Dragon (G3)

Conviction Dragon, Chromejailer Dragon (G3)
   - (VC): Persona Blast (discard a Conviction Dragon, Chromejailer Dragon (G3) from your hand) to look at 4 cards from the top of your deck, and call 2 cards.

   - Can be used early on as your sub Vanguard, before riding Blond Ezel (G3). Also a nice backup skill if you don't have any CB left available to use for your "Ezel" cards during the later part of the battle.
   - Use Sagramore (G1) to filter cards and try to get copies, also use Kron's (FV) skill if you like then recover the CB used asap.

   - TIP: If possible, choose non-Trigger cards to thin out your deck and increase your Trigger Chance! Go for Grade 2 cards like Blaster Dark Spirit (G2) to also help you retire 1 of your opponent's Intercepts cards!

   - (VC): LB4 (1/Turn) Retire 2 of your rear-guards to get +10,000 Power/Critical+1 until end of turn.
   - Also use Persona Blasts to pay the cost of it's Limit Break skill if needed.

Counter Blasts

Little Fighter, Kron (FV)Incandescent Lion, Blond Ezel G3Blazing Lion, Platina Ezel (G3)Blaster Blade Spirit (G2)Blaster Dark Spirit (G2)
   - Little Fighter, Kron (FV) = CB1 and put this unit into your Soul to look at 5 cards from the top of your deck, and add a grade 3 or greater card to your hand.
   - Incandescent Lion, Blond Ezel (G3) = LB4CB1 to call a card from deck, focus most of your CBs here.
   - Blazing Lion, Platina Ezel (G3) = LB5 (1/Turn), CB1 and until end of turn, all of your rear-guards get +5,000 Power, and this unit gets Critical +1 until end of turn.
   - Blaster Blade Spirit (G2) = When placed from your deck, CB1 to retire 1 of your opponent's grade 2 or greater front row rear-guards.
   - Blaster Dark Spirit (G2) = When placed from your deck, CB1 to retire 1 of your opponent's grade 2 or less front row rear-guards.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Listener of Truth, Dindrane G1
   - Listener of Truth, Dindrane (G1) = When placed from deck, SB1 to draw a card. Just be careful not to overdo it and accidentally remove Cross Ride effects, unless needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Gold Paladin Ezel and Chromejailer Dragon Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).