Vanguard ZERO: Gold Paladin Ezel/Pellinore Deck Build and Guide


Here's a quick guide and tips for Gold Paladin Blond Ezel and Pellinore Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Gold Paladin is a clan that excels at calling rear-guards from the deck! Call them to circles of rear-guards that have already attacked and activate skills upon being called to set up a chain of attacks! Summon allies and unite their power to boldly attack the enemy!

Gold Paladin Blond Ezel/Pellinore Deck Build

Notable Info

   - Crit Vanguard = Can do 2 or more damage per attack.
   - Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Superior Ride = Chance to ride a Grade 3 card earlier than usual.
   - 16,000+ RG Columns = Easy to build 16,000~19,000 Power columns.
   - 21,000+ RG Columns = You can build a 21,000 Power column as long as you have the specific cards in place and conditions are met. 22,000~27,000 is possible but only until the end of turn.
Vanguard ZERO Blond Ezel Deck Builds

First Vanguard and Sentinel Cards (PG)

Spring Breeze Messenger (FV)Halo Shield, Mark PG
   - Spring Breeze Messenger (FV) = Used to call a card from deck (CB1), or to perform a Superior Ride with Pellinore (G3) if you are lucky.
   - Halo Shield, Mark (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Incandescent Lion, Blond Ezel G3)White Hare in the Moon's Shadow, Pellinore (G3)
   - Incandescent Lion, Blond Ezel (G3) = Add x4, your main Vanguard for this build.
   - White Hare in the Moon's Shadow, Pellinore (G3) = Add up to x4, your sub Vanguard for this build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Disciple of Pain (G1) = Add x2~x4. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.
   - Knight of Elegant Skills, Gareth (G1) = Add x2~x3, nice base Power and Defense.
   - Listener of Truth, Dindrane (G1) = Add x2~x4. When placed from deck, SB1 to draw a card.

   - Player of the Holy Axe, Nimue (G1) = Limit to x1~x2. When attack hits a Vanguard, CB1 to call the top card of your deck.

Grade 2 Cards

   - Knight of Superior Skills, Beaumains (G2) = Add x2~x3, nice base Power and Defense.
   - Lop Ear Shooter (G2) = Add x1~x3. When placed from deck, discard a card from hand to look at 3 cards from the top of your deck, and call a card. Also used to filter cards in hand, decent alternative to Viviane (G2), (RRR cards replacement).
   - Mage of Calamity, Tripp (G2) = Add x3~x4. When attack hits a Vanguard, CC1 to use more CBs.
   - Master of Pain (G2) = Add x2~x3. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.
   - Wing Blader Knight (G2) = Add x2~x3, can reach 11,000 Power if you have more rear guards than your opponent, during your turn.

Grade 3 Cards

   - Holy Edge Knight (G3) = Add up to x4,  can reach 12,000 Power when attacking a Vanguard. Works great with Stand Triggers, especially when breaking Sentinel Cards (PG) vs 10,000~12,000 base Vanguards.
   - Holy Mage, Manawydan (G3) = Add as filler, can reach 13,000 Power.
   - Senjō no Arashi, Sagramore (G3) = Add as filler, can reach 13,000 Power (CB1).

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Player of the Holy Bow, Viviane (G2)
   - Player of the Holy Bow, Viviane (G2) = Add x2~x3. When attack hits a Vanguard, CB1 to call the top card of your deck.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
 (*Use as reference, feel free to remove/add cards.)
(*Replace x1~x2 Lop Ear Shooter (G2) with Tripp (G2) if you like.)
(*Reduce "Self Damage" cards if you like, refer to the list above for replacements.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x4), Stand Trigger (x5), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs".
   - Do not set Heal Triggers to your Blond Ezel (G3) and Pellinore (G3).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Gold Paladin Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep x1 or x2 to ensure a Grade 1 Vanguard. Do not keep Dindrane (G1) unless you have no choice.
   - Any Grade 2 Card (G2) = Keep x1 or x2 to ensure a Grade 2 Vanguard. Do not keep Lop Ear Shooter (G2) unless you have no choice.
   - Blond Ezel (G3) = Keep x1 to ensure a Grade 3 Vanguard.

   - Pellinore (G3) = Keep x1 if you did not get Blond Ezel (G3).
   - Halo Shield, Mark (G1) = Keep at least x1.

Basic Battle Strategies

   - You aim for this build is to call units from hand and deck to increase your field presence, column's Power, defense, and trigger chance!
   - NOTE: Limit Break skills can be used earlier than usual by using self damaging cards like Disciple of Pain (G1) or Master of Pain (G2).
Spring Breeze Messenger (FV)White Hare in the Moon's Shadow, Pellinore G3
   - Spring Breeze Messenger (FV) = There are 2 ways to use his skill during the early part of battle. Be careful when you are up against decks that can retire your FV (deny Damage if needed and activate your FV's skill asap).

Option 1:
   - Before entering battle phase, place a Booster (left/right column) then use this unit to boost your Vanguard to land an attack and call a card (CB1), choose a card that can help you land another Damage by using the free Booster.
   - If you don't have a Booster or that attack can't land a hit, place it to the back row instead for next turn or select others cards like Dindrane (G1) or an Intercept card for example.

Option 2:
   - Let your opponent ride a Grade 2 or higher Vanguard first, then follow the above option, but this time, if you are lucky, choose Pellinore (G3) if available to perform a Superior Ride! Best if you still have a Grade 2 Vanguard and your opponent got a low Power Vanguard.

How To Use Incandescent Lion, Blond Ezel (G3)

Incandescent Lion, Blond Ezel G3
   - Your main Vanguard, can also be used as rear guard with 11,000 base Power.
   - (VC): During your turn, this unit gets +1,000 Power for each of your rear guards. Can reach 15,000 Power with 4 rear guards for example, so you just need a 6,000~8,000 Booster to reach 21,000~23,000 Power.

   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone), CB1 to look at 4 cards from the top of your deck, and call a card from among them. Increase this unit's Power by the original Power of the unit called with this effect until end of turn.
   - This skill can easily overcome defensive Triggers, giving you higher chance to deal 2 or 3 Damage for that turn.

   - TIP: If possible, choose non-Trigger cards to thin out your deck and increase your Trigger Chance! Go for Intercept cards or any cards that you need like cards with skills that activates when placed from deck.

How To Use White Hare in the Moon's Shadow, Pellinore (G3)

White Hare in the Moon's Shadow, Pellinore G3
   - Your sub Vanguard, can also be used as rear guard with 11,000 base Power.
   - (RC): When this unit is placed from deck to a rear guard circle, if your opponent's Vanguard is Grade 2 or greater, put this unit on Vanguard circle as stand (gets +5,000 Power and Critical +1 until end of turn).
   - Use cards that can call cards from deck to use this skill, best if you still don't have Blond Ezel (G3) as Vanguard, or when you run out of CBs (optional).

   - (VC): LB4 When this unit attacks, put 1 of your rear guards to the bottom of your deck to have 2 of your units get +5,000 Power until end of turn.
   - Useful when your opponent got 1 Life left, setup 3 attacks then use his skill to help you break through their Sentinel Cards (PG) to take the win!
   - TIP: You can place Trigger cards then use this skill to return it back to your deck! Also good for returning Dindrane (G1). Use Ezel (G3) to shuffle your deck.

Counter Blasts

Spring Breeze Messenger (FV)Player of the Holy Bow, Viviane (G2)Incandescent Lion, Blond Ezel G3
   - Spring Breeze Messenger (FV) = Used to call a card from deck (CB1), or to perform a Superior Ride with Pellinore (G3) if you are lucky.
   - Player of the Holy Bow, Viviane (G2) = When attack hits a Vanguard, CB1 to call the top card of your deck. Nice card that can be used early on, works well with Mage of Calamity, Tripp (G2) and Heal Triggers.
   - Incandescent Lion, Blond Ezel (G3) = LB4CB1 to call a card from deck, focus most of your CBs here.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Listener of Truth, Dindrane G1
   - Listener of Truth, Dindrane (G1) = When placed from deck, SB1 to draw a card.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Incandescent Lion, Blond Ezel (G3) = 11,000 base Power Vanguard.
   - This unit can reach 21,000+ Power alone, just by using his skill.

   - During your turn, this unit gets +1,000 Power for each of your rear guards, can reach 15,000~16,000 Power with 4~5 rear guards.
   - Blond Ezel (G3) + Any Booster with 6,000 Power = 21,000~22,000 total Power (4~5 rear guards).

Rear Guards + Booster

   - Knight of Elegant Skills, Gareth (G1) = 8000 Power Booster.
   - Gareth (G1) + Holy Mage, Manawydan (G3) = 21,000 total Power.
   - Gareth (G1) + Sagramore (G3) = 21,000 total Power (CB1).
   - Gareth (G1) + Any Rear Guard with 8,000~11,000 Power = 16,000~19,000 total Power (21,000~24,000 Power with +5,000 "Trigger Check" buff).

   - Any 6,000 Power Booster (G1) with Pellinore's (G3) +5,000/+10,000 Power buff skill.
   - 6,000 Booster (G1) + Any Rear Guard with 10,000~11,000 Power = 16,000~17,000 total Power (21,000~22,000 Power with +5,000 Power buff).
   - 6,000 Booster (G1) + Any Rear Guard with 8,000~11,000 Power = 14,000~17,000 total Power (24,000~27,000 Power with +10,000 Power buff).

   - Any 6,000 Power Booster (G1)
   - 6,000 Booster (G1) + Any Rear Guard with 10,000~11,000 Power = 16,000~17,000 total Power (21,000~22,000 Power with +5,000 "Trigger Check" buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Gold Paladin Blond Ezel Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).