Vanguard ZERO: Gold Paladin Ezel/Garmore Deck Build and Guide


Here's a quick guide and tips for Gold Paladin Blond Ezel and Garmore Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Gold Paladin is a clan that excels at calling rear-guards from the deck! Call them to circles of rear-guards that have already attacked and activate skills upon being called to set up a chain of attacks! Summon allies and unite their power to boldly attack the enemy!

Gold Paladin Ezel/Garmore Deck Build

Notable Info

   - Good Defense = You can call more Intercept Cards from your Hand or Deck!
   - Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Superior Ride = Chance to ride a Grade 3 card earlier than usual.
   - 16,000+ RG Columns = Easy to build 15,000~17,000 Power columns.
   - 21,000+ RG Columns = This deck build will not heavily rely on building 21,000+ Power RG columns except when using Trigger Check buffs.
Vanguard ZERO Blond Ezel Deck Builds

First Vanguard and Sentinel Cards (PG)

Spring Breeze Messenger (FV)Halo Shield, Mark PGHalo Liberator, Mark (G1)
   - Spring Breeze Messenger (FV) = Used to call a card from deck (CB1).
   - Halo Shield, Mark (G1) and/or Halo Liberator, Mark (G1) = Add x4.

Recommended Cards (Must Have)

Incandescent Lion, Blond Ezel G3)Great Silver Wolf, Garmore G3
   - Incandescent Lion, Blond Ezel (G3) = Add x4, your main Vanguard for this build.
   - Great Silver Wolf, Garmore (G3) = Add up to x4, can be used as sub Vanguard. LB4 When this unit attacks a Vanguard, it gets +5,000 Power until end of battle. When placed as Vanguard, CB2 to call a Grade 2 or less card from your deck.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Disciple of Pain (G1) = Add x3~x4. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.
   - Listener of Truth, Dindrane (G1) = Limit to x3~x4. When placed from deck, SB1 to draw a card.
   - Player of the Holy Axe, Nimue (G1) = Limit to x1~x2. When attack hits a Vanguard, CB1 to call the top card of your deck.

Grade 2 Cards

   - NOTE: This deck build will focus more on using cards that can call units from deck to keep calling Intercepts, so you'll need to sacrifice some fire power (rely on Vanguard + Critical Triggers).

   - Lop Ear Shooter (G2) = Add x2~x3. When placed from deck, discard a card from hand to look at 3 cards from the top of your deck, and call a card. Also used to filter cards in hand, decent alternative to Viviane (G2), (RRR cards replacement).
   - Mage of Calamity, Tripp (G2) = Add x3~x4. When attack hits a Vanguard, CC1 to use more CBs.
   - Master of Pain (G2) = Add x3~x4. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.

Grade 3 Cards

   - Holy Mage, Manawydan (G3) = Add up to x4, can easily reach 13,000 Power.
   - Holy Edge Knight (G3) = Add as filler if you need more cards, can reach 12,000 Power when attacking a Vanguard.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Player of the Holy Bow, Viviane (G2)
   - Player of the Holy Bow, Viviane (G2) = Add x2~x3. When attack hits a Vanguard, CB1 to call the top card of your deck.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
(*Currently not updated with new cards. Use as reference, feel free to remove/add cardsSentinel Cards ("Perfect Guards") have different activation conditions, add x4 depending on your preference.)
(*Replace x1 Viviane (G2) with Lop Ear Shooter (G2) if you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x9), Draw Trigger (x0), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x7~x5), Draw Trigger (x2~x4), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs".
   - Do not set Heal Triggers to your Blond Ezel (G3) and Garmore (G3).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Gold Paladin Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep x1 or x2 to ensure a Grade 1 Vanguard. Do not keep Dindrane (G1) unless you have no choice.
   - Any Grade 2 Card (G2) = Keep x1 or x2 to ensure a Grade 2 Vanguard. Do not keep Lop Ear Shooter (G2) unless you have no choice.
   - Blond Ezel (G3) = Keep x1 to ensure a Grade 3 Vanguard (high priority!).

   - Garmore (G3) = Keep x1 if you did not get Blond Ezel (G3).
   - Sentinel Card (G1) = Keep at least x1.

Basic Battle Strategies

   - You aim for this build is to call units from hand and deck to increase your field presence, column's Power, defense (focus more here by calling Intercept cards per turn), and trigger chance!
Spring Breeze Messenger (FV)
   - Spring Breeze Messenger (FV)
   - Be careful when you are up against decks that can retire your FV (deny Damage if needed and activate your FV's skill asap).

   - Before entering battle phase, place a Booster (left/right column) then use this unit to boost your Vanguard to land an attack and call a card (CB1), choose a card that can help you land another Damage by using the free Booster.
   - If you don't have a Booster or that attack can't land a hit, place it to the back row instead for next turn or select others cards like Dindrane (G1) or an Intercept card.

How To Use Incandescent Lion, Blond Ezel (G3)

Incandescent Lion, Blond Ezel G3
   - Your main Vanguard, can also be used as rear guard with 11,000 base Power.
   - (VC): During your turn, this unit gets +1,000 Power for each of your rear guards. Can reach 15,000 Power with 4 rear guards for example, so you just need a 6,000 Booster to reach 21,000 Power.

   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone), CB1 to look at 4 cards from the top of your deck, and call a card from among them. Increase this unit's Power by the original Power of the unit called with this effect until end of turn.
   - This skill can easily overcome defensive Triggers, giving you higher chance to deal 2 or 3 Damage for that turn.

   - TIP: If possible, choose non-Trigger cards to thin out your deck and increase your Trigger Chance! Go for Intercept cards or any cards that you need like cards with skills that activates when placed from deck.
   - NOTE: Limit Break skills can be used earlier than usual by using self damaging cards like Disciple of Pain (G1) or Master of Pain (G2). Use them to call in units asap, especially Intercept cards (place them to the back row for next turn if you like).
   - These cards can also be used to increase your success chance to Heal, if you pulled a Heal Trigger.

   - In case of a missride, ride your sub Vanguard Garmore (G3).

Counter Blasts

Spring Breeze Messenger (FV)Player of the Holy Bow, Viviane (G2)Incandescent Lion, Blond Ezel G3Great Silver Wolf, Garmore G3
   - Spring Breeze Messenger (FV) = Used to call a card from deck (CB1).
   - Player of the Holy Bow, Viviane (G2) = When attack hits a Vanguard, CB1 to call the top card of your deck. Nice card that can be used early on, works well with Mage of Calamity, Tripp (G2) and Heal Triggers.
   - Incandescent Lion, Blond Ezel (G3) = LB4CB1 to call a card from deck, focus most of your CBs here.
   - Great Silver Wolf, Garmore (G3) = When placed as Vanguard, CB2 to call a Grade 2 or less card from your deck (if used as sub Vanguard). Do re-rides if needed, just make sure you have enough CBs to use.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Listener of Truth, Dindrane G1
   - Listener of Truth, Dindrane (G1) = When placed from deck, SB1 to draw a card.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Incandescent Lion, Blond Ezel (G3) = 11,000 base Power Vanguard.
   - This unit can reach 21,000+ Power alone, just by using his skill.

   - During your turn, this unit gets +1,000 Power for each of your rear guards, can reach 15,000~16,000 Power with 4~5 rear guards.
   - Blond Ezel (G3) + Any Booster with 6,000 Power = 21,000~22,000 total Power (4~5 rear guards).

   - Great Silver Wolf, Garmore (G3) = 10,000 base Power Vanguard.
   - Garmore (G3) + Any Booster with 6,000 Power = 21,000 total Power (LB4 when attacking a Vanguard).

Rear Guards + Booster

   - Any 6,000 Power Booster (G1)
   - 6,000 Booster (G1) + Any Rear Guard with 10,000~11,000 Power = 16,000~17,000 total Power (21,000~22,000 Power with +5,000 "Trigger Check" buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Gold Paladin Blond Ezel Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).