Vanguard ZERO: Narukami Vermillion Deck Build and Guide


Here's a quick guide and tips for Narukami Dragonic Kaiser Vermillion Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Narukami is a clan that's strong against the opponent's front-row rear-guards. Make decisive attacks by nullifying the opponent's intercepts! Use units with demerits but high power to press the attack on the opponent's Vanguard and deal them damage!

Narukami Vermillion Deck

Notable Info

   - Field Control = Can retire units controlled by the opponent.
   - 16,000+ RG Columns = Easy to build 16,000~19,000 Power columns.
   - 21,000+ RG Columns = You can build a 21,000~22,000 Power column as long as you have the specific cards in place and conditions are met. 23,000~24,000 is possible but only until the end of turn.
Vanguard ZERO: Narukami Vermillion Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Saishin FVEradicator Wyvern Guard, Guld (G1)Guld PG
   - Lizard Soldier, Saishin (FV) = Used to retire opponent's Grade 1 or less rear guards (CB1).
   - Eradicator Wyvern Guard, Guld (G1) and/or Wyvern Guard, Guld (G1) = Add x4.

Recommended Cards (Must Have)

Vermillion G3
   - Dragonic Kaiser Vermillion (G3) = Add x4, your main Vanguard for this build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Red River Dragoon (G1) = Add x3~x4, nice base Power and Defense.
   - Dragon Dancer, Stormy (G1) = Add x3~x4. A 7,000 base Power booster, +3,000 every time you retire 1 of your opponent's rear guard.
   - Rising Phoenix (G1) = Limit to x1~x2. When placed, SB2 to draw a card.
   - Desert Gunner, Raien (G1) = Add x2~x4. When placed, 1 of your opponent's rear guards loses Intercept until end of turn.

Grade 2 Cards

   - Demonic Dragon Berserker, Garuda (G2) = Add x2~x4. When attack hits a Vanguard, CC1.
   - Desert Gunner, Shiden (G2) = Add x3~x4. When placed, 1 of your opponent's rear guards loses Intercept until end of turn.
   - Dragonic Deathscythe (G2) = Add x4. When placed, CB2 to retire 1 of your opponent's grade 2 or less rear-guards.
   - Thunderstorm Dragoon (G2) = Add x2~x4, nice base Power and Defense.
   - Brightjet Dragon (G2) = Limit to x2~x3, add as filler if you need more cards, can reach 11,000 Power.
   - Hex Cannon Wyvern (G2) = Limit to x2~x3, add as filler if you need more cards, can reach 11,000 Power.

Grade 3 Cards

   - Djinn of the Lightning Flash (G3) = Add x3~x4, a rear guard unit with 14,000 Power, it can't attack a rear guard, but powerful when played right.
   - Breakthrough Dragon (G3) = Add as filler if you need more cards, can easily reach 13,000 Power.
   - Thunder Break Dragon (G3) = Add as filler if you need more cards, can be used as sub Vanguard (RRR cards replacement). LB4, when this unit attacks a Vanguard, it gets +5,000 Power until end of battle. When placed as Vanguard, CB2 to retire 1 of your opponent's Grade 2 or less rear guards.
   - Voltage Crow Dragon (G3) = Add as filler if you need more cards. CB2 to retire 1 of your opponent's front row rear guards.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Dungaree G3
   - Sealed Demon Dragon, Dungaree (G3) = Aim for x3~x4, use as sub Vanguard for this build. (VC): When placed, bind 2 cards from the top of your deck face up.
   - (VC): LB4 (1/Turn)CB1 and put a card from your Bind Zone to the bottom of your deck at random, to retire 1 of your opponent's front row rear guards.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Narukami Vermillion Deck Build
(*Currently not updated with new cards. Use as reference, feel free to remove/add cardsSentinel Cards ("Perfect Guards") have different activation conditions, add x4 depending on your preference.)
(*Replace x1 Rising Phoenix and/or x1 Stormy (G1) with x1~x2 Raien (G1) if you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.
   - Do not set Heal Triggers to your Dragonic Kasier Vermillion (G3) and Sealed Demon Dragon, Dungaree (G3).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Narukami Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep x1 or x2, to ensure a Grade 1 Vanguard and to avoid riding Rising Phoenix (G1).
   - Any Grade 2 Card (G2) = Keep x1 or x2, to ensure a Grade 2 Vanguard.
   - Dragonic Kaiser Vermillion (G3) = Keep x1 to ensure a Grade 3 Vanguard.

   - Sealed Demon Dragon, Dungaree (G3) = Keep x1, if you didn't get Dragonic Kasier Vermillion (G3).
   - Sentinel Card (G1) = Keep at least x1.

Basic Battle Strategies

   - You aim for this build is to deal 4 or 5 damage, then pressure your opponent by controlling your CBs or end the battle with Dragonic Kaiser Vermillion's (G3) skill.

   - To help you out, use Dragonic Deathscythe (G2) to pop Intercepts and sink in more damage, or to disrupt their plans or columns by retiring Boosters. Also use your FV's skill to retire key units like their FV if possible.
   - TIP: Try to combo them with your Dragon Dancer, Stormy (G1) to increase this Booster's Power to at least +10,000 by retiring 1 rear guard.

   - Place Desert Gunner, Shiden (G2) and/or Desert Gunner, Raien (G1) to disable your opponent's Grade 2 Intercept ability. Useful to help you land more Damage or end the battle.
   - TIP: To help you choose, one way is to select Intercepts with low Power, this way you can keep their columns low. Still clear them out though if you have extra attacks, especially if they have useful skills.
   - Use them as well when using Djinn of the Lightning Flash (G3), to open up a clear path to the Vanguard since this unit can't attack rear guards.

   - TIP: Try to limit Djinn of the Lightning Flash (G3) to 1 in play, especially when your opponent can place 2 Intercepts, to avoid mistakes, unless you can disable or retire at least 1 of their 2 Intercepts. This is also where you can use your Dragonic Kaiser Vermillion's (G3) or Sealed Demon Dragon, Dungaree (G3) skill.

How To Use Dragonic Kaiser Vermillion (G3)

Vermillion G3
   - (VC): 11,000 base Power that can reach 14,000 Power when attacking a Vanguard, so you just need a 7,000~8,000 Booster to reach 21,000~22,000 Power.
   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone), CB2 to get +2,000 Power and a skill that can battle all front row units in 1 attack!

   - This is really useful for clearing Intercept cards, especially when your opponent isn't paying attention to your Damage Zone and CB usage. Some players would sometimes deny you Damage, so try to pressure them by reserving 2 CBs (reserve 1 CB at 3 Damage), while dealing more Damages.

   - You can also use your sub Vanguard Sealed Demon Dragon, Dungaree (G3) first, then ride Dragonic Kaiser Vermillion (G3) to surprise your opponent with it's skill.

   - Consider using Dragonic Kaiser Vermillion's (G3) skill when your opponent got 5 Damage to clear Intercepts and start breaking Sentinel Cards (PG), best if you can setup 3 attacks here.
   - If your opponent can't do Intercepts, you can use this unit as your last attacker, to use skill to clear their Grade 3 cards, especially when your opponent got very few cards in hand.

Counter Blasts

Saishin FVDragonic Deathscythe G2Vermillion G3Dungaree G3
   - Lizard Soldier, Saishin (FV) = Used to retire opponent's Grade 1 or less rear guards (CB1).
   - Dragonic Deathscythe (G2) = CB2 to mainly retire 1 of your opponent's Grade 2 or less rear guard.
   - Dragonic Kaiser Vermillion (G3) = LB4CB2 to get +2,000 Power and the following ability until end of turn. This unit battles every unit in your opponent's front row in 1 attack.
   - Sealed Demon Dragon, Dungaree (G3) = LB4 (1/Turn)CB1 to retire a front row rear guard.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Rising Phoenix G1
   - Rising Phoenix (G1) = When placed, SB2 to draw a card. It is possible to get up to 4 cards in Soul by using your FV's skill, and in case you ride Dungaree (G3) > Vermillion (G3).

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Dragonic Kaiser Vermillion (G3) = 11,000 base Power Vanguard.
   - Vermillion (G1) + Stormy (G3) = 18,000~21,000 total Power (21,000~24,000 Power when attacking Vanguard, can be pushed to 23,000~26,000 Power).
   - Vermillion (G1) + Red River Dragoon (G3) = 19,000 total Power (22,000 Power when attacking Vanguard, can be pushed to 24,000 Power).

   - Sealed Demon Dragon, Dungaree (G3) = 11,000 base Power Vanguard.
   - Dungaree (G1) + Stormy (G3) = 18,000~21,000 total Power.
   - Dungaree (G1) + Red River Dragoon (G3) = 19,000 total Power (24,000 Power with +5,000 "Trigger Check" buff).

   - Dragon Dancer, Stormy (G1) = 10,000 Power when conditions are met.
   - Stormy (G1) + Any Vanguard with 11,000 Power = 18,000 total Power (23,000 Power with +5,000 "Trigger Check" buff).

Rear Guards + Booster

   - Dragon Dancer, Stormy (G1) = 10,000 Power when conditions are met.
   - Stormy (G1) + Vermillion (G3) = 21,000 total Power.
   - Stormy (G1) + Dungaree (G3) = 21,000 total Power.
   - Stormy (G1) + Breakthrough Dragon (G3) = 23,000 total Power.
   - Stormy (G1) + Djinn of the Lightning Flash (G3) = 24,000 total Power (21,000 Power if Stormy (G1) is a 7,000 Booster).

   - Stormy (G1) + Any Rear Guard with 9,000~11,000 Power = 16,000~18,000 total Power (21,000~23,000 Power with +5,000 "Trigger Check" buff).

   - Red River Dragoon (G1) = 8000 Power Booster.
   - Red River Dragoon (G1) + Breakthrough Dragon (G3) = 21,000 total Power.
   - Red River Dragoon (G1) + Djinn of the Lightning Flash (G3) = 22,000 total Power.
   - Red River Dragoon (G1) + Any Rear Guard with 9,000~11,000 Power = 17,000~19,000 total Power (22,000~24,000 Power with +5,000 "Trigger Check" buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Narukami Vermillion Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).