Vanguard ZERO: Kagero Amber Dragon Deck Build and Guide


Here's a quick guide and tips for Kagero Amber Dragon Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Amber Dragon can be stabilized to Grade 3 with the of "Dawn" and "Daylight" and be ridden. Use units of high power such as "Dusk" and "Lover Arm" to greatly damage the opponent at the start, and then fight while retiring the opponent's Rear Guards with the ability of "Eclipse".

Kagero Amber Dragon Deck

Notable Info

   - Amber Dragon, Eclipse (G3) = 10,000 base Power Vanguard (permanent +1000 if Amber Dragon, Dusk (G2) is in your Soul), can reach 18,000~19,000 Power with active skill and 7,000~8,000  Booster (21,000 Power is possible).
   - 16,000+ RG Columns = Easy to build 17,000~18,000 Power columns.
   - 21,000+ RG Columns = You can build a 21,000 Power column as long as you have the specific cards in place and conditions are met. Some cards can reach 22,000~23,000 but only until the end of turn.

   - Budget Deck = Can be played even without RRR cards.
   - Field Control = Can retire units controlled by the opponent.
Vanguard ZERO: Kagero Amber Dragon Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Amber Dragon FVKagero PG
   - Amber Dragon, Dawn (FV) = Higher chance to ride Amber Dragon, Dusk (G2).
   - Wyvern Guard, Barri (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Amber Dragon G1Amber Dragon G2Amber Dragon G3
   - Amber Dragon, Daylight (G1) = Add x4, recommended as Grade 1 Vanguard if possible to activate your FV's skill effect and get Amber Dragon, Dusk (G2) from your deck, or place to a rear guard circle to get Amber Dragon, Eclipse (G3) from your deck.
   - Amber Dragon, Dusk (G2) = Add x2~x4, recommended as Grade 2 Vanguard if possible to add +1000 Power to your Amber Dragon, Eclipse (G3) later on.
   - Amber Dragon, Eclipse (G3) = At least x2, but aim for x3 or x4, your main Vanguard for this deck build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Demonic Dragon Madonna, Joka (G1) = Limit to x2~x3, also a nice Booster if you are aiming for 21,000+ Power columns.
   - Dragon Monk, Gojo (G1) = Limit to x2~x3, to help recycle a card in hand. This is also useful to get more Grade 2 Intercept cards or a Sentinel Card (PG).
   - Embodiment of Armor, Bahr (G1) = Add x2~x4, nice base Power and Defense, useful for increasing your column's Power.
   - Demonic Dragon Mage, Kimnara (G1) = Limit to x1~x3, CB1 to retire a Grade 1 rear guard, but you'll also lose this unit.
   - Flame of Hope, Aermo (G1) = Also a good alternative or addition to Dragon Monk, Gojo (G1), can Boost but with lower Power.
   - Heatnail, Salamander (G1) = Alternative to Demonic Dragon Mage, Kimnara (G1), requires to hit a Vanguard.
   - Lizard Soldier, Raopia (G1) = Limit to x2, nice card to help boost your Vanguard with 6,000 or 10,000 Power.

Grade 2 Cards

   - Lava Arm Dragon (G2) = Add x4, nice base Power and Defense (12,000 Power) if conditions are met. Reduce this though if you don't have enough Amber Dragon (G3) cards.
   - Bellicosity Dragon (G2) = Add x2~x3, for "Counter Charge" to use more "Counter Blasts".
   - Berserk Dragon (G2) = Add x2~x3, to retire enemy units early on, balance this with your other Counter Blast users, add more if you don't have enough Dragonic Overlord (G3) cards.
   - Chain-attack, Sutherland (G2) = Add as filler if you need more cards.
   - Dragon Knight, Nehalem (G2) = Nice base Power and Defense, add as filler if you need more cards, good stable alternative to your Lava Arm Dragon (G2).

Grade 3 Cards

   - Dual Axe Archdragon (G3) = Add x1~x4, nice 13,000 Power if your opponent has 2 or less rear guards.
   - Dragon Monk, Goku (G3) = Can be your alternative Vanguard if you don't have better cards, once you run out of Counter Blasts.
   - Graphite Cannon Dragon (G3) = Add as filler if you need more cards.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Dragonic Overlord G3Dragonic Waterfall G3Seal Dragon Blockade G3
   - Dragonic Overlord (G3) = Add x1~x4, use it to break through your opponent's defense when needed and to setup a 20,000+ Power column. Performs best as rear guard, but possible alternative Vanguard if you don't have any other choice.
   - Dragonic Waterfall (G3) = Add x1~x4, 11,000 base Power that can increase higher when attacking a Vanguard. Possible alternative Vanguard next to Amber Dragon, Eclipse (G3) once you run out of Counter Blasts.
   - Seal Dragon Blockade (G3) = Limit to x1~x2, either use this unit right from the start to ignore Intercepts (best if you have decent Grade 2 cards in hand), or use when your opponent got 1 Life left and tries to block you with 1 or 2 Intercept Cards. Drop as your Vanguard then fire 3 attacks to break through their Sentinel Cards (PG).

   - NOTE: Using non Amber Dragon Vanguard would decrease Lava Arm Dragon's (G2) Power, so make sure to use them first or save them until you ride Amber Dragon again.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Kagero Amber Dragon Budget Deck Build
 (*Example Budget Deck (No RRR Cards), Use as reference, feel free to remove/add cards.)

Vanguard ZERO: Kagero Amber Dragon Deck Build 1
(*Use as reference, feel free to remove/add cards.)
(Replace x2 Grade 1 cards with Gojo (G1) or Aermo (G1) if you like to use)

Vanguard ZERO: Kagero Amber Dragon Deck Build 2
(*Use as reference, feel free to remove/add cards.)
(Replace x2 Grade 1 cards with Gojo (G1) or Aermo (G1) if you like to use)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x0), Draw Trigger (x7), Stand Trigger (x2), and Heal Trigger (x4)
   - Critical Trigger (x2), Draw Trigger (x7), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.

   - Do not set Heal Triggers to your Amber Dragon, Eclipse (G3).
   - Once you are able to ride all Amber Dragons, those cards that you no longer need are a bit useless, so use more Draw Triggers to try and get better units. This is where Dragon Monk, Gojo (G1) or Flame of Hope, Aermo (G1) are also useful for recycling cards.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Why Use More Draw Triggers?

   - More cards would give you more options.
   - Draw Triggers can also help you grab those Sentinel Cards (PG), more Grade 2 Intercept Cards, and other useful cards to execute your strategies.

Kagero Battle Strategies

Mulligan (Starting Cards)

   - Amber Dragon, Daylight (G1) = Keep x1 or x2, one as Grade 1 Vanguard, the other one to get Amber Dragon, Eclipse (G3) unless you have the card during Mulligan.
   - Amber Dragon, Dusk (G2) = Keep x1, if you didn't get any Amber Dragon, Daylight (G1).
   - Amber Dragon, Eclipse (G3) = Keep x1.

   - Dragon Monk, Gojo (G2) or Flame of Hope, Aermo (G1) = Keep x1 (if you have this card)
   - Wyvern Guard, Barri (G1) = Keep at least x1.

Basic Battle Strategies

   - Focus on riding all Amber Dragons until you can ride Amber Dragon, Eclipse (G3).
   - If you have Dragon Monk, Gojo (G1) or Flame of Hope, Aermo (G1), try to use it without disrupting your combos to draw Grade 2 Intercept cards, Sentinel Cards (PG), or other cards needed.

   - Reduce your opponent's rear guards in play to 2 or less to activate certain card effects.
   - If your opponent's Vanguard has 10,000 Power, keep retiring the Booster behind it to keep it's Power below your Vanguard's Power. Check key cards that your opponent is using, try to retire those cards asap.

Counter Blasts

Amber Dragon G3Berserk Dragon G2
   - Amber Dragon, Eclipse (G3) = CB2: When this unit's attack hits a Vanguard, retire 1 of your opponent's rear guards (any card). Do not use this unit's skill if your opponent's Damage is 5 to avoid getting blocked by a Sentinel Card (PG). Also when attacking, make sure to land this first if your opponent's Damage is 4.

   - Berserk Dragon (G2) = To retire your opponent's Intercept card and open up more attack chances.

   - These 2 cards can also retire Grade 0 cards, which is great if your opponent is careless.
   - Note: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Dragonic Waterfall (G3) = If used as Vanguard, this unit can reach 14,000 Power just by attacking a Vanguard, easy to reach 21,000~22,000 Power with 7,000~8,000 Booster.

   - Lizard Soldier, Raopia (G1) = 6,000 base Power (+4,000 if your opponent has 2 or less rear guards). Can reach 10,000 Power.
   - Demonic Dragon Madonna, Joka (G1) = 7000 base Power (+3000 if you retire 1 enemy unit), can reach 10,000 Power until the end of turn.
   - Use the 2 units above to Boost Vanguards with at least 11,000 Power like:

   - Dragonic Waterfall (G3) = 11,000 base Power (+3000 when attacking a Vanguard), can easily reach 24,000 Power.
   - Amber Dragon, Dusk (G2) = 12,000 total Power with skill, can reach 22,000 Power. Great if you can setup a combo here early on!
   - Amber Dragon, Eclipse (G3) = 11,000 Power with skill, can reach 21,000 Power.
   - Dragonic Overlord (G3) = 11,000 base Power, can easily reach 21,000 Power.
   - and more.

Rear Guards + Booster

   - Demonic Dragon Madonna, Joka (G1) = 7000 base Power (+3000 if you retire 1 enemy unit), can reach 10,000 Power until the end of turn, then Boost Rear Guards with at least 11,000 Power like:

   - Dual Axe Archdragon (G3) = 13,000 Power if your opponent has 2 or less rear guards, can reach 23,000 Power.
   - Lava Arm Dragon (G2) = 12,000 Power with skill, can reach 22,000 Power.
   - Dragonic Overlord (G3) = 11,000 base Power, can easily reach 21,000 Power.
   - Dragonic Waterfall (G3) = 11,000 base Power, can easily reach 21,000 Power.
   - and more.

   - Embodiment of Armor, Bahr (G1) = 8000 base Power, you need to boost a Rear Guard that can reach at least 13,000 Power like:
   - Dual Axe Archdragon (G3) = 13,000 Power if your opponent has 2 or less rear guards, can reach 21,000 Power.
   - Graphite Cannon Dragon (G3) = 10,000 base Power (CB1: +3000 Power), can reach 21,000 Power.

   - NOTE: Other cards not included here are also OK to use but very situational or unsustainable like Dragonic Overlord's (G3) skill, use them if needed.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Kagero Amber Dragon Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).