Here's a quick guide and tips for Pale Moon Luquier and Dreamy Fortress Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).
If a "Dreamy Fortress" is retired during your opponent's turn, you can call a card with the same name from Soul, thus boosting your defense. Therefore, it will be to your advantage to get a lot of them into Soul! Furthermore, you can call rear-guards with Liquier's skill!
Pale Moon Luquier/Dreamy Fortress Deck
Notable Info
- Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!- Multi Attacks = Can attack more than 3 times in 1 turn.
First Vanguard and Sentinel Cards (PG)
- Hades Hypnotist (G1) = Add at least x2, but aim for x3 or x4.
- Dancing Princess of the Night Sky (G2) = Add x4. When placed, CB1 to put a Grade 2 or lower card from your deck into your Soul.
- Purple Trapezist (G1) = Add x3. When placed, put another rear guard into your Soul, to call a card other than Purple Trapezist (G1) from your Soul.
- Skull Juggler (G1) = Add x3~x4, when placed, Soul Charge 1.
- Fire Juggler (G1) = Limit to x1~x2. At the end of the battle this unit boosted a Vanguard and that unit's Drive Check revealed a Grade 3, put this unit into your Soul to call a card other than Fire Juggler (G1) from your soul.
- Midnight Bunny (G1) = Limit to x2, add more as alternative or addition to Purple Trapezist (G1) cards (RRR cards replacement). When the attack it boosted hits a Vanguard, CB1 and put this unit into your Soul, to Call a card other than Midnight Bunny (G1) from your Soul.
- Nitro Juggler (G2) = Add x1~x3, when placed, Soul Charge 1.
- See-saw Game Loser (G2) = Add x2~x3. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.
- Jumping Jill (G2) = Limit to x2. When placed from Soul, this unit gets +3,000 Power until end of turn.
- Sword Magician, Sarah (G3) = Add x2~x4, your sub Vanguard for this build. When your drive check reveals a Grade 3, put a Grade 3 or greater rear-guard into your Soul to call a card from your Soul to an open rear-guard circle. When this unit is boosted, it gets +3,000 Power until end of that battle.
- NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.
Recommended Cards (Must Have)
- Silver Thorn Dragon Tamer, Luquier (G3) = Aim for x4, your main Vanguard for this build.
- Nightmare Doll, Alice (G3) = Add x3~x4, when attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Nightmare Doll, Alice (G3) from your Soul. Useful for setting up combos.
- Dreamy Fortress (G2) = Aim for x4. When this unit is retired during your opponent's turn, call a Dreamy Fortress (G2) from your soul to the same rear-guard circle.- Dancing Princess of the Night Sky (G2) = Add x4. When placed, CB1 to put a Grade 2 or lower card from your deck into your Soul.
- Purple Trapezist (G1) = Add x3. When placed, put another rear guard into your Soul, to call a card other than Purple Trapezist (G1) from your Soul.
Suggested Cards To Add (Budget Cards)
Grade 1 Cards
- See-saw Game Winner (G1) = Add x1~x2. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.- Skull Juggler (G1) = Add x3~x4, when placed, Soul Charge 1.
- Midnight Bunny (G1) = Limit to x2, add more as alternative or addition to Purple Trapezist (G1) cards (RRR cards replacement). When the attack it boosted hits a Vanguard, CB1 and put this unit into your Soul, to Call a card other than Midnight Bunny (G1) from your Soul.
Grade 2 Cards
- Cycling Actor (G2) = Add x2~x3. When placed, one of your other units gets +2,000 Power until end of turn. Works great for buffing units, especially Alice (G3).- Nitro Juggler (G2) = Add x1~x3, when placed, Soul Charge 1.
- See-saw Game Loser (G2) = Add x2~x3. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.
Grade 3 Cards
- Midnight Invader (G3) = Add x4, can reach 12,000 Power when attacking a Vanguard.- Sword Magician, Sarah (G3) = Add x2~x4, your sub Vanguard for this build. When your drive check reveals a Grade 3, put a Grade 3 or greater rear-guard into your Soul to call a card from your Soul to an open rear-guard circle. When this unit is boosted, it gets +3,000 Power until end of that battle.
- NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.
RRR and Other Cards (If Available)
- NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.Example Deck Builds
- NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
(*Use as reference, feel free to remove/add cards.)
(*Replace x2 Cycling Actor (G2) with x2 Nitro Juggler (G2) if you like.)
(*Replace x1 Alice (G3) with x1 Sword Magician, Sarah (G3) if you like.)
(*Replace x1 Alice (G3) with x1 Sword Magician, Sarah (G3) if you like.)
Trigger Sets
Rank Fight Trigger Set
- Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)- Refer to the build above (screenshot) for example Trigger Set for specific cards. Reduce and balance "Soul Charging" cards if you are getting "Deck Outs".
For Non Rank Fight Battles
- NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.Pale Moon Battle Strategies
Mulligan (Starting Cards)
- Any Grade 1 Card (G1) = Keep x1 to secure a Grade 1 ride. Preferably keep Skull Juggler (G1) or Purple Trapezist (G1).
- Any Grade 2 Cards (G2) = Keep x1 or x2 to secure a Grade 2 ride (except See-saw Game Loser (G2) or Cycling Actor (G2) if possible).
- Silver Thorn Dragon Tamer, Luquier (G3) = Keep x1 to secure a Grade 3 ride.
- Hades Hypnotist (G1) = Keep at least x1.
- Any Grade 2 Cards (G2) = Keep x1 or x2 to secure a Grade 2 ride (except See-saw Game Loser (G2) or Cycling Actor (G2) if possible).
- Silver Thorn Dragon Tamer, Luquier (G3) = Keep x1 to secure a Grade 3 ride.
- Hades Hypnotist (G1) = Keep at least x1.
Basic Battle Strategies
- Since you'll be playing with your Soul cards, always track the cards moving into Soul. You can do a lot of combinations with this build, just be crafty and find a way to land more than 3 attacks if possible while maintaining a decent defense.
- Use your FV early on to move key cards from deck to Soul, would recommend Dreamy Fortress (G2), if none then select Purple Trapezist (G1), or any units that you like.
- Same strategy when using Dancing Princess of the Night Sky (G2).
- Use your FV early on to move key cards from deck to Soul, would recommend Dreamy Fortress (G2), if none then select Purple Trapezist (G1), or any units that you like.
- Same strategy when using Dancing Princess of the Night Sky (G2).
How To Use Silver Thorn Dragon Tamer, Luquier (G3)
- (VC): LB4, CB2 to call up 1 Grade 0~3 (one each Grade) from your Soul.
- You can really do a lot of combinations here depending on the situation and cards in Soul. Just keep playing while learning some good combinations. Also use for Soul Charging more cards.
- TIP: Once your opponent got 1 Life left (or 5 Damage), on hit multi attack skills are no longer effective because of those Sentinel Cards (PG), so use her during Main Phase, to setup 3 attacks, even better if you have Fire Juggler (G1) as your Vanguard's Booster for a potential 4th attack (use her skill to replace a front unit at rest).
- Also use Purple Trapezist (G1) to help you set up the field if needed.
- (VC): When your rear-guard is placed from Soul, this unit gets +3,000 Power until end of turn.
- If you called in 3~4 units during your turn, this unit can reach 20,000~23,000 Power.
- Also works great with Dreamy Fortress (G2) to create a defensive play during your opponent's turn. Note that Dreamy Fortress' (G2) skill would still activate even if your opponent uses normal attacks against it!
- NOTE: Limit Break skills can be used earlier than usual by using self damaging cards like See-saw Game Winner (G1) or See-saw Game Loser (G2). Use Purple Trapezist (G1) for example to pull them out from Soul if needed.
- In-case of a miss-ride, ride your sub Vanguard Sword Magician, Sarah (G3), then re-ride Luquier (G3) later on. Sword Magician, Sarah (G3) is also a good finisher by placing a Grade 3 card to the front row, then rely on triggers to do multi attacks (check if you have good chance though).
How To Use Purple Trapezist (G1)
- Aside from the ones mentioned above, you can use Purple Trapezist (G1) during your Main Phase to adjust your columns/units/or defense, to place cards back to your Soul, or to activate certain skills like Soul Charging.
- Can also be used during Battle Phase, when called from Soul, to use as Booster, to switch a front unit that can no longer attack (rest state), to switch a back row unit that can no longer Boost (rest state) or doesn't have anything to Boost for example.
Counter Blasts
- Dancing Princess of the Night Sky (G2) = Add x4. When placed, CB1 to put a Grade 2 or lower card from your deck into your Soul. Use early on in case you can pull Heal Triggers and recover CBs.
- Silver Thorn Dragon Tamer, Luquier (G3) = LB4, CB2 to call up 1 Grade 0~3 (one each Grade) from your Soul. Reserve CBs for her skill.
- Nightmare Doll, Alice (G3) = When attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Nightmare Doll, Alice (G3) from your Soul. Switch to an Intercept card, Booster, Attacker, or any card needed like Purple Trapezist (G1) or other CB users.
- Works great with Cycling Actor's (G2) +2,000 Power buff to help her hit the Vanguard without using a Booster, or rely on Trigger buffs.
How To Build 21,000+ Power Columns
Vanguard + Booster
- Silver Thorn Dragon Tamer, Luquier (G3) = 11,000 base Power Vanguard (+3,000 Power when a unit is placed from Soul). This unit alone can reach 23,000 Power when 4 units are called in from Soul.Rear Guards + Booster
- Any 7,000 Booster (G1)- Any 7,000 Booster (G1) + Any Rear Guard with at least 9,000~11,000 Power = 16,000~18,000 Power (21,000~23,000 Power with +5,000 "Trigger Check" buff).
- Any 6,000 Booster (G1)
- Any 6,000 Booster (G1) + Any Rear Guard with at least 10,000~11,000 Power = 16,000~17,000 Power (21,000~22,000 Power with +5,000 "Trigger Check" buff).
- NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.
More Vanguard ZERO Tips and Guides:
- Beginner's Tips Re-Rolling Guide- Beginner's Quick Tips and Guide
- Beginner's Quick Battle Tips
- Farming Materials and Crafting Cards Tips and Guide
That's it guys, thank you for checking our Pale Moon Luquier/Dreamy Fortress Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).