Vanguard ZERO: Royal Paladin Majesty (MLB) Deck Build and Guide


Here's a quick guide and tips for Royal Paladin Majesty Lord Blaster (MLB) Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Majesty is the embodiment of the combined power of two Blasters! By applying Blade and Dark to the soul, you can unleash it's true power! Collect the Blasters with Gancelot and Brave, then maximize the use of Majesty's skills!

Royal Paladin Majesty (MLB) Deck

Notable Info

   - Crit Vanguard = Can do 2 or more damage per attack.
   - Field Control = Can retire units controlled by the opponent.
   - Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Recyclable Triggers = If you have cards that can recycle a card back to your deck.
Vanguard ZERO: Royal Paladin Majesty (MLB) Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Libergal FVRoyal Paladin PG
   - Libergal (FV) = To try your luck searching MLB (G3) from your deck's top 5 cards (CB1). Also good for getting other Grade 3 units like Alfred (G3), Gancelot (G3), or Palamedes (G3).
   - Flash Shield, Iseult (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Blaster Blade G2Blaster Dark G2Star Call Trumpeter (G2)MLB G3Gancelot G3
   - Blaster Blade (G2) = Add x4, needed for MLBs' (G3) skill.
   - Blaster Dark (G2) = Add x4, a Shadow Paladin card, also needed for MLBs' (G3) skill. You can get 1 free card after completing Chapter 11 Ride 52.
   - Star Call Trumpeter (G2) = Add x3~x4, CB2 to call a Grade 2 or less "Blaster" card from your deck.
   - Majesty Lord Blaster (G3) = Aim for x4, your main Vanguard for this build. 10,000 base Power Vanguard (+2000 Power if Blaster Blade and Blaster Dark are in your Soul). When this unit attacks, put a Blaster Blade (G2) and Blaster Dark (G2) into your Soul to get Critical +1 ("permanent"), and it gets +10,000 Power until the end of turn.
   - Solitary Knight, Gancelot (G3) = Aim for x4, excellent Heal Trigger carrier and will be used to get Blaster Blade (G2) from your deck.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Lake Maiden, Lien (G1) = Add x2~x4, nice card to filter cards in hand, to try and get certain cards that you need.
   - Little Sage, Marron (G1) = Add x3~x4, nice base Power and Defense.
   - Miru Biru (G1) = Limit to x1~x2, also a good alternative or addition to Lake Maiden, Lien (G1), can Boost but with lower Power.
   - Knight of Friendship, Kay (G1) = Add x1~x3, can reach 10,000 Power if you have a "Blaster" Vanguard, nice option if you need high Power attackers (front only) to compensate your low Power columns because of your Grade 2 units.
   - Starlight Unicorn (G1) = Limit to x1 or x2, optional card used to Boost a column's Power if needed, especially for Grade 2 units.
   - Toypugal (G1) = Limit to x1 or x2, optional card that can reach 9,000 Power.

Grade 2 Cards

   - Blaster Blade Spirit (G2) = Limit to x1~x2. When placed from your deck, CB1 to retire 1 of your opponent's grade 2 or greater front row rear-guards.
   - Knight of Loyalty, Bedivere (G2) = Add x1~x2, can reach 12,000 Power if you have a "Blaster" Vanguard.
   - Knight of Silence, Gallatin (G2) = Add if you need more cards, nice base Power and Defense.

Grade 3 Cards

   - Alfred Early (G3) = Limit to x1~x2, optional card in-case you rode Blaster Blade (G2) early on, you can call that unit out from your Soul and use it for MLB's (G3) skill next turn (place Blaster Blade (G2) to the back row).
   - Swordsman of the Explosive Flames, Palamedes (G3) = Add x3~x4, nice 13,000 Power if you have 2 or more Grade 3 cards in play.
   - Twin Shine Swordsman, Marhaus (G3) = Add as filler if you need more cards.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

SSD G3
   - King of Knights, Alfred (G3) = Add x1~x2, used to call a Grade 2 or less card from your deck when needed (CB3). Also used as backup Vanguard in-case you are unable to get MLB (G3).
   - Soul Saver Dragon (G3) = Limit to x1~x2, optional card used for potential final turn events. Note that using this card will remove your 2 Blasters from your Soul, MLB (G3) will revert back to 10,000 base Power, but will retain the Crit!

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Royal Paladin Majesty (MLB) Deck Build and Guide
 (*Use as reference, feel free to remove/add cards.)
(*Replace x1 Miru Biru (G1) or x1 Marron (G1) with x1 Lien (G1) if you like.)
(*Replace x1 Bedivere (G2) with x1 Blaster Blade Spirit (G2) if you like.)
(*Replace x1 Gancelot (G3) with x1 Alfred Early (G3) if you like, then set him with Heal Trigger.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.

   - It is best to set your Heal Triggers to your Gancelot (G3) to put them back into your deck in case you have them in hand, and to get Blaster Blade (G2).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Royal Paladin Battle Strategies

Mulligan (Starting Cards)

   - Lake Maiden, Lien (G1) or Little Sage, Marron (G1) = Keep x1 to ensure a Grade 1 Vanguard.
   - Blaster Dark (G2) = Keep x1, and keep any Grade 2 card to avoid riding this if possible.
   - Blaster Blade (G2) or Solitary Knight, Gancelot (G3) = Keep x1.
   - Majesty Lord Blaster (G3) = Keep x1 to ensure a Grade 3 ride.

   - Flash Shield, Iseult (G1) = Keep at least x1.

Basic Battle Strategies

   - Activate Majesty Lord Blaster's (G3) skill asap by placing 1 Blaster Blade (G2) and Blaster Dark (G2) as rear guards, use 1 or both units to attack first then let MLB (G3) attack to activate his skill effect!

   - TIP: If you will put 2 Blasters in the front row, your defense might suffer during your opponent's turn, so try to place 1 Intercept card in front and your 2 Blasters in 1 column (or 1 behind your Vanguard). Try to land at least 1 attack to the Vanguard before using skill to effectively use MLB's (G3) high Power buff.

   - Use your FV, Star Call Trumpeter (G2), Gancelot (G3), and other Grade 3 cards to get the cards you need from your deck. Also learn how to use Lake Maiden, Lien (G1) and Miru Biru (G1) to filter cards you don't need in hand to find Sentinel Cards (PG) and other cards you need like MLB (G3) or any Blaster Cards.

   - Better use this unit to attack first when your opponent's Damage is 4, to check if you can end the battle, or at least pop a Sentinel Card (PG).

   - In case you can't get MLB (G3) early on because your FV got sniped or due to bad luck, ride any viable Grade 3 card for now.

Counter Blasts

Libergal FVBlaster Blade G2Blaster Blade Spirit (G2)Star Call Trumpeter (G2)
   - Libergal (FV) = CB1 to try your luck searching a Grade 3 card (top 5 cards).
   - Blaster Blade (G2) = CB2 to mainly retire 1 of your opponent's Grade 2 Intercept card, to open up more attack opportunities.
   - Blaster Blade Spirit (G2) = When placed from your deck, CB1 to retire 1 of your opponent's grade 2 or greater front row rear-guards.
   - Star Call Trumpeter (G2) = CB2 to call a Grade 2 or less "Blaster" card from your deck.
   - King of Knights, Alfred (G3) = CB3 to call a Grade 2 or less card from your deck when needed.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Majesty Lord Blaster (G3) = Can reach 22,000 without a Booster (until the end of turn), then becomes a 12,000 base Power Vanguard that can reach 19,000~20,000 Power with 7,000~8,000 Booster. After using skill, you might need to rely on Triggers to reach 21,000+ Power, if not used as 1st attacker (vs Vanguard).
   - MLB (G3) + Any Booster with 7,000~8,000 Power = 19,000~20,000 total Power (24,000~25,000 Power with +5,000 "Trigger Check" buff).

   - Starlight Unicorn (G1) = Buff a unit's Power (+2000 until the end of turn).
   - MLB (G3) + Any Booster with 7,000~8,000 Power = 19,000~20,000 total Power (21,000~22,000 Power with buff).

Rear Guards + Booster

   - Little Sage, Marron (G1) = 8,000 Power Booster.
   - Marron (G1) + Palamedes (G3) = 21,000 total Power.
   - Marron (G1) + Any Rear Guard with 8,000~10,000 Power = 16,000~18,000 total Power (21,000~23,000 Power with +5,000 "Trigger Check" buff).

   - Starlight Unicorn (G1) = Buff a unit's Power (+2000 until the end of turn). Buff columns listed above or these example columns:
   - Marron (G1) + Bedivere (G3) = 20,000 total Power (22,000 Power with buff)
   - Marron (G1) + Palamedes (G3) = 21,000 total Power (23,000 Power with buff)

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Royal Paladin Majesty (MLB) Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).