Vanguard ZERO: Dimension Police Enigman Deck Build and Guide


Here's a quick guide and tips for Dimension Police Enigman Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

"Enigman" is able to ride up to Grade 3 with the skills of "Flow" and "Ripple". Raise your Power with the skills of "Cosmo Beak" and boldly attack your opponent! Use the skill of "Laurel" to stand your Vanguard and attack twice!


Dimension Police Enigman Deck

Notable Info

   - Budget Deck = Can be played even without RRR cards.
   - Crit Vanguard = Can do 2 or more damage per attack.
   - 16,000+ RG Columns = Easy to build 16,000~17,000 Power columns.
   - 21,000+ RG Columns = This deck build will not heavily rely on building 21,000+ Power RG columns except when using Trigger Check buffs.
Vanguard ZERO: Dimension Police Enigman Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Enigman FVDiamond Ace PG
   - Enigman Flow (FV) = Higher chance to ride Enigman Wave (G2).
   - Diamond Ace (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Enigman Ripple G1Enigman Wave G2Enigman Storm G3Cosmo Beak G2Cosmogreat G3
   - Enigman Ripple (G1) = Add x4, recommended as Grade 1 Vanguard if possible to activate your FV's skill effect and get Enigman Wave (G2) from your deck, or place to a rear guard circle to get Enigman Storm (G3) from your deck.
   - Enigman Wave (G2) = Add x3~x4, recommended as Grade 2 Vanguard, to try and draw a card using it's skill, and to add +1,000 Power to your Enigman Storm (G3) later on.
   - Enigman Storm (G3) = Aim for x4, your main Vanguard for this deck build. 10,000 base Power Vanguard (permanent +1000 if Enigman Wave (G2) is in your Soul). When it attacks, if Power was 15,000 or greater before attacking, this unit gets Critical+1 until end of battle.

   - Cosmo Beak (G2) = Add x3~x4, when placed, CB2 to activate. One of your other units gets +4000 Power until end of turn.
   - Electro-star Combination, Cosmogreat (G3) = Add x4, when placed, CB2 to activate. One of your other units gets +4000 Power until end of turn.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Cosmo Roar (G1) = Add x1~x4, Rest this unit to activate, one of your other units gets +2000 Power until end of turn.
   - Karenroid, Daisy (G1) = Add x1~x3, nice base Power and Defense.
   - Magical Police Quilt (G1) = Limit to x1~x2, optional card used to filter cards in hand and try to get more Grade 2 Intercept cards, a Sentinel Card (PG), or any cards that you need.

Grade 2 Cards

   - Enigroid Comrade (G2) = Add x2~x4, nice base Power and Defense (12,000 Power) if conditions are met. Reduce this though if you don't have enough Enigman Storm (G3) cards.
   - Masked Police, Grander (G2) = Add x1~x4, when it attacks, your Vanguard gets +2000 Power until end of turn. Low base Power (8000), so use Boosters if needed.

   - Super Dimensional Robo, Dailady (G2) = Limit to x1~x2, when this unit's attack hits a Vanguard, one of your units gets +3000 Power until end of turn. Add more if you don't have enough Cosmo Beak (G2) cards.
   - Twin Order (G2) = Limit to x1~x2, nice base Power and Defense, add more if you need more cards.

Grade 3 Cards

   - Enigman Rain(G3) = Add up to x4 if you need more cards, can be used as your sub Vanguard.
   - Enigman Shine (G3) = Limit to x1~x2 if you need more cards, when this unit's attack hits a Vanguard, one of your units gets +3000 Power until end of turn.
   - Miracle Beauty(G3) = Add as filler if you need more cards, works great with Enigman Rain (G3) or if you play Stand Triggers.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Laurel G1Daiyusha G3
   - Commander Laurel (G1) = Add x1~x4, when your Vanguard's attack hits, rest four rear guards to stand your Vanguard.
   - Super Dimensional Robo, Daiyusha (G3) = Add up to x4, your sub Vanguard if you don't have Enigman Storm (G3) in hand.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.

Vanguard ZERO Dimension Police Enigman Budget Deck
 (*Example Budget Deck (No RRR Cards). *Currently not updated with new cards. Use as reference, feel free to remove/add cards.)

Vanguard ZERO Dimension Police Enigman Deck Build
(*Currently not updated with new cards. Use as reference, feel free to remove/add cards)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x0), Draw Trigger (x5~x7), Stand Trigger (x2~x4), and Heal Trigger (x4)
   - Critical Trigger (x2~x4), Draw Trigger (x5~x7), Stand Trigger (x0), and Heal Trigger (x4)
   - NOTE: Feel free to experiment with other Trigger Sets according to your preference.
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.
   - Do not set Heal Triggers to your Enigman Storm (G3).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Dimension Police Battle Strategies

Mulligan (Starting Cards)

   - Enigman Ripple (G1) = Keep x1 or x2, one as Grade 1 Vanguard, the other one to get Enigman Storm (G3) unless you have the card during Mulligan.
   - Enigman Wave (G2) = Keep x1, if you didn't get any Enigman Ripple (G1).
   - Enigman Storm (G3) = Keep x1.

   - Diamond Ace (G1) = Keep at least x1.

Basic Battle Strategies

   - Focus on riding all Enigmans until you can ride Enigman Storm (G3). Riding Enigman Wave (G2) is really recommended here to give +1,000 permanent Power to your Enigman Storm (G3), making it easier to buff up it's Power with +4,000 instead of +5,000.

   - Use Cosmo Beak (G2) or Cosmogreat (G3) to buff Enigman Storm (G3) with +4000 Power.
   - You can also use 2 Masked Police, Grander (G2) and/or Cosmo Roar (G1) to buff Enigman Storm (G3) with +4000 total Power.

   - Without Enigman Wave (G2) as early Grade 2 Vanguard, you'll need to use more cards per turn to buff your Enigman Storm (G3). Also try to buff up Enigman Wave (G2) early on to draw a card (without using CBs).

   - In case you are unable to ride Enigman Storm (G3), this is where your backup Vanguards are really useful like Daiyusha (G3) that would only require +4000 Power to activate skill similar to Enigman Storm (G3).

   - Use your Grade 2 cards to Intercept attacks and to control how many Damages you want to take for your CB users for example. Focus more on using your center column to attack the Vanguard with Crits, so make sure to clear all Interceptors first!

   - Opponent's Damage is 3 = If you were able to land 2 Damage with your Enigman Storm (G3), that's your confirmation that your opponent doesn't have any Sentinel Cards (PG) in hand, you can rush him/her next turn if you want to take a bit of risk.
   - Opponent's Damage is 4 = You can also use your Vanguard to attack first to check if you can end the battle, or at least pop a Sentinel Card (PG).
   - Opponent's Damage is 5 = Not recommended to use skill, unless he/she doesn't have Sentinel Cards (PG) left (4/x), no cards in hand, or if you want to gamble, to deal 2 Damage in case your opponent draws a Heal Trigger.

Counter Blasts

Cosmo Beak G2Cosmogreat G3Daiyusha G3
   - Cosmo Beak (G2) or Electro-star Combination, Cosmogreat (G3) = When placed, CB2 to activate. One of your other units gets +4000 Power until end of turn.
   - Super Dimensional Robo, Daiyusha (G3) = CB2, to have this unit get +2,000 Power until end of turn. Use when needed in case you only have 1 Masked Police, Grander (G2) or Cosmo Roar (G1) in play to buff your Vanguard.

   - NOTE: Also consider other card effects that requires Counter Blasts if needed.

How To Use Commander Laurel (G1)

Laurel G1
   - Commander Laurel (G1) = When your Vanguard's attack hits, rest four rear guards to stand your Vanguard. This is really good when used right, here are some examples:

   - Use to buff up your Enigman Storm (G3) and activate skill and Crit by using Triggers, especially when you don't have CBs left or any units that can buff up your Vanguard.
   - To do this, you need to reserve 4 units to rest during the battle phase.
   - Attack Vanguard or a Rear Guard and hope to get at least 1 Trigger. Use Triggers to increase your Vanguard's Power to 16,000 or more, then use Commander Laurel (G1) to re-stand Vanguard > Attack again but this time with a Crit!

   - Use to re-stand Vanguard to try and swing 2 attacks with Crits! This is a bit tricky to pull because you need to rely on Triggers and a Booster depending on how lucky your opponent is during his or her Damage Checks.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Enigman Storm (G3) = 10,000 base Power Vanguard (permanent +1000 if Enigman Wave (G2) is in your Soul).
   - Enigman Storm (G3) + Any Booster with 6,000~7,000 Power = 17,000~18,000 Power (22,000~23,000 Power with +5,000 "Trigger Check" buff).

Rear Guards + Booster

   - You need to rely on Triggers to reach 21,000+ Power (Buffers are optional).
   - NOTE: Most of the time, you'll be using your Buffers or units to buff or re-stand your Vanguard and hit with a Crit, so building 21,000 Power here is not really needed.

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Dimension Police Enigman Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).