Vanguard ZERO: Angel Feather Kiriel Deck Build and Guide


Here's a quick guide and tips for Angel Feather Circular Saw, Kiriel Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Angel Feather is a clan that treats the Damage Zone as another hand. As their choices expand with their Damage Zone, use "Doctroid" to increase it, and swap your hand and Damage Zone with "Nocial" and "Shamsiel" to gain the advantage in the fight!

Angel Feather Kiriel Deck

Notable Info

   - Multi Attacks = Can attack more than 3 times in 1 turn.
   - 16,000+ RG Columns = Easy to build 16,000~18,000 Power columns, can reach 18,000~20,000 with buffs.
   - 21,000+ RG Columns = 21,000 columns are possible but only until the end of turn, can be pushed to 23,000~24,000 Power.
Vanguard ZERO: Angel Feather Kiriel Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Hope Child, Turiel (FV)Sunny Smile Angel (FV)Pure Keeper, Requiel (G1)
   - Hope Child, Turiel (FV) = Put this unit into your Soul and put a card from your hand into your Damage Zone to add a card from your Damage Zone to your hand.
   - Sunny Smile Angel (FV) = To draw a card and return this card to deck as additional Heal Trigger. Use asap if are up against a deck that can retire your FV.
   - Pure Keeper, Requiel (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Battle Cupid, Nociel (G1)Love Machine Gun, Nociel (G2)Circular Saw, Kiriel (G3)
   - Battle Cupid, Nociel (G1) = Add x2~x3. When placed, you may put a card from your hand into your Damage Zone. If you do, add a card from your Damage Zone to your hand.
   - Love Machine Gun, Nociel (G2) = Add x3~x4. When placed, you may put a card from your hand into your Damage Zone. If you do, add a card from your Damage Zone to your hand.
   - Circular Saw, Kiriel (G3) = Add x3~x4, your main Vanguard for this build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Burst Shot, Bethnael (G1) = Add x2~x3, nice base Power and Defense.
   - Thousand Ray Pegasus (G1) = Add x4. When a card is put into your Damage Zone, this unit gets +2,000 Power until end of turn.
   - Doctroid Micros (G1) = Add x1~x3. Mainly used to add damage to your Damage Zone (aka "Self Damage") to activate Limit Breaks earlier than usual. Also used to buff up certain units, and to increase your success chance to Heal, if you pulled a Heal Trigger.

Grade 2 Cards

   - Core Memory, Armaros (G2) = Add x2~x3. When attack hits, CB2 to draw a card.
   - Gatling Shot, Barbiel (G2) = Add x3~x4, nice base Power and Defense.
   - Million Ray Pegasus (G2) = Add x4. When a card is put into your Damage Zone, this unit gets +2,000 Power until end of turn.
   - Doctroid Megalos (G2) = Add x1~x3. Self damaging card, refer to Doctroid Micros (G1) above for more info.

Grade 3 Cards

   - Medical Gunner, Hermieres (G3) = Add x4, nice rear guard unit. When attack hits a Vanguard, CB1 to switch this card to 1 of your cards in the Damage Zone.
   - The Phoenix, Calamity Flame (G3) = Add as filler. When a card is put into your Damage Zone, this unit gets +2,000 Power until end of turn. Nice unit for both defense and offense.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Chief Nurse, Shamsiel (G3)
   - Chief Nurse, Shamsiel (G3) = Add up to x4, your sub Vanguard for this build.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Angel Feather Kiriel Deck Build
 (*Use as reference, feel free to remove/add cards.)
(*Replace x1~x2 Bethnael (G1) and/or x1~x2 Barbiel (G2) with "Self Damage" cards if you like.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x4~x5), Stand Trigger (x4~x5), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs" or more than 9 cards in hand.

   - When playing with Stand Triggers, place your Boosters even if you have an over-powered column, just in-case you draw this trigger to stand that front unit and attack again with the Booster.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Angel Feather Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep x1, get another Grade 1 card if you want to keep Nociel (G1).
   - Any Grade 2 Card (G2) = Keep x1, get another Grade 2 card if you want to keep Nociel (G2).
   - Circular Saw, Kiriel (G3) = Keep x1 to ensure a Grade 3 Vanguard.

   - Chief Nurse, Shamsiel (G3) = Keep x1, if you didn't get Kiriel (G3).
   - Pure Keeper, Requiel (G1) = Keep at least x1 (optional).

Basic Battle Strategies

   - This deck build will focus on using the Damage Zone as an extension of your hand, while enhancing your column's Power.

   - For the early part of battle, ride any high base Power units you have, ride Pegasus (G1) and Pegasus (G2) if you have as well to increase your defense every time your opponent lands a Damage.
   - Plan how many Intercepts to use to control incoming damage, for your Counter Blast users.

How To Use Nociel (G1) and Nociel (G2)

Battle Cupid, Nociel (G1)Love Machine Gun, Nociel (G2)
   - Avoid riding Nociel (G1) and Nociel (G2), use them as rear guards to use their skills.
   - Both units can be used like a Counter Charger, place a card face-up, then take a face-down card (this way you'll be able to use more Counter Blasts).
   - If needed, filter a card in hand to select a card that you need from the Damage Zone like a Sentinel Card (PG), an Intercept card, your FV with Heal Trigger, or a Grade 3 unit that you might want to ride as Vanguard next turn.

   - Place Pegasus (G1), Pegasus (G2) or The Phoenix, Calamity Flame (G3) first before using "swaps" to buff these cards and increase your column's Power.

How To Use Circular Saw, Kiriel (G3)

Circular Saw, Kiriel (G3)
   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone) When it attacks a Vanguard, it gets +5,000 Power until end of battle.
   - This skill would increase her Power to 15,000, so you only need a 6,000 Power Booster to reach 21,000 Power.

   - (VC): When placed, CB2 to call a card from your Damage Zone, and put the top card of your deck into your Damage Zone. If a face-down card was called, turn the card put into your Damage Zone face down.
   - TIP: It is best to ride this unit if you have 2CBs unless you have no choice (like riding Shamsiel (G3) instead). Do re-rides if you have another Kiriel (G3) in hand, just make sure you have 2 CBs available.

How To Use Chief Nurse, Shamsiel (G3)

Chief Nurse, Shamsiel (G3)
   - (VC): LB4 When it attacks, you may put a card from your hand into your Damage Zone. If you do, add a card from your Damage Zone to your hand.

   - This skill can be used like a Counter Charger, place a card face-up, then take a face-down card. So also consider riding this card if you don't have available CBs, or if you don't have 2CBs for your Kiriel (G3).
   - If needed, select a card that you need like a Sentinel Card (PG) or Intercept card for example.
   - Use skill to buff up this card and other certain cards as well.

   - (VC): When a card is put into your damage zone, this unit gets +2,000 Power until end of turn.
   - Also a good defensive skill that can sometimes disrupt your opponent's combos.

Counter Blasts

Circular Saw, Kiriel (G3)Core Memory, Armaros (G2)Medical Gunner, Hermieres (G3)
   - Circular Saw, Kiriel (G3) = When placed, CB2 to call a card from your Damage Zone. Reserve at least 2 CBs before riding this card.
   - Core Memory, Armaros (G2) = When attack hits, CB2 to draw a card.
   - Medical Gunner, Hermieres (G3) = When attack hits a Vanguard, CB1 to switch this card to 1 of your cards in the Damage Zone like an Intercept card. Best used when your opponent got 4 Damage or less, to buff up certain cards or to setup multi attacks using Trigger Buffs! Even better if your opponent got a 10,000 base Power Vanguard or lower. If you can draw Stand Triggers, stand your Booster to attack again.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Circular Saw, Kiriel (G3) = 10,000 base Power Vanguard, can reach 15,000 Power when attacking a Vanguard (LB4).
   - Kiriel (G3) + Any Booster with 6,000~8,000 Power = 21,000~23,000 total Power (when attacking a Vanguard, LB4).

   - Thousand Ray Pegasus (G1) = 7,000 Power Booster, can reach 9,000 Power when a card is put into your Damage Zone (+2,000 per card).
   - Pegasus (G1) + Shamsiel (G3) = 21,000 total Power (1 card into Damage Zone).
   - Pegasus (G1) + Kiriel (G3) = 24,000 total Power (when attacking a Vanguard, LB4).

Rear Guards + Booster

   - Thousand Ray Pegasus (G1) = 7,000 Power Booster, can reach 9,000 Power when a card is put into your Damage Zone (+2,000 per card).
   - Pegasus (G1) + Calamity Flame (G3) = 21,000 total Power (1 card into Damage Zone).

   - Pegasus (G1) + Any Rear Guard with 10,000 Power = 21,000 total Power (2 cards into Damage Zone).
   - Pegasus (G1) + Pegasus (G2) = 24,000 total Power (2 cards into Damage Zone).
   - Pegasus (G1) + Calamity Flame (G3) = 25,000 total Power (2 cards into Damage Zone).

   - Thousand Ray Pegasus (G1) = 7,000 Power Booster, can reach 9,000 Power when a card is put into your Damage Zone (+2,000 per card).
   - Pegasus (G1) + Any Rear Guard with 8,000~10,000 Power = 17,000~19,000 total Power (22,000~24,000 Power with 1 card into Damage Zone and +5,000 "Trigger Check" buff).

   - Burst Shot, Bethnael (G1) = 8,000 Power Booster.
   - Bethnael (G1) + Pegasus (G2) = 21,000 total Power (2 cards into Damage Zone).
   - Bethnael (G1) + Calamity Flame (G2) = 22,000 total Power (2 cards into Damage Zone).

   - Bethnael (G1) + Any Rear Guard with 8,000~10,000 Power = 16,000~18,000 total Power (21,000~23,000 Power with +5,000 "Trigger Check" buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Angel Feather Kiriel Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).