Spellborne: How To Catch Mons (Increase Capture Rate)


Here are some tips for beginners, on how to increase your Capture Rates and catch all wild Mons in the monster catching adventure MMORPG browser game - Spellborne.

Refer below to learn how to reduce the HP of target Mons to reach the ideal target range for capture, Good luck!

Spellborne - Day Care Captured Mons

How To Increase Capture Rates:

1) Reduce Mon's HP Down to 1~3 HP

   - Take note that in Spellborne, Lower HP = Better Capture Rates, so aim for 1~3 HP, but for best results, aim for 1 or 2 HP especially if you are using Common Crystals.

2) Consider the Mon's Lvl

   - Aside from reducing HP, the Lvl of the Mon you are trying to catch also affects capture rates.
   - For example, Lvl 1~4 wild Mons are easier to capture compared to Lvl 8~12 wild Mons.
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Type of Crystals To Use

Spellborne Crystals
(Image Source: Spellborne Wiki)

Use Better Crystals To Increase Capture Rates

   - Buy them from the Greater Market in-game, though crafting, or by completing certain missions/tasks/quests/events (given as rewards).

   - For beginners, just use Common Crystals for now, save better Crystals for future use or if you think it's OK to use them to capture certain Mons.

   - Save your Prismatic Crystals for capturing hard to find and capture Mons.

Example Capture Rates Using Common Crystals:

   - Lvl 1~12 Mon with 1 HPCommon Crystals capture rate around 99% (failed x3 so far).

   - Lvl 1~5 Mon with 2 HP = Common Crystals capture rate around 95%~80%.
   - Lvl 6~12 Mon with 2 HP = Common Crystals capture rate around 75%~50%.
   - *Note: Above list is only based from our initial tests, not 100% accurate.

   - Lvl 1~4 Mon with 3 HP = Common Crystals capture rate around 90%~75%.
   - Lvl 5~12 Mon with 3 HP = Common Crystals capture rate around 70%~33%.
   - *Note: Above list is only based from our initial tests, not 100% accurate.

   - Lvl 1~12 Mon with 4 HP = Common Crystals are not recommended, avoid if possible to conserve your Crystals.
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Helpful Mons For Capturing

Spellborne - Poison Move

Toadle/Frogge: Toxicity Move (Poison)

   - Toadles can be found early game in Sunshine Trail (pond area) near Heiwa Village.
   - Lvl up your Toadle to Lvl 13 to unlock the Toxicity Move (Poison).

   - Other Early Game Mons with Toxicity Move:
   - Snetail = Can be found early game in Sunshine Trail (3rd grass area, harder to find than Toadles).
   - Lvl up your Snetail to Lvl 17 to unlock the Toxicity Move (Poison).

How To Use Poison

   - The idea here is to reduce the Mon's HP first (below 20 or even lower HP), then use Poison to slowly reduce the HP until it hits 1~2 HP (ideal target range for capture).
Spellborne - Poison Move
   - Poison Damage Per Tick = Check the Mon's HP to track the damage, it can go from 0 > 1 > 2 > 3 > 4 > 5 or 1 > 2 > 3 > 4 > 5. Poison damages are inconsistent, but usually increases by 1 dmg per turn.

  - NOTE: Using Poison too early or when the Mon's HP is still kinda high would result to higher Poison damage per tick, making it harder to capture.

  - TIP: While Poison is in effect, do not use moves that can damage the Mon, so either use Status moves like "Friendship" and "Intimidation" to skip turns, or simply switch to a different Mon.

   - WARNING!: If you fail to capture the Mon at 2~3 HP, the Mon would probably faint from Poison! One way is to use Common Crystals when the Mon's HP is 1 or 2 (3 HP is still a gamble), and use Super Crystals when the Mon's HP is 3 or 4 and about to faint from Poison (only if you think that Mon is good enough to catch though, otherwise you can just let it faint).

How To Stop Poison?

   - Use any Status move to inflict status effects to the Mon, over-riding the Poison effect.

Hachibee/Marubee: Para-Sting Move (Paralysis)

   - Hachibees can be found early game in Sunshine Trail (3rd grass area, kinda harder to find and only appears during the day).
   - Lvl up your Hachibee to Lvl 11 to unlock the Para-Sting Move (Paralysis).

How To Use Paralysis

   - The idea here is to control Poison damages. If you think the Poison damage is getting too high, you can switch to your Hachibee or Marubee then inflict Paralysis to the target to stop the Poison!
   - Once done, use Poison again to reset the Poison Damage back to 0 or 1.
Spellborne - Para Sting Paralysis
   - You can do this multiple times if you want or until you can reduce the target Mon's HP to 1 or 2 (ideal target range for capture). Just make sure that your Mons got enough SP.

   - WARNING!: Para-Sting move has 90 Accuracy so it is NOT a guaranteed hit, so if you are unlucky, the target might still faint from Poison. Also note that 90 Accuracy can go lower against Mons that can increase their Evasion or decrease your Mon's Accuracy.

   - To mitigate this problem, one way is to avoid using Para-Sting if the target Mon is going to faint from Poison Damage next turn (already too late, unless you want to gamble), so it's best to use Paralysis 2 turns before the target faints from Poison (to get a 2nd chance if it fails).

   - TIP: Alternative Option = Before capturing Mons, go and fight a Mon that can do physical attacks like Smack or Scratch. Use Hachibee/Marubee and inflict Paralysis, then let it use a Physical Attack to inflict paralysis back to your Hachibee/Marubee.

   - TIP: Now that you have Paralysis to your Mon, it is now easier to control Poison, whenever you need to stop the Poison at 1~2 HP, just switch to your Hachibee/Marubee and let the target use a Physical Attack to paralyze them. Note though that this would only work on Mons that can do Physical Attacks more often.
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More Spellborne Tips and Guides:

-  >  Monster Type Chart (Strengths and Weaknesses)

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   - NOTE: Gameplay info above or in-game might change anytime depending on game updates, feel free to share some tips below, thanks! ^^

That's it guys, thank you for checking our How To Catch Mons (Increase Capture Rate) for the monster catching adventure MMORPG browser game - Spellborne.

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