GunboundM: FAQs, Tips, and Strategy Guides List


GunboundM is a turn based PVP battle mobile shooter game based from the popular Gunbound game. Presented by DargomStudio Co.,Ltd, now available to download on the App Store and Google Play.

Create a team and control 3 different Mobile Types using your own strategic styles. Collect Avatars to strengthen your Mobiles, and use Items, totems, and cloud effects to dominate your opponents!
GunboundM: FAQs, Tips, and Strategy Guides List
- Beginner's FAQs, Tips and Guides -

Beginner's Tips, Gem Spending, FAQs and Strategy Guide

   - In-Game Currencies, Items and Other Freebies
   - Best Ways to Use Gems Early Game (F2P)
   - Main Features to Build Up and Focus On
   - General Team Building Guide
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Battle Tips for Wind and How to Charge SS Bars Fast

   - Basic Combat Tips
   - Some Helpful Tips While Practicing: Wind Force and Direction
   - Mobile Types and Weaknesses
   - SS Bars and How to Charge Them Fast
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GunboundM Avatars and Mobiles

Recommended Avatars (Free and Gear) for Mobiles

   - Tips on which Avatars are best to use on your Mobiles.
   - Learn the 2 Primary Roles of your Team
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Battle Items, Totems and Cloud Effects

   - Battle Items and How to Use.
   - Different Kinds of Totems and their Effects.
   - Learn About Cloud Effects
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How to Increase League Rankings Fast

   - PVP Battle Modes and their Differences.
   - Tips on How to Increase GP Gain per Battle.
   - Ranking Promotion GP Requirements.
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- Other GunboundM FAQs -
GunboundM FAQs and Tips

How to Complete Wind Master at Wind Force 10

   - How to Get a Successful Point.
   - How to Adjust Guide Lines for Wind Force 10.
   - Other FAQs
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More Guides and Data Info Coming Soon!

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GunboundM: Recommended Avatars (Free and Gear) for Mobiles


If you are still unsure which Avatars to choose to ride your Mobiles, then here's some helpful tips that might help you decide.

Observe Ranking Leaders
   - One quick way is to check and observe league top rankers if which Avatars are they using to their Mobiles. This will also give you some ideas for your own Mobiles.
GunboundM: Recommended Avatars (Free and Gear) for Mobiles

There Are 2 Primary Roles:

   - First, I would suggest that you choose a role first for your Mobiles before deciding which Avatars to use. Here's some helpful info and tips that might help you decide. Synergize the following conditions to your Avatar's skills.

As Starter Mobiles

   - These 2 Mobiles will be your first ones to battle, so expect that one will get killed before your 3rd Mobile can enter the battle. Now, your aim for these Mobiles is to deal as much damage to your opponent's Mobiles before they are killed off, or at least survive longer to deal damage over time.

   - Charging their SS bars will take more turns, and expect that 1 of them might not be able to reach full SS bars.

Yellow Jewel Slots:
   - Bonuses that activates after a number of turns are good, but only 1 Mobile will probably benefit from this because the other one will get killed off before reaching the required number of turns. Best with sturdy Mobiles because most of the time, your opponent won't attack them first.

   - Bonuses that activates while the Wind Force is at a certain number are OK for these Mobiles, especially if you are playing Pro Battles, because 1 of them won't last long anyways. Best for Mobiles that you think will get killed off first (usually Mobiles with high attack and lower Health).

As Your 3rd Mobile

   - This Mobile has a high chance that it will be killed off last, so Avatar skills that activates while your Mobile is alone, would be very useful.

   - Charging their SS bars are pretty easy, especially if you can drop them next to an enemy Mobile, then perform a Super Sky Shot + Risky Shot Success to get 2 SS bars, so it's possible to activate their SS skill after 2 turns.

Yellow Jewel Slots:
   - Bonuses that activates after a number of turns is the best choice here since they will enter the battle late, plus the bonus will be active all the time.

Having 2 Mobiles with Different Avatars a Good Idea Then?

   - Yes if you can or want, one designed as starter, then the other one as a 3rd Mobile or finisher.
   - For beginners, just pick your top 3 Mobiles then decide their roles.

Avatars for Starter Mobiles (Free and Gear Only):

   - We will only consider Free and Gear Avatars Only, since these are the most common ones. Note that these are just recommendations and are not the only way to customize your rides.

Avatars for Offensive Type Starters

Kubo
   - Kubo:
   - Recommended for Mobiles with at least 6 Health and 6 Blast Range, since the percentage chance of triggering his increased Blast Range is 25%. Players that mostly play Pro Battles should use Yellow Jewels that increases damage depending on Wind Force. Using Yellow Jewels that increases damage after a number of turns are also OK, but only the surviving Mobile will benefit from this.
Ghost SwordWendy
   - Ghost Sword or Wendy
   - Recommended for Mobiles with at least 6 Health since they don't have any green slots.
Joker
   - Joker
   - Recommended for Mobiles with at least 6 Health and 7 Attack. Preferably, on Mobiles that doesn't get targeted first. Great backup finisher if your 3rd Mobile got targeted first.
Yeti
   - Yeti
   - Free B Grade Avatar from various rewards in-game.
   - Recommended for Mobiles with 5 or less Health like Asate, JD, Boomer, and Malite. Yeti is actually a pretty good stat balancer and attack enhancer.

Are Glass Cannons Good?
   - The reason why I won't recommend giving an offensive type Avatar to Mobiles with 5 or less Health is because they are so easy to kill during your opponent's 1st turn! Surviving those attacks would let you have at least 1 attack turn, and take 1 or 2 attack turns from your enemy just to kill that Mobile on their 2nd turn.

Avatars for Defensive Type Starters

Ghost DancerJesica
   - Ghost Dancer or Jesica
   - Recommended for Mobiles with at least 7 Health to increase the effectiveness of their Recovery Skill. Examples: Armor, Nak, Lightning, Turtle, and Ice.
BearMummy
   - Bear or Mummy
   - Recommended for Mobiles with 5 or less Health to let them survive longer.
   - Also recommended for Mobiles with at least 6 or 7 Attack.
   - Mummy's Avatar skills performs best with high Health Mobiles like Ice.

Avatars for Your 3rd Mobiles (Free and Gear Only):

   - We will only consider Free and Gear Avatars Only, since these are the most common ones. Note that these are just recommendations and are not the only way to customize your rides.

Avatars for Finishers

Joker
   - Joker
   - Recommended for Mobiles with at least 6 Health and 7 Attack. This is an excellent Avatar for your 3rd Mobile, like Slam, Nak, Turtle, Grub, and Lightning.

Any Starters Above Can Be Finishers

   - Just follow the recommended Avatars.
   - The only difference are their equipped Jewels. Example: 3rd Mobiles should equip Yellow Jewels that increases damage after a number of turns.

*If you are still unsure, play with your Mobiles first, until you find the best fit or what it needs to compensate it's weaknesses. Good Luck ^^


Related GunboundM Tips & Guides:
GunboundM: Battle Tips for Wind and How to Charge SS Bars Fast
GunboundM: Beginner's Tips, Gem Spending, FAQs and Strategy Guide
or
GunboundM Guides List
<< Go Back To GunboundM Guides List

GunboundM: How to Complete Wind Master at Wind Force 10


If you are wondering how to complete the Achievement - Wind Master in GunboundM, here's some helpful tips that can help you achieve this.

How To Get a Point?


Use Sky Shots!

   - In order to get a successful point, perform a Sky Shot or Super Sky Shot while the Wind Force is 10 or higher. So, always aim for higher shots with around 90% degrees angle, and hit your target.
   - Note that it will only record 1 Point per Game.
GunboundM Sky Shots

Where to Find a 10 Wind Force?

   - You can only complete this achievement through PVP Mode, and the only Mode that will let you experience a 10 Wind Force is under Pro Battles.
   - So get your team, Gold, and skills ready first before trying this one.

How To Accurately Adjust My Guide Line?


Learn and Master 3 and 1 Wind Force First

   - Mastering at least 3 and 1 Wind Force can help you adjust your guide line accurately for 10 Wind Force. I believe every screen size + default zoom will give you different adjustments or space between your target and guide line.
   - For more in-depth info, please refer here: Tips for Wind and How to Charge SS Bars Fast

Aiming with 10 Wind Force

   - So after learning and memorizing your spaces needed for a 3 and 1 Wind Force, you can now proceed and apply the patterns to 10 Wind Force.

Some Helpful Tips and Sample Pics:

GunboundM Hitting 10 Wind Force
   - For the example pic above (Slam > Ice), the Wind Direction is "Diagonally Upwards", so the pattern I used here is to divide 10 by 2 then add 1 = 6. Since the arrow is facing to the left, your guide line should be located to the right of target.

   - Next, I adjusted my guide line to match my Wind Force 3 space based from my "directly to the Right/Left" adjustment/space from HERE (for my screen size and default zoom, my space for Wind Force 3 is 1 inch). So, I will just double that space to match the calculated number above which is 6 ("2 inches").

Another Example From the Opposite Side

GunboundM Wind Force 10
   - From Goss > Mage
   - Here the Wind Direction is the same but at the opposite side, same pattern applies as long that you can do a full pull Power + around 90 degrees aiming angle.

What If the Wind Direction is Directly to the Right or Left?

   - This rarely happens I think, but just in case, one way is to refer again from the space/adjustment of your 3 Wind Force, triple that (3x3 = 9), then adjust a little bit more farther from your target to reach a total of 10.

What If the Wind Direction is Directly Upwards or Downwards?

   - What I'm doing most of the time, it to divide the Wind Force by 2 twice, so 10/2/2 = 2.5, then adjust.
   - Note that "Downwards" will make your shot shorter, while "Upwards" will make it farther.

How About Tornadoes!?

   - It should still work, but sometimes you need to adjust your Pull Power to around 75% to accurately adjust your guide line to a preferred position (which is annoyingly difficult sometimes because of the limited time).
   - Yes, because Tornadoes can disrupt your aiming options and detects locations with wide spaces.

*That's it guys hope it helped you achieve and complete the Wind Master Achievement for an easy 10+ Gems. Good Luck! ^^


Related GunboundM Tips & Guides:
GunboundM: Battle Tips for Wind and How to Charge SS Bars Fast
GunboundM: Beginner's Tips, Gem Spending, FAQs and Strategy Guide
or
GunboundM Guides List
<< Go Back To GunboundM Guides List

GunboundM: How to Increase League Rankings Fast


Here's some tips that will help players gain more GP per battle, allowing them to increase their League Rankings fast and promote to a higher Rank.

Increasing your Rank (non League), will also give you rewards like Gold, Gems, and other freebies. Every time a season ends, you will be given rewards like Gems, depending on your current League Rank, then it will reset to Wood again.

PVP Battle Modes:


   - PVP Duel Battles are your main source of GPs, and increase ranks.
   - Choose any Modes that you are comfortable with. Refer below for the GP gained/loss per battle.
GunboundM: How to Increase League Rankings Fast

Rookie Battle

   - Win = 3 GP
   - Lose = 0 GP
   - Turn Time = 30 Seconds

Challenge Mode

   - Win = 10 GP
   - Lose = -2 GP
   - Turn Time = 30 Seconds

Pro Battle

   - Win = 25 GP
   - Lose = -5 GP
   - Turn Time = 25 Seconds

At Higher PVP Modes:

   - Wind is Stronger
   - Turn Time is Shorter
   - If you think you'll lose, better quit to save time, especially of you are just spamming Rookie Battles. GP gain is sometimes fast if everyone will just quit haha, example: some players will just quit if they won't go first. or if their first few turns went really bad.

   - Spamming Pro Battle is best once you have a great team, a handful of Gold to spend, and confidence to your skills.

How To Win My Battles?

   - To help you win more battles, refer to these tips:
   - GunboundM: Battle Tips for Wind and How to Charge SS Bars Fast
   - GunboundM: Battle Items, Totems and Cloud Effects

Tips to Increase GP per Battle:


Use Higher Grade Mobiles

   - From Grade A and above, Mobiles will get some extra stats that will allow them to gain more GP after battle.

Use Avatars with Purple Slots

   - Level-up your Avatars to Lvl 9 and/or 12 to unlock Purple Slots, then equip Purple Jewels that increases GP gain after battle.
   - Higher Grade Purple Jewels will give better GP bonus.

Ranking Promotion GP Requirements:


League Promotion and GP

   - This is your Season GP, you can check your progress through your Profile or from the League Ranking screen. Season GP is only for League Promotions.
   - Example: Wood 2 > Wood 1

Ranking Promotion and GP

   - This chart shows how many GP is needed to reach the next Ranking Promotion. you can check your progress through your profile (tap on your Avatar), then refer to it's Total GP.
GunboundM: How to Increase League Rankings Fast
   - Beginner = 10 GP
   - Wooden Hammer = 20 GP
   - Two Wooden Hammer = 30 GP
   - Stone Axe = 100 GP
   - Two Stone Axe = 150 GP
   - Iron Axe = 200 GP
   - Two Iron Axe = 250 GP
   - Silver Axe = 300 GP
   - Two Silver Axe = 350 GP
   - Gold Axe = 400 GP
   - Two Gold Axe = 450 GP

   - Iron Dual-Axe = 2000 GP
   - Iron Dual-Axe+ = 2000 GP
   - Silver Dual-Axe = 2400 GP
   - Silver Dual-Axe+ = 2400 GP
   - Gold Dual-Axe = 2800 GP
   - Gold Dual-Axe+ = 2800 GP

   - Violet Scepter = 5000 GP
   - Sapphire Scepter = 6000 GP
   - Red Ruby Scepter = 7000 GP
   - Diamond Scepter = 8000 GP

   - Blue Dragon = 10000 GP
   - Red Dragon = 20000 GP
   - Silver Dragon = 30000 GP
   - Gold Dragon = 40000 GP


Related GunboundM Tips & Guides:
GunboundM: Battle Tips for Wind and How to Charge SS Bars Fast
GunboundM: Beginner's Tips, Gem Spending, FAQs and Strategy Guide
GunboundM: Recommended Avatars (Free and Gear) for Mobiles
or
GunboundM Guides List
<< Go Back To GunboundM Guides List

GunboundM: Battle Items, Totems and Cloud Effects


Here's a list of Battle Items, Totems and Cloud effects that might also give you a chance to win your PVP battles, or at least turn the battle to your favor.

Note that the first player who attacks, will get no Totem and Cloud effects until next turn.
Use them wisely, and avoid getting into a dangerous totem's area of effect. Good Luck! ^^
GunboundM: Battle Items, Totems and Cloud Effects

The Battle Items:


Battle Items

   - When the battle starts, the game will randomly generate 3 battle items that both players can use.
   - Use them wisely because these items might also help you turn around battles.

   - Note: For best results, only use offensive type items if you are certain that it will hit the target. Also, consider the weaknesses of your targets like Mobile Types, and more.
Dual
Dual
   - Use your current skill attack twice, but loses 30% Damage Power.
   - This can greatly increase your damage output, especially when used with SS attacks. Combine with Totems and Cloud effects to achieve maximum damage!
Dual +
Dual +
    - It will use both your 1st and 2nd attack, unless you are going to a SS, so check if they are compatible with your current skill attack.
Vampire
Vampire
    - Increases your current skill's damage power by 10%, and will let you absorb 25% of damage output as Health regen. A nice battle item for increasing attack damages, best with SS attacks for more life steal!
Multi Shot
Multi Shot
   - Fires a 3-way bombs together with your current skill.
   - Accuracy is kinda bad unless your use it with Sky Shots to land all bombs. Sometimes used to clear out little chunks of land hanging around your target, or to eliminate shields before your skill lands. Mostly used to activate more Cloud effects.
Bungee Shot
Bungee Shot
   - Fire a land blasting shot together with your current skill.
   - Useful for getting SS charges from Dig Shots, or for bringing your target to fall to the bottom.
Shield
First Aid Kit
   - Recovers 30% of maximum Health.
   - Wisely use to gain advantage, best for high Health Mobiles.
   - Example: Avatars with skills that can generate HP when below 20% of maximum Health = if it's HP is around 21%~30% better use this item before it dies from 2 shots.
Shield
Shield
   - Turn your Shield on to protect your Mobile from 1 attack or multiple fast burst attacks.
   - Refer to the example above too.
Teleport
Teleport
   - Allows you to change places, and your Mobile will also get a Shield upon landing.
   - Turn will end after using.
   - Refer to the example above too.


Different Kinds of Totems:

   - Note that the first player who attacks, will get no Totem and Cloud effects until next turn.

Power Up Totem
   - Attack power increases when within it's area of effect.

Defense Up Totem
   - Defense power (damage reduction) increases when within it's area of effect.

Power and Defense Up Totem
   - Attack and Defense power (damage reduction) increases when within it's area of effect.

Defense Down Totem
   - Defense power decreases when within it's area of effect.
   - Avoid this, unless necessary.

Other Usage of Totems
   - Use them to cover your Mobile from enemy attacks.


Learn Cloud Effects:

   - Cloud effects will only affect certain projectile attacks, and all projectiles the passes through them will get the same effect each. However, Cloud effects will only affect 1 projectile, so multiple Clouds effects doesn't stack (example: a projectile that passes through 2 Lightning Clouds).

   - Use these clouds to your advantage to deal more damages to your enemy's Mobiles.
   - Note that the first player who attacks, will get no Totem and Cloud effects until next turn.

Lightning Clouds
   - Adds lightning damages to a passing projectile. Best with Dual item + SS attack combo.
   - Battle Items like Multi Shot, will greatly benefit from this.

Bungee Clouds
   - Increases the blast range of the passing projectile. Useful for getting Dig Shots and Bungee Shots.

Power Up Clouds
   - Increases the damage of the passing projectile. Best with Dual item + SS attack combo.

Laser Clouds
   - Adds laser attacks to all passing projectiles, then shoots lasers to all explosion points from underneath. Useful for blasting out lands and to bungee Mobiles to the bottom.

Hidden Clouds
   - Reveals the cloud's true effect once a projectile passes through it.

Dark Clouds
   - Reduces the damage of the passing projectile! Avoid unless necessary.
   - Can also be used to cover your Mobile from attacks (reduces their damages from above).


Related GunboundM Tips & Guides:
GunboundM: Battle Tips for Wind and How to Charge SS Bars Fast
GunboundM: Beginner's Tips, Gem Spending, FAQs and Strategy Guide
or
GunboundM Guides List
<< Go Back To GunboundM Guides List

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