Royal Revolt 2 by flaregames - Android/iOS/Windows Phone

Royal Revolt is back with more fun, even more battles and a lot more action!

Ragnarok Online: Valkyrie Uprising by NEOCYON.INC - Android/iOS

Once again the dark powers of Randgris and her Cursed Stone are free to terrorize the human world.

Zombie Tsunami by Mobigame S.A.R.L. - Android/iOS

Chase down the living and add them to your chaotic procession of dashing undead!

Defenders and Dragons by Glu Games Inc. - Android/iOS

Protect the seals of the realms across the land in this epic tug-of-war defense game!

Plants vs. Zombies 2 by PopCap - Android/iOS

The zombies are coming… back. It’s about time!

▼Newly Added Game Guides

Swap The Box: Train World Stages - Tips and Perfect Turn Solutions


Here's a quick walkthrough, strategy and turn solutions guide for the Train World stages, in the very addictive puzzle game - Swap The Box!

This game guide will only cover the Train Scenario, refer to the links below this guide for more puzzle solutions for the other worlds. For the previous world, go here: Swap The Box: Docks World Stages - Tips and Perfect Turn Solutions
- Swap The Box: Important Notes! -

Steps on How to Follow the Puzzle Solutions Below:
   - A Specific Row will always start from the bottom. So, if there are 3 rows of boxes in the current stage, the 1st Row will always refer to the bottom most row of boxes. The 2nd Row refers to the 2nd row of boxes from the bottom, and so on.

   - A Specific Box will be given and named as 1st Box, 2nd Box, or 3rd Box from the left (always from the left) of the specific Row given.

   - Move means - to move the specified box to an open space.
   - Swap means - to swap the specified box with another box near it.

Sample Shortcut:
   - Ex: For the "Turn 1: Move the [1st Row - 3rd Box] to the left", you can actually think of it as "1-3 left" to easily memorize the turn while playing the game.
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- Swap The Box: Train World Stages! -

Train Level 1
   - Turn 1: Move the [1st Row - 4th Box] to the right.

Train Level 2
   - Turn 1: Swap the [1st Row - 2nd Box] with the one on the right.

Train Level 3
   - Turn 1: Swap the [2nd Row - 3rd Box] with the one above it.

Train Level 4
   - Turn 1: Swap the [2nd Row - 4th Box] with the one below it.

Train Level 5
   - Turn 1: Swap the [2nd Row - 2nd Box] with the one below it.

Train Level 6
   - Turn 1: Swap the [2nd Row - 4th Box] with the one above it.

Train Level 7
   - Turn 1: Move the [2nd Row - 1st Box] to the left.
   - Turn 2: Move the [2nd Row - 1st Box] to the left.

Train Level 8
   - Turn 1: Swap the [2nd Row - 4th Box] with the one below it.
   - Turn 2: Swap the [2nd Row - 3rd Box] with the one below it.

Train Level 9
   - Turn 1: Swap the [2nd Row - 2nd Box] with the one on the right.
   - Turn 2: Move the [3rd Row - 1st Box] to the left.

Train Level 10
   - Turn 1: Swap the [2nd Row - 1st Box] with the one below it.
   - Turn 2: Swap the [1st Row - 1st Box] with the one on the right.

Train Level 11
   - Turn 1: Swap the [3rd Row - 1st Box] with the one below it.
   - Turn 2: Move the [3rd Row - 1st Box] to the left.

Train Level 12
   - Turn 1: Swap the [3rd Row - 3rd Box] with the one on the right.
   - Turn 2: Move the [1st Row - 5th Box] to the right.

Train Level 13
   - Turn 1: Swap the [2nd Row - 1st Box] with the one on the right.
   - Turn 2: Swap the [1st Row - 3rd Box] with the one on the right.

Train Level 14
   - Turn 1: Swap the [2nd Row - 1st Box] with the one below it.
   - Turn 2: Swap the [2nd Row - 2nd Box] with the one on the left.

Train Level 15
   - Turn 1: Move the [1st Row - 4th Box] to the right.
   - Turn 1: Move the [1st Row - 3rd Box] to the right.

Train Level 16
   - Turn 1: Move the [6th Row - 1st Box] to the left.
   - Turn 2: Swap the [1st Row - 1st Box] with the one on the right.

Train Level 17
   - Turn 1: Move the [1st Row - 3rd Box] to the right.
   - Turn 1: Move the [1st Row - 3rd Box] to the left.

Train Level 18
   - Turn 1: Move the [2nd Row - 2nd Box] to the left.
   - Turn 2: Swap the [2nd Row - 2nd Box] with the one on the left.

Train Level 19
   - Turn 1: Swap the [4th Row - 3rd Box] with the one above it.
   - Turn 2: Swap the [3rd Row - 5th Box] with the one above it.
   - Turn 3: Swap the [3rd Row - 2nd Box] with the one above it.

Train Level 20
   - Turn 1: Move the [1st Row - 3rd Box] to the right.
   - Turn 2: Swap the [2nd Row - 1st Box] with the one on the right.

Train Level 21
   - Turn 1: Move the [7th Row - 1st Box] to the left.
   - Turn 2: Swap the [1st Row - 3rd Box] with the one on the left.
   - Turn 3: Move the [2nd Row - 1st Box] to the left.

Train Level 22
   - Turn 1: Swap the [4th Row - 3rd Box] with the one above it.
   - Turn 2: Move the [1st Row - 3rd Box] to the right.
   - Turn 3: Move the [2nd Row - 1st Box] to the left.

Train Level 23
   - Turn 1: Swap the [2nd Row - 3rd Box] with the one on the left.
   - Turn 2: Swap the [1st Row - 3rd Box] with the one above it.
   - Turn 3: Swap the [1st Row - 3rd Box] with the one on the right.
   - Turn 4: Swap the [2nd Row - 5th Box] with the one below it.

Train Level 24
   - Turn 1: Swap the [1st Row - 3rd Box] with the one on the left.
   - Turn 2: Swap the [3rd Row - 2nd Box] with the one on the left.
   - Turn 3: Swap the [1st Row - 3rd Box] with the one above it.
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- Swap The Box: Jungle World Stages! -

Ready for the Next Scenario? Go here:
   - LINK HERE SOON!
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Related Swap The Box Tips & Guides:
Swap The Box: Docks World Stages - Tips and Perfect Turn Solutions
Swap The Box: Jungle World Stages - Tips and Perfect Turn Solutions
Swap The Box: City World Stages - Tips and Perfect Turn Solutions
or
Links Here Soon!

Swap The Box: Docks World Stages - Tips and Perfect Turn Solutions


Here's a quick walkthrough, strategy and turn solutions guide for the Docks World stages, in the very addictive puzzle game - Swap The Box!

This game guide will only cover the Docks Scenario, refer to the links below this guide for more puzzle solutions for the other worlds.
- Swap The Box: Important Notes! -

Steps on How to Follow the Puzzle Solutions Below:
   - A Specific Row will always start from the bottom. So, if there are 3 rows of boxes in the current stage, the 1st Row will always refer to the bottom most row of boxes. The 2nd Row refers to the 2nd row of boxes from the bottom, and so on.

   - A Specific Box will be given and named as 1st Box, 2nd Box, or 3rd Box from the left (always from the left) of the specific Row given.

   - Move means - to move the specified box to an open space.
   - Swap means - to swap the specified box with another box near it.
   - See sample pics below.

Sample Shortcut:
   - Ex: For the "Turn 1: Move the [1st Row - 3rd Box] to the left", you can actually think of it as "1-3 left" to easily memorize the turn while playing the game.
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- Swap The Box: Docks World Stages! -
Docks Level 1
   - Turn 1: Move the [1st Row - 3rd Box] to the left.
Docks Level 2
   - Turn 1: Move the [2nd Row - 1st Box] to the left.
Docks Level 3
   - Turn 1: Swap the [2nd Row - 2nd Box] with the one below it.

Docks Level 4
   - Turn 1: Move the [1st Row - 3rd Box] to the left.

Docks Level 5
   - Turn 1: Swap the [2nd Row - 2nd Box] with the one on the left.

Docks Level 6
   - Turn 1: Move the [3rd Row - 1st Box] to the right.

Docks Level 7
   - Turn 1: Swap the [1st Row - 2nd Box] with the one above it.

Docks Level 8
   - Turn 1: Swap the [3rd Row - 1st Box] with the one on the right.

Docks Level 9
   - Turn 1: Swap the [1st Row - 3rd Box] with the one on the right.

Docks Level 10
   - Turn 1: Swap the [3rd Row - 2nd Box] with the one below it.

Docks Level 11
   - Turn 1: Swap the [2nd Row - 3rd Box] with the one below it.

Docks Level 12
   - Turn 1: Move the [1st Row - 5th Box] to the right.

Docks Level 13
   - Turn 1: Swap the [1st Row - 1st Box] with the one on the right.
   - Turn 2: Move the [2nd Row - 1st Box] to the left.

Docks Level 14
   - Turn 1: Swap the [1st Row - 2nd Box] with the one on the left.
   - Turn 2: Swap the [2nd Row - 2nd Box] with the one below it.

Docks Level 15
   - Turn 1: Swap the [1st Row - 2nd Box] with the one on the right.
   - Turn 2: Swap the [2nd Row - 2nd Box] with the one below it.

Docks Level 16
   - Turn 1: Swap the [1st Row - 1st Box] with the one on the right.
   - Turn 2: Swap the [1st Row - 1st Box] with the one on the right.

Docks Level 17
   - Turn 1: Swap the [2nd Row - 3rd Box] with the one on the right.
   - Turn 2: Swap the [1st Row - 3rd Box] with the one on the right.

Docks Level 18
   - Turn 1: Swap the [3rd Row - 1st Box] with the one on the right.
   - Turn 2: Move the [1st Row - 1st Box] to the right.

Docks Level 19
   - Turn 1: Swap the [3rd Row - 1st Box] with the one on the right.
   - Turn 2: Swap the [4th Row - 1st Box] with the one below it.

Docks Level 20
   - Turn 1: Swap the [3rd Row - 2nd Box] with the one below it.
   - Turn 2: Swap the [3rd Row - 1st Box] with the one on the right.

Docks Level 21
   - Turn 1: Swap the [2nd Row - 2nd Box] with the one on the left.
   - Turn 2: Move the [4th Row - 1st Box] to the left.

Docks Level 22
   - Turn 1: Swap the [2nd Row - 5th Box] with the one on the left.
   - Turn 2: Swap the [2nd Row - 2nd Box] with the one on the left.

Docks Level 23
   - Turn 1: Swap the [3rd Row - 1st Box] with the one on the right.
   - Turn 2: Move the [2nd Row - 1st Box] to the right.

Docks Level 24
   - Turn 1: Swap the [1st Row - 2nd Box] with the one on the right.
   - Turn 2: Swap the [2nd Row - 1st Box] with the one on the right.
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- Swap The Box: Train World Stages! -

Ready for the Next Scenario? Go here:
   - Swap The Box: Train World Stages - Tips and Perfect Turn Solutions
_______________________________________________________


Related Swap The Box Tips & Guides:
Swap The Box: Train World Stages - Tips and Perfect Turn Solutions
Swap The Box: Jungle World Stages - Tips and Perfect Turn Solutions
Swap The Box: City World Stages - Tips and Perfect Turn Solutions
or
Link Here Soon!

Royal Revolt 2: How to Farm Medals and Win Leagues or Tournaments - Strategies and Tips


Here's the Page #2 of the game guide Royal Revolt 2: How to Earn Lots of Medals and Win Leagues or Tournaments in the real-time action and arcade reverse tower-defense game - Royal Revolt 2! The 1st Page of this guide can be found here: Royal Revolt 2: How to Earn Lots of Medals and Win Leagues or Tournaments

This section will include some tips on how to effectively farm Medals to increase your League Rank, and strategies on how to win League Tournaments!

◄Back to Royal Revolt II FAQ, Tips, Tricks and Strategy Guides List
- Farming Medals Strategy #2: Maintaining Ranks! -

Here you can get a good amount of Medals by just raiding 1 kingdom, less hustle browsing the Global Leaderboards for potential raids.

Step #1:
   - Find a Kingdom from your League that has 150 Medals or more, just check and make sure you can at least reach their Castle Gate, yup, no need to destroy the Gate!.

Step #2:
   - If you think you can, add that kingdom to your "Favorites" because you'll need to attack that same kingdom later (if the results are good enough for you). If you can't find any, just do the normal strategy above for now.

Step #3:
   - Proceed and destroy all or most towers until you reach the Castle Gate to get 2 Crowns. Note that you can also ignore some powerful Towers by using the "Hero Scream!" (tap on the Hero's Portrait).
   - Mind the time and DO NOT destroy their Gate to get around 60% Battle Completion! Why? because your aim here is to get 1 or 2 Crowns, at least 75 Medals, and Negative/Positive Trophies to maintain your Rank!
   - Use Hero Scream to pull your troops away from the Castle Gate.

Step #4:
   - Now, go back to that same kingdom, and do a raid again. Here you'll notice that the number of Medals and Trophies is still close to the previous one!, this is because you didn't increase your Trophy Rank too high.

   - Sample Raiding Results #1: Kingdom A
   - Raid #1: 40 Trophies and 204 Medals = 2 Crowns, 59%, 118 Medals and +13 Trophies.
   - Raid #2: 38 Trophies and 195 Medals = 2 Crowns, 59%, 113 Medals and +11 Trophies.
   - Raid #3: 36 Trophies and 187 Medals = 2 Crowns, 50%, 93 Medals and +4 Trophies.

Note: Stats will change if the enemy player is online or if you attack other kingdoms.
   - If you're getting consecutive positive trophies, try to reduce your completion percentage to get negative trophies, and to maintain your rank.

   - Sample Raiding Results #2: Kingdom B
   - Raid #1: 29 Trophies and 159 Medals = 2 Crowns, 62%, 98 Medals and +4 Trophies.
   - Raid #2: 28 Trophies and 157 Medals = 2 Crowns, 63%, 97 Medals and +4 Trophies.
   - Raid #3: 27 Trophies and 154 Medals = 2 Crowns, 52%, 79 Medals and -4 Trophies.
   - Raid #4: 28 Trophies and 157 Medals = 2 Crowns, 63%, 97 Medals and +4 Trophies.

   - Sample Raiding Results #3: Kingdom C
   - Raid #1: 34 Trophies and 180 Medals = 2 Crowns, 65%, 116 Medals and +12 Trophies.
   - Raid #2: 32 Trophies and 172 Medals = 1 Crowns, 50%, 85 Medals and +0 Trophies.
   - Raid #3: 32 Trophies and 172 Medals = 1 Crowns, 50%, 85 Medals and +0 Trophies.
   - Raid #4: 32 Trophies and 172 Medals = 1 Crowns, 50%, 85 Medals and +0 Trophies.
   - Raid #5: 32 Trophies and 172 Medals = 1 Crowns, 50%, 85 Medals and +0 Trophies.

Note: As you increase your kingdom's overall upgrades, Medal count gained from raiding will also increase.
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- Farming Medals: About Degrading Ranks! -

If you are thinking about downgrading your trophy ranks to increase the Medals you can gain on a particular kingdom, and then raiding that same kingdom non-stop using the Strategy #2 above, then you're clever!, but sadly, it doesn't work that way...tried it.

If you think of it, it should work, but the truth is, once you can finally attack your beefed up kingdom and finish with 50% to 60% completion, you'll still get a high number of positive Trophies!, that's the problem, so in the long run, on my opinion, it's not recommended. Both strategies above are still better, especially when you can earn 90+ Medals per raid.

If you want to experiment on it, here's how:
   - Find and attack kingdoms with very low Trophies (0 to 5), then just let your hero die, do not attack any buildings and do not advance.
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Winner's Strategy #1: Stealing First Place! -

Aside from the usual methods where you just keep playing and see if you end up 1st place, here I'll show you one of the trickiest ways to win tournaments, even FREE USERS can do this! Yes, there is a risk involved though but the rewards are good, especially when you are confident enough to gamble your Time, Food and some Gems!

Example: @ Platinum League (1 day and 23 hours)
   - 1st Place = 175 Gems
   - 2nd Place = 70 Gems
   - 3rd Place = 35 Gems
   - 4th and 5th Place 18 Gems, and the rest, 4 Gems.

Step #1:
   - Just do the usual Medal farming strategies, preferably the 2nd one.
   - Try to maintain your Tournament Leaderboard Rank to 1, 2 or 3 because the higher your ranks is, the better, coz it's easier and you'll consume less Food/Gems to steal the top position.
   - Track heavy Gem users or other competitors that are also using this method. Just stay at 2nd place (about 100~300 Medals lower that the 1st).

   - If you think the other competitors are too cheesy far from you (heavy Gem users and some because of hackers), maybe it's better to prepare for the next tourney instead, your choice.

Step #2:
   - Continue until the time remaining is around 1 hour or 30 minutes.
   - For Platinum League, you can actually use up to 100 Gems, don't use more than that because the 2nd placer will get more Gems than you after the tourney, and thus, it will defeat the purpose!
   - Next, check the Medal difference of the 1st placer and yours, if you think you can outrank him or her by using Food refills and some Gems (optional), go for it!

   - Option #1:
   - Go to your Silo > Get Food > Refill Silo using "Facebook Invites", repeat if necessary.
   - Option #2:
   - Go to your Silo > Get Food > then Get Food using Gems, repeat if necessary.

Step #3:
   - Go and outrank the 1st placer with 100 Medals or more!
   - Stop if the timer is below 2 minutes because any attacks will not count!
   - You must be at 1st place, then just wait for the time to expire to receive your Gems!
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- Winner's Strategy #2: Destroying Momentum! -

This is the most risky way to win, but if you can pull this smoothly, the tourney is yours all the way!

Step #1:
   - Before the new Tournament, make sure you have full Silo and Farms.

Step #2:
   - It's simple, right from the start, do non-stop Raids to massively increase your Medal count, then refill your Silo using "Facebook Invites" or Gems for more Raids!
Step #3:
   - Aim for 1k, 2k, or more Medals early on, outrank everyone!
   - This will break the momentum of other players and discourages them to pursue 1st place!
   - Beware of hackers and players with same intent though!

Step #4:
   - Note: You still need to be active every 3 hours if possible to increase your lead until the end. Do not let them get a chance to outrank you!
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Related Royal Revolt 2 Tips & Guides:
Royal Revolt 2: How to Earn Lots of Medals and Win Leagues or Tournaments
Royal Revolt 2: Special Package Offers - How to Make Them Reappear?
or
◄Back to Royal Revolt II FAQ, Tips, Tricks and Strategy Guides List

Royal Revolt 2: How to Earn Lots of Medals and Win Leagues or Tournaments


Here's a game guide on how to get more Medals and win Leagues or Tournaments in the real-time action and arcade reverse tower-defense game - Royal Revolt 2! You may start to compete in the Tournaments once you reach Throne Room to Lvl 2.

Tap on the "Statue of Glory" on your kingdom, to check the Tournament Leaderboard, your current Medal rank, what type of League you are in, and more.

◄Back to Royal Revolt II FAQ, Tips, Tricks and Strategy Guides List
Farming Medals: The Basics and Key Tips! -

Tournaments run at least 24 hours, if you finish one on a green ranks (usually top 3), you get promoted to the next league, if not, you'll re-enter your current league (blue ranks), or you'll be demoted to the lower league (red ranks).

Types of League Tournaments
   - Bronze = 1 Star
   - Silver = 2 Stars
   - Gold = 3 Stars - (recommended with 4 Farms and 3rd Spell from here on!)
   - Platinum = 4 Stars
   - Diamond = 5 Stars - (higher Silo and Farms, the better!)

Note: Stars and Statues won will be displayed permanently.

At the end of a League Tournament, you will be awarded the amount of Gems according to your final rank. This is the best way to get free Gems in the game, perfect for all free gamers or heavy Gem users!
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Keys to Winning Tourneys!
   - Be an active gamer!, log in every 3 hours if you can to collect Food from your Farms.
   - Unlock and Upgrade your Silo, Farms, Spells, and Troops!
   - Unlock the 3rd Spell Slot asap!
   - Learn the strength and weaknesses of your enemy's defenses. Sometimes it is better to attack kingdoms that have troops/structures similar to you, if possible, avoid kingdoms with unfamiliar defenses because they will probably have higher overall Lvl of defense than you.

   - Once you enter a new tourney, decide what to do for the next 24 hours or more. Either focus more on raiding kingdoms for Gold (for upgrades), or focus more on raiding kingdoms for Medals (for Gems)!

   - Example: If your comfort zone is at the Silver League, focus more on getting Medals and aim for 1st place, but once you enter the Gold League, just focus now on earning Gold for upgrades.
   - For the last 6 hours of the Gold League, max out your Silo and Farms, so that when you go back to the Silver League, you'll have lots of Food to start with!

Take Note of the Time!
   - Battle for Ranks will be more active around 6 to 3 hours left, up to the last 2 minutes! You must log-in around these time to check if you need to increase your rank!

Don'ts!
   - Never upgrade you Hero with Gems!, Food requirement per attack will increase depending on your Hero's Lvl!, so NO!
   - If you plan to get to the top 3, do not upgrade your Farms because Food production will stop while they are being upgraded!
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- "Favorites" and the Search Option! -
Favorite Players
   - Add a player to your "Favorites" list by selecting the grayed Star next to their Name. This is a very useful tool to track kingdoms that will give you nice amount of Gold or Medals.
   - Add players around your rank with weak defenses, kingdoms that are easy for you to raid.

   - Ex: Players I love most are kingdoms that doesn't have Pyromancers, or with low Lvl Pyromancers that can be killed by 1 shot Swordrain!
   - Ex. Players that doesn't use "Gold Shield" to protect their Gold.

Search For Players
   - Go to the Global Leaderboard, then select the "search for players" option above it to find specific players in the game.
   -  Useful if you are using dummy accounts (if you know what I mean LOL!), or if you have friends that are generous enough to boost you.
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- Farming Medals Strategy #1: The Most Common Way! -

The most common way is to browse other competitors from your League or Trophy Rank.

Aim for 100% Completion!
   - Look for kingdoms with around 75 to 120 Medals, or more. If you think you can conquer 90% to 100% of their kingdom, with their Castle Gate destroyed, go for it!.

Other Notes
   - Destroy towers near their Castle Gates if you still have time. Use Hero Scream , to pull your troops.
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For more advanced methods on farming Medals, and strategies on how to win League Tournaments, go to the next page here:
   - Royal Revolt 2: How to Farm Medals and Win Leagues or Tournaments - Strategies and Tips
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Related Royal Revolt 2 Tips & Guides:
Royal Revolt 2: How to Farm Medals and Win Leagues or Tournaments - Strategies and Tips
Royal Revolt 2: Special Package Offers - How to Make Them Reappear?
or
◄Back to Royal Revolt II FAQ, Tips, Tricks and Strategy Guides List

Royal Revolt 2: List of Troops - Info, Strengths and Weaknesses


Here's a list of Troops and info guide for the real-time action and arcade reverse tower-defense game - Royal Revolt 2! This section will cover some brief in-game info about Troops, with in-depth shortcuts to easily determine their strengths and weaknesses!

The Polls section is available on the second page of this guide, see below for the link.

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- Royal Revolt 2 Troops: Info, Strengths and Weaknesses -

Important Notes:
   - Spells, Troops, and Defensive Structures not listed below will dish or absorb fixed/default damages, no percentage increase nor reduction.
   - All Strengths and Weaknesses below are based from in-game stats.
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Knights (Normal)
The Knight is the most versatile unit for every situation and has special protection against poison.
   - Attacks (Melee Range: 0.8)
   - Stronger Against = Paladins and Cannons.

   - Not Effective Against = Spikes and Firebolt Towers.

   - Defenses
   - Sturdy From Poison Attacks (50%) = Toxic Cloud, Mortars, and Snake Towers.

   - Weak From = None, based from in-game stats, but they have low HP though.
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Archers (Piercing)
The Archer is the most affordable long-range all-rounder for every situation.
   - Attacks (Long Range: 3.5)
   - Stronger Against = None, based from in-game stats.

   - Not Effective Against = Paladins, Mortars, Spikes, Barricades, Blockades, and All Towers.

   - Defenses
   - Sturdy From = None, based from in-game stats.

   - Weak From = None, based from in-game stats, but they have low HP though.
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Paladins (Blunt)
The Paladin has robust armor and is brutally strong, but is weak against poison.
   - Attacks (Melee Range: 1.0)
   - Stronger Against = Spikes, Barricades, Blockades, and All Towers (except Firebolt Towers).

   - Not Effective Against = Paladins, Frosters, Cannons, and Firebolt Towers.

   - Defenses
   - Sturdy From Piercing Attacks (75%) = Swordrain, Archers, Arblasters, Spikes, and Arrow Towers.
   - Sturdy From Blunt Attacks (50%) = Hammerstrike, Sonic Blast, Paladins, Cannons, Bomb Towers, and Skull Towers.

   - Weak From Normal Attacks (100%) = Bladestorm, Apocalypse (Scroll), and Knights.
   - Weak From Poison Attacks (100%) = Toxic Cloud, Mortars, and Snake Towers.
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Frosters (Ice)
The Froster can levitate over Spikes and is very effective against units.
   - Attacks (Long Range: 4.5, with Freeze Effects!)
   - Stronger Against = Pyromancers, Mortars, Blockades, Gargoyle Towers, and Skull Towers.

   - Not Effective Against = Frosters and Spikes.

   - Defenses
   - Immune to Spikes = Frosters can levitate over Spikes!

   - Sturdy From Blunt Attacks (75%) = Hammerstrike, Sonic Blast, Paladins, Cannons, Bomb Towers, and Skull Towers.
   - Sturdy From Ice Attacks (75%) = Blizzard, Frosters, and Frost Towers.

   - Weak From Fire Attacks (100%) = Firestorm, Pyromancers, Gargoyle Towers, and Firebolt Towers.
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Cannons (Blunt)
The Cannon is the weapon of choice when it comes to destroying buildings.
   - Attacks (Long Range: 6.0; When raiding, it will attack Towers only!)
   - Stronger Against = Spikes, Barricades, Blockades, and All Towers.

   - Not Effective Against = Paladins, Frosters, and Cannons.

   - Defenses
   - Sturdy From Blunt Attacks (50%) = Hammerstrike, Sonic Blast, Paladins, Cannons, Bomb Towers, and Skull Towers.
   - Sturdy From Poison Attacks (50%) = Toxic Cloud, Mortars, and Snake Towers.

   - Weak From Normal Attacks (100%) = Bladestorm, Apocalypse (Scroll), and Knights.
   - Weak From Fire Attacks (100%) = Firestorm, Pyromancers, Gargoyle Towers, and Firebolt Towers.
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Pyromancers (Fire)
The Pyromancer will be heavily effective from a distance, but is weak in close combat.
   - Attacks (Long Range: 4.5, with a chance of Panic Effect)
   - Stronger Against = Frosters, Cannons, Mortars, Barricades, Arrow Towers, Frost Towers, and Firebolt Towers.

   - Not Effective Against = Pyromancers and Spikes.

   - Defenses
   - Immune to Spikes = Pyromancers can levitate over Spikes!

   - Sturdy From Fire Attacks (75%) = Firestorm, Pyromancers, Gargoyle Towers, and Firebolt Towers.
   - Sturdy From Poison Attacks (75%) = Toxic Cloud, Mortars, and Snake Towers.

   - Weak From Ice Attacks (100%) = Blizzard, Frosters, and Frost Towers.
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Arblasters (Piercing)
The Arblaster represents modern long-range warfare. He is most effective against troops.
   - Attacks (Long Range: 5.5)
   - Stronger Against = None, based from in-game stats, but they have long ranged rapid attacks!

   - Not Effective Against = Paladins, Mortars, Spikes, Barricades, Blockades, and All Towers.

   - Defenses
   - Sturdy From = None, based from in-game stats.

   - Weak From Poison Attacks (100%) = Toxic Cloud, Mortars, and Snake Towers.
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Mortars (Poison)
The Mortar is a mobile poison vehicle that is most effective against troops.
   - Attacks (Long Range: 5.0, with Poison Effect!)
   - Stronger Against = Paladins and Arblasters.

   - Not Effective Against = Knights, Cannons, Pyromancers, Mortars, (Spikes? not yet sure), Barricades, Blockades, and All Towers.

   - Defenses
   - Sturdy From Piercing Attacks (50%) = Swordrain, Archers, Arblasters, Spikes, and Arrow Towers.
   - Sturdy From Poison Attacks (50%) = Toxic Cloud, Mortars, and Snake Towers.

   - Weak From Fire Attacks (100%) = Firestorm, Pyromancers, Gargoyle Towers, and Firebolt Towers.
   - Weak From Ice Attacks (100%) = Blizzard, Frosters, and Frost Towers.
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- Royal Revolt 2: Best Troops for Raiding and Defense! -

Best Troops to Use - Based from Polls!
   - Since we all have different preferences and opinions, I think it is best to lay it all out as Polls instead, and let all players participate and share their thoughts. ^^

Best Troops for Raiding!
   - Go here: LINK HERE SOON!

Best Troops for Defense!
   - Go here: LINK HERE SOON!
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Related Royal Revolt 2 Tips & Guides:
Royal Revolt 2: List and Best Spells to Use - Strengths and Weaknesses
Royal Revolt 2: Best Top Spells to Use Early Game, Mid Game, and Late Game
or
◄Back to Royal Revolt II FAQ, Tips, Tricks and Strategy Guides List

Royal Revolt 2: Best Top Spells to Use Early Game, Mid Game, and Late Game


Here's a list of spells and info guide for the real-time action and arcade reverse tower-defense game - Royal Revolt 2! If you are looking for good Spells to use for raiding other kingdoms, this guide will help you decide by providing some tips, info, and polls to see what other players think is good too!

◄Back to Royal Revolt II FAQ, Tips, Tricks and Strategy Guides List
- Royal Revolt 2: Best Top Spells to Use! (Based From Polls!) -

If you are still unsure which Spells to take, read more about their Strengths and Weaknesses here:
   - Go here: List of Spells - Info, Strengths and Weaknesses
or select the "View Results" buttons below to learn what other players prefer. ^^
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Most players at this point of the game will only have 2 Spells to use until mid game. Choose 2 Spells below that you think (based from your experience) is best for raiding other kingdoms early game.

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At this point of the game, you should be close to unlocking the 3rd Spell Slot, Choose 2 or 3 Spells below that you think (based from your experience) is best for raiding other kingdoms. If you are using more than 3 Spells, use the next Poll below (after this) for your preferred 4th Spell or more.
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Aside from the top 2 or 3 Spells you chose above, choose at least 1 alternative Spell below that you think is useful for certain situations. Treat this option as your most preferred 4th Spell, or more.

_______________________________________________________

If you were able to unlock all Spells in the game, it's time to decide your top 3 Spells (based from your experience)! If you are using more than 3 Spells, use the next Poll below (after this) for your preferred 4th Spell or more.

_______________________________________________________

Aside from the top 3 Spells you chose above, choose at least 1 alternative Spell below that you think is useful for certain situations. Treat this option as your most preferred 4th Spell, or more.

Thank you for your participation, please feel free to use the comment section below if you like to explain your more about your choices. ^^
_______________________________________________________


Related Royal Revolt 2 Tips & Guides:
Royal Revolt 2: List and Best Spells to Use - Strengths and Weaknesses
Royal Revolt 2: List of Troops - Info, Strengths and Weaknesses
or
◄Back to Royal Revolt II FAQ, Tips, Tricks and Strategy Guides List

Royal Revolt 2: List and Best Spells to Use - Strengths and Weaknesses


Here's a list of spells and info guide for the real-time action and arcade reverse tower-defense game - Royal Revolt 2! This section will cover some brief in-game info about Spells, with in-depth shortcuts to easily determine their strengths (strong against) and weaknesses (not effective against).

The Polls section is available on the second page of this guide, see below for the link.

◄Back to Royal Revolt II FAQ, Tips, Tricks and Strategy Guides List
- Royal Revolt 2 Spells and Info! (Strengths and Weaknesses) -

Important Notes: 
   - Spells, Troops, and Defensive Structures not listed under "Strong Against" or "Not Effective Against" will get fixed/default damage from the Spell, no percentage increase nor reduction.
   - All Strengths and Weaknesses below are based from in-game stats.
   - Stun doesn't deal damage to enemy Troops.
   - Heal and Shield only affects friendly Troops.
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Hammerstrike (Blunt)
The Hammerstrike is effective against both units and buildings. Always a useful addition to a more specialized pool of spells.
   - CD 7.0s | Duration: Instant | Range 2.4

   - Attacks
   - Stronger Against = Barricades, Blockades, and All Towers.

   - Not Effective Against = Paladins, Frosters, and Cannons.
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Toxic Cloud (Poison)
The Toxic Cloud is heavily effective against troops and best used against huge armies. Inflicts Poison effect (damage over time). Can be cured with Heal Spells or Blessing Scrolls.
   - CD 12.0s | Duration: 4.0s | Range 2.4

   - Attacks
   - Stronger Against = Paladins and Arblasters.

   - Not Effective Against = Knights, Cannons, Pyromancers, Mortars, Spikes?, Barricades, Blockades, and All Towers.
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Stun (None)
The Stun is best used when your opponent is stronger than you. Use it when you're at a disadvantage. Inflicts Stun effect to all enemy troops within range.
   - CD 20.0s | Duration: Instant (Effect duration varies per upgrade) | Range 5.5
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Firestorm (Fire)
The Firestorm burns everything and can be used to great effect against units and buildings, but is weak when unleashed against Blockades. Inflicts Panic effect causing enemy troops to Flee!
   - CD 14.0s | Duration: 3.0s | Range 2.4

   - Attacks
   - Stronger Against = Frosters, Cannons, Mortars, Barricades, Arrow Towers, Frost Towers, and Firebolt Towers. The Flee effect has more chance to trigger against low HP enemy Troops like Knights and Archers!

   - Not Effective Against = Pyromancers and Spikes? (might be a bug).
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Swordrain (Piercing)
The Swordrain is may be the most effective weapon against units and has the biggest range. Be sure to have it in your arsenal.
   - CD 15.0s | Duration: Instant | Range 5.5

   - Attacks
   - Stronger Against = None, based from in-game stats, but it has wider range and good damage output (mostly kills low HP Troops in 1 shot!).

   - Not Effective Against = Paladins, Mortars, Spikes, Barricades, Blockades, and All Towers.
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Heal (None)
The Heal allows you to heal your troops from damage, fire and poison. Depending on your strategy, this one could be a very strong spell. Note: This Spell doesn't heal your Hero!
   - CD 15.0s | Range 5.5
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Blizzard (Ice)
The Blizzard slows down every unit and deals damage to your opponents. A magical mixture of two beneficial ingredients. Inflicts Freeze effect making enemy troops move slower. Use a Battlecry Scroll to undo the effect!
   - CD 16.0s | Duration: Instant | Range 2.4

   - Attacks
   - Stronger Against = Pyromancers, Mortars, Blockades, Gargoyle Towers, and Skull Towers.

   - Not Effective Against = Frosters and Spikes? (might be a bug).
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Shield (None)
The Shield is best used when attacking with a huge army and gives you an enormous benefit in pitched battle.
   - CD 20.0s | Range 5.5
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Bladestorm (Normal)
The Bladestorm is the longest lasting spell and is best used against encampments of defensive buildings.
   - CD 12.0s | Duration: 5.0s | Range 2.4

   - Attacks
   - Stronger Against = Paladins and Cannons.

   - Not Effective Against = Spikes.
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Sonic Blast (Blunt)
The Sonic Blast will cause massive damage to everything. This spell can help you in the diciest situations.
   - CD 15.0s | Duration: 3.0s | Range 2.4

   - Attacks
   - Stronger Against = Barricades, Blockades, and All Towers.

   - Not Effective Against = Paladins, Frosters, and Cannons.
_______________________________________________________

- Royal Revolt 2: Best Spells To Use! -

Best Spells to Use - Based from Polls!
   - Since we all have different preferences and opinions about Spells, it is best to lay it out as Polls instead, and let all players participate and share their thoughts. ^^

   - Go here: Royal Revolt 2: Best Top Spells to Use Early Game, Mid Game, and Late Game
_______________________________________________________


Related Royal Revolt 2 Tips & Guides:
Royal Revolt 2: Best Top Spells to Use Early Game, Mid Game, and Late Game
Royal Revolt 2: List of Troops - Info, Strengths and Weaknesses
or
◄Back to Royal Revolt II FAQ, Tips, Tricks and Strategy Guides List

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