Vanguard ZERO: Gold Paladin Duke/Ezel Deck Build and Guide


Here's a quick guide and tips for Gold Paladin Spectral Duke Dragon and Blond Ezel Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

The Black Steeds contains units from 2 clans. The Gold Paladin abilities when placed from deck aside, it is possible to aim for Limit Break with skills from the "Pain" cards or similar abilities! With a combination of formation and skills, stand the Vanguard at the last moment and defeat your opponent!

Gold Paladin Duke/Ezel Deck Build

Notable Info

   - Higher Trigger Chance = Getting non-Triggers cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Multi Attacks = Can attack more than 3 times in 1 turn.
Vanguard ZERO: Gold Paladin Duke/Ezel Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Black Dragon Whelp, Vortimer (FV)Halo Shield, Mark PGHalo Liberator, Mark (G1)
   - Black Dragon Whelp, Vortimer (FV) = Higher chance to ride Vortimer (G2) or Spectral Duke Dragon (G3). Can be used as Booster if you did not get any cards.
   - Halo Shield, Mark (G1) and/or Halo Liberator, Mark (G1) = Add x4.

Recommended Cards (Must Have)

Scout of Darkness, Vortimer (G1)Black Dragon Knight, Vortimer (G2)Spectral Duke Dragon (G3)Incandescent Lion, Blond Ezel G3)
   - Scout of Darkness, Vortimer (G1) = Add x4, recommended as Grade 1 Vanguard to activate your FV's skill.
   - Black Dragon Knight, Vortimer (G2) = Add x4, recommended as Grade 2 Vanguard, to activate Vortimer's (G1) skill, and to add +1,000 Power to your Spectral Duke Dragon (G3) later on.
   - Spectral Duke Dragon (G3) = Aim for x4, your main Vanguard for this build.
   - Incandescent Lion, Blond Ezel (G3) = Aim for x4, your sub Vanguard for this build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Disciple of Pain (G1) = Add x2~x3. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.
   - Blessing Owl (G1) = Limit to x1~x2. When placed, 1 of your other units gets +2,000 Power until end of turn. Useful to help Spectral Duke Dragon (G3) hit higher without using a Booster.
   - Listener of Truth, Dindrane (G1) = Limit to x2. When placed from deck, SB1 to draw a card.
   - Player of the Holy Axe, Nimue (G1) = Limit to x2. When attack hits a Vanguard, CB1 to call the top card of your deck.
   - War-horse, Raging Storm (G1) = Limit to x1~x2. When placed, you may put a card from your hand into your Soul. Useful if you want to place Vortimer (G2) into your Soul.

Grade 2 Cards

   - Lop Ear Shooter (G2) = Add x2~x3. When placed from deck, discard a card from hand to look at 3 cards from the top of your deck, and call a card. Also used to filter cards in hand, decent alternative to Viviane (G2), (RRR cards replacement).
   - Mage of Calamity, Tripp (G2) = Add x3~x4. When attack hits a Vanguard, CC1 to use more CBs.
   - Master of Pain (G2) = Limit to x2. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.

Grade 3 Cards

   - Great Silver Wolf, Garmore (G3) = Add if you need more cards, can be used as sub Vanguard (RRR cards replacement). LB4 When this unit attacks a Vanguard, it gets +5,000 Power until end of battle. When placed as Vanguard, CB2 to call a Grade 2 or less card from your deck.
   - Gigantech Destroyer (G3) = Add as filler, can reach 12,000 Power when attacking a Vanguard.
   - Holy Edge Knight (G3) = Add as filler, can reach 12,000 Power when attacking a Vanguard.
   - Holy Mage, Manawydan (G3) = Add as filler, can easily reach 13,000 Power.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Player of the Holy Bow, Viviane (G2)White Hare in the Moon's Shadow, Pellinore (G3)
   - Player of the Holy Bow, Viviane (G2) = Add x2~x3. When attack hits a Vanguard, CB1 to call the top card of your deck.
   - White Hare in the Moon's Shadow, Pellinore (G3) = Add if you need more cards, can be used as your sub Vanguard for this build.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Gold Paladin Duke/Ezel Deck Build and Guide
(*Use as reference, feel free to remove/add cards. Sentinel Cards ("Perfect Guards") have different activation conditions, add x4 depending on your preference.)
(*Replace x2 Blessing Owl (G1) with any Grade 1 cards you like.)
(*Replace x2 Holy Edge Knight (G1) with any Grade 3 cards you like. Maintain it to x2 in-case you want to switch Triggers.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x7~x5), Draw Trigger (x2~x4), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs".

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Gold Paladin Battle Strategies

Mulligan (Starting Cards)

   - Scout of Darkness, Vortimer (G1) = Keep x1, your main priority!
   - Black Dragon Knight, Vortimer (G2) = Keep x1, to ensure a Grade 2 ride.
   - Spectral Duke Dragon (G3) = Keep x1, to ensure a Grade 3 ride.

   - Any Grade 1 Card = Keep x1 or x2 to be used as sacrifice for your "Vortimer" ride chain skills.
   - Sentinel Card (G1) = Keep at least x1.

Basic Battle Strategies

   - Focus on riding all "Vortimer" chain to activate your FV's skill, and to call 2 cards from the top of your deck to the field by sacrificing 1 rear guard (prepare by placing a Grade 1 card to the back row before riding Vortimer (G2) and Spectral Duke Dragon (G3)).

   - NOTE: Limit Break skills can be used earlier than usual by using self damaging cards like Disciple of Pain (G1) or Master of Pain (G2).
   - These cards can also be used to increase your success chance to Heal, if you pulled a Heal Trigger.

How To Use Spectral Duke Dragon (G3)

Spectral Duke Dragon (G3)
   - (VC): If Vortimer (G2) is in your soul, this unit gets +1,000 Power.
   - If you need help placing Vortimer (G2) to your Soul, use War-horse, Raging Storm (G1).

   - (VC): LB4, 1/Turn At the end of the battle that this unit attacked a Vanguard, CB2 and retire 2 of your rear guards to stand this unit, and draw a card. This unit loses "Twin Drive!!" until end of turn.

   - It's skill will let you filter cards and do multi attacks when needed, but the cost is a bit high so plan which units to sac before using it's skill (if possible, avoid using Intercepts as sacrifice).
   - If this unit's Power is lower than your opponent's Vanguard, use Blessing Owl (G1), or you can swing your first attack unboosted, to try and get Triggers to buff this unit, then do a re-stand to attack again with your Booster (works great with Critical Triggers).
   - One of the best ways to use this skill is when your opponent's Damage is at 5, let your rear guards attack first then use your Vanguard to attack twice, to try and break through their Sentinel Cards (PG).

   - In case of a missride, it's ok to ride your sub Vanguard Blond Ezel (G3) first then ride Spectral Duke Dragon (G3) later as finisher if needed.
   - Consider riding Blond Ezel (G3) if you need to increase your field presence. Also, it's skill kinda relies on Triggers (especially against 12,000+ base Vanguards), so if most of your Triggers appeared during the early stage, it might be better to stay with Blond Ezel (G3) for the rest of the battle, unless you have Blessing Owl (G1) cards.

How To Use Incandescent Lion, Blond Ezel (G3)

Incandescent Lion, Blond Ezel G3
   - Your sub Vanguard, can also be used as rear guard with 11,000 base Power.
   - (VC): During your turn, this unit gets +1,000 Power for each of your rear guards. Can reach 15,000 Power with 4 rear guards for example, so you just need a 6,000 Booster to reach 21,000 Power.

   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone), CB1 to look at 4 cards from the top of your deck, and call a card from among them. Increase this unit's Power by the original Power of the unit called with this effect until end of turn.

   - This skill can easily overcome defensive Triggers, giving you higher chance to deal 2 or 3 Damage for that turn.
   - TIP: If possible, choose non-Trigger cards to thin out your deck and increase your Trigger Chance! Go for Intercept cards or any cards that you need like cards with skills that activates when placed from deck.

Counter Blasts

Player of the Holy Bow, Viviane (G2)Incandescent Lion, Blond Ezel G3Spectral Duke Dragon (G3)
   - Player of the Holy Bow, Viviane (G2) = When attack hits a Vanguard, CB1 to call the top card of your deck. Nice card that can be used early on, works well with Mage of Calamity, Tripp (G2) and Heal Triggers.
   - Incandescent Lion, Blond Ezel (G3) = LB4CB1 to call a card from deck.
   - Spectral Duke Dragon (G3) = LB4 1/Turn At the end of the battle that this unit attacked a Vanguard, CB2 and retire 2 of your rear guards to stand this unit, and draw a card. Save CBs if you want to use this.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Incandescent Lion, Blond Ezel (G3) = 11,000 base Power Vanguard.
   - This unit can reach 21,000+ Power alone, just by using his skill.

   - During your turn, this unit gets +1,000 Power for each of your rear guards, can reach 15,000~16,000 Power with 4~5 rear guards.
   - Blond Ezel (G3) + Any 6,000 Booster = 21,000~22,000 total Power (4~5 rear guards).

   - Spectral Duke Dragon (G3) = 10,000 base Power Vanguard (11,000 Power if you have Vortimer (G2) in Soul).
   - Spectral Duke Dragon (G3) + Any 6,000 Booster = 16,000~17,000 total Power (21,000~22,000 Power with +5,000 "Trigger Check" buff).

Rear Guards + Booster

   - Blessing Owl (G1) = Buff a unit's Power (+2000 until the end of turn).
   - Vortimer (G1) + Gigantech Destroyer (G3) = 19,000 total Power (21,000 Power with buff).
   - Vortimer (G1) + Holy Edge Knight (G3) = 19,000 total Power (21,000 Power with buff).

   - Any 6,000 Power Booster (G1)
   - 6,000 Booster (G1) + Any Rear Guard with 10,000~11,000 Power = 16,000~17,000 total Power (21,000~22,000 Power with +5,000 "Trigger Check" buff).

   - Any 7,000 Power Booster (G1)
   - 7,000 Booster (G1) + Any Rear Guard with 10,000~11,000 Power = 17,000~18,000 total Power (22,000~23,000 Power with +5,000 "Trigger Check" buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Gold Paladin Duke/ Ezel Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).