Vanguard ZERO: Great Nature Lox Deck Build and Guide


Here's a quick guide and tips for Great Nature Guardian of Truth, Lox Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Great Nature is a clan with great skills that sacrifices it's allies to vastly increase it's power. When you ride "Lox", it increases the power of a rear-guard and let's you draw, so prepare a rear-guard "Stamp Sea Otter" ahead of time!

Great Nature Lox Deck

Notable Info

   - Crit Rear Guard = Can do 2 or more damage per attack (if Lox's (G3) skill is used to a rear guard).
   - Multi Attacks = Can attack more than 3 times in 1 turn.
   - 16,000+ RG Columns = Easy to build 15,000~17,000 Power columns, can reach 19,000~21,000 with buffs.
   - 21,000+ RG Columns = 21,000~22,000 columns are possible but only until the end of turn, can be pushed to 25,000~26,000 Power.
Vanguard ZERO: Great Nature Lox Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Blackboard Parrot (FV)Cable Sheep (G1)
   - Blackboard Parrot (FV) = Used to add a skill to a rear guard ("(RC): When this unit is retired during your end phase, draw a card.") Best select a unit that you'll retire later on.
   - Cable Sheep (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Pencil Squire, Hammsuke (G1)Stamp Sea Otter (G1)Law Official, Lox (G2)Guardian of Truth, Lox (G3)
   - Pencil Squire, Hammsuke (G1) = Add x4. When this unit is retired during your end phase, add 2 Hammsuke (G1) from your deck to your hand.
   - Stamp Sea Otter (G1) = Add x4. This unit cannot be retired by card effects (retiring as a cost cannot be prevented).
   - Law Official, Lox (G2) = Add x4, recommended as Grade 2 Vanguard. When Lox (G3) rides this unit, 2 of your rear guards gets +4,000 Power until end of turn. At the end of that turn, draw a card for each affected unit, and retire those units.
   - Guardian of Truth, Lox (G3) = Add x4, your main Vanguard for this build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Coiling Duckbill (G1) = Limit to x1~x2, used to add a skill to another rear guard ("(RC): When this unit is retired during your end phase, draw a card.") Best select a unit that you'll retire later on.

Grade 2 Cards

   - Binoculus Tiger (G2) = Add x4. When it attacks, you may have 1 of your other rear guards get +4,000 Power until end of turn. At the end of that turn, retire that unit. Easy to activate in-case you need to retire cards to use their skills and/or to boost columns.
   - Compass Lion (G2) = Add x2~x3, high base Power and Defense but you'll need to retire 1 rear guard at the end of your turn. The trick here is to activate this first during end phase and choose units that you'll retire anyway, or target Stamp Sea Otter (G1).
   - Lamp Camel (G2) = Add x1~x3. When attack hits, CB2 to draw a card.
   - Pencil Knight, Hammsuke (G2) = Add x4. When this unit is retired during your end phase, add 2 Hammsuke (G2) from your deck to your hand.
   - Red Pencil Rhino (G2) = Add x1~x2, a 12,000 Power unit if you have a Lox (G2) or Lox (G3) Vanguard.

Grade 3 Cards

   - Armed Instructor, Bison (G3) = Add up to x4, possible addition or alternative sub Vanguard (RRR cards replacement).
   - Dumbbell Kangaroo (G3) = Add x3~x4. When attack hits a Vanguard, CB2 to stand 1 of your other rear guards. Useful for closing battles or clearing rear guards.
   - Magnet Crocodile (G3) = Add as filler if you need more cards, can reach 12,000 Power.
   - Scientist Monkey Rue (G3) = Add as filler if you need more cards. CB2 to have 1 of your rear guards get +4,000 Power. At the end of that turn, retire that unit.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

School Hunter, Leo-pald (G3)
   - School Hunter, Leo-pald (G3) = Add up to x4, your sub Vanguard for this build, good unit as rear guard as well.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
  (*Use as reference, feel free to remove/add cards.)
(*Replace x1 Red Pencil Rhino (G2) with Lamp Camel (G2) if you like.)

 (*Alternative G2 Lineup, use as reference, feel free to remove/add cards.)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x0), Draw Trigger (x4~x5), Stand Trigger (x4~x5), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs" or more than 9 cards in hand.
   - Do not set Heal Triggers to your Lox (G3) or Leo-pald (G3).

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Great Nature Battle Strategies

Mulligan (Starting Cards)

   - Any Grade 1 Card (G1) = Keep x1 or x2, to ensure a Grade 1 Vanguard and to use as Booster or skill target.
   - Law Official, Lox (G2) = Keep x1, to ensure a Grade 2 Vanguard, and to activate skills. Keep any Grade 2 card if you did not get it.
   - Guardian of Truth, Lox (G3) = Keep x1 to ensure a Grade 3 Vanguard. Keep x2 if you have the cards above.

   - School Hunter, Leo-pald (G3) = Keep x1, if you didn't get Lox (G3).
   - Cable Sheep (G1) = Keep at least x1.

Basic Battle Strategies

   - This deck build will focus on re-enforcing columns to increase Power while activating certain skills to generate a good draw source. Managing resources is the real challenge here depending on the cards you have in hand and the current situation.
   - TIP: Plan ahead before dropping cards to the field and using skills to avoid misplays, also when selecting units to activate first during end phase.
Pencil Squire, Hammsuke (G1)Stamp Sea Otter (G1)
   - Hammsuke (G1) and Stamp Sea Otter (G1) are your main targets for your buff+retire skills (you can stack them all to just 1 unit). Hammsuke (G2) is also a good choice if you have, also track how many cards you have left in deck.
   - For add-on skills like ("draw a card when this unit is retired"), target Hammsuke (G1), Hammsuke (G2) or other units except Stamp Sea Otter (G1), that will get retired during end phase.
Law Official, Lox (G2)
   - Ride Lox (G2) as your Grade 2 Vanguard id possible.
   - (VC): When Lox (G3) rides this unit, 2 of your rear guards gets +4,000 Power until end of turn. At the end of that turn, draw a card for each affected unit, and retire those units.

   - This skill can increase your column's Power and/or activate certain skills as well. How? Once you ride Lox (G2), place G1 or G2 cards from hand that you want to retire next turn (place to the back row). Ride Lox (G3) to activate skill, select those units that you want to retire during your end phase + draw cards.
   - Select any units except Stamp Sea Otter (G1). If 1 of those is your FV, use it's skill and target the other unit that you selected to draw 2 cards! Make sure that you have enough space in hand to avoid discarding cards next turn.

   - For your Vanguards, ride or switch between Leo-pald (G3) or Lox (G3) depending on which one is more useful based on the cards you have and current situation.
   - Example: If you can do a Persona Blast, consider riding Lox (G3), or if you have 4 Damage, consider riding Leo-pald (G3) to start using Limit Breaks.

How To Use School Hunter, Leo-pald (G3)

School Hunter, Leo-pald (G3)
   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone), CB1 to have 1 of your rear-guards get the following ability until end of turn (" (RC): When this unit is retired during your end phase, call this card to the same RC.").
   - This is useful to retain your units, especially Intercepts, in-case you don't have other viable targets for your buff+retire skills.
   - TIP: Do not use this skill to your Compass Lion (G2), skill would still take effect.

   - (VC/RC): When it attacks, you may have 1 of your other rear-guards get +4,000 Power until end of turn. At the end of that turn, retire that unit.
   - If used as Vanguard, the retire effect can be negated by using it's Limit Break skill first (if needed). Skill is really useful to buff up columns, easy to activate as well even if it ain't going to hit.

Persona Blast

Guardian of Truth, Lox (G3)
   - Guardian of Truth, Lox (G3)(VC): If Lox (G2) is in your Soul, this unit gets +1,000 Power (permanent).
   - (VC): CB1 and Persona Blast (discard a Lox (G3) from your hand) to have one of your rear-guards get +4,000 Power and Critical +1 until end of turn. At the end of that turn, retire that unit.

   - Use this skill to 1 of your front row rear guards (preferably a high Power unit), to potentially land 3~4 Damage during that turn. Also enhance that unit by buffing it's Power with skill effects and Trigger bonuses for higher success chance.

   - Example Combo: When your opponent's Damage is 3, attack using your rear guard with Crit buff (you want to pop a PG here though), then attack the Vanguard using Dumbbell Kangaroo (G3) to land your 4th Damage, and re-stand that unit with Crit to pop another Sentinel Card (PG) or take the win!
   - NOTE: If your crit attack landed while your opponent got 3 Damage, that means he/she doesn't have a Sentinel Card (PG), rush him/her next turn if you want to take a bit of risk.

Counter Blasts

Guardian of Truth, Lox (G3)School Hunter, Leo-pald (G3)Dumbbell Kangaroo (G3)
   - Guardian of Truth, Lox (G3) = CB1 and Persona Blast to have one of your rear-guards get +4,000 Power and Critical +1 until end of turn.
   - School Hunter, Leo-pald (G3) = LB4 and CB1 to retain a card.
   - Dumbbell Kangaroo (G3) = When attack hits a Vanguard, CB2 to stand 1 of your other rear guards. Best used when your opponent's Damage is 4 or lower, useful for closing battles if possible or clearing rear guards.

   - Lamp Camel (G2) = When attack hits, CB2 to draw a card.
   - Armed Instructor, Bison (G3) = CB2 4,000 Power buff+retire skill (if used as sub Vanguard).

   - Note: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Guardian of Truth, Lox (G3) =  11,000 base Power Vanguard (if Lox (G2) is in your Soul).
   - 6,000 Booster (G1) + Lox (G3) = 17,000 total Power (21,000 Power with x1 +4,000 Power buff+retire skill).

   - School Hunter, Leo-pald (G3) = 11,000 base Power Vanguard.
   - 6,000 Booster (G1) + Leo-pald (G3) = 17,000 total Power (21,000 Power with x1 +4,000 Power buff+retire skill).

   - Any 6,000 Power Booster (G1)
   - 6,000 Booster (G1) + Any Vanguard with 10,000~11,000 Power = 16,000~17,000 total Power (21,000~22,000 Power with +5,000 "Trigger Check" buff).

Rear Guards + Booster

   - Any 6,000 Power Booster (G1) with x1 +4,000 Power buff+retire skill.
   - 6,000 Booster (G1) + Leo-pald (G3) = 17,000 total Power (21,000 Power with x1 buff)
   - 6,000 Booster (G1) + Compass Lion (G2) = 17,000 total Power (21,000 Power with x1 buff).
   - 6,000 Booster (G1) + Magnet Crocodile (G3) = 18,000 total Power (22,000 Power with x1 buff).
   - 6,000 Booster (G1) + Red Pencil Rhino (G2) = 18,000 total Power (22,000 Power with x1 buff).

   - 6,000 Booster (G1) + Any Rear Guard with 8,000~10,000 Power = 14,000~16,000 total Power (22,000~24,000 Power with x2 +4,000 Power buff+retire skill).
   - 6,000 Booster (G1) + Leo-pald (G3) = 17,000 total Power (25,000 Power with x2 buff)
   - 6,000 Booster (G1) + Compass Lion (G2) = 17,000 total Power (25,000 Power with x2 buff).
   - 6,000 Booster (G1) + Magnet Crocodile (G3) = 18,000 total Power (26,000 Power with x2 buff).
   - 6,000 Booster (G1) + Red Pencil Rhino (G2) = 18,000 total Power (26,000 Power with x2 buff).

   - Any 6,000 Power Booster (G1)
   - 6,000 Booster (G1) + Any Rear Guard with 10,000~11,000 Power = 16,000~17,000 total Power (21,000~22,000 Power with +5,000 "Trigger Check" buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Great Nature Lox Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).