Vanguard ZERO: Gold Paladin Blond Ezel Deck Build and Guide


Here's a quick guide and tips for Gold Paladin Incandescent Lion, Blond Ezel Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

Gold Paladin is a clan that excels at calling rear-guards from the deck! Call them to circles of rear-guards that have already attacked and activate skills upon being called to set up a chain of attacks! Summon allies and unite their power to boldly attack the enemy!

Gold Paladin Blond Ezel Deck

Notable Info

   - Higher Trigger Chance = Getting non-Trigger cards and/or adding Trigger cards can increase your chance to get more Triggers!
   - Superior Ride = Chance to ride a Grade 3 card earlier than usual.
   - 16,000+ RG Columns = Easy to build 16,000~19,000 Power columns.
   - 21,000+ RG Columns = You can build a 21,000 Power column as long as you have the specific cards in place and conditions are met.
Vanguard ZERO Blond Ezel Deck Builds

First Vanguard and Sentinel Cards (PG)

Crimson Lion Cub, Kyrph FVHalo Shield, Mark PGHalo Liberator, Mark (G1)
   - Crimson Lion Cub, Kyrph (FV) = Used to perform a Superior Ride (ride Blond Ezel (G3) from deck).
   - Halo Shield, Mark (G1) and/or Halo Liberator, Mark (G1) = Add x4.

Recommended Cards (Must Have)

Knight of Elegant Skills, Gareth G1Knight of Superior Skills, Beaumains G2Incandescent Lion, Blond Ezel G3)
   - Knight of Elegant Skills, Gareth (G1) = Add x4, nice base Power and Defense, needed for your FV's skill.
   - Knight of Superior Skills, Beaumains (G2) = Add x4, nice base Power and Defense, needed for FV's skill.
   - Incandescent Lion, Blond Ezel (G3) = Add x4, your main Vanguard for this build.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Disciple of Pain (G1) = Add x2~x4. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.
   - Listener of Truth, Dindrane (G1) = Limit to x1~x3. When placed from deck, SB1 to draw a card.

   - Player of the Holy Axe, Nimue (G1) = Limit to x1~x2. When attack hits a Vanguard, CB1 to call the top card of your deck.
   - Silver Fang Witch (G1) = Limit to x1~x2. When placed, SB2 to draw a card.

Grade 2 Cards

   - Master of Pain (G2) = Add x3~x4. Mainly used to add damage to your Damage Zone to activate Limit Breaks earlier than usual.
   - Mage of Calamity, Tripp (G2) = Add x1~x4. When attack hits a Vanguard, CC1 to use more CBs.
   - Lop Ear Shooter (G2) = Limit to x1~x3. When placed from deck, discard a card from hand to look at 3 cards from the top of your deck, and call a card. Also used to filter cards in hand, decent alternative to Viviane (G2), (RRR cards replacement).
   - Wing Blader Knight (G2) = Add x2~x3, can reach 11,000 Power if you have more rear guards than your opponent, during your turn.

Grade 3 Cards

   - Holy Mage, Manawydan (G3) = Add up to x4, can easily reach 13,000 Power.
   - Great Silver Wolf, Garmore (G3) = Add up to x3~x4, if you need more cards, can be used as sub Vanguard (RRR cards replacement). LB4 When this unit attacks a Vanguard, it gets +5,000 Power until end of battle. When placed as Vanguard, CB2 to call a Grade 2 or less card from your deck.
   - Holy Edge Knight (G3) = Add as filler if you need more cards, can reach 12,000 Power when attacking a Vanguard.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

Player of the Holy Bow, Viviane (G2)White Hare in the Moon's Shadow, Pellinore (G3)
   - Player of the Holy Bow, Viviane (G2) = Add up to x3. When attack hits a Vanguard, CB1 to call the top card of your deck.
   - White Hare in the Moon's Shadow, Pellinore (G3) = Add up to x4, your sub Vanguard for this build.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Gold Paladin Blond Ezel Deck Build
(*Currently not updated with new cards. Use as reference, feel free to remove/add cardsSentinel Cards ("Perfect Guards") have different activation conditions, add x4 depending on your preference.)
(*Replace x1 Lop Ear Shooter (G2) with x1 Tripp (G2) if you like.)
(*Replace x3 Pellinore (G3) with x3 Garmore (G3) if you like. If you did, replace x1~x2 Dindrane (G1) with Disciple of Pain (G1).)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x9), Draw Trigger (x0), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x7~x5), Draw Trigger (x2~x4), Stand Trigger (x0), and Heal Trigger (x4)
   - Critical Trigger (x0), Draw Trigger (x2~x4), Stand Trigger (x7~x5), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards. Reduce and balance Draw Triggers if you are getting "Deck Outs".

   - Do not set Heal Triggers to your Blond Ezel (G3).
   - Critical Triggers are good for this build, especially during the early part of the battle, but if you want to have some advantage late game, Stand Triggers are also nice.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Gold Paladin Battle Strategies

Mulligan (Starting Cards)

   - Knight of Elegant Skills, Gareth (G1) = Keep x1, needed to activate your FV's skill. Avoid riding if possible though, so keep another Grade 1 card as your Grade 1 Vanguard.
   - Knight of Superior Skills, Beaumains (G2) = Keep x1 to ensure a Grade 2 Vanguard. Also needed to activate your FV's skill.
   - Blond Ezel (G3) = Keep x1 to ensure a Grade 3 Vanguard, unless you have the required cards above.

   - Sentinel Card (G1) = Keep x1, or x0 if you are aiming to activate your FV's skill.

Basic Battle Strategies

   - You aim for this build is to call units from hand and deck to increase your field presence, column's Power, defense, and trigger chance!
Crimson Lion Cub, Kyrph FVKnight of Elegant Skills, Gareth G1Knight of Superior Skills, Beaumains G2
   - Crimson Lion Cub, Kyrph (FV) = If your Vanguard is Beaumains (G2), put this unit and a Gareth (G1) into your Soul, to ride Blond Ezel (G3) from your deck, and draw a card.
   - Try to do a Superior Ride early on by using your FV's skill, follow the Mulligan suggestions above to increase your chances. Be careful when dealing with decks that can retire your FV, deny them Damage if needed (if you have the required cards in hand).

How To Use Incandescent Lion, Blond Ezel (G3)

Incandescent Lion, Blond Ezel G3
   - Your main Vanguard, can also be used as rear guard with 11,000 base Power.
   - (VC): During your turn, this unit gets +1,000 Power for each of your rear guards. Can reach 15,000 Power with 4 rear guards for example, so you just need a 6,000~8,000 Booster to reach 21,000~23,000 Power.

   - (VC): LB4 (when you have 4 or more Damage in your Damage Zone), CB1 to look at 4 cards from the top of your deck, and call a card from among them. Increase this unit's Power by the original Power of the unit called with this effect until end of turn.
   - This skill can easily overcome defensive Triggers, giving you higher chance to deal 2 or 3 Damage for that turn.

   - TIP: If possible, choose non-Trigger cards to thin out your deck and increase your Trigger Chance! Go for Intercept cards or any cards that you need like cards with skills that activates when placed from deck.
   - NOTE: Limit Break skills can be used earlier than usual by using self damaging cards like Disciple of Pain (G1) or Master of Pain (G2).

   - In case of a missride, ride your sub Vanguard Pellinore (G3) or Garmore (G3).

How To Use White Hare in the Moon's Shadow, Pellinore (G3)

White Hare in the Moon's Shadow, Pellinore G3
   - Your sub Vanguard, can also be used as rear guard with 11,000 base Power.
   - (RC): When this unit is placed from deck to a rear guard circle, if your opponent's Vanguard is Grade 2 or greater, put this unit on Vanguard circle as stand (gets +5,000 Power and Critical +1 until end of turn).
   - Use cards that can call cards from deck to use this skill, best if you still don't have Blond Ezel (G3) as Vanguard, or when you run out of CBs (optional).

   - (VC): LB4 When this unit attacks, put 1 of your rear guards to the bottom of your deck to have 2 of your units get +5,000 Power until end of turn.
   - Useful when your opponent got 1 Life left, setup 3 attacks then use his skill to help you break through their Sentinel Cards (PG) to take the win!
   - TIP: You can place Trigger cards then use this skill to return it back to your deck! Also good for returning Dindrane (G1). Use Ezel (G3) to shuffle your deck.

Counter Blasts

Player of the Holy Bow, Viviane (G2)Incandescent Lion, Blond Ezel G3Great Silver Wolf, Garmore G3
   - Player of the Holy Bow, Viviane (G2) = When attack hits a Vanguard, CB1 to call the top card of your deck. Nice card that can be used early on, works well with Mage of Calamity, Tripp (G2) and Heal Triggers.
   - Incandescent Lion, Blond Ezel (G3) = LB4CB1 to call a card from deck, focus most of your CBs here.
   - Great Silver Wolf, Garmore (G3) = When placed as Vanguard, CB2 to call a Grade 2 or less card from your deck (if used as sub Vanguard).

   - Note: Also consider other card effects that requires Counter Blasts if needed.

Soul Blasts

Listener of Truth, Dindrane G1Silver Fang Witch G1
   - Listener of Truth, Dindrane (G1) = When placed from deck, SB1 to draw a card.
   - Silver Fang Witch (G1) = When placed, SB2 to draw a card, alternative card to Dindrane (G1).

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Incandescent Lion, Blond Ezel (G3) = 11,000 base Power Vanguard.
   - This unit can reach 21,000+ Power alone, just by using his skill.

   - During your turn, this unit gets +1,000 Power for each of your rear guards, can reach 15,000~16,000 Power with 4~5 rear guards.
   - Blond Ezel (G3) + Any Booster with 6,000 Power = 21,000~22,000 total Power (4~5 rear guards).
   - Blond Ezel (G3) + Gareth (G1) = 23,000~24,000 total Power (4~5 rear guards).

   - Great Silver Wolf, Garmore (G3) = 10,000 base Power Vanguard.
   - Garmore (G3) + Any Booster with 6,000 Power = 21,000 total Power (LB4 when attacking a Vanguard).
   - Garmore (G3) + Gareth (G1) = 23,000 total Power (LB4 when attacking a Vanguard).

   - Knight of Elegant Skills, Gareth (G1) = 8000 Power Booster.
   - Gareth (G1) + Any Vanguard with 10,000~11,000 Power = 18,000~19,000 total Power (23,000~24,000 Power with +5,000 "Trigger Check" buff).

Rear Guards + Booster

   - Knight of Elegant Skills, Gareth (G1) = 8000 Power Booster.
   - Gareth (G1) + Holy Mage, Manawydan (G3) = 21,000 total Power.
   - Gareth (G1) + Any Rear Guard with 8,000~11,000 Power = 16,000~19,000 total Power (21,000~24,000 Power with +5,000 "Trigger Check" buff).

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Gold Paladin Blond Ezel Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).