Vanguard ZERO: Pale Moon Golden Beast Tamer Deck Build and Guide


Here's a quick guide and tips for Pale Moon Golden Beast Tamer Deck users in the RPG mobile card game Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).

The Pale Moon clan specializes in calling rear guards from the Soul. Additionally, "Alice" and "Bunny" units can be replaced from the Soul with skills, so you can attack continuously. It's important for this clan to have good cards in your Soul.

Pale Moon Golden Beast Tamer Deck

Notable Info

   - Multi Attacks = Can attack more than 3 times in 1 turn.
   - 16,000+ RG Columns = Easy to build 16,000~17,000 Power columns, can reach 19,000~20,000 with Vanguard's skill.
   - 21,000+ RG Columns = You can build a 21,000~23,000 Power column as long as you have the specific cards in place and conditions are met.
Vanguard ZERO: Pale Moon Golden Beast Tamer Deck Build and Guide

First Vanguard and Sentinel Cards (PG)

Hades Ringmaster FVInnocent Magician FVHades Hypnotist PG
   - Hades Ringmaster (FV) = Can be placed back to your Soul plus Soul Charge (1).
   - Innocent Magician (FV) = Possible alternative FV to increase your chance to ride Golden Beast Tamer (G3).
   - Hades Hypnotist (G1) = Add at least x2, but aim for x3 or x4.

Recommended Cards (Must Have)

Purple Trapezist G1Golden Beast Tamer G3Alice G3
   - Purple Trapezist (G1) = Add x4, mainly used as a rear guard. When placed, put another rear guard into your Soul, to call a card other than Purple Trapezist (G1) from your Soul. Very useful for a lot of things!
   - Golden Beast Tamer (G3) = Aim for x4, your main Vanguard for this deck build. 10,000 base Power Vanguard with Restraint (SB2 to remove Restraint). During your turn, all of your rear-guards in the front row gets +3,000 Power. When placed, call a "Chimera" from your Soul.
   - Nightmare Doll, Alice (G3) = Aim for x4, when attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Nightmare Doll, Alice (G3) from your Soul. Useful for setting up combos.

Suggested Cards To Add (Budget Cards)

Grade 1 Cards

   - Midnight Bunny (G1) = Limit to x2, when the attack it boosted hits a Vanguard, CB1 and put this unit into your Soul, to Call a card other than Midnight Bunny (G1) from your Soul.
   - Skull Juggler (G1) = Add x2~x4, when placed, Soul Charge (1).
   - Dark Metal Bicorn (G1) = Add as filler if you need more cards, nice base Power and Defense.
   - Turquoise Beast Tamer (G1) = Limit to x1~x2, can reach 10,000 if you have Crimson Beast Tamer (G2) in your Soul. You really don't need a lot though because the buff that you can get from your Vanguard is more than enough to hit 21,000+ Power, unless used as front row attacker.

Grade 2 Cards

   - Barking Cerberus (G2) = Add x3~x4, nice base Power and Defense.
   - Crimson Beast Tamer (G2) = Aim for x4 if you want to add, needed to activate other card skills when this unit is in your Soul. Can reach 12,000 Power if you have a copy of this card in your Soul.
   - Jumping Jill (G2) = Add x1~x4, can reach 12,000 Power if you call this unit from your Soul. Possible alternative to Crimson Beast Tamer (G2) cards.
   - Mirror Demon (G2) = Add x2~x3, when attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Mirror Demon (G2) from your Soul. Useful for setting up combos, add more if you don't have enough Alice (G3) cards.
   - Nitro Juggler (G2) = Add x3~x4, when placed, Soul Charge (1).

Grade 3 Cards

   - Barking Manticore (G3) = Add x1~x4, mostly used as a rear guard, a 10,000 base Power that can reach 13,000 if you have Crimson Beast Tamer (G2) in your Soul. Possible sub Vanguard as well.
   - Dark Lord of Pale Moon (G3) = Add x2~x4, can reach 13,000 Power when Boosted, helpful for reaching 21,000+ Power.
   - Mistress Hurricane (G3) = Add as filler if you need more cards, possible sub Vanguard.

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

RRR and Other Cards (If Available)

   - NOTE: Feel free to try other cards not listed here, and add any Grade 3 cards you have available, just make sure to follow the recommended Trigger Set below.

Example Deck Builds

   - NOTE: For cards that you don't have, just use the guide above to add filler cards to your deck for now, but if you want to add cards to the existing ones, feel free to do so. Also note that new cards might become available in the future, so feel free to test them out as well.
Vanguard ZERO: Pale Moon Golden Beast Tamer Deck Build 1
(*Currently not updated with new cards. Use as reference, feel free to remove/add cards)

Vanguard ZERO: Pale Moon Golden Beast Tamer Deck Build 2
(*Currently not updated with new cards. Use as reference, feel free to remove/add cards)

Trigger Sets

Rank Fight Trigger Set

   - Critical Trigger (x0), Draw Trigger (x9), Stand Trigger (x0), and Heal Trigger (x4)
   - Refer to the build above (screenshot) for example Triggers Set for specific cards.

   - Most of the time, you'll be using your Vanguard to attack a rear guard, to let your rear guards attack the Vanguard and activate their skills. Place all Trigger buffs to your Boosters depending on your strategy.

For Non Rank Fight Battles

   - NOTE: Feel free to experiment with other Trigger Sets according to your preference. Add more Critical Triggers and/or Stand Triggers if you want to use this deck for certain events, like non Rank Fights that would require you to finish the battle asap.

Pale Moon Battle Strategies

Mulligan (Starting Cards)

   - Skull Juggler (G1) = Keep x1 to secure a Grade 1 ride, other Grade 1 cards are also ok but might require you to use card effects to pull them out from your Soul.
   - Crimson Beast Tamer (G2)Barking Cerberus (G2) = Keep x1 to secure a Grade 2 ride (keep both cards if you like).
   - Golden Beast Tamer (G3) = Keep x1 to secure a Grade 3 ride.

   - Hades Hypnotist (G1) = Keep at least x1.

Basic Battle Strategies

   - Since you'll be playing with your Soul cards, always track the cards moving into Soul. You can do a lot of combinations with this build, just be crafty and find a way to land more than 3 attacks if possible while maintaining a decent defense.

How To Use Crimson Beast Tamer (G2)

Crimson Beast Tamer G2
   - Try to ride a Grade 1 Card (G1) > Crimson Beast Tamer (G2) > Golden Beast Tamer (G3) to keep Crimson Beast Tamer (G2) to your Soul and activate certain card effects like:

   - Turquoise Beast Tamer (G1) = to get a 10,000 Booster during your turn (optional card though).
   - Crimson Beast Tamer (G2)  = to reach 12,000 Power during your turn (good for early quick combos if you can set it up).
   - Barking Manticore (G3) = to reach 13,000 Power during your turn.

   - If you were unable to ride or Soul Charge Crimson Beast Tamer (G2), one good way to put her into your Soul is by using Purple Trapezist's (G1) switching skill.
   - Using Barking Manticore's (G3) skill is also possible but requires you to ride this card and have Crimson Beast Tamer (G2) in hand, ready to place into your Soul.

How To Use Golden Beast Tamer (G3)

Golden Beast Tamer G3
   - Try to ride a Grade 1 Card (G1) > Barking Cerberus (G2) > Golden Beast Tamer (G3) early on to pull out Barking Cerberus (G2) from your Soul (a "Chimera card") and use to Intercept attacks.

   - Use Hades Ringmaster's (FV) skill to add 2 cards to your Soul, enough to remove Golden Beast Tamer's (G3) "Restraint". This is also to avoid removing Crimson Beast Tamer (G2) from your Soul in case you rode her as your Grade 2 Vanguard.
   - Using her Soul Blast will remove the bottom cards first, you can check this by opening the (SB) window in-game (cards with higher numbers = bottom cards).

   - In case you can't ride Golden Beast Tamer (G3) due to bad luck, ride any viable Grade 3 units you have, then just ride her once you get her. If you rode Barking Manticore (G3) or Mistress Hurricane (G3), you can call one of them by using Golden Beast Tamer's (G3) skill, out from your Soul since both are "Chimeras".

   - Golden Beast Tamer (G3) will always buff your 2 front rear guards with +3000 Power during your turn, so it's great for clearing any enemy rear guards without using Boosters, and to reach higher Power for combos!

   - Golden Beast Tamer (G3) is a terrible rear guard unit though, so if possible use your Purple Trapezist's (G1) to switch her into your Soul. Another option is to do a re-ride to call a "Chimera" from your Soul which is good, but would require you to use another Soul Blast.

How To Use Purple Trapezist (G1)

Purple Trapezist G1
   - Aside from the ones mentioned above, you can use Purple Trapezist (G1) during your Main Phase to adjust your columns/units/defense, or to activate certain skills like Soul Charging.
   - Can also be used during Battle Phase, when called from Soul by your CB users, to use as Booster,  to switch a front unit that can no longer attack (rest state), or to switch a back row unit that can no longer Boost (rest state) or doesn't have anything to Boost for example.

   - Once your opponent got 1 Life left (or 5 Damage), multi attacks are no longer effective because of those Sentinel Cards (PG), so use Purple Trapezist (G1) if you have during Main Phase, to setup 3 attacks to try and break through.

Counter Blasts

Midnight Bunny G1Mirror Demon G2Alice G3
   - Nightmare Doll, Alice (G3) = When attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Nightmare Doll, Alice (G3) from your Soul. This unit is more flexible because you can hit well without a Booster. Switch to an Intercept card, Booster, Attacker, or any card needed like Purple Trapezist (G1) or other CB users.
   - Midnight Bunny (G1) = When the attack it boosted hits a Vanguard, CB1 and put this unit into your Soul, to Call a card other than Midnight Bunny (G1) from your Soul. Switch to an Intercept card, Booster, Attacker, or any card needed like Purple Trapezist (G1) or other CB users.
   - Mirror Demon (G2) = When attack hits a Vanguard, CB1 to put this unit into your Soul, then call a card other than Mirror Demon (G2) from your Soul. You need to use this wisely because you'll lose an Intercept card, so use only if you are sure that you can land another attack and still good for next turn.

   - Note: Also consider other card effects that requires Counter Blasts if needed.

How To Build 21,000+ Power Columns

Vanguard + Booster

   - Golden Beast Tamer (G3) = 10,000 base Power Vanguard.
   - GBT (G3) + Any Booster with 6,000~7,000 Power = 16,000~17,000 Power (21,000~22,000 Power with +5,000 "Trigger Check" buff).
   - NOTE: Most of the time, you'll be using your Vanguard to attack a rear guard, to let your rear guards attack the Vanguard and activate their skills, so building 21,000 Power here is not needed.

Rear Guards + Booster

   - Golden Beast Tamer (G3) = When used as Vanguard, all of your rear-guards in the front row gets +3,000 Power during your turn. You just need Any Booster with 6,000~7,000 to boost a Rear Guard that can reach at least 12,000~13,000 Power like:

   - Crimson Beast Tamer (G2) = 12,000 Power with skill, can reach 21,000~22,000 Power.
   - Barking Manticore (G3) = 13,000 Power with skill, can reach 22,000~23,000 Power.

   - Jumping Jill (G2) = 12,000 Power with skill, can reach 21,000~22,000 Power.
   - Dark Lord of Pale Moon (G3) = 13,000 Power with skill, can reach 22,000~23,000 Power.

   - NOTE: Other cards not included here are also OK to use but some are very situational or unsustainable, use them if you like. Also adjust the numbers above depending on your Booster's Power.


More Vanguard ZERO Tips and Guides:

Beginner's Tips Re-Rolling Guide

Beginner's Quick Tips and Guide

Beginner's Quick Battle Tips

Farming Materials and Crafting Cards Tips and Guide


That's it guys, thank you for checking our Pale Moon Golden Beast Tamer Deck Build and Guide for the Card Battle RPG mobile game - Vanguard ZERO. Available for Android (Google Play) and iOS (App Store).