Here's a list of Fire Element 6-Star Characters that are currently rated under Rank SS+! This section is the summary of all ranks and ratings given to all characters in the game, in terms of Speed Rankings, Floor Clearing capabilities or Tankiness.
- For beginners with limited number of characters, aim for a high ranked Dagger, Lance, Rapier, Dual, or Sword wielder that can also generate combos, as your 1st character and main DPS unit.
Rank [SS+] Overall 6* Characters - Fire Element
Other Helpful Lists:
- Character List (Element, Stats and Info)- 6* Burst DPS Tier List (Ranking Events)
- 6* Characters Tier List (Overall)
- 5* Burst DPS Tier List (Ranking Events)
- 5* Characters Tier List (Overall)
- 4* Burst DPS Tier List (Ranking Events)
- 4* Characters Tier List (Overall)
Wide AoE Nukers and/or Combo Generators
- Note: Units with high Hits/Sec on their SS3s are great combo builders vs mobs. The effectiveness of mob clearing units depends on how the mobs are spaced out.- *Ratings are mostly based under "NO Elemental Advantage", so DPS ranks below can go higher when used against their counter element.
Image Thumb | Character Name | Elem. Wep. | Combo Gen | Ranking Event DPS | Floor Clear Event | --- | Roles (Best As) | ||
---|---|---|---|---|---|---|---|---|---|
Hits/sec | Burst | Mob Clear | Boss | ||||||
Leafa [Long-Haired Songstress] | Fire Rod | 14+ Hits 2.1sec (6.7+) | SS+ | S | S+ | S | *LS:+15% Atk (30+ Combos) *Nuker & CG *Stunner *Healer | ||
Combo Window: Passive | Wide AoE Range | ||||||||
SS3 Notes | - [MP:100], [SS1 Team Heal], [Likely to Stun], [Frame Lock], [Midair Attack], [Ends behind target at mid-ranged position], [Targets: Ground and Midair Enemies] - Combo Partner: [Asuna/Rain] - Increases damage attained by 10%. Assist: ATK+ Buff. [Crossing Skill] Additional Attack (+Hits) with Partner. Crossing Link: ATK Link |
Nukers and Combo Generators
- Units with high Hits/Sec on their SS3s. Can be used anytime during battle, but more effective if used from the start to generate fast combos (against single targets like bosses).- *Ratings are mostly based under "NO Elemental Advantage", so DPS ranks below can go higher when used against their counter element.
Image Thumb | Character Name | Elem. Wep. | Combo Gen | Ranking Event DPS | Floor Clear Event | --- | Roles (Best As) | ||
---|---|---|---|---|---|---|---|---|---|
Hits/sec | Burst | Mob Clear | Boss | ||||||
Tiese [Rosy Cheeks] | Fire Dagger | 15+ Hits 2.1sec (7.1+) | SS+ | A | AA | S+ | *LS:+15% Atk (30+ Combos) *Nuker *Combo Gen | ||
Combo Window: Passive | Limited AoE Range | ||||||||
SS3 Notes | - [MP:100], [Self Heal], [Barrier negates 1 strike], [Frame Lock], [Midair Attack], [Ends behind target], [Targets: Ground and Midair Enemies] - Combo Partner: [Fire Element] - Increases damage attained by 10%. [Crossing Skill] Additional Attack (+Hits) with Partner. Crossing Link: ATK Link | ||||||||
Alice [A Steamy View] | Fire Dual | 15+ Hits 2.1sec (7.1+) | SS+ | A | AA | S+ | *LS:+15% Atk (30+ Combos) *Nuker *Combo Gen | ||
Combo Window: Passive | Limited In-line AoE | ||||||||
SS3 Notes | - [MP:100], [Self Heal], [Barrier negates 1 strike], [Frame Lock], [Ends behind target], [Targets: Ground and Midair Enemies] - Combo Partner: [Fire Element] - Increases damage attained by 10%. [Crossing Skill] Additional Attack (+Hits) with Partner. Crossing Link: ATK Link | ||||||||
Rain [Dual Wielding Swordsman] | Fire Dual | 14 Hits 1.1sec* (12.7) | SS+ | A | AA | S | *LS:+10% Atk (30+ Combos) *Nuker&CG *Crit DMG+ Buffer | ||
Combo Window: Passive | Limited In-line AoE | ||||||||
SS3 Notes | - [MP:100], [Auto-Heal], [Crit DMG+ Team Buff], [Frame Lock], [Midair Attack], [Targets: Ground and Midair Enemies] - Combo Partner: [Fire Element] - Increases damage by 10%. | ||||||||
Ronie [Woof Woof Swordsman] | Fire Dual | 12 Hits 1.1sec* (10.9) | SS+ | AA | S | S | *LS:+6% Atk *Nuker *Combo Gen | ||
Combo Window: Passive | Decent AoE Range | ||||||||
SS3 Notes | - [MP:100], [Auto Heal], [Auto-aim Caster], [Barrier negates 1 strike], [Frame Lock], [Ends behind target at mid-ranged position], [Targets: Ground and Midair Enemies] - Combo Partner: [Fire Element] - Increases damage by 5% vs Wind Element. | ||||||||
Asuna [Milky Angel] | Fire Dagger | 12 Hits 1.2sec (10.0) | SS+ | A | B | S | *LS:+10% Atk (30+ Combos) *Nuker *Combo Gen | ||
Combo Window: Passive | Limited In-line AoE | ||||||||
SS3 Notes | - [MP:100], [Midair Attack], [Frame Lock], [Ends behind target at mid-ranged position], [Skill: Charging Skill], [Targets: Ground and Midair Enemies] - Combo Partner: [Fire Element] - Increases damage by 10%. | ||||||||
Asuna [Unrestrained Emotion] | Fire Rapier | 9 Hits 0.9sec* (10.0) | SS+ | AA | S | S+ | *LS:+10% Atk (Fire Element) *Nuker *Combo Gen *Attack+ Zone | ||
Combo Window: Passive | Decent In-line AoE | ||||||||
SS3 Notes | - [MP:100], [Attack+ Zone], [Auto Heal], [Teleports behind target at mid-ranged position], [Targets: Ground Enemies] - SS3s are easy to spam just time it well. - Combo Partner: [Leafa] - Increases damage by 10%. | ||||||||
Rain [Fluttering Petals] | Fire Dual | 8 Hits 1.0sec* (8.0) | SS+ | A | AA | S | *LS:+10% Atk (Fire Element) *Nuker *Combo Gen *Attack+ Zone | ||
Combo Window: Passive | Limited In-line AoE | ||||||||
SS3 Notes | - [MP:100], [Attack+ Zone], [Auto Heal], [Midair Attack], [Ends behind target at mid-ranged position], [Targets: Ground and Midair Enemies] - Combo Partner: [Lisbeth] - Increases damage by 10%. |
Support Nukers
- Characters with average or low Hits/Sec on their SS3s, using long ranged or slow speed weapons. Still strong characters especially against their counter elements, best played with combo generators to deal stronger nukes at higher combo counts.- *Ratings are mostly based under "NO Elemental Advantage", so DPS ranks below can go higher when used against their counter element.
Image Thumb | Character Name | Elem. Wep. | Combo Gen | Ranking Event DPS | Floor Clear Event | --- | Roles (Best As) | ||
---|---|---|---|---|---|---|---|---|---|
Hits/sec | Burst | Mob Clear | Boss | ||||||
Ronie [Flushed Skin] | Fire Bow | 15+ Hits 2.1sec (7.1+) | SS+ | A | AA | S+ | *LS:+15% Atk (30+ Combos) *Nuker *Combo Gen | ||
Combo Window: Passive | Limited AoE Range | ||||||||
SS3 Notes | - [MP:100], [Self Heal], [Barrier negates 1 strike], [Frame Lock], [Ends behind target at mid-ranged position], [Targets: Ground and Midair Enemies] - Combo Partner: [Fire Element] - Increases damage attained by 10%. [Crossing Skill] Additional Attack (+Hits) with Partner. Crossing Link: ATK Link |
Support Characters
- DO NOT limit your team by only using high DPS units, also consider using Support units like Debuffers.- Characters that focuses on inflicting status effects like Stuns are also effective as support/utility units, depending on your current character pool and/or battle situation.
Rankings Are Based On:
Lvl 80 Character Stats (Lvl 100 for Free Characters).- Note that Ranking Event limited characters will get higher stat bonuses than Gacha characters when limit breaking.
SS3 Attack Duration (Seconds):
- SS3 Attack Duration in seconds (6* characters above will adapt in-game time, not real time).
- #.#sec* = Average Time. Dual Wielders (and some units) will get Max/Min speed depending on combos (10~50) but will only consider their average speed and DPS.
- (Hits/Sec) determines how fast they can generate combos "per target".
Ranking Event - Burst DPS:
- Overall Damage Output/Sec (including buffs, defense debuffs, non-elemental damage multipliers, crit damage, and more). Tested on a null enemy (no elemental advantage) with same armor rating, without gears.
- Combo Generation and "how easy" SS3s can be spammed will affect DPS Ratings.
- Note: DPS rating may increase if used against their counter element.
Ranking Event - Mob Clearing:
- Heavily based on their AoE Range (considering all skills) and Speed.
Floor Clearing Event - Mob Clearing
- Heavily based on their AoE Range (considering all skills) + Survival Capabilities without relying on Healers. Basically, units without any survivability skills, should be paired with Healers to increase/maintain their effectiveness.
- Based on Floor 60 onwards mob difficulty.
- Note: Rating may increase if used against their counter element.
Floor Clearing Event - vs Boss
- Heavily based on their Damage Output (DPS will not be used here), Tankiness and Survival Capabilities. So, units with very high Damage Output with limited durability can still find their way to a decent rank, since we can still defeat Bosses by dodging attacks.
- Based on Floor 60 onwards Boss difficulty.
- Note: Rating may increase if used against their counter element. Units without any survivability skills, should be paired with Healers to increase/maintain their effectiveness.
Overall Rankings
- Heavily based on DPS rating (Ranking Events) and Floor Clearing vs Boss (Damage Output and Survivability). So units without Self Healing or Auto-Heal are in a big disadvantage.
- We will not consider Mob Clearing as ranking basis for now because it would be unfair for other limited ranged units.
- NOTE: Support Units that can buff, debuff enemies, or heal your team won't affect their rankings for now, since these characters' effectiveness also depends on their teammates' strengths.
- Please note that these Tier Lists are for reference only, ranking basis is a work in progress and will never be final. It's not 100% accurate, but we'll do our best to polish the guides.
Other Helpful Notes
Character Rankings: Order List
- Ordered By: Category > Combo Generation (Hits/Sec) > Faster Weapon Type > Name- Characters under same rank are not always treated as on par, because they also have different roles, which will also require different playing styles.
Weapon Type Weaknesses (Floor Clearing Event)
- To find which characters are effective to a certain floor, refer below.- Slash - Swords and Dual Blades
- Effective against soft-bodied enemies such as Mantises, Slimes and Gerberas (plant monsters).
- Not effective against tough-skinned enemies such as Lizardmen.
- Strike - Mace and Guns
- Effective against hard-bodied enemies such as Elementals and Skeletons.
- Not effective against soft-bodied enemies such as Mantises, Slimes and Gerberas (plant monsters).
- Thrust/Pierce - Rapiers, Lances, Daggers, and Bows.
- Effective against tough-skinned enemies such as Lizardmen.
- Not effective against hard-bodied enemies such as Elementals and Skeletons.
- Magic - Rods
- Deals more damage to a certain element than the usual elemental affinity bonus damage.
Elemental Bonuses and Weaknesses
- Fire > Wind > Earth > Water > Fire (Holy < > Dark)- Note that some selected characters have a Battle Skill or Skill Slot that increases their damages against Neutral element enemies.
- Element that is in disadvantage can only deal 75% damage, so also consider that unit's current DPS rank to go down.
Recommended Guides To Read
How To Obtain Specific 6* Characters?
- Mostly from Gacha Scout (check "characters and rates" option under the featured banners for more info on which characters are available).
- Medal Scout/Ticket Scout: Limited characters that can be obtained from Ranking Events (gets a different image thumbnail), upgrade to 6* if available.
- Limited Events: Free 6* or 5* (upgradeable) characters via limited events.
Final Notes:
- The list above isn't absolute, if we missed some info regarding their SS3's performance like range or extra effects for example, please notify us below, thanks!- For new characters or banners, please check the Changelog and Updates Section.
- Enjoy! ^^
Related Sword Art Online: MD Tips & Guides:
- Sword Art Online: MD - Terminologies and Team Building Guide
- Sword Art Online: MD - How to Defeat Ranking Event Bosses (Master+1)
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