Defenders & Dragons: Quick Walkthrough and Strategy Guide - Story Mode


       Here's a quick walkthrough and strategy guide for the Story Mode stages in the action and arcade defense game - Defenders & Dragons. This game guide will help players complete the stages under single player - offline mode by using massive "Peasant" summoning, paired with powerful abilities.

       Support your allies and protect the Seals from the armies of the evil dragon Balewyrm! Note: Glu Credits is for Google Play users, and Gems for App Store users, both have the same function.

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- Wave 1 to 10: Tutorials and Tips! -

Wave 1:
   - Follow Tutorial: Movement, Attacks and using Abilities.
   - Intro to Hero Shop: Place where you can upgrade everything, to cut it short, just follow the link below to learn the recommended upgrades to take (in-order).
   - Refer to this guide: Recommended Upgrades to Get Early Game
Wave 2:
   - Just hit "Next" then "Play", no need to use any Charms, save them up.
   - Follow Tutorial: Summoning Allies (consumes Leadership points).
   - You can also boost your Leadership Lvl during battle. To do this, accumulate:
          30 Leadership Points = Tap to boost to Lvl 2.
          50 Leadership Points = Tap to boost to Lvl 3.
          75 Leadership Points = Tap to boost to Lvl 4 (Max).
   - Always upgrade your Leadership Lvl as high as possible during battle to increase the points you can have per second, this will allow you to summon more allies in battle!
Wave 3:
   - Practice boosting up your Leadership Lvl to Lvl 2, then start spamming Peasants!
Wave 4:
   - Just equip your Peasant, no need to equip other allies.
   - Follow Tutorial: How to defeat flying enemies!?

   - Yes, since Peasants can't hit flying enemies, here are some tips you can do:
   - Step back and use long ranged attacks. Note that warriors can't do this but they can still hit flying enemies at melee range.
   - Use abilities and permanent attackers (see upgrades).

Wave 5: Tips to Remember While Playing!
   - From here on, these methods will be your basic setup for all upcoming waves!

   - Hero: Any or just follow the required or recommended ones.
   - Allies: Peasant, throughout the game just use Peasants as your main attackers.
   - Abilities: Any for now (changes after unlocking specific abilities).
   - Charms: No need, just save them all up for later use.

   - From here on you'll notice that you can't last if you do the tanking, so start practicing stalling, hit and runs, and dodging enemies to give you time to boost up your Leadership Lvl to 3 or 4. Summon some Peasants only when needed early game, then just SPAM PEASANTS to tank and attack for you. Why Peasants!?, it's because of their low cost, cool-down and ability to swarm enemies!

   - Your role is to support your Peasants by using abilities and disables, keep your distance from attacking enemies to avoid unnecessary deaths.
   - If you can't complete a stage, play again they try to boost your Leadership Lvl more, especially at the start of the game. Use Mug of Ale or Charms if you like, and don't forget to follow the upgrades section too!
   - Refer to this guide: Recommended Upgrades to Get Early Game
   - Other Tip: Move your Hero to pick up items dropped by enemies!

Wave 6: 
   - Here you'll encounter these fast moving creatures, don't ignore them, go back to protect the Seal!
Wave 7 to 10: (Notable Waves and Changes Only!)
   - Wave 8: Abilities (Ranger): Start using Explosive Cart and Flash Bomb.
   - Wave 8: Abilities (Knight): Start using Explosive Cart and Summon Lightning.

     - Explosive Cart: Your main ability against flying enemies and tough dragons!. Best used against heavily grouped enemies.

     - Wave 10: Time to apply what you've learned above! Good Luck!
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- Wave 11 to 20: Notable Waves and Changes Only! -

Note: Unmentioned Waves or Setups: = Just continue using the basic recommended setup (Hero, Allies, Abilities, and Charms) or gameplay strategy.

Wave 12:
   - Abilities (All Heroes): Start using Explosive Cart and Lethargy on all Heroes!

   - Lethargy: You main disabling or stalling ability, use to help boost your Leadership Lvl at the start of the battle and to support your attacking front line Peasants to survive!

Wave 20:
   - Here comes the bigger flying dragons, the Wyverns!
   - Boost Leadership Lvl while using Explosive Cart and Lethargy, let the Peasants tank then just use your Explosive Cart to defeat the Wyverns. By this time you should have a Lvl 5 Peasant, at least Lvl 1 Archer Sentries and Battle Bell to make the fight much easier.
   - After the fight, spend all Glu credits only to your Peasants, max it first!
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- Wave 21 to 30: Notable Waves and Changes Only! -

Note: Unmentioned Waves or Setups: = Just continue using the basic recommended setup (Hero, Allies, Abilities, and Charms) or gameplay strategy.

Wave 21:
   - Summon 1 Peasant to sweep those fast moving creatures at the start.
   - Just reach Leadership Lvl 3, then spam Peasants to tank. Use your Explosive Cart and long ranged attacks to defeat flying enemies.

   - Abilities (All Heroes): Continue using Explosive Cart and Lethargy, or Summon Tornado and Lethargy if there are none or few flying creatures.
   - Abilities (All Heroes): Start using Explosive Cart and Summon Tornado, or Summon Tornado and Lethargy against waves with heavy flying creatures! Upgrade Summon Tornado to Lvl 3 too.

   - Summon Tornado: Use against flying creatures or heavily grouped enemies. It can also slow enemies while this skill is actively hitting them. Combo with Lethargy to massively slow down enemies and to let your Peasants hit more!

Wave 27:
   - Try to reach leadership Lvl 4, then spam Peasants to tank. Use Explosive Cart, and Summon Tornado against flying creatures.

Wave 29:
   - Here you'll first encounter these Kobold Shamans or Healers!
   - For now, just let the Archer Sentries isolate them!
   - Try to solo the first few enemies by using your Explosive Cart and Summon Tornado. Reach Leadership Lvl 3, then spam Peasants to tank.
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- Wave 31 to 40: Notable Waves and Changes Only! -

Note: Unmentioned Waves or Setups: = Just continue using the basic recommended setup (Hero, Allies, Abilities, and Charms) or gameplay strategy.

Wave 32:
   - Reach Leadership Lvl 2, then summon Peasants to sweep fast moving enemies.
   - Reach Leadership Lvl 3, then continue with the usual strategies.
Wave 35:
   - Start summoning Peasants to clear the first wave, then just continue boosting.
   - Abilities (All Heroes): Continue using Explosive Cart and Lethargy, or Summon Tornado and Lethargy if there are none or few flying creatures.
   - Abilities (All Heroes): Start using Explosive Cart and Summon Tornado, or Summon Tornado and Lethargy against waves with heavy flying creatures!

   - Troop Trample: Great against flying enemies and tough dragons! This will replace the Explosive Cart ability.

Wave 37:
   - Start summoning Peasants to clear the first wave, then just continue boosting.
Wave 38:
   - Just reach Leadership Lvl 2, then summon Peasants to attack and tank.
Wave 39:
   - Stall and reach Leadership Lvl 3, then summon Peasants to attack and tank.
   - Quickly use Troop Trample to help clear the first wave.
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- Wave 41 to 50: Notable Waves and Changes Only! -

Note: Unmentioned Waves or Setups: = Just continue using the basic recommended setup (Hero, Allies, Abilities, and Charms) or gameplay strategy.

   - Abilities (All Heroes): Continue using Explosive Cart and Lethargy, or Summon Tornado and Lethargy if there are none or few flying creatures.
   - Abilities (All Heroes): Start using Explosive Cart and Summon Tornado, or Summon Tornado and Lethargy against waves with heavy flying creatures!
   - Abilities (Ranger): If you have a Lvl 5 Flash Bomb, you may also use it. Combo with Reinforcements (non flyers) or Summon Tornado (vs flyers) if you like, cast Reinforcements first before Flash Bomb.

       From here on, you should be able to master when to stop boosting and start spamming Peasants, most of the time, it's when the enemies are near your Battle Bell or Seal. When the wave is clear, continue boosting your Leadership Lvl whenever you have the chance or when you are able to push the enemies past the bridge.
   - Use abilities/stall, boost Lvl, spam Peasants, rinse repeat, that's all you need.

Wave 43:
   - Use Summon Tornado to clear the first wave, then continue.
Wave 44:
   - When the tough dragon comes out, and around 90% completion, run past enemy tanks to attack all Kobold Shaman or Healers at the back. Just keep them busy to heal themselves and not their targets, make sure that they are not mixed with other enemies too.
Wave 45:
   - Start spamming Peasants to help clear the first wave, then continue boosting.
Wave 46:
   - Start with 2 or 3 Peasants to help clear the first wave, then continue boosting.
   - Quickly reach Leadership Lvl 3, then spam Peasants, keep the big tough dragon near your Battle Bell, do not let it past your last archer sentry!, Lethargy helps a lot here.
   - Use your Troop Trample to clear flying or tough creatures, best if you can dish them all into that big tough dragon for massive damage.
Wave 47:
   - Start spamming Peasants until your are able to cast Troop Trample, then continue boosting. Summon Tornado works well here, use it.
Wave 49:
   - Long battle, but much easier with Troop Trample + Summon Tornado.
Wave 50:
   - Here comes the boss! Balewyrm!
   - Quickly reach Leadership Lvl 3, then swarm Balewyrm with Peasants!
   - Do not let it past your last archer sentry!, Lethargy works well here.
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- Wave 51 to 100: Notable Waves and Changes Only! -

Note: Unmentioned Waves or Setups: = Just continue using the basic recommended setup (Hero, Allies, Abilities, and Charms) or gameplay strategy.

   - Abilities (All Heroes): Continue using Explosive Cart and Lethargy, or Summon Tornado and Lethargy if there are none or few flying creatures.
   - Abilities (All Heroes): Start using Explosive Cart and Summon Tornado, or Summon Tornado and Lethargy against waves with heavy flying creatures!
   - Abilities (Ranger): If you have a Lvl 5 Flash Bomb, you may also use it. Combo with Reinforcements (non flyers) or Summon Tornado (vs flyers) if you like, cast Reinforcements first before Flash Bomb.

Important Notes!:
   - Watch out for Glu Credits and Chests dropped by enemies, get them quick!. If you died after collecting a Glu Credit, use revive then complete the stage to keep the items. Remember to spend all Glu credits on your Peasant first. The higher your Peasant's Lvl, the easier!
   - Tips on how to get more free Glu Credits: Click Here To View Guide!
   - If you are having difficulty, you may use Mug of Ale or Charms needed.

Wave 60:
   - Just keep the tough creatures near your Battle Bell, Lethargy works well here.
Wave 70:
   - Reach Leadership Lvl 4 before the Boss comes, then swarm Balewyrm with Peasants!. Do not let it past your last archer sentry!, Lethargy works well here too.
Wave 80:
   - Try to eliminate the 2 enemies (first wave), then use Lethargy to stall the next few waves while reaching Leadership Lvl 3. Let your warrior get hit to deal some damage back, then use Troop Trample to clear their archers, quickly push and swarm their tough creatures (Evileye should be around your 1st archer sentry) then Balewyrm.
   - For the last 2 Evileyes, spam Peasants then move your warrior where he can attack without taking damage. This is based from Lvl 8 Peasants, higher Lvl should be easier.

  - From here on, try to run past enemy tanks then attack their Kobold Drummers or Pipers at the back, do this if your "tough" enemies have crossed swords on top of their heads. For healers, if you can't break through, just draw your enemies near your Battle Bell and Archer Sentries to isolate them.

Wave 90:
   - Just use your long ranged attacks and abilities to stall enemies, Reach Leadership Lvl 3 or 4 then continue. Summon Tornado and Lethargy works well here too.
Wave 100:
   - Use warrior then stall them using Summon Tornado and Lethargy, let your Hero take some hits to give out damage returns. When you reach Leadership Lvl 3, spam Peasants and use Summon Tornado to clear out their first wave of archers. Swarm Evileyes, use Lethargy + Summon Tornado combo then continue. This is based from Lvl 9 Peasants.

   - If your reached this point, the next waves are pretty straight forward...
   - What else to do then from here? here's some recommendations:

   - Upgrade your Peasant's Lvl to Lvl 10 or Max, you'll need this for the next waves. Spend all Glu Credits or Gems to your Peasants first, farm if needed.
   - Upgrade all Heroes, Allies, and Power Ups using Coins. Next, complete and collect Mystery Boxes from Daily Challenges, should be easier by now.
   - Try to obtain a rare Golden Champion Peasant from Mystery Boxes!
   - Find the Bladesmith!, this ally can upgrade all Peasants while in battle!
   - Find the Assassins, they look interesting too!
   - Try the Multiplayer Mode online if you want.

   - That's it guys, for the Single Player Story Mode! Good luck! ^^,
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Related Defenders & Dragons Tips & Guides:
Defenders & Dragons: Recommended Upgrades to Get Early Game
Defenders & Dragons: How to Get Free Glu Credits or Gems
or
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