Here are some tips, tricks and information that will greatly help players understand the basics and in-depth mechanics of Torchlight II. This section will also include how stats, skills, weapons/armors and other aspects affect each other when used upon targets.
The results below are tested by many players using consoled characters for accuracy.
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- Skill Damages and Which Stats Affects Them -
- +? Physical Damage
- ? Physical Damage over ? seconds.
- Inflicts ?% of Weapon DPS
- Inflicts ?% of Weapon DPS as (any Elemental) Damage.
- Conveys ? Physical Damage over ? seconds.
Focus Increases:
- +? Any Elemental Damage.
- ? (any Elemental) Damage over ? seconds.
- +? Physical Damage (Yeah it's true! Examples: Shattering Glaive or Wolfpack)
- Inflicts ?% of Weapon DPS as (any Elemental) Damage.
- Conveys ? (any Elemental) Damage over ? seconds.
- Elemental Effects like Burning.
Dexterity:
- This is the reason why any character shouldn't go beyond 100~120 Dexterity,
It doesn't increase any skill damages! If you did, your attack damage output will become too low. It's much better to increase dodge or critical chances through weapon/armor stats, enchants or with socketables instead. Invest your attribute points to other useful attributes.
- Dodge Chance Cap = 75%
Vitality:
- Similar to Dexterity, Vitality doesn't affect skill damages.
- Vitality is much more suitable for Shield wielders. For non shield wielders, do not
put points to Vitality if you just want to get better HP. Get Health from weapon/armor stats, enchants or with socketables instead.
- Block Chance Cap = 75%
Notes:
- For "Inflicts ?% of Weapon DPS", If you are using an elemental weapon, Strength
and Focus will both affect the skill now.
- Elemental Weapons: Weapons that doesn't have Physical Damage stat. Except
Wands or Staves, other elemental weapons are pretty rare though.
- Skill Stats with (*) after their description will automatically increase or improve with
Player level.
Pets and Minions
- No Attribute Stats will Affect Pet and Minion Damages, Armor, Health or Speed.
- For Pure Summoners, invest all points to Dexterity and Vitality then get a shield
that reflects missiles. This is much more ideal since Strength and Focus doesn't affect them.
- Pets/Minions have their own set of damages. Stats like +? Fire Damage or +? All
damage will still not affect their damages. If they have a +? All Damages stat, it will only affect their own attacks. Collect and Equip Weapons/Armors that will enhance your Pets/Minions stats.
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- Skill Damages and Weapon/Armor Stats -
Pure (Fixed Numbered) Damages
- Note: Stats found on weapons like +? Physical Damage or +? Fire Damage will only
increase the DPS of your Weapon, but will not affect the damage output of your skills.
- Example: If your Weapon has a +? Fire Damage, it will not increase the Fire Damages
of your Skills.
- Example: If your Weapon has a +? Physical Damage, it will not increase the Physical
Damages of your Skills.
Percentage (%) Damages
- Stats like +?% to All Damage or +?% to Fire Damage in your weapons or armors
will now directly affect the damage output of your skills.
- Example: If your Armor has a +?% to Fire Damage, it will increase the Fire Damages
of your Skills!
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- Elemental Effects with Weapons and Skills -
- Elemental Effects: Burn, Shock, Freeze and Poison.
- Focus Attribute will increase the trigger chances and damage output.
Elemental Effects Activates:
- If you have their corresponding element in your weapon. Do normal attacks to
trigger or you can also use a DPS based skill. Ex: Inflicts ?% of Weapons DPS. Yes, DPS based Skills will activate Burn for example, if your weapon has a Fire Element.
- If you have their corresponding element in your skill. A skill that deals direct Fire
Damage will have a chance to activate the Burn effect for example.
Elemental Effects: Based from Loading Screen Tips
- Fire damage can randomly cause enemies to Burn, doing extra damage over 3 to
7 seconds. Burning bypasses armor and is good for taking down tougher enemies.
- Electric damage has a chance to randomly Shock enemies for 3 to 5 seconds.
When you hit a chocked target, the impact releases 3 small Charged Bolts that can strike multiple targets up to 10 meters away.
- Ice damage can randomly cause enemies to Freeze, slowing their attacks, skills
and movement by 33% for 3 to 4 seconds.
- Poison damage has a chance to randomly Poison enemies, reducing their armor
and damage dealing by 33% for 3 to 5 seconds.
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- Helpful Loading Screen Tips -
Stats, Skills and Bonuses
- When you gain a level, remember to assign any points you may have earned to
improve your player's attributes. These attributes increase damage and improve defenses.
- If you are wielding two similar weapons, like any two melee weapons or two pistols,
you have a chance to Execute, striking with both weapons at one time. Investing in your Focus attribute improves this chance.
- Passive Skills are always in effect, but sometimes you need to have the right weapon
equipped.
- Most enchanters can enchant any item two times. Others are more skilled and can
grant a third or fourth enchantment! Enchanters can also remove existing enchantments allowing items to be enchanted again.
- Don't save your Ember for later! Use them in any piece of equipment with an
open Socket. You will find better varieties soon, and the ancient art of combining gems to make better ones has been lost in this era.
Keys, Controls and Settings
- Left-click on monsters to attack them. Hold the left mouse button down to
continuously attack.
- Right-click to use your currently assigned skill or spell. You can also use TAB to
switch between it and an alternate skill, noted on the right skill interface at the bottom of the screen.
- Hold [ALT] to see any items scattered on the ground, or toggle this view with the
magnifying glass.
- Holding [CTRL] while attacking will force you to remain in place during combat.
- Holding [SHIFT] while clicking on an item in a Merchant screen will instantly sell
or buy it.
- Holding [CTRL] while attacking will only move you or use a skill if you have a
target highlit. This is useful to prevent inadvertent movement during fast combat.
- Press M to toggle the minimap, and use the [ and ] keys to zoom in and out.
- Use the mouse-wheel to zoom in and out. Clicking the mouse-wheel button will
reset your view.
- Press the [SPACE BAR] to quickly close any currently open interface panels. If no
panels are open, instead it will access your Inventory and Character Panels.
- The [Z] key will drink your best Health Potions. The [X] key will drink your best
Mana Potion. [Shift-Z] key will heal your pet instead of you.
Weapons, Armors and Trinkets
- Green items have minor enchantments. Blue items are more rare and powerful.
Gold items are unique and have the best enchantments. Purple items are related to quests.
- Some equipment can only be used if you meet level or stat requirements.
Requirements you don't currently meet are displayed in red.
- Wands and Staves do mostly elemental damage, which tends to be useful for
Embermage skills and perhaps any character investing in Focus.
- Most melee weapons do Splash Damage, hitting adjacent monsters in an arc in
front of you. Two-handed weapons have longer and wider arcs and do a larger amount of damage to these Splash targets.
- Claw weapons are fast, but don't hit adjacent monsters. Hammers tend to be slow
but interrupts monster attacks and skills. Axes do more consistent damage. Polearms have longer range.
- Cannons and Shotgonnes attack multiple enemies in wide, but short arcs.
Crossbows have the longest range. Pistols are fast, but have shorter range. Bows have an average range.
- If you find yourself dying too much, try to increase your armor. Higher armor
equipment reduces damage that monsters deal to you.
- The damage you do is reduced by your target's Armor; more Armor means less
damage. Attacks can score a Critical Hit, doing extra damage. Check the Arcane Statistics panel for more combat details.
- Elemental Armors, like Fore Armor, help reduce the elemental damage you take, as
well as reducing the chance of harmful effects, like Burning.
- If you find good loot which your character can't use, consider trading it with
another player or keeping it in your Shared Stash for your other characters to use.
Pets
- Remember to feed Fish to your Pet! It will make your pet stronger and give you
a critical combat boost when the going gets tough. Look for fishing holes in the wilderness.
- Feed fish to your pet to turn them into creatures with varying abilities, strengths,
and weaknesses.
- Click on the Send Pet To Town icon in your pet's inventory or near his health
badge to send them off to sell your excess items, so that you can keep adventuring.
- Your Pet can now buy basic items like potions and scrolls from town. Check out
the fourth tab in your pet's inventory to access the Shopping List. Items purchased this way will be added to your inventory when your pet returns.
Enemy Monsters
- Higher level monsters do more Damage and have more Armor and Health. These
key combat statistics make fighting monsters above your own an increasingly difficult task.
- In Multi-player games, the monsters you fight will do more damage to you and take
more damage to defeat, based on the numbers of players nearby. Those nearby players will also get full experience for each monster killed.
More Tips
- When quest items are picked up, they are stored in your Quest Log [Q], not in
your inventory.
- Unidentified items may be identified by using an identify scroll. Right-click on the
item to identify it and it will automatically use any identify scrolls you have.
- Purple Damage numbers mean you have "fumbled" the attack, which reduces
damage. Press [J] to view the Arcane Statistics Panel and learn about this and other combat mechanics.
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Note: You might need to update your Torchlight 2 to it's latest version or patch to enjoy this
guide. Some skill description and game features are different compared to the original version. If you like this PC game, please support the software developers by purchasing the game!
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