Royal Revolt 2: List and Best Spells to Use - Strengths and Weaknesses


Here's a list of spells and info guide for the real-time action and arcade reverse tower-defense game - Royal Revolt 2! This section will cover some brief in-game info about Spells, with in-depth shortcuts to easily determine their strengths (strong against) and weaknesses (not effective against).

The Polls section is available on the second page of this guide, see below for the link.

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- Royal Revolt 2 Spells and Info! (Strengths and Weaknesses) -

Important Notes: 
   - Spells, Troops, and Defensive Structures not listed under "Strong Against" or "Not Effective Against" will get fixed/default damage from the Spell, no percentage increase nor reduction.
   - All Strengths and Weaknesses below are based from in-game stats.
   - Stun doesn't deal damage to enemy Troops.
   - Heal and Shield only affects friendly Troops.
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Hammerstrike (Blunt)
The Hammerstrike is effective against both units and buildings. Always a useful addition to a more specialized pool of spells.
   - CD 7.0s | Duration: Instant | Range 2.4

   - Attacks
   - Stronger Against = Barricades, Blockades, and All Towers.

   - Not Effective Against = Paladins, Frosters, and Cannons.
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Toxic Cloud (Poison)
The Toxic Cloud is heavily effective against troops and best used against huge armies. Inflicts Poison effect (damage over time). Can be cured with Heal Spells or Blessing Scrolls.
   - CD 12.0s | Duration: 4.0s | Range 2.4

   - Attacks
   - Stronger Against = Paladins and Arblasters.

   - Not Effective Against = Knights, Cannons, Pyromancers, Mortars, Spikes?, Barricades, Blockades, and All Towers.
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Stun (None)
The Stun is best used when your opponent is stronger than you. Use it when you're at a disadvantage. Inflicts Stun effect to all enemy troops within range.
   - CD 20.0s | Duration: Instant (Effect duration varies per upgrade) | Range 5.5
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Firestorm (Fire)
The Firestorm burns everything and can be used to great effect against units and buildings, but is weak when unleashed against Blockades. Inflicts Panic effect causing enemy troops to Flee!
   - CD 14.0s | Duration: 3.0s | Range 2.4

   - Attacks
   - Stronger Against = Frosters, Cannons, Mortars, Barricades, Arrow Towers, Frost Towers, and Firebolt Towers. The Flee effect has more chance to trigger against low HP enemy Troops like Knights and Archers!

   - Not Effective Against = Pyromancers and Spikes? (might be a bug).
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Swordrain (Piercing)
The Swordrain is may be the most effective weapon against units and has the biggest range. Be sure to have it in your arsenal.
   - CD 15.0s | Duration: Instant | Range 5.5

   - Attacks
   - Stronger Against = None, based from in-game stats, but it has wider range and good damage output (mostly kills low HP Troops in 1 shot!).

   - Not Effective Against = Paladins, Mortars, Spikes, Barricades, Blockades, and All Towers.
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Heal (None)
The Heal allows you to heal your troops from damage, fire and poison. Depending on your strategy, this one could be a very strong spell. Note: This Spell doesn't heal your Hero!
   - CD 15.0s | Range 5.5
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Blizzard (Ice)
The Blizzard slows down every unit and deals damage to your opponents. A magical mixture of two beneficial ingredients. Inflicts Freeze effect making enemy troops move slower. Use a Battlecry Scroll to undo the effect!
   - CD 16.0s | Duration: Instant | Range 2.4

   - Attacks
   - Stronger Against = Pyromancers, Mortars, Blockades, Gargoyle Towers, and Skull Towers.

   - Not Effective Against = Frosters and Spikes? (might be a bug).
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Shield (None)
The Shield is best used when attacking with a huge army and gives you an enormous benefit in pitched battle.
   - CD 20.0s | Range 5.5
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Bladestorm (Normal)
The Bladestorm is the longest lasting spell and is best used against encampments of defensive buildings.
   - CD 12.0s | Duration: 5.0s | Range 2.4

   - Attacks
   - Stronger Against = Paladins and Cannons.

   - Not Effective Against = Spikes.
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Sonic Blast (Blunt)
The Sonic Blast will cause massive damage to everything. This spell can help you in the diciest situations.
   - CD 15.0s | Duration: 3.0s | Range 2.4

   - Attacks
   - Stronger Against = Barricades, Blockades, and All Towers.

   - Not Effective Against = Paladins, Frosters, and Cannons.
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- Royal Revolt 2: Best Spells To Use! -

Best Spells to Use - Based from Polls!
   - Since we all have different preferences and opinions about Spells, it is best to lay it out as Polls instead, and let all players participate and share their thoughts. ^^

   - Go here: Royal Revolt 2: Best Top Spells to Use Early Game, Mid Game, and Late Game
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Related Royal Revolt 2 Tips & Guides:
Royal Revolt 2: Best Top Spells to Use Early Game, Mid Game, and Late Game
Royal Revolt 2: List of Troops - Info, Strengths and Weaknesses
Royal Revolt 2: Best Top Troops for Raiding - Polls
Royal Revolt 2: Best Top Troops for Defense - Polls
Royal Revolt 2: List of Towers and Defensive Path Structures - Info, Strengths and Weaknesses
Royal Revolt 2: Best Top Towers and Defensive Path Structures for Defense - Polls
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