Here's some quick tips, tricks, and battle strategy guide for the action RPG mobile game Sword Art Online: Memory Defrag, now available to download from the App Store and Google Play!
Adjusting the Camera
- You can adjust the camera's zoom by going to Menu > Settings > Battle Settings.
The Battle Controller
- You can toggle the battle controller position to suit your favored hand from Menu > Settings > Battle Settings.
- Go to Menu > Settings > Battle Settings and switch movement assistance to "ON" to approach enemies automatically.
- This will also help ranged weapon wielders to target enemies much easier.
- If movement assistance is "ON", your character will automatically target and attack the closest enemy. Tap a different enemy to target them instead.
- With ranged weapons, "Tap+Hold" to charge up for a powerful focused attack.
Combo Hits Count
- Landing consecutive blows to an enemy increases your Combo count.
- Combos will break if you didn't land an attack within a certain amount of time. If you get hit, or if you switch between characters (this can be remedied with combo window Skill Slot), that character's combo count will also end.
- Note: Damage dealt increases by 5% for every 10 Combo Hits.
- Fore more in-depth guide, refer here: How to Maintain and Avoid Breaking Combos
Combo Hits Count (Co-Op Battles)
- All three of you will share one Combo Hits count, so if one gets hit, the Combo will end.
When an Enemy Guards...
- When faced with a guarding enemy, try to attack from the rear!
How To Knock Down Enemies?
Perform Sword Skills
- Some characters can do massive attacks (usually their Sword Skill 3) that can knock down the enemy (aka "Take Down"), or at least disrupt their movement for a period of time (aka "Lock Down").
- Focused critical attacks can also knock down lesser enemies.
- Note: The stronger the enemy, the less likely they will be taken down.
What is Attack Cancel?
Attack Cancel (Melee Characters)
- Attack cancel is used to cancel the normal attacks of your characters, allowing them to quickly switch from offensive to a defensive stance.
- Example #1: While doing normal attacks, quickly use "Block" to cancel (best right before they perform their first attack animation), then proceed to parry or dodge. Repeat as needed to sink in hits and regain some extra MP while avoiding damages.
- Example #2: While attacking, simply swipe to any direction to cancel.
Attack Cancel (Range Characters)
- Ranged units cannot parry, so simply swipe to any direction to cancel your normal attacks and dodge incoming attacks.
- If you are carrying a close-range weapon or weapons, "Tap+Hold" to guard.
- Guarding reduces damage received from enemy attacks.
- Continuously guarding an enemy's attack will lower your guard gauge, eventually resulting in a guard break, which will stun your character.
Parrying and Switching
- "When the enemy's eyes glow red, that's your chance!" Well, not always though because sometimes you won't have time to check their eyes, observe their attack patterns as well, then learn when to parry.
- Switching characters the moment the parry succeeds will cause a sword skill to be unleashed, dealing major critical damage.
- This is ok if the enemies are shorter than you and if their attacks are way low.
- Jumping horizontally is way better, but it's a little tricky to execute. (flick upwards but a bit leaning to the right or left).
Quick Steps (Sideways)
- Flick sideways to perform a quick-step and dodge enemy attacks.
- This is effective against melee enemies, but not that great against ranged or AoE attackers.
Quick Step (Downwards)
- Now this is what I highly recommend, flick downwards to do a quickstep below the enemy's line of sight. This is also an effective maneuver against most ranged or AoE attackers, just time it well (take note of their telltale motion before attacking).
Quick Step (Diagonal)
- Highly recommended, especially for ranged characters. Flick diagonally downwards or upwards to avoid enemy attacks, this will give you a better position to cast your spells or skills.
- You can also use these techniques to quickly attack from the rear of your target.
How To Avoid Getting Knocked Down?
- Aside from Blocking, Parrying, and Dodging, you can also avoid getting knocked down from enemy attacks (including lesser enemies) by "Switching Characters".
- Once you are about to get hit by an attack, quickly switch to perform a Sword Skill against it. This will make your character immune from knock down attacks, but will still get some damage.
- Simply using a Sword Skill right away will also work, but not always.
- There are six types of elements. Elements at an advantage deal large amounts of damage; elements at a disadvantage take great damage.
- FIRE > WIND > EARTH > WATER > FIRE
- HOLY < > DARK (deals great damage to each other)
- NEUTRAL (Non-Elementals are unaffected by elements, therefore they don't have any weakness).
- Your character's Element is the background color of their "Weapon Type" icon.
- Your character's Sword Skills will also get their own set of Element.
- Equipment icons will also get their own Element, match them to your Character to get bonus stats.
- Each weapon has 1 of 4 different characteristics, each having their own strengths and weaknesses.
- You may also use this as a guide while creating parties. Example: 1 Slasher, 1 Striker, and 1 Piercer, then switch as needed.
- All types of Swords including Dual Blades.
- Effective against soft-bodied enemies such as Mantises, Slimes and Gerberas (plant monsters).
- Not effective against tough-skinned enemies such as Lizardmen.
- Also Not effective against Elementals.
- Single-Handed Clubs/Mace and Guns.
- Effective against hard-bodied enemies such as Elementals and Skeletons.
- Not effective against soft-bodied enemies such as Mantises, Slimes and Gerberas (plant monsters).
- Guns (SS1): Usually have a high number of hits, useful for generating combos for Multiplayer Modes.
- Rapiers, Daggers, and Bows.
- Effective against tough-skinned enemies such as Lizardmen.
- Not effective against hard-bodied enemies such as Elementals and Skeletons.
- Rapiers (SS1): Usually thrusts a long forward attack, useful for escaping, moving behind enemy, and for clearing mobs.
- Daggers (SS1): Quick 2 hits from front then back, useful for hitting enemies that are weak when attacked from their back.
- Bows (Normal Attacks): useful for hitting flying enemies.
- Deals more damage to a certain element than the usual elemental affinity bonus damage.
- Rods (Normal Attacks): useful for hitting flying enemies.
Related Sword Art Online: MD Tips & Guides:
- Sword Art Online: Memory Defrag - FAQs, Tips and Re-Roll Guide
- Sword Art Online: MD - How Weapon Speed Affects Your Playing Style
- Sword Art Online: MD - Terminologies and Team Building Guide