Ragnarok: War of Gods: Monster Elemental Properties Guide


       This section will guide players how to effectively use their elemental attacks against monsters, by determining their strengths and weaknesses through their elemental properties. Each monster has their own unique elemental property and it is shown as an icon or symbols right before their monster name. See below for more information.

       After reading this guide, Ragnarok: War of Gods players should now be able to adjust their elemental attacks to get the most out of it, or to adjust their defensive elemental armors to reduce the damages made by a specific monster.

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- 8 Different Elemental Properties -

     - Recommended Elements to Use Against: (Damage +25% to +50%)
     - Not Recommended Elements to Use Against: (Damage -25% to -75%)
     - Not mentioned Elements: (Damage +/-0%)

Neutral Element
- Recommended Elements to Use Against Neutral: None
- Not Recommended Elements to Use Against Neutral: None

 Water Element
- Recommended Elements to Use Against Water: Wind
- Not Recommended Elements to Use Against Water: Water and Fire

 Earth Element
- Recommended Elements to Use Against Earth: Fire or Poison
- Not Recommended Elements to Use Against Earth: Earth and Wind


 Fire Element
- Recommended Elements to Use Against Fire: Water or Poison
- Not Recommended Elements to Use Against Fire: Fire and Earth

 Wind Element
- Recommended Elements to Use Against Wind: Earth or Poison
- Not Recommended Elements to Use Against Wind: Wind and Water

 Poison Element
- Recommended Elements to Use Against Poison: Holy
- Not Recommended Elements to Use Against Poison: Poison and Shadow

 Holy Element
- Recommended Elements to Use Against Holy: Shadow
- Not Recommended Elements to Use Against Holy: Holy, Water, Earth,
Fire, Wind and Poison

 Shadow Element
- Recommended Elements to Use Against Shadow: Holy
- Not Recommended Elements to Use Against Shadow: Shadow and Poison
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- Notable Job Class Elemental Skills -
Swordsman/Knight Elemental Skills
     - Magnum Break = Fire

Mage/Wizard Elemental Skills
     - Napalm Beat and Soul Strike = Neutral
     - Fire Bolt, Fire Wall and Meteor Storm = Fire
     - Cold Bolt, Frost Driver and Storm Gust = Water
     - Lightning Bolt, Thunderstorm and Lord of Vermillion = Wind
     - Earth Spike, Quagmire and Heaven's Drive = Earth

Acolyte/Priest Elemental Skills
     - Holy Light, Heal, Sanctuary and Holy Hammer = Holy

Other Elemental Sources
     - Cards, Pets, Equipment and Items.

Note on Weapon Cards!
     - Example: Equipping a Pink Bear Card (FIRE ATK + 1%), means that you will
deal 1% more damage only to FIRE monsters, not deal 1% more damage with your FIRE skills!.
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