Pockie Ninja Ultimate Skills List


       Here is a list of all passive and active skills that are available from your favorite Facebook online browser game: Pockie Ninja. Mix and match and create your set of skills for PVP and PVM. Refer to the links below this guide for character skill builds and pet skills.

Important Note:
     - The guide below can also be applied to Pockie Ninja's (PN II Upgrade). All Main Functions
can still be found and are still working.

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- Passive and Active Skills -



Fire Release: Passively increases fire skill effects when learned.


Fireball: 130% Damage, Ignite drunken enemy causing 40% damage.
Launch Timing: By yourself

Balsam: 40% Damage, Ignite drunken enemy causing 40% damage
Launch Timing: Being injured

Bloodboil: Increases cast rate, but caster will be injured when Chakra is used.
Launch Timing: Before your action (once per battle)

Sunset: Chance to deal 2x damage during five elemental attacks. Chances will rise
as battle prolongs.
Launch Timing: Activated on combat (Cannot coexist with Mist-Hide).


Water Release: Passively increases water skill effects when learned.



Mist-Hide: Chance to counterattack. Chances will rise as battle prolongs.
Both sides are immune to Burning effects.
Launch Timing: Activated on combat (Cannot coexist with Mist-Hide).

Giant Waterfall: Stuns the enemy. Burning effects will stop when it hits the enemy.
Launch Timing: Before enemy moves (enemy must have a negative effect)

Crystal Blade: Freeze the enemy and causes 2x damage at the next attack.
Launch Timing: your action

Prayer: Temporary Invulnerability for 9 seconds.
Launch Timing: Under attack (once per battle).


Earth Release: Passively increases earth skill effects when learned.



Great Mud River: Slow enemy's speed by 50%.
Launch Timing: Before enemy moves (once per battle, canceled by Quickstep).

Detonating Clay: Damage = total damage accumulated for the past 11 seconds.
Launch Timing: Before your action. (once per battle)

Earth Prison: Absorbs 3% Chakra and weakens enemy's Defense by 50.
Launch Timing: Additional Attack

Mud Wall: Reflect 60% damage to the enemy.
Launch Timing: Under attack (Can't be use with Substitution technique).


Lightning Release: Passively increases thunder skill effects when learned.



Thunderfall: 80% Damage. Paralyze the enemy and slow down moving speed.
Launch Timing: Additional attack

Static Field: Blocks all damages. Recharge shield by taking lightning damage.
Launch Timing: Before the opponent moves.

Chidori: 160% Damage. Paralyze the enemy and slow down moving speed.
Launch Timing: By yourself

Flying Thunder God: Attacks both sides randomly. Damage = Hp's 7%.
Launch Timing: Activate in combat


Wind Release: Passively increases wind skill effects when learned.



Quickstep: Launch an additional attack. Damage = reduced to 65%.
Launch Timing: Before your action

Windstorm Array: 144% Damage
Launch Timing: Under attack

Gale Palm: 108% Damage
Launch Timing: Additional attack

Rasengan: 180% Damage. The caster will receive 30% rebound damage.
Launch Timing: By yourself


Body Technique: Passively increases body technique skill effects when learned.



Lotus Skill: 250% Damage. Caster is slowed and block is weakened.
Launch Timing: By yourself

Great Strength: Stuns and deals 100% Damage + 7% of enemy's HP.
Launch Timing: By yourself (3x per battle).

Eight Trigram Palm: 150% Damage. Doubles enemy's Chakra consumption.
Launch Timing: auto

The Eight Inner Gates Released: 1 gate opened raises attack speed by 10%.
8 gates can be opened at most.
Launch Timing: Under attack (only 1 gate can be opened every 10 seconds).


Ninja Tool: Passively increases ninja tool skill effects when learned.



Puppet: 48% Damage. Inflicts poison and make enemy lose HP before every move.
Launch Timing: Additional attack

Bomb: 210% Damage. Chance to hurt yourself with bombs that are thrown back.
Launch Timing: By yourself

Liquor: Make enemy drunk and reduce 12% Hit. Raise Critical Strike by 3%.
Launch Timing: Activated on combat

Snared: Reduce enemy's Dodge by 6%.
Launch Timing: Before your action


Sealing Technique: Passively increases sealing technique skill effects
when learned.


Tailed Beast Heart: Randomly remove 1 debuff (negative effect).
Launch Timing: Before your action (Must be under negative effect).

Cursed Seal of Heaven: Every 1% HP decrease gives 0.5% attack.
Launch Timing: Activated on combat. (Effects of other seals are halved).

Five Elemental Seal: 100% Damage. Forbid enemy from using Elemental ninjutsus.
Launch Timing: By yourself (once per battle)

Dead Demon Consuming Seal: 100% Damage. Reduce all damages and healings of
the enemy by 70%.
Launch Timing: By yourself (once per battle)


Illusionary Technique: Passively increases illusionary technique skill effects
when learned.


Assassinate: 100% Damage. Turn 50% damage into your HP.
Launch Timing: By yourself

Sexy Technique: Stun enemy (enemy must have a positive effects or buffs).
Launch Timing: By yourself (once per battle)

Substitution: Dodge one attack
Launch Timing: Under attack (can't be used together with Mud Wall).

Death Mirage Jutsu: The enemy will lose 6% of Max HP and Chakra.
Launch Timing: Additional Attack


Healing Jutsu: Passively increases healing jutsu skill effects when learned.



Mystical Palm Technique: Restore 11% lost HP.
Launch Timing: Under attack (effective with Pre-Healing Jutsu for 3 times).

Pre-Healing Jutsu: Restore 3% of HP before every move. Relieves poison as well.
Launch Timing: After Injury (effective with Mystical Palm Technique for 3 times).
(ends after 2 restorations)
Chakra Blade: 100% HP damage plus 30% Chakra damage. Reduce enemy's Chakra,
the reduced amount is equal to 15% of your max HP.
Launch Timing: Your Attack
Creation Rebirth: Resurrect and restore 25% of your max HP.
Launch Timing: After your death (Initial 100%, Chance decreases as the battle prolongs).



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